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Good Game Criteria – Gameplay


arguably the most important factor when

arguably the most important factor when looking at a game is gameplay now

looking at a game is gameplay now

looking at a game is gameplay now gameplay is sort of a wide sort of field

gameplay is sort of a wide sort of field

gameplay is sort of a wide sort of field if you think about it because it’s more

if you think about it because it’s more

if you think about it because it’s more than just you know what do the controls

than just you know what do the controls

than just you know what do the controls do but it actually lends towards the

do but it actually lends towards the

do but it actually lends towards the idea of what did the designers of the

idea of what did the designers of the

idea of what did the designers of the game figures the player should have to

game figures the player should have to

game figures the player should have to worry about it now an example of that if

worry about it now an example of that if

worry about it now an example of that if it’s a little confusing is camera

it’s a little confusing is camera

it’s a little confusing is camera movement one game that comes to mind was

movement one game that comes to mind was

movement one game that comes to mind was mario 64 where mario 64 was one of the

mario 64 where mario 64 was one of the

mario 64 where mario 64 was one of the first games that really gave the player

first games that really gave the player

first games that really gave the player the control of the camera and so you

the control of the camera and so you

the control of the camera and so you would use you know your analog stick to

would use you know your analog stick to

would use you know your analog stick to manipulate mario but you spend some time

manipulate mario but you spend some time

manipulate mario but you spend some time adjusting the camera with you know your

adjusting the camera with you know your

adjusting the camera with you know your c buttons and that actually became part

c buttons and that actually became part

c buttons and that actually became part of the experience now from there other

of the experience now from there other

of the experience now from there other companies pretty much took that idea and

companies pretty much took that idea and

companies pretty much took that idea and ran with it so the point we’re now

ran with it so the point we’re now

ran with it so the point we’re now usually the right analog stick in the

usually the right analog stick in the

usually the right analog stick in the game is devoted to camera control now

game is devoted to camera control now

game is devoted to camera control now this is arguably a good and a bad thing

this is arguably a good and a bad thing

this is arguably a good and a bad thing it’s a good thing because the player has

it’s a good thing because the player has

it’s a good thing because the player has the ultimate control of the vantage

the ultimate control of the vantage

the ultimate control of the vantage point I would argue though on the same

point I would argue though on the same

point I would argue though on the same token it’s maybe a bad thing because I

token it’s maybe a bad thing because I

token it’s maybe a bad thing because I don’t think the players should really

don’t think the players should really

don’t think the players should really have to worry too much about camera an

have to worry too much about camera an

have to worry too much about camera an example of camera sort of being executed

example of camera sort of being executed

example of camera sort of being executed well is the game of god of war on the

well is the game of god of war on the

well is the game of god of war on the playstation 2 now god of war could

playstation 2 now god of war could

playstation 2 now god of war could easily have gone for soda free roaming

easily have gone for soda free roaming

easily have gone for soda free roaming you know player-controlled camera but

you know player-controlled camera but

you know player-controlled camera but because they had a certain vision about

because they had a certain vision about

because they had a certain vision about how they wanted the game to look at any

how they wanted the game to look at any

how they wanted the game to look at any given moment they decide to fix the

given moment they decide to fix the

given moment they decide to fix the camera to certain points of the player

camera to certain points of the player

camera to certain points of the player would always be treated to a really nice

would always be treated to a really nice

would always be treated to a really nice look you know experience and visual and

look you know experience and visual and

look you know experience and visual and put the extra trouble into making sure

put the extra trouble into making sure

put the extra trouble into making sure that whatever was going on on-screen was

that whatever was going on on-screen was

that whatever was going on on-screen was always clear

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