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Industry Analyst Jesse Divnich on Video Games and Marketing


it’s the biggest factor in a video game

it’s the biggest factor in a video game success or failure hi I’m Rebecca

success or failure hi I’m Rebecca

success or failure hi I’m Rebecca Brayton and welcome to watchmojo.com our

Brayton and welcome to watchmojo.com our

Brayton and welcome to watchmojo.com our host Mike Patel got the chance to speak

host Mike Patel got the chance to speak

host Mike Patel got the chance to speak with industry analyst Jesse Dybbuk about

with industry analyst Jesse Dybbuk about

with industry analyst Jesse Dybbuk about the importance of marketing I want you

the importance of marketing I want you

the importance of marketing I want you be games budgets should typically go

be games budgets should typically go

be games budgets should typically go into marketing video games interactive

into marketing video games interactive

into marketing video games interactive you know video games has only been

you know video games has only been

you know video games has only been around as a serious platform as a

around as a serious platform as a

around as a serious platform as a serious industry for about I don’t know

serious industry for about I don’t know

serious industry for about I don’t know maybe 10 years so a fortune is just not

maybe 10 years so a fortune is just not

maybe 10 years so a fortune is just not enough data I like to think that out of

enough data I like to think that out of

enough data I like to think that out of the total revenue you expect you should

the total revenue you expect you should

the total revenue you expect you should spend about 15 to 20 percent on

spend about 15 to 20 percent on

spend about 15 to 20 percent on marketing the one thing I do know for

marketing the one thing I do know for

marketing the one thing I do know for sure is that we don’t spend enough on

sure is that we don’t spend enough on

sure is that we don’t spend enough on marketing I think video game companies

marketing I think video game companies

marketing I think video game companies skimp on marketing way too often and

skimp on marketing way too often and

skimp on marketing way too often and that comes out of sacrifice in fact if

that comes out of sacrifice in fact if

that comes out of sacrifice in fact if you want to know the exact stat

you want to know the exact stat

you want to know the exact stat marketing in terms of its correlation or

marketing in terms of its correlation or

marketing in terms of its correlation or its influences to sales marketing

its influences to sales marketing

its influences to sales marketing influences sales three and a half times

influences sales three and a half times

influences sales three and a half times more than game quality or game review

more than game quality or game review

more than game quality or game review scores so marketing is probably the

scores so marketing is probably the

scores so marketing is probably the single most important feature do you

single most important feature do you

single most important feature do you feel that game developers put more

feel that game developers put more

feel that game developers put more marketing dollars behind new IPs or

marketing dollars behind new IPs or

marketing dollars behind new IPs or established franchises they certainly

established franchises they certainly

established franchises they certainly put them behind established franchises

put them behind established franchises

put them behind established franchises because there’s less risk involved and

because there’s less risk involved and

because there’s less risk involved and that’s the problem it’s like a

that’s the problem it’s like a

that’s the problem it’s like a self-fulfilling prophecy so a games like

self-fulfilling prophecy so a games like

self-fulfilling prophecy so a games like Mirror’s Edge write Aamir said – it’s

Mirror’s Edge write Aamir said – it’s

Mirror’s Edge write Aamir said – it’s pretty decent game but didn’t have a lot

pretty decent game but didn’t have a lot

pretty decent game but didn’t have a lot of marketing but back behind it the

of marketing but back behind it the

of marketing but back behind it the reason why EA didn’t want to back the

reason why EA didn’t want to back the

reason why EA didn’t want to back the marketing because it was a risk there I

marketing because it was a risk there I

marketing because it was a risk there I mean it was a first-person platformer it

mean it was a first-person platformer it

mean it was a first-person platformer it was really a new genre publishers are

was really a new genre publishers are

was really a new genre publishers are just like financial mutual funds they

just like financial mutual funds they

just like financial mutual funds they minimize risk diverse the portfolio most

minimize risk diverse the portfolio most

minimize risk diverse the portfolio most in new intellectual properties do not

in new intellectual properties do not

in new intellectual properties do not succeed because I believe of marketing

succeed because I believe of marketing

succeed because I believe of marketing but if they do somehow be able to crash

but if they do somehow be able to crash

but if they do somehow be able to crash through that ceiling then all sudden

through that ceiling then all sudden

through that ceiling then all sudden they get all the marketing when in truth

