
arguably the most important factor when looking at a game is gameplay now
looking at a game is gameplay now
looking at a game is gameplay now gameplay is sort of a wide sort of field
gameplay is sort of a wide sort of field
gameplay is sort of a wide sort of field if you think about it because it’s more
if you think about it because it’s more
if you think about it because it’s more than just you know what do the controls
than just you know what do the controls
than just you know what do the controls do but it actually lends towards the
do but it actually lends towards the
do but it actually lends towards the idea of what did the designers of the
idea of what did the designers of the
idea of what did the designers of the game figures the player should have to
game figures the player should have to
game figures the player should have to worry about it now an example of that if
worry about it now an example of that if
worry about it now an example of that if it’s a little confusing is camera
it’s a little confusing is camera
it’s a little confusing is camera movement one game that comes to mind was
movement one game that comes to mind was
movement one game that comes to mind was mario 64 where mario 64 was one of the
mario 64 where mario 64 was one of the
mario 64 where mario 64 was one of the first games that really gave the player
first games that really gave the player
first games that really gave the player the control of the camera and so you
the control of the camera and so you
the control of the camera and so you would use you know your analog stick to
would use you know your analog stick to
would use you know your analog stick to manipulate mario but you spend some time
manipulate mario but you spend some time
manipulate mario but you spend some time adjusting the camera with you know your
adjusting the camera with you know your
adjusting the camera with you know your c buttons and that actually became part
c buttons and that actually became part
c buttons and that actually became part of the experience now from there other
of the experience now from there other
of the experience now from there other companies pretty much took that idea and
companies pretty much took that idea and
companies pretty much took that idea and ran with it so the point we’re now
ran with it so the point we’re now
ran with it so the point we’re now usually the right analog stick in the
usually the right analog stick in the
usually the right analog stick in the game is devoted to camera control now
game is devoted to camera control now
game is devoted to camera control now this is arguably a good and a bad thing
this is arguably a good and a bad thing
this is arguably a good and a bad thing it’s a good thing because the player has
it’s a good thing because the player has
it’s a good thing because the player has the ultimate control of the vantage
the ultimate control of the vantage
the ultimate control of the vantage point I would argue though on the same
point I would argue though on the same
point I would argue though on the same token it’s maybe a bad thing because I
token it’s maybe a bad thing because I
token it’s maybe a bad thing because I don’t think the players should really
don’t think the players should really
don’t think the players should really have to worry too much about camera an
have to worry too much about camera an
have to worry too much about camera an example of camera sort of being executed
example of camera sort of being executed
example of camera sort of being executed well is the game of god of war on the
well is the game of god of war on the
well is the game of god of war on the playstation 2 now god of war could
playstation 2 now god of war could
playstation 2 now god of war could easily have gone for soda free roaming
easily have gone for soda free roaming
easily have gone for soda free roaming you know player-controlled camera but
you know player-controlled camera but
you know player-controlled camera but because they had a certain vision about
because they had a certain vision about
because they had a certain vision about how they wanted the game to look at any
how they wanted the game to look at any
how they wanted the game to look at any given moment they decide to fix the
given moment they decide to fix the
given moment they decide to fix the camera to certain points of the player
camera to certain points of the player
camera to certain points of the player would always be treated to a really nice
would always be treated to a really nice
would always be treated to a really nice look you know experience and visual and
look you know experience and visual and
look you know experience and visual and put the extra trouble into making sure
put the extra trouble into making sure
put the extra trouble into making sure that whatever was going on on-screen was
that whatever was going on on-screen was
that whatever was going on on-screen was always clear
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