
good afternoon yes I want to talk about a very serious subject videogames and
a very serious subject videogames and
a very serious subject videogames and your reaction tells me that to do that
your reaction tells me that to do that
your reaction tells me that to do that I’m gonna start by asking you to park
I’m gonna start by asking you to park
I’m gonna start by asking you to park your stereotypes about videogames and
your stereotypes about videogames and
your stereotypes about videogames and the people who play them because since
the people who play them because since
the people who play them because since their inception in the early 1970s and
their inception in the early 1970s and
their inception in the early 1970s and their popularization in the early 1980s
their popularization in the early 1980s
their popularization in the early 1980s the video games have been at the
the video games have been at the
the video games have been at the intersection of two profound changes in
intersection of two profound changes in
intersection of two profound changes in our society one is the exponential rise
our society one is the exponential rise
our society one is the exponential rise in computational and computing power the
in computational and computing power the
in computational and computing power the second is in demographic aging a very
second is in demographic aging a very
second is in demographic aging a very linear trend that I’ll talk more about
linear trend that I’ll talk more about
linear trend that I’ll talk more about in a minute now this is the very first
in a minute now this is the very first
in a minute now this is the very first console that I’ll ever ever laid hands
console that I’ll ever ever laid hands
console that I’ll ever ever laid hands on yes I play video games
on yes I play video games
on yes I play video games yes I’m 54 yes I’m doing this talk
yes I’m 54 yes I’m doing this talk
yes I’m 54 yes I’m doing this talk because I need to justify that this
because I need to justify that this
because I need to justify that this console was given to me by a professor I
console was given to me by a professor I
console was given to me by a professor I was 18 years old I was going through a
was 18 years old I was going through a
was 18 years old I was going through a very difficult time in my life this
very difficult time in my life this
very difficult time in my life this console with pac-man and more
console with pac-man and more
console with pac-man and more importantly space invaders and just a
importantly space invaders and just a
importantly space invaders and just a little bit of Missile Command got me
little bit of Missile Command got me
little bit of Missile Command got me through a very difficult period but it
through a very difficult period but it
through a very difficult period but it did a lot more than that it taught me
did a lot more than that it taught me
did a lot more than that it taught me computational thinking
computational thinking
computational thinking it taught me resilience it taught me
it taught me resilience it taught me
it taught me resilience it taught me that humans and machines can interact in
that humans and machines can interact in
that humans and machines can interact in really remarkable in unpredictable ways
really remarkable in unpredictable ways
really remarkable in unpredictable ways now on literate
now on literate
now on literate I’m book literate I’m numeron but I’m
I’m book literate I’m numeron but I’m
I’m book literate I’m numeron but I’m also I’m happy to say at age 54 machine
also I’m happy to say at age 54 machine
also I’m happy to say at age 54 machine literate and I just wish more people my
literate and I just wish more people my
literate and I just wish more people my age were see the problem is stereotypes
age were see the problem is stereotypes
age were see the problem is stereotypes get in the way of what we understand
get in the way of what we understand
get in the way of what we understand about our world during the 1980s it was
about our world during the 1980s it was
about our world during the 1980s it was very popular to talk about this rise of
very popular to talk about this rise of
very popular to talk about this rise of computer games as though they were
computer games as though they were
computer games as though they were harbingers of evil and doom for young
harbingers of evil and doom for young
harbingers of evil and doom for young people all over the world because after
people all over the world because after
people all over the world because after all
all
all only young people played them and after
only young people played them and after
only young people played them and after all they were all violent it turns out
all they were all violent it turns out
all they were all violent it turns out that through
that through
that through Media history young people adopt media
Media history young people adopt media
Media history young people adopt media much more quickly and much earlier than
much more quickly and much earlier than
much more quickly and much earlier than older people and of course not
older people and of course not
older people and of course not understanding those media older people
understanding those media older people
understanding those media older people fear what they don’t know and we see
fear what they don’t know and we see
fear what they don’t know and we see this play out in research in fields like
this play out in research in fields like
this play out in research in fields like psychology in the 1980s in the United
psychology in the 1980s in the United
psychology in the 1980s in the United States in particular from where I
States in particular from where I
States in particular from where I originally come school shootings were a
originally come school shootings were a
originally come school shootings were a weekly occurrence and the best
