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Pass the controller to grandma, son! | Jeff Brand | TEDxYouth@BGS


good afternoon yes I want to talk about

good afternoon yes I want to talk about a very serious subject videogames and

a very serious subject videogames and

a very serious subject videogames and your reaction tells me that to do that

your reaction tells me that to do that

your reaction tells me that to do that I’m gonna start by asking you to park

I’m gonna start by asking you to park

I’m gonna start by asking you to park your stereotypes about videogames and

your stereotypes about videogames and

your stereotypes about videogames and the people who play them because since

the people who play them because since

the people who play them because since their inception in the early 1970s and

their inception in the early 1970s and

their inception in the early 1970s and their popularization in the early 1980s

their popularization in the early 1980s

their popularization in the early 1980s the video games have been at the

the video games have been at the

the video games have been at the intersection of two profound changes in

intersection of two profound changes in

intersection of two profound changes in our society one is the exponential rise

our society one is the exponential rise

our society one is the exponential rise in computational and computing power the

in computational and computing power the

in computational and computing power the second is in demographic aging a very

second is in demographic aging a very

second is in demographic aging a very linear trend that I’ll talk more about

linear trend that I’ll talk more about

linear trend that I’ll talk more about in a minute now this is the very first

in a minute now this is the very first

in a minute now this is the very first console that I’ll ever ever laid hands

console that I’ll ever ever laid hands

console that I’ll ever ever laid hands on yes I play video games

on yes I play video games

on yes I play video games yes I’m 54 yes I’m doing this talk

yes I’m 54 yes I’m doing this talk

yes I’m 54 yes I’m doing this talk because I need to justify that this

because I need to justify that this

because I need to justify that this console was given to me by a professor I

console was given to me by a professor I

console was given to me by a professor I was 18 years old I was going through a

was 18 years old I was going through a

was 18 years old I was going through a very difficult time in my life this

very difficult time in my life this

very difficult time in my life this console with pac-man and more

console with pac-man and more

console with pac-man and more importantly space invaders and just a

importantly space invaders and just a

importantly space invaders and just a little bit of Missile Command got me

little bit of Missile Command got me

little bit of Missile Command got me through a very difficult period but it

through a very difficult period but it

through a very difficult period but it did a lot more than that it taught me

did a lot more than that it taught me

did a lot more than that it taught me computational thinking

computational thinking

computational thinking it taught me resilience it taught me

it taught me resilience it taught me

it taught me resilience it taught me that humans and machines can interact in

that humans and machines can interact in

that humans and machines can interact in really remarkable in unpredictable ways

really remarkable in unpredictable ways

really remarkable in unpredictable ways now on literate

now on literate

now on literate I’m book literate I’m numeron but I’m

I’m book literate I’m numeron but I’m

I’m book literate I’m numeron but I’m also I’m happy to say at age 54 machine

also I’m happy to say at age 54 machine

also I’m happy to say at age 54 machine literate and I just wish more people my

literate and I just wish more people my

literate and I just wish more people my age were see the problem is stereotypes

age were see the problem is stereotypes

age were see the problem is stereotypes get in the way of what we understand

get in the way of what we understand

get in the way of what we understand about our world during the 1980s it was

about our world during the 1980s it was

about our world during the 1980s it was very popular to talk about this rise of

very popular to talk about this rise of

very popular to talk about this rise of computer games as though they were

computer games as though they were

computer games as though they were harbingers of evil and doom for young

harbingers of evil and doom for young

harbingers of evil and doom for young people all over the world because after

people all over the world because after

people all over the world because after all

all

all only young people played them and after

only young people played them and after

only young people played them and after all they were all violent it turns out

all they were all violent it turns out

all they were all violent it turns out that through

that through

that through Media history young people adopt media

Media history young people adopt media

Media history young people adopt media much more quickly and much earlier than

much more quickly and much earlier than

much more quickly and much earlier than older people and of course not

older people and of course not

older people and of course not understanding those media older people

understanding those media older people

understanding those media older people fear what they don’t know and we see

fear what they don’t know and we see

fear what they don’t know and we see this play out in research in fields like

