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Good Game Criteria – Audio


now audio is another really important

now audio is another really important factor when it comes to gaming now in

factor when it comes to gaming now in

factor when it comes to gaming now in the past audio was was sort of judged by

the past audio was was sort of judged by

the past audio was was sort of judged by different standards for example back in

different standards for example back in

different standards for example back in the Super Nintendo era games were said

the Super Nintendo era games were said

the Super Nintendo era games were said to have good Sam because the music was

to have good Sam because the music was

to have good Sam because the music was catchy or because the sound effects of a

catchy or because the sound effects of a

catchy or because the sound effects of a sound tools that were used sounds a

sound tools that were used sounds a

sound tools that were used sounds a little more realistic or advanced and

little more realistic or advanced and

little more realistic or advanced and other games of the time but with the

other games of the time but with the

other games of the time but with the advent of CD sound or cd-quality audio

advent of CD sound or cd-quality audio

advent of CD sound or cd-quality audio in gaming the sort of playing field was

in gaming the sort of playing field was

in gaming the sort of playing field was leveled off so all consoles can

leveled off so all consoles can

leveled off so all consoles can essentially give you know similar audio

essentially give you know similar audio

essentially give you know similar audio experiences so now what games are judged

experiences so now what games are judged

experiences so now what games are judged by is not so much how catchy the music

by is not so much how catchy the music

by is not so much how catchy the music is but really how how much does that

is but really how how much does that

is but really how how much does that audio really lend to the experience how

audio really lend to the experience how

audio really lend to the experience how much does it eat and encompassing me in

much does it eat and encompassing me in

much does it eat and encompassing me in the world that I’m playing it now some

the world that I’m playing it now some

the world that I’m playing it now some examples of audio really aiding a gaming

examples of audio really aiding a gaming

examples of audio really aiding a gaming experience is the game luminous for the

experience is the game luminous for the

experience is the game luminous for the PSP illuminance is a music based on a

PSP illuminance is a music based on a

PSP illuminance is a music based on a puzzle game but that’s an example of

puzzle game but that’s an example of

puzzle game but that’s an example of just how you turn the sound off of that

just how you turn the sound off of that

just how you turn the sound off of that game and it really just loses this

game and it really just loses this

game and it really just loses this effect the music is not only used to

effect the music is not only used to

effect the music is not only used to help you sort of keep pace and rhythm

help you sort of keep pace and rhythm

help you sort of keep pace and rhythm with the game but really does a lot to

with the game but really does a lot to

with the game but really does a lot to bring you into the experience another

bring you into the experience another

bring you into the experience another example of sound bringing you into the

example of sound bringing you into the

example of sound bringing you into the experience is call of duty to now you

experience is call of duty to now you

experience is call of duty to now you can find this game on the xbox 360 warn

can find this game on the xbox 360 warn

can find this game on the xbox 360 warn the computer console and that game is

the computer console and that game is

the computer console and that game is just if you have a sound system and your

just if you have a sound system and your

just if you have a sound system and your neighbors are you know sort of easygoing

neighbors are you know sort of easygoing

neighbors are you know sort of easygoing take advantage because the game sounds

take advantage because the game sounds

take advantage because the game sounds incredible this is another example of

incredible this is another example of

incredible this is another example of using the actual positioning of sounds

using the actual positioning of sounds

using the actual positioning of sounds to help determine where you should

to help determine where you should

to help determine where you should attack and where you should fight

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