weekly occurrence and the best
weekly occurrence and the best explanation social researchers and
explanation social researchers and
explanation social researchers and psychologists could give for why they
psychologists could give for why they
psychologists could give for why they were happening was videogames they were
were happening was videogames they were
were happening was videogames they were on the rise and so with school shootings
on the rise and so with school shootings
on the rise and so with school shootings and so models like the one shown in this
and so models like the one shown in this
and so models like the one shown in this paper on the screen the general
paper on the screen the general
paper on the screen the general aggression model are very good pieces of
aggression model are very good pieces of
aggression model are very good pieces of research there are powerful models of
research there are powerful models of
research there are powerful models of how and why people respond to media in
how and why people respond to media in
how and why people respond to media in different ways the problem is they
different ways the problem is they
different ways the problem is they blinker our thinking they create if you
blinker our thinking they create if you
blinker our thinking they create if you will a kind of block to understand the
will a kind of block to understand the
will a kind of block to understand the positive or potential benefit effects of
positive or potential benefit effects of
positive or potential benefit effects of emerging media so I do research for
emerging media so I do research for
emerging media so I do research for government and industry and over the
government and industry and over the
government and industry and over the years I’ve looked at classification
years I’ve looked at classification
years I’ve looked at classification broadcasting and video games and I’ve
broadcasting and video games and I’ve
broadcasting and video games and I’ve had the great pleasure for the past
had the great pleasure for the past
had the great pleasure for the past twelve years of running a long term
twelve years of running a long term
twelve years of running a long term study and every time I run the study
study and every time I run the study
study and every time I run the study I talked to 1,200 people in households
I talked to 1,200 people in households
I talked to 1,200 people in households and I find out about over 3,000 people
and I find out about over 3,000 people
and I find out about over 3,000 people in those households in total and I can
in those households in total and I can
in those households in total and I can tell you a lot about the people in
tell you a lot about the people in
tell you a lot about the people in Australia who play video games when I
Australia who play video games when I
Australia who play video games when I started the research the average age of
started the research the average age of
started the research the average age of a video game player was 24 just last
a video game player was 24 just last
a video game player was 24 just last week I launched the most recent version
week I launched the most recent version
week I launched the most recent version of this research and announced that the
of this research and announced that the
of this research and announced that the average age of video game player in
average age of video game player in
average age of video game player in Australia today is 34 years of age this
Australia today is 34 years of age this
Australia today is 34 years of age this is actually common right around the
is actually common right around the
is actually common right around the world we’re not actually very different
world we’re not actually very different
world we’re not actually very different here in that regard
here in that regard
here in that regard okay so older people play video games
okay so older people play video games
okay so older people play video games but what’s the distribution well if I
but what’s the distribution well if I
but what’s the distribution well if I map age on the Australian Bureau of
map age on the Australian Bureau of
map age on the Australian Bureau of Statistics bands for Game four for age
Statistics bands for Game four for age
Statistics bands for Game four for age by Mat gameplay on the ABS map for age
by Mat gameplay on the ABS map for age
by Mat gameplay on the ABS map for age here’s what I know you all play or nine
here’s what I know you all play or nine
here’s what I know you all play or nine in ten of you easily I also know that
in ten of you easily I also know that
in ten of you easily I also know that young people don’t play so much those
young people don’t play so much those
young people don’t play so much those one in two year olds dragging the chain
one in two year olds dragging the chain
one in two year olds dragging the chain not really picking up the controller I
not really picking up the controller I
not really picking up the controller I also know that game play declines with
also know that game play declines with
also know that game play declines with age as we age fewer people play at least
age as we age fewer people play at least
age as we age fewer people play at least that’s the frequency story I know that
that’s the frequency story I know that
that’s the frequency story I know that 67% of all Australians play video games
67% of all Australians play video games
67% of all Australians play video games and would you believe 43 percent of
and would you believe 43 percent of
and would you believe 43 percent of people over the age of 65 play now how
people over the age of 65 play now how
people over the age of 65 play now how much do they play I mean it’s fine to
much do they play I mean it’s fine to
much do they play I mean it’s fine to say that 43 percent of people over the
say that 43 percent of people over the
