
I love emergent technology new stuff basically I think that the technology is
basically I think that the technology is
basically I think that the technology is such a prominent useful and enjoyable
such a prominent useful and enjoyable
such a prominent useful and enjoyable part of our lives that we all kind of
part of our lives that we all kind of
part of our lives that we all kind of share this appreciation for new things
share this appreciation for new things
share this appreciation for new things so what I talked to you about something
so what I talked to you about something
so what I talked to you about something that’s pretty new today and that’s brain
that’s pretty new today and that’s brain
that’s pretty new today and that’s brain computer interfaces are the only white
computer interfaces are the only white
computer interfaces are the only white share the reality is and history of this
share the reality is and history of this
share the reality is and history of this technology with you but also an idea why
technology with you but also an idea why
technology with you but also an idea why it may be such a powerful tool alongside
it may be such a powerful tool alongside
it may be such a powerful tool alongside educational games and experiences so I’m
educational games and experiences so I’m
educational games and experiences so I’m going to show you a Westie something
going to show you a Westie something
going to show you a Westie something else that’ll off to begin with and
else that’ll off to begin with and
else that’ll off to begin with and that’s a Star Trek and it’s fun to look
that’s a Star Trek and it’s fun to look
that’s a Star Trek and it’s fun to look back at the technology we’ve got the
back at the technology we’ve got the
back at the technology we’ve got the touch screens now the whole of X nearly
touch screens now the whole of X nearly
touch screens now the whole of X nearly here
here
here and I’m gonna hold note for some
and I’m gonna hold note for some
and I’m gonna hold note for some spaceship something Kennison am but
spaceship something Kennison am but
spaceship something Kennison am but there’s one I have certain particular
there’s one I have certain particular
there’s one I have certain particular that’s important to us and that’s the
that’s important to us and that’s the
that’s important to us and that’s the nth degree an MSF saw the fairly mundane
nth degree an MSF saw the fairly mundane
nth degree an MSF saw the fairly mundane member of the crew an engineer is
member of the crew an engineer is
member of the crew an engineer is possessed by a highly intelligent alien
possessed by a highly intelligent alien
possessed by a highly intelligent alien life force and when he realizes these
life force and when he realizes these
life force and when he realizes these voice commands are too slow to control
voice commands are too slow to control
voice commands are too slow to control the ship debate this age did to create
the ship debate this age did to create
the ship debate this age did to create the base disease maintenance dead and he
the base disease maintenance dead and he
the base disease maintenance dead and he steers the shepherd of trouble but he
steers the shepherd of trouble but he
steers the shepherd of trouble but he puts the crew and you became the danger
puts the crew and you became the danger
puts the crew and you became the danger and it’s great Star Trek that’s also a
and it’s great Star Trek that’s also a
and it’s great Star Trek that’s also a fantastic example of bringing computer
fantastic example of bringing computer
fantastic example of bringing computer interface so the man that coined the
interface so the man that coined the
interface so the man that coined the phrase brain computer interface in which
phrase brain computer interface in which
phrase brain computer interface in which Jack vidal and his 1973 paper towards
Jack vidal and his 1973 paper towards
Jack vidal and his 1973 paper towards direct bring computer communication yes
direct bring computer communication yes
direct bring computer communication yes if they’re miserable away who signals
if they’re miserable away who signals
if they’re miserable away who signals from the brain could be used as carriers
from the brain could be used as carriers
from the brain could be used as carriers for information and breathe the computer
for information and breathe the computer
for information and breathe the computer communication yes the first technology
communication yes the first technology
communication yes the first technology could be used to control prosthetic
could be used to control prosthetic
could be used to control prosthetic devices or even spaceships so how does
devices or even spaceships so how does
devices or even spaceships so how does it work well there are lots of methods
it work well there are lots of methods
it work well there are lots of methods for creating brain computer interfaces
for creating brain computer interfaces
for creating brain computer interfaces but the technology we’ll be looking at
but the technology we’ll be looking at
but the technology we’ll be looking at today is EEG electroencephalography was
today is EEG electroencephalography was
today is EEG electroencephalography was first measured in 1924 by Hans Berger
first measured in 1924 by Hans Berger
first measured in 1924 by Hans Berger and measures that make new quantities of
and measures that make new quantities of
and measures that make new quantities of electricity produced by the brain it
electricity produced by the brain it
electricity produced by the brain it does this by using a cap of electrodes
does this by using a cap of electrodes
does this by using a cap of electrodes applied to the scalp that measures the
applied to the scalp that measures the
applied to the scalp that measures the signal analyzes it the promise we can
signal analyzes it the promise we can
