
brenda we are john school pupils
goulart and we are in the seventh year
our school it has about 1400
students at the school located in são
leopoldo in the neighborhood faces many
social problems
even facing several obstacles have
teachers who develop projects well
cool that give us new
spaces to develop to show
better our capacity for our
creativity
we are here to share a little
from our history our experiences and
project is this
imagine if you could create a game
tell the story of his school and
the problems you face
do you think you would be able to create
This game
yes no maybe you would still believe
that this game could promote a new
critical thinking among students
we believe that nobody can even
seem a very strange idea different
traditional lessons that many
teachers often walk around but
for us to create games is all about
with the school we want to have in the
majority of students who have
to be at school to do
something that is productive so that they
to show their potential
capacity and creativity
after all, all the young people who have
technology and are not young people is not
same
research shows that 82 percent of
Brazilian adult population and 13 and
59 years play games games between
platforms such as the consoles and
tablet PCs and other cell the
Brazilians spend an average of more than
five hours connected on cell phones
tablets and computers
This is the day after all, what is it that you
learn so much time online already stopped for
think why young people like it so much
technology and exploits this school
technology in a creative way to
develop new learning of
students
We are students of a public school
lacking technological resources
We developed the project and we want to 5m
share some of our history
and the idea of our game with you
representing the voice of several students
who believe in this project in
ability of students
the project arose from the will of students
to work on digital games all
started during a reinforcement class
Portuguese language with the students of the 2nd
in front of the students a group of students who
called the teacher if it was possible they
learn rules of accent through
of a game is already created by them
this uneasiness generated new discoveries
in our school and the union of different
young people who like challenges
teacher renata martins also another
restless was decided to invest in the idea
of the students and went in search of
discover a verification project in
a university in which he
goal of game 5 – is to show the change
in our school and in our community
who is in the young generation
using technologies both in the production
how much in the game itself
we did a research in this school
where 88 percent of students in
years that responded to the
questionnaire stated that they play
both online and offline
he also acknowledges that games do not
serves only to warn that it is not only
for the end but also as a means of
learning and development , such
things like english logical reasoning
creativity the agility strategy
among others
then our project the students are the
creators modelers and programmers
developing computational thinking
but beyond all this part of the
technology also has a history low
geography and the evaluation of
that our school faces beyond the
of the game narrative this is cool
because it is a project where all the
can integrate and help me
I got a verification when the
history of the school and the problems
it is possible to recreate everything in
a game and put the students to think
critically about their problems
believe that it is possible to do
schools to create our game we
we used the modeling program
blender programming it is a software
operating in the operational program
linux pro can be installed
in schools to develop games in 2d
it’s 3d
it allows animation and rendering
programming and modeling by developing a
logical reasoning and creativity for
Hindering games of course
we face the biggest obstacles
we faced at our school in the
project was precisely the lack of
technological resources necessary for the
game development
we have computers with only
children
I hit memory then we do not need
say place goes straight would be nice if
we had some partners are
accepting help us claw will
we never lacked in our class that even
This teacher, what was really lacking was the
technology the bridge we have to achieve
a notebook compensated with another
municipal school for textured power
and program our game that is us
We have everything to go wrong but with
determination and project partners gave
right so we feel on the skin that
public schools need more
investment in technology
we were able to share a
little of our knowledge in some
events like MOSTRATEC tic stay john
goulart wlc 1st and 2nd edition
There we gave workshop on blender and
Now that you’re in Texas in a hall
we believe that just like the game
can develop the
learning materials such as
mathematics
others
the game tells the story and the problems
that a school faces it can
develop a new critical thinking
among students
certainly after all this we are not
plus the same
of course we change the way we think
so we have more responsibilities
we learn to discuss working in
even defending our ideas
we find that we have talents and
we come to believe more in our
capacity
we know that all this is the result
the investment of a teacher in the
your students because until the end I believe
in our potential
the experiences that we spend
knowledge we have acquired has resulted in
students dedicated to making a difference
even when facing various obstacles
we prove that schools are fundamental
invest in the capacity of their students
same
even with various problems and lack of
technology
together we students and teachers are
capable of transforming the world
thank you
[Applause]
”
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