say that 43 percent of people over the age of 65 play video games are they
age of 65 play video games are they
age of 65 play video games are they playing much well my results in my
playing much well my results in my
playing much well my results in my research over the last several years has
research over the last several years has
research over the last several years has told us what we already know you people
told us what we already know you people
told us what we already know you people need to get a life if I take those
need to get a life if I take those
need to get a life if I take those Australian Bureau of Statistics age
Australian Bureau of Statistics age
Australian Bureau of Statistics age bands and I place them at the bottom
bands and I place them at the bottom
bands and I place them at the bottom axis and I put minutes up on the side
axis and I put minutes up on the side
axis and I put minutes up on the side axis yellow bars are men and boys blue
axis yellow bars are men and boys blue
axis yellow bars are men and boys blue bars women and girls the small dashed
bars women and girls the small dashed
bars women and girls the small dashed lines are casual games you know Angry
lines are casual games you know Angry
lines are casual games you know Angry Birds
Birds
Birds fruit ninja that stuff the dashed lines
fruit ninja that stuff the dashed lines
fruit ninja that stuff the dashed lines are in depth games they’re the games
are in depth games they’re the games
are in depth games they’re the games that we call triple-a titles call of
that we call triple-a titles call of
that we call triple-a titles call of duty maybe something you know about and
duty maybe something you know about and
duty maybe something you know about and then the solid lines are those two
then the solid lines are those two
then the solid lines are those two things combined and so I’ve demonstrated
things combined and so I’ve demonstrated
things combined and so I’ve demonstrated not surprisingly that people your age
not surprisingly that people your age
not surprisingly that people your age people between the ages of walk in the
people between the ages of walk in the
people between the ages of walk in the teenage years play the most perhaps too
teenage years play the most perhaps too
teenage years play the most perhaps too much I’ve shown that boys and girls
much I’ve shown that boys and girls
much I’ve shown that boys and girls women and men
women and men
women and men both play I’ve also shown something that
both play I’ve also shown something that
both play I’ve also shown something that surprised me when I did the numbers two
surprised me when I did the numbers two
surprised me when I did the numbers two years ago when I did the study look at
years ago when I did the study look at
years ago when I did the study look at the age of forty five to fifty women
the age of forty five to fifty women
the age of forty five to fifty women start playing more than men and then
start playing more than men and then
start playing more than men and then look at the ages around 65 women
look at the ages around 65 women
look at the ages around 65 women increase their game play they’ve got the
increase their game play they’ve got the
increase their game play they’ve got the men out of the way and they’ve got time
men out of the way and they’ve got time
men out of the way and they’ve got time on their hands usually when I tell that
on their hands usually when I tell that
on their hands usually when I tell that joke I’m in an audience of mixed mixed
joke I’m in an audience of mixed mixed
joke I’m in an audience of mixed mixed gender so men don’t usually laugh this
gender so men don’t usually laugh this
gender so men don’t usually laugh this is amazing
is amazing
is amazing older women are increasing the amount of
older women are increasing the amount of
older women are increasing the amount of time they spend playing video games as
time they spend playing video games as
time they spend playing video games as they age and we have to ask the question
they age and we have to ask the question
they age and we have to ask the question why well I’ve been measuring this it’s
why well I’ve been measuring this it’s
why well I’ve been measuring this it’s called uses and gratification research
called uses and gratification research
called uses and gratification research and I’ve been measuring this for the
and I’ve been measuring this for the
and I’ve been measuring this for the past 12 years and I’ve shown that
past 12 years and I’ve shown that
past 12 years and I’ve shown that younger audiences only play video games
younger audiences only play video games
younger audiences only play video games or primarily play video games for what
or primarily play video games for what
or primarily play video games for what they’re meant for entertainment fun to
they’re meant for entertainment fun to
they’re meant for entertainment fun to pass time to de-stress but at age 65 the
pass time to de-stress but at age 65 the
pass time to de-stress but at age 65 the number one reason people play video
number one reason people play video
number one reason people play video games is to keep their minds active okay
games is to keep their minds active okay
games is to keep their minds active okay so video games may serve a purpose that
so video games may serve a purpose that
so video games may serve a purpose that we hadn’t thought for older adults they
we hadn’t thought for older adults they
we hadn’t thought for older adults they might not be just entertainment they
might not be just entertainment they
might not be just entertainment they might be serious business now what does
might be serious business now what does
might be serious business now what does that mean then about childhood now
that mean then about childhood now
that mean then about childhood now there’s a lot of research about the