signal analyzes it the promise we can understand the users brain function
understand the users brain function
understand the users brain function importantly this happens in
importantly this happens in
importantly this happens in near-real-time because the signal from
near-real-time because the signal from
near-real-time because the signal from Librium travels through the meninges the
Librium travels through the meninges the
Librium travels through the meninges the skull and scalp so fast that has a
skull and scalp so fast that has a
skull and scalp so fast that has a latency of West in the mellah saying it
latency of West in the mellah saying it
latency of West in the mellah saying it which is great if we are looking to
which is great if we are looking to
which is great if we are looking to communicate things but before the dow
communicate things but before the dow
communicate things but before the dow coined the phrase brain for interface
coined the phrase brain for interface
coined the phrase brain for interface and people were already using EEG
and people were already using EEG
and people were already using EEG creatively and 1965 Alvin Lucier used
creatively and 1965 Alvin Lucier used
creatively and 1965 Alvin Lucier used his brain waves the she can move
his brain waves the she can move
his brain waves the she can move percussion on stage and has performance
percussion on stage and has performance
percussion on stage and has performance of music for a solo performer and 1972
of music for a solo performer and 1972
of music for a solo performer and 1972 nina Sibel used to participants brain
nina Sibel used to participants brain
nina Sibel used to participants brain waves to move shapes about on a TV
waves to move shapes about on a TV
waves to move shapes about on a TV screen and a collaborative are brain
screen and a collaborative are brain
screen and a collaborative are brain wave drawings what other games more
wave drawings what other games more
wave drawings what other games more importantly educational games serious
importantly educational games serious
importantly educational games serious games is a theorem given to games that
games is a theorem given to games that
games is a theorem given to games that have a purpose other than recreation or
have a purpose other than recreation or
have a purpose other than recreation or fun there could be for simulation for
fun there could be for simulation for
fun there could be for simulation for training or for education well using
training or for education well using
training or for education well using this technology alongside games has had
this technology alongside games has had
this technology alongside games has had some drawbacks I mean medically geez
some drawbacks I mean medically geez
some drawbacks I mean medically geez expensive it’s not very accessible not
expensive it’s not very accessible not
expensive it’s not very accessible not many people have access to it so the
many people have access to it so the
many people have access to it so the audience you can reach for a game or an
audience you can reach for a game or an
audience you can reach for a game or an educational experience is kind of
educational experience is kind of
educational experience is kind of limited also if we think about what
limited also if we think about what
limited also if we think about what games do they are they’re playful like
games do they are they’re playful like
games do they are they’re playful like pennies and the French floss for a
pennies and the French floss for a
pennies and the French floss for a kawaii display plays a free and
kawaii display plays a free and
kawaii display plays a free and voluntary experience that you could opt
voluntary experience that you could opt
voluntary experience that you could opt and in it surely taking four minutes to
and in it surely taking four minutes to
and in it surely taking four minutes to put on a cat or her weight foods isn’t
put on a cat or her weight foods isn’t
put on a cat or her weight foods isn’t exactly a free and voluntary experience
exactly a free and voluntary experience
exactly a free and voluntary experience but today everything’s getting cheaper
but today everything’s getting cheaper
but today everything’s getting cheaper faster more efficient smaller and today
faster more efficient smaller and today
faster more efficient smaller and today we have solutions like this this is an
we have solutions like this this is an
we have solutions like this this is an EEG biosensors headset that you can get
EEG biosensors headset that you can get
EEG biosensors headset that you can get online and there’s many like this and
online and there’s many like this and
online and there’s many like this and allow these people all over the world to
allow these people all over the world to
allow these people all over the world to start utilizing this talk technology in
start utilizing this talk technology in
start utilizing this talk technology in new and interesting ways but foresee
new and interesting ways but foresee
new and interesting ways but foresee these schemes are something that BCI
these schemes are something that BCI
these schemes are something that BCI really offers and I get my first letter
really offers and I get my first letter
really offers and I get my first letter look and to what this may be during my
look and to what this may be during my
look and to what this may be during my honours year of your search after I
honours year of your search after I
honours year of your search after I create meditation control dynamic music
create meditation control dynamic music
create meditation control dynamic music so when games music responds dynamically
so when games music responds dynamically
so when games music responds dynamically to what the player does within the game
to what the player does within the game
to what the player does within the game world whether it’s the number of enemies
