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Good Game Criteria – Controls


so when developers are making games one

so when developers are making games one of the most important things that they

of the most important things that they

of the most important things that they have to consider before graphics before

have to consider before graphics before

have to consider before graphics before audio is really how will this game play

audio is really how will this game play

audio is really how will this game play how will it control now a good example

how will it control now a good example

how will it control now a good example of controls really being implemented

of controls really being implemented

of controls really being implemented well in my opinion is pretty much any

well in my opinion is pretty much any

well in my opinion is pretty much any system made by nintendo because though

system made by nintendo because though

system made by nintendo because though you know one can easily criticized a lot

you know one can easily criticized a lot

you know one can easily criticized a lot of the controllers for example the

of the controllers for example the

of the controllers for example the gamecube controller or even the nintendo

gamecube controller or even the nintendo

gamecube controller or even the nintendo 64 controller when it was first released

64 controller when it was first released

64 controller when it was first released if there’s one thing that usually can’t

if there’s one thing that usually can’t

if there’s one thing that usually can’t be argued by many is that when you hold

be argued by many is that when you hold

be argued by many is that when you hold a nintendo controller in your hand

a nintendo controller in your hand

a nintendo controller in your hand whether it be the gamecube for example

whether it be the gamecube for example

whether it be the gamecube for example really the controller’s seem to sort of

really the controller’s seem to sort of

really the controller’s seem to sort of melt into your hand there’s one thing

melt into your hand there’s one thing

melt into your hand there’s one thing that can be said about controls is that

that can be said about controls is that

that can be said about controls is that it has a lot to do with an individual’s

it has a lot to do with an individual’s

it has a lot to do with an individual’s preference often what game designers do

preference often what game designers do

preference often what game designers do is they’ll map a certain control scheme

is they’ll map a certain control scheme

is they’ll map a certain control scheme for controller and and sort of give you

for controller and and sort of give you

for controller and and sort of give you a couple variations of it but you know

a couple variations of it but you know

a couple variations of it but you know you often don’t see full on you know

you often don’t see full on you know

you often don’t see full on you know totally customizable controls that’s

totally customizable controls that’s

totally customizable controls that’s something i really wish would change

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