there’s a lot of research about the
there’s a lot of research about the effects of video games on children and
effects of video games on children and
effects of video games on children and most of it is equivocal the Attorney
most of it is equivocal the Attorney
most of it is equivocal the Attorney General’s Department in Australia has
General’s Department in Australia has
General’s Department in Australia has looked at this and they said the mixed
looked at this and they said the mixed
looked at this and they said the mixed the research is really mixed in the
the research is really mixed in the
the research is really mixed in the United States the Supreme Court
United States the Supreme Court
United States the Supreme Court considered a case and said if we’re
considered a case and said if we’re
considered a case and said if we’re going to be prescriptive with the law we
going to be prescriptive with the law we
going to be prescriptive with the law we need to know what the basis of that
need to know what the basis of that
need to know what the basis of that prescription is the research is not
prescription is the research is not
prescription is the research is not prescriptive but we do know one thing
prescriptive but we do know one thing
prescriptive but we do know one thing when young people play more video games
when young people play more video games
when young people play more video games they’re doing less of the things that as
they’re doing less of the things that as
they’re doing less of the things that as teenagers
teenagers
teenagers we really need them to be doing
we really need them to be doing
we really need them to be doing preparing for work in a complex
preparing for work in a complex
preparing for work in a complex disrupted digital economy that we’ve
disrupted digital economy that we’ve
disrupted digital economy that we’ve heard about today they’re not playing
heard about today they’re not playing
heard about today they’re not playing sport as much they’re not reading as
sport as much they’re not reading as
sport as much they’re not reading as much they’re not using other media as
much they’re not using other media as
much they’re not using other media as much and that might be important and
much and that might be important and
much and that might be important and they’re not getting enough sleep but
they’re not getting enough sleep but
they’re not getting enough sleep but it’s different for older people the
it’s different for older people the
it’s different for older people the covariate benefits that is to say the
covariate benefits that is to say the
covariate benefits that is to say the things that can improve as older people
things that can improve as older people
things that can improve as older people play more video games are actually quite
play more video games are actually quite
play more video games are actually quite many they have more time on their hands
many they have more time on their hands
many they have more time on their hands so displacement isn’t the problem they
so displacement isn’t the problem they
so displacement isn’t the problem they can obtain social benefits
can obtain social benefits
can obtain social benefits neuroplasticity cognitive benefits
neuroplasticity cognitive benefits
neuroplasticity cognitive benefits positive affect mood happiness and a
positive affect mood happiness and a
positive affect mood happiness and a positive outlook on life now over the
positive outlook on life now over the
positive outlook on life now over the years I’ve asked my participants in my
years I’ve asked my participants in my
years I’ve asked my participants in my research to tell me why they play video
research to tell me why they play video
research to tell me why they play video games I’ve picked out five quotes for
games I’ve picked out five quotes for
games I’ve picked out five quotes for you today that just give you a picture
you today that just give you a picture
you today that just give you a picture of older people playing this first one
of older people playing this first one
of older people playing this first one by playing games I hope to keep my mind
by playing games I hope to keep my mind
by playing games I hope to keep my mind active and ward off dementia a female
active and ward off dementia a female
active and ward off dementia a female age 70 – I am 80 years old and have a
age 70 – I am 80 years old and have a
age 70 – I am 80 years old and have a medical condition that restricts my
medical condition that restricts my
medical condition that restricts my movements to keep my mind working I play
movements to keep my mind working I play
movements to keep my mind working I play games where I have to find objects to
games where I have to find objects to
games where I have to find objects to keep the story going I think I will have
keep the story going I think I will have
keep the story going I think I will have to do more of this activity in the
to do more of this activity in the
to do more of this activity in the future male 82 things straight away a
future male 82 things straight away a
future male 82 things straight away a future and a plan I have developed a
future and a plan I have developed a
future and a plan I have developed a closer relationship with my
closer relationship with my
closer relationship with my grandchildren playing video games with
grandchildren playing video games with
grandchildren playing video games with them male age 67 sounds good to me
them male age 67 sounds good to me
them male age 67 sounds good to me games keep my brain active in my senior
games keep my brain active in my senior
games keep my brain active in my senior years and hopefully delay any dementia
years and hopefully delay any dementia
years and hopefully delay any dementia they also provide some satisfaction when
they also provide some satisfaction when