world whether it’s the number of enemies
world whether it’s the number of enemies or your health the music will respond
or your health the music will respond
or your health the music will respond the probe appropriately I wanted to make
the probe appropriately I wanted to make
the probe appropriately I wanted to make music and responded to people’s
music and responded to people’s
music and responded to people’s meditation so what we get cameras they
meditation so what we get cameras they
meditation so what we get cameras they relaxed one of the participants said
relaxed one of the participants said
relaxed one of the participants said something that really stood out to me we
something that really stood out to me we
something that really stood out to me we said I never thought about meditation
said I never thought about meditation
said I never thought about meditation for but now I think I know what says and
for but now I think I know what says and
for but now I think I know what says and something very interesting happen to you
something very interesting happen to you
something very interesting happen to you he had used his meditation tonight for a
he had used his meditation tonight for a
he had used his meditation tonight for a system the system had given him audio
system the system had given him audio
system the system had given him audio feedback and he’d learned something
feedback and he’d learned something
feedback and he’d learned something something interesting something about
something interesting something about
something interesting something about himself and this is an example of
himself and this is an example of
himself and this is an example of neurofeedback neurofeedback is providing
neurofeedback neurofeedback is providing
neurofeedback neurofeedback is providing audio or visual feedback and near
audio or visual feedback and near
audio or visual feedback and near real-time the user of their coconut
real-time the user of their coconut
real-time the user of their coconut functions and importantly it can let
functions and importantly it can let
functions and importantly it can let people gain experience of their brain
people gain experience of their brain
people gain experience of their brain functions that are uniquely experienced
functions that are uniquely experienced
functions that are uniquely experienced in hard to articulate neurofeedback
in hard to articulate neurofeedback
in hard to articulate neurofeedback therapy has been used for a long time
therapy has been used for a long time
therapy has been used for a long time and fields of psychology and it’s been
and fields of psychology and it’s been
and fields of psychology and it’s been proven to help alleviate symptoms of
proven to help alleviate symptoms of
proven to help alleviate symptoms of autism spectrum disorder and ADHD
autism spectrum disorder and ADHD
autism spectrum disorder and ADHD amongst other things so when you’re
amongst other things so when you’re
amongst other things so when you’re designing a game a serious game you want
designing a game a serious game you want
designing a game a serious game you want to address a problem area and it could
to address a problem area and it could
to address a problem area and it could be argued that in this country and
be argued that in this country and
be argued that in this country and around the world
around the world
around the world a huge area there’s a massive problem as
a huge area there’s a massive problem as
a huge area there’s a massive problem as mental health and 2015 28% of the burden
mental health and 2015 28% of the burden
mental health and 2015 28% of the burden on NHS which related to mental illness
on NHS which related to mental illness
on NHS which related to mental illness and mental health issues
and mental health issues
and mental health issues despite receiving only 5% of the NHS is
despite receiving only 5% of the NHS is
despite receiving only 5% of the NHS is funded and one-third of people who
funded and one-third of people who
funded and one-third of people who experience symptoms of mental illness
experience symptoms of mental illness
experience symptoms of mental illness not coming forward for help
not coming forward for help
not coming forward for help more recent figures from 2016 show that
more recent figures from 2016 show that
more recent figures from 2016 show that in a given week one in six people will
in a given week one in six people will
in a given week one in six people will experience a symptom of mental illness
experience a symptom of mental illness
experience a symptom of mental illness so what can we do how can we address
so what can we do how can we address
so what can we do how can we address this problem well if you go to a clinic
this problem well if you go to a clinic
this problem well if you go to a clinic to go to talk to somebody you may get
to go to talk to somebody you may get
to go to talk to somebody you may get something like this let’s from the
something like this let’s from the
something like this let’s from the center for clinical intervention and
center for clinical intervention and
center for clinical intervention and it’s talking about mindfulness and
it’s talking about mindfulness and
it’s talking about mindfulness and letting go and what this is really
letting go and what this is really
letting go and what this is really talking about is mindfulness meditation
talking about is mindfulness meditation
talking about is mindfulness meditation now when we think about meditation we
now when we think about meditation we
now when we think about meditation we thank you for this kind of thing we see
thank you for this kind of thing we see
thank you for this kind of thing we see painting eyes close to hummin
painting eyes close to hummin
painting eyes close to hummin but mindfulness meditation is not really
but mindfulness meditation is not really
but mindfulness meditation is not really about that smoke being present not