they get all the marketing when in truth

they get all the marketing when in truth the truth is they should be supporting

the truth is they should be supporting

the truth is they should be supporting it with a lot of marketing for the new

it with a lot of marketing for the new

it with a lot of marketing for the new intellectual property and then once it’s

intellectual property and then once it’s

intellectual property and then once it’s well known you don’t really need to

well known you don’t really need to

well known you don’t really need to market it because then it’s a brand

market it because then it’s a brand

market it because then it’s a brand that’s an established brand it’s

that’s an established brand it’s

that’s an established brand it’s something that’s recognized do game

something that’s recognized do game

something that’s recognized do game developers ever go out on a hunch or do

developers ever go out on a hunch or do

developers ever go out on a hunch or do they follow the analysts with marketing

they follow the analysts with marketing

they follow the analysts with marketing it’s very hard to trust data because

it’s very hard to trust data because

it’s very hard to trust data because when you are a game a level designer a

when you are a game a level designer a

when you are a game a level designer a programmer you look at video games from

programmer you look at video games from

programmer you look at video games from an art form and that does truly come

an art form and that does truly come

an art form and that does truly come from from within

from from within

from from within State but the truth is data drives

State but the truth is data drives

State but the truth is data drives everything every movie that’s coming out

everything every movie that’s coming out

everything every movie that’s coming out a lot of people want to atribute it to

a lot of people want to atribute it to

a lot of people want to atribute it to the good writers or crude producers but

the good writers or crude producers but

the good writers or crude producers but the realism of the situation is that

the realism of the situation is that

the realism of the situation is that everything’s being backed by data

everything’s being backed by data

everything’s being backed by data there’s some executive at Paramount that

there’s some executive at Paramount that

there’s some executive at Paramount that green-lighted you know transformers

green-lighted you know transformers

green-lighted you know transformers because the data support of it should

because the data support of it should

because the data support of it should you go against creative instinct no you

you go against creative instinct no you

you go against creative instinct no you shouldn’t it because there still needs

shouldn’t it because there still needs

shouldn’t it because there still needs to be people out there to who think

to be people out there to who think

to be people out there to who think outside the box if everybody just looks

outside the box if everybody just looks

outside the box if everybody just looks at historical data and bases their games

at historical data and bases their games

at historical data and bases their games off that that we’re never going to

off that that we’re never going to

off that that we’re never going to evolve in the industry but if you decide

evolve in the industry but if you decide

evolve in the industry but if you decide to go with your gut and go against data

to go with your gut and go against data

to go with your gut and go against data it’s a big risk and here’s a good

it’s a big risk and here’s a good

it’s a big risk and here’s a good example a little big planet right a

example a little big planet right a

example a little big planet right a little big planet took a huge risk there

little big planet took a huge risk there

little big planet took a huge risk there was no data out there to actually

was no data out there to actually

was no data out there to actually support that user-generated content

support that user-generated content

support that user-generated content would work on the ps3 Sony took a huge

would work on the ps3 Sony took a huge

would work on the ps3 Sony took a huge risk Media Molecule took a huge risk

risk Media Molecule took a huge risk

risk Media Molecule took a huge risk with that product it was of God instinct

with that product it was of God instinct

with that product it was of God instinct and it succeeded but at the same time

and it succeeded but at the same time

and it succeeded but at the same time for every little big planet there’s five

for every little big planet there’s five

for every little big planet there’s five other games that can pull a bomb because

other games that can pull a bomb because

other games that can pull a bomb because then what were their creative instinct

then what were their creative instinct

then what were their creative instinct but those are important because those

but those are important because those

but those are important because those are games that really do evolve the

are games that really do evolve the

are games that really do evolve the industry thank you very much it’s been

industry thank you very much it’s been

industry thank you very much it’s been very informative oh no I definitely

very informative oh no I definitely

very informative oh no I definitely appreciate it any time

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