they also provide some satisfaction when completed successfully and fill the time
completed successfully and fill the time
completed successfully and fill the time in my stay-at-home days male 79 because
in my stay-at-home days male 79 because
in my stay-at-home days male 79 because after all we’re not always out and about
after all we’re not always out and about
after all we’re not always out and about and if we’re at home maybe you will want
and if we’re at home maybe you will want
and if we’re at home maybe you will want to just have fun or indeed engage in
to just have fun or indeed engage in
to just have fun or indeed engage in something challenging but this is my
something challenging but this is my
something challenging but this is my favorite I simply like to indulge in a
favorite I simply like to indulge in a
favorite I simply like to indulge in a fantasy game where I can be
fantasy game where I can be
fantasy game where I can be what I want to be without reference to
what I want to be without reference to
what I want to be without reference to other people’s opinions or constraints I
other people’s opinions or constraints I
other people’s opinions or constraints I want to be a hero in so far as I’m
want to be a hero in so far as I’m
want to be a hero in so far as I’m concerned
concerned
concerned male 63 good on you
say hello to Winston the game is over
say hello to Winston the game is over watch I’ve said 43% of people over the
watch I’ve said 43% of people over the
watch I’ve said 43% of people over the age of 63 play a 65 play what happened
age of 63 play a 65 play what happened
age of 63 play a 65 play what happened to the other 57 percent maybe characters
to the other 57 percent maybe characters
to the other 57 percent maybe characters in the fantastic world of games is just
in the fantastic world of games is just
in the fantastic world of games is just a bit off-putting but note Winston has
a bit off-putting but note Winston has
a bit off-putting but note Winston has spectacles yes he’s an ape scientist
spectacles yes he’s an ape scientist
spectacles yes he’s an ape scientist that’s a bit odd but he is an older
that’s a bit odd but he is an older
that’s a bit odd but he is an older character and we’re starting to see
character and we’re starting to see
character and we’re starting to see older characters entered the world of
older characters entered the world of
older characters entered the world of video games because older people are
video games because older people are
video games because older people are playing and it’s really interesting to
playing and it’s really interesting to
playing and it’s really interesting to me to think about where games are going
me to think about where games are going
me to think about where games are going and what they can actually offer people
and what they can actually offer people
and what they can actually offer people who play them and do they offer anything
who play them and do they offer anything
who play them and do they offer anything well in 2013 in the respected journal
well in 2013 in the respected journal
well in 2013 in the respected journal Nature scientists from the University of
Nature scientists from the University of
Nature scientists from the University of California published an amazing study
California published an amazing study
California published an amazing study that was what that was presented on the
that was what that was presented on the
that was what that was presented on the cover of nature itself the headline from
cover of nature itself the headline from
cover of nature itself the headline from the article tells you what they found
the article tells you what they found
the article tells you what they found video gaming enhances cognitive skills
video gaming enhances cognitive skills
video gaming enhances cognitive skills that decline with age with over a
that decline with age with over a
that decline with age with over a hundred participants over the age of 60
hundred participants over the age of 60
hundred participants over the age of 60 actually between the ages of 60 and 80
actually between the ages of 60 and 80
actually between the ages of 60 and 80 they had them play a game that they
they had them play a game that they
they had them play a game that they designed called neuro racer basically a
designed called neuro racer basically a
designed called neuro racer basically a driving game the head them play that
driving game the head them play that
driving game the head them play that game over a period of weeks for up to 12
game over a period of weeks for up to 12
game over a period of weeks for up to 12 hours and then they compared their
hours and then they compared their
hours and then they compared their multitasking abilities with other people
multitasking abilities with other people
multitasking abilities with other people after 12 hours playing your eraser those
after 12 hours playing your eraser those
after 12 hours playing your eraser those 60 to 80 year olds had better
60 to 80 year olds had better
60 to 80 year olds had better multitasking capabilities then 20 year
multitasking capabilities then 20 year
multitasking capabilities then 20 year olds who hadn’t played the game and they
olds who hadn’t played the game and they
olds who hadn’t played the game and they had better multitasking capabilities
had better multitasking capabilities
had better multitasking capabilities then 60 to 80 year olds who hadn’t
then 60 to 80 year olds who hadn’t
then 60 to 80 year olds who hadn’t played the game they also showed that a
played the game they also showed that a
played the game they also showed that a lighting up of the prefrontal cortex
lighting up of the prefrontal cortex
lighting up of the prefrontal cortex meant that they could make critical
meant that they could make critical
meant that they could make critical decisions better again at the
decisions better again at the