about that smoke being present not
about that smoke being present not thinking about the future and not
thinking about the future and not
thinking about the future and not letting the past bothering but being
letting the past bothering but being
letting the past bothering but being grounded in the moment and des engage in
grounded in the moment and des engage in
grounded in the moment and des engage in from the negative thinking and it’s been
from the negative thinking and it’s been
from the negative thinking and it’s been shown to help alleviate stress anxiety
shown to help alleviate stress anxiety
shown to help alleviate stress anxiety depression so how does this phenomena
depression so how does this phenomena
depression so how does this phenomena work what’s the science behind that well
work what’s the science behind that well
work what’s the science behind that well there’s been a very interesting study
there’s been a very interesting study
there’s been a very interesting study recently that makes people believe that
recently that makes people believe that
recently that makes people believe that stay at brainwaves they can’t can be
stay at brainwaves they can’t can be
stay at brainwaves they can’t can be measured or related to main from this a
measured or related to main from this a
measured or related to main from this a recent study use genetically engineered
recent study use genetically engineered
recent study use genetically engineered mates
mates
mates these brains were made in a way that
these brains were made in a way that
these brains were made in a way that they would respond to late stimulus by
they would respond to late stimulus by
they would respond to late stimulus by producing their brainwaves and over a
producing their brainwaves and over a
producing their brainwaves and over a period of time of this kind of
period of time of this kind of
period of time of this kind of meditation training the mace that
meditation training the mace that
meditation training the mace that received a state of meditation training
received a state of meditation training
received a state of meditation training were more relaxed and less anxious than
were more relaxed and less anxious than
were more relaxed and less anxious than the other mace and they believe it works
the other mace and they believe it works
the other mace and they believe it works a similar way for humans so this piece
a similar way for humans so this piece
a similar way for humans so this piece of paper is great and these techniques
of paper is great and these techniques
of paper is great and these techniques are great because they’re not intrusive
are great because they’re not intrusive
are great because they’re not intrusive there’s no medication involved they’re
there’s no medication involved they’re
there’s no medication involved they’re cheap they’re deployable but how do we
cheap they’re deployable but how do we
cheap they’re deployable but how do we get people to engage with them more how
get people to engage with them more how
get people to engage with them more how can we get people to learn about them
can we get people to learn about them
can we get people to learn about them well my argument would be why not simply
well my argument would be why not simply
well my argument would be why not simply show them by combining neurofeedback
show them by combining neurofeedback
show them by combining neurofeedback with brain computer interface and
with brain computer interface and
with brain computer interface and technology the mayors of worlds of
technology the mayors of worlds of
technology the mayors of worlds of virtual reality and a serious game
virtual reality and a serious game
virtual reality and a serious game approach design and educational
approach design and educational
approach design and educational experiences we can cut users in a world
experiences we can cut users in a world
experiences we can cut users in a world that responds and real times
that responds and real times
that responds and real times they’rethey’re brainwaves allowing them
they’rethey’re brainwaves allowing them
they’rethey’re brainwaves allowing them to understand how their mind works
to understand how their mind works
to understand how their mind works uniquely through an experience that they
uniquely through an experience that they
uniquely through an experience that they can take away and use to help regulate
can take away and use to help regulate
can take away and use to help regulate their emotions and feelings and deal
their emotions and feelings and deal
their emotions and feelings and deal with symptoms of mental illness but it’s
with symptoms of mental illness but it’s
with symptoms of mental illness but it’s not the first time that serious games
not the first time that serious games
not the first time that serious games and neurofeedback of work together and
and neurofeedback of work together and
and neurofeedback of work together and 2014 the social mirroring game was
2014 the social mirroring game was
2014 the social mirroring game was created and that monitors the mus signal
created and that monitors the mus signal
created and that monitors the mus signal in the brain related to social
in the brain related to social
in the brain related to social interaction and was created to help
interaction and was created to help
interaction and was created to help children with autism after using the
children with autism after using the
children with autism after using the game for a period of time parents
game for a period of time parents
game for a period of time parents reported that their children’s symptoms
reported that their children’s symptoms
reported that their children’s symptoms were lessened on a day to day basis so
were lessened on a day to day basis so
were lessened on a day to day basis so we’ve looked to the past and we’ve
we’ve looked to the past and we’ve
we’ve looked to the past and we’ve looked at the present but where can we
looked at the present but where can we
looked at the present but where can we look for the future of this kind of
look for the future of this kind of
look for the future of this kind of technology
technology
technology well some people look to things like
well some people look to things like
well some people look to things like Lester Garner hate cycle essentially it
Lester Garner hate cycle essentially it
Lester Garner hate cycle essentially it plots expectation against time and the
plots expectation against time and the
plots expectation against time and the big kind of wavy curve we see is how
big kind of wavy curve we see is how
big kind of wavy curve we see is how hate top and excited people are for that
hate top and excited people are for that
hate top and excited people are for that technology and that’s sure that you have
technology and that’s sure that you have
technology and that’s sure that you have the ennovation trigger people gate
the ennovation trigger people gate
the ennovation trigger people gate safety the technologies knew and people
safety the technologies knew and people
safety the technologies knew and people really start to get behind as a research
really start to get behind as a research
really start to get behind as a research begins and eventually we reach this peak
begins and eventually we reach this peak
begins and eventually we reach this peak of inflated expectation and people
of inflated expectation and people
of inflated expectation and people really want the technology to be ready
really want the technology to be ready
really want the technology to be ready to be here it’s just not quite ready yet
to be here it’s just not quite ready yet
to be here it’s just not quite ready yet and so we fall onto the trough of
and so we fall onto the trough of
and so we fall onto the trough of disillusionment and we’ve seen this for
disillusionment and we’ve seen this for
disillusionment and we’ve seen this for things like virtual reality when people
things like virtual reality when people
things like virtual reality when people were really hyped up about it but just
were really hyped up about it but just
were really hyped up about it but just wasn’t quite there yet and now it’s
wasn’t quite there yet and now it’s
wasn’t quite there yet and now it’s starting to get there or if you look
starting to get there or if you look
starting to get there or if you look back even further to the gestation
back even further to the gestation
back even further to the gestation periods of technology like mobile phones
periods of technology like mobile phones
periods of technology like mobile phones and then
and then
and then but slowly and surely we claim up the
but slowly and surely we claim up the
but slowly and surely we claim up the slope of enlightenment until we reach
slope of enlightenment until we reach
slope of enlightenment until we reach the plateau of productivity and then the
the plateau of productivity and then the
the plateau of productivity and then the technology is used throughout the public
technology is used throughout the public
technology is used throughout the public and it’s adopted regularly but there’s
and it’s adopted regularly but there’s
and it’s adopted regularly but there’s good news and there’s bad news for
good news and there’s bad news for
good news and there’s bad news for bringing computer interface and I’ll
bringing computer interface and I’ll
bringing computer interface and I’ll give you the good news first we’re in
give you the good news first we’re in
give you the good news first we’re in this innovation trigger so it’s exciting
this innovation trigger so it’s exciting
this innovation trigger so it’s exciting it’s a new time for this technology but
it’s a new time for this technology but
it’s a new time for this technology but fortunately they predicts this couldn’t
fortunately they predicts this couldn’t
fortunately they predicts this couldn’t be more than 10 years before it’s fully
be more than 10 years before it’s fully
be more than 10 years before it’s fully adopted and used by a lot of people so
adopted and used by a lot of people so
adopted and used by a lot of people so you see when I say that I love emergent
you see when I say that I love emergent
you see when I say that I love emergent technology it’s not simply because it’s
technology it’s not simply because it’s
technology it’s not simply because it’s new but it’s because its potential its
new but it’s because its potential its
new but it’s because its potential its potential for change its potential for
potential for change its potential for
potential for change its potential for impact its potential to help people and
impact its potential to help people and
impact its potential to help people and so my challenge to you today is simple
so my challenge to you today is simple
so my challenge to you today is simple consider use and bring computer
consider use and bring computer
consider use and bring computer interfacing as a way for people to
interfacing as a way for people to
interfacing as a way for people to interact with your software your
interact with your software your
interact with your software your technology your art or your music
technology your art or your music
technology your art or your music because we are in this innovation
because we are in this innovation
because we are in this innovation trigger and things are mysterious and
trigger and things are mysterious and
trigger and things are mysterious and undiscovered and unknown is that no what
undiscovered and unknown is that no what
undiscovered and unknown is that no what we search for as people who long to take
we search for as people who long to take
we search for as people who long to take one step further thank you
one step further thank you
one step further thank you [Applause]
”
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