decisions better again at the age of a twenty-something so games are
age of a twenty-something so games are
age of a twenty-something so games are obviously capable of offering something
obviously capable of offering something
obviously capable of offering something more than just passing the time having
more than just passing the time having
more than just passing the time having fun and distressing so here we are at a
fun and distressing so here we are at a
fun and distressing so here we are at a point when human-computer interaction is
point when human-computer interaction is
point when human-computer interaction is taking off games are getting more
taking off games are getting more
taking off games are getting more capability more people are playing them
capability more people are playing them
capability more people are playing them artificial intelligence virtual reality
artificial intelligence virtual reality
artificial intelligence virtual reality and a wide spread of tools like tablets
and a wide spread of tools like tablets
and a wide spread of tools like tablets and phones are enabling people to be
and phones are enabling people to be
and phones are enabling people to be more resilient and is that important
more resilient and is that important
more resilient and is that important well demographic aging is one of the
well demographic aging is one of the
well demographic aging is one of the most challenging things that we face
most challenging things that we face
most challenging things that we face today researchers have demonstrated in
today researchers have demonstrated in
today researchers have demonstrated in the tsiyon to journal science that since
the tsiyon to journal science that since
the tsiyon to journal science that since 1840 we have added two to three months
1840 we have added two to three months
1840 we have added two to three months of life to the average human life span
of life to the average human life span
of life to the average human life span every year that has passed we are living
every year that has passed we are living
every year that has passed we are living twice as long as we did in the 1840s
twice as long as we did in the 1840s
twice as long as we did in the 1840s some of that change is because of
some of that change is because of
some of that change is because of medicine we have better infant mortality
medicine we have better infant mortality
medicine we have better infant mortality we have the capacity to sustain life
we have the capacity to sustain life
we have the capacity to sustain life longer and we’re actually in absolute
longer and we’re actually in absolute
longer and we’re actually in absolute terms apparently living longer
terms apparently living longer
terms apparently living longer scientists have just revised the upward
scientists have just revised the upward
scientists have just revised the upward limit on the potential for human life
limit on the potential for human life
limit on the potential for human life from 115 to 125 half of you in this room
from 115 to 125 half of you in this room
from 115 to 125 half of you in this room will live to over a hundred so as we
will live to over a hundred so as we
will live to over a hundred so as we start to think about what you do in the
start to think about what you do in the
start to think about what you do in the old world of retirement from 65 to 100
old world of retirement from 65 to 100
old world of retirement from 65 to 100 we have to think about how you we all
we have to think about how you we all
we have to think about how you we all can be enabled see our thinking about
can be enabled see our thinking about
can be enabled see our thinking about aging is that our abilities decline with
aging is that our abilities decline with
aging is that our abilities decline with age but the exponential growth of
age but the exponential growth of
age but the exponential growth of information and communication
information and communication
information and communication technologies personalized in our pockets
technologies personalized in our pockets
technologies personalized in our pockets means that we could perhaps leverage the
means that we could perhaps leverage the
means that we could perhaps leverage the tools for a greater purpose we can gain
tools for a greater purpose we can gain
tools for a greater purpose we can gain aging yes that’s a pun we can use games
aging yes that’s a pun we can use games
aging yes that’s a pun we can use games to actually help us age better and aging
to actually help us age better and aging
to actually help us age better and aging better is really important
better is really important
better is really important successful aging and aging well is
successful aging and aging well is
successful aging and aging well is talked about quite a bit just at the
talked about quite a bit just at the
talked about quite a bit just at the moment in the geriatrics and gerontology
moment in the geriatrics and gerontology
moment in the geriatrics and gerontology literature there are three things we
literature there are three things we
literature there are three things we need to age well we need to maintain
need to age well we need to maintain
need to age well we need to maintain cognitive and physical functioning we
cognitive and physical functioning we
cognitive and physical functioning we need to maintain connection with life
need to maintain connection with life
need to maintain connection with life and the changes in our society and we
and the changes in our society and we
and the changes in our society and we need to ensure that we have our our well
need to ensure that we have our our well
need to ensure that we have our our well being looked after through good good
being looked after through good good
being looked after through good good services good connections with what’s
services good connections with what’s
services good connections with what’s available to us sorry had a blank so
available to us sorry had a blank so
available to us sorry had a blank so what do games potentially do in
what do games potentially do in
what do games potentially do in responding to the various aspects of
responding to the various aspects of
responding to the various aspects of positive aging well it turns out that
positive aging well it turns out that
positive aging well it turns out that after operations playing a video game
after operations playing a video game
after operations playing a video game reduces reported pain subjective pain
reduces reported pain subjective pain
reduces reported pain subjective pain increases optimism and decreases
increases optimism and decreases
increases optimism and decreases recovery time games that require
recovery time games that require
recovery time games that require puzzle-solving
puzzle-solving
puzzle-solving increase memory and learning the games
increase memory and learning the games
increase memory and learning the games that ask us to look for and shoot things
that ask us to look for and shoot things
that ask us to look for and shoot things in an environment actually increase
in an environment actually increase
in an environment actually increase greater sensory movement so we can see
greater sensory movement so we can see
greater sensory movement so we can see things more clearly we sit we we grasp
things more clearly we sit we we grasp
things more clearly we sit we we grasp things that are moving in their
things that are moving in their
things that are moving in their environment games can improve
environment games can improve
environment games can improve decision-making and through puzzle
decision-making and through puzzle
decision-making and through puzzle solving we can actually solve problems
solving we can actually solve problems
solving we can actually solve problems more quickly if we repeat those puzzles
more quickly if we repeat those puzzles
more quickly if we repeat those puzzles winning a game beating a level improves
winning a game beating a level improves
winning a game beating a level improves self-efficacy pride and feelings of
self-efficacy pride and feelings of
self-efficacy pride and feelings of reward increased control and planning
reward increased control and planning
reward increased control and planning capacity can come from moving through a
capacity can come from moving through a
capacity can come from moving through a complex world and map and we can
complex world and map and we can
complex world and map and we can increase our positive mood and promote
increase our positive mood and promote
increase our positive mood and promote relaxation or reduce anxiety through
relaxation or reduce anxiety through
relaxation or reduce anxiety through simple games like Angry Birds and fruit
simple games like Angry Birds and fruit
simple games like Angry Birds and fruit ninja and what about younger players
ninja and what about younger players
ninja and what about younger players well it turns out that the best amount
well it turns out that the best amount
well it turns out that the best amount of playtime is about an hour a day after
of playtime is about an hour a day after
of playtime is about an hour a day after that there are costs regulated time play
that there are costs regulated time play
that there are costs regulated time play for an hour a day increases happiness
for an hour a day increases happiness
for an hour a day increases happiness improved sociability and lowers
improved sociability and lowers
improved sociability and lowers hyperactivity over
hyperactivity over
hyperactivity over that amount of time dehydration deep
that amount of time dehydration deep
that amount of time dehydration deep vein thrombosis irritability poor grades
vein thrombosis irritability poor grades
vein thrombosis irritability poor grades and of course family and social conflict
and of course family and social conflict
and of course family and social conflict ensue
ensue
ensue just a few weeks ago the newspaper The
just a few weeks ago the newspaper The
just a few weeks ago the newspaper The Economist published a special series on
Economist published a special series on
Economist published a special series on the economics of longevity and it said
the economics of longevity and it said
the economics of longevity and it said that we invented teenagers in the 1800s
that we invented teenagers in the 1800s
that we invented teenagers in the 1800s because we recognize there’s a special
because we recognize there’s a special
because we recognize there’s a special period in which young people have to be
period in which young people have to be
period in which young people have to be prepared for the economy and the time
prepared for the economy and the time
prepared for the economy and the time can’t be wasted but we also have
can’t be wasted but we also have
can’t be wasted but we also have longevity that requires us now to think
longevity that requires us now to think
longevity that requires us now to think about what happens before we actually
about what happens before we actually
about what happens before we actually retire when we reduce work but don’t
retire when we reduce work but don’t
retire when we reduce work but don’t stop work they’ve invented the term pre
stop work they’ve invented the term pre
stop work they’ve invented the term pre tyrese so pre tyrese are going to have
tyrese so pre tyrese are going to have
tyrese so pre tyrese are going to have more time on their hands and maybe that
more time on their hands and maybe that
more time on their hands and maybe that time could be spent playing video games
time could be spent playing video games
time could be spent playing video games thank you
thank you
thank you [Applause]
”
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