this play out in research in fields like

this play out in research in fields like psychology in the 1980s in the United

psychology in the 1980s in the United

psychology in the 1980s in the United States in particular from where I

States in particular from where I

States in particular from where I originally come school shootings were a

originally come school shootings were a

originally come school shootings were a weekly occurrence and the best

weekly occurrence and the best

weekly occurrence and the best explanation social researchers and

explanation social researchers and

explanation social researchers and psychologists could give for why they

psychologists could give for why they

psychologists could give for why they were happening was videogames they were

were happening was videogames they were

were happening was videogames they were on the rise and so with school shootings

on the rise and so with school shootings

on the rise and so with school shootings and so models like the one shown in this

and so models like the one shown in this

and so models like the one shown in this paper on the screen the general

paper on the screen the general

paper on the screen the general aggression model are very good pieces of

aggression model are very good pieces of

aggression model are very good pieces of research there are powerful models of

research there are powerful models of

research there are powerful models of how and why people respond to media in

how and why people respond to media in

how and why people respond to media in different ways the problem is they

different ways the problem is they

different ways the problem is they blinker our thinking they create if you

blinker our thinking they create if you

blinker our thinking they create if you will a kind of block to understand the

will a kind of block to understand the

will a kind of block to understand the positive or potential benefit effects of

positive or potential benefit effects of

positive or potential benefit effects of emerging media so I do research for

emerging media so I do research for

emerging media so I do research for government and industry and over the

government and industry and over the

government and industry and over the years I’ve looked at classification

years I’ve looked at classification

years I’ve looked at classification broadcasting and video games and I’ve

broadcasting and video games and I’ve

broadcasting and video games and I’ve had the great pleasure for the past

had the great pleasure for the past

had the great pleasure for the past twelve years of running a long term

twelve years of running a long term

twelve years of running a long term study and every time I run the study

study and every time I run the study

study and every time I run the study I talked to 1,200 people in households

I talked to 1,200 people in households

I talked to 1,200 people in households and I find out about over 3,000 people

and I find out about over 3,000 people

and I find out about over 3,000 people in those households in total and I can

in those households in total and I can

in those households in total and I can tell you a lot about the people in

tell you a lot about the people in

tell you a lot about the people in Australia who play video games when I

Australia who play video games when I

Australia who play video games when I started the research the average age of

started the research the average age of

started the research the average age of a video game player was 24 just last

a video game player was 24 just last

a video game player was 24 just last week I launched the most recent version

week I launched the most recent version

week I launched the most recent version of this research and announced that the

of this research and announced that the

of this research and announced that the average age of video game player in

average age of video game player in

average age of video game player in Australia today is 34 years of age this

Australia today is 34 years of age this

Australia today is 34 years of age this is actually common right around the

is actually common right around the

is actually common right around the world we’re not actually very different

world we’re not actually very different

world we’re not actually very different here in that regard

here in that regard

here in that regard okay so older people play video games

okay so older people play video games

okay so older people play video games but what’s the distribution well if I

but what’s the distribution well if I

but what’s the distribution well if I map age on the Australian Bureau of

map age on the Australian Bureau of

map age on the Australian Bureau of Statistics bands for Game four for age

Statistics bands for Game four for age

Statistics bands for Game four for age by Mat gameplay on the ABS map for age

by Mat gameplay on the ABS map for age

by Mat gameplay on the ABS map for age here’s what I know you all play or nine

here’s what I know you all play or nine

here’s what I know you all play or nine in ten of you easily I also know that

in ten of you easily I also know that

in ten of you easily I also know that young people don’t play so much those

young people don’t play so much those

young people don’t play so much those one in two year olds dragging the chain

one in two year olds dragging the chain

one in two year olds dragging the chain not really picking up the controller I

not really picking up the controller I

not really picking up the controller I also know that game play declines with

also know that game play declines with

also know that game play declines with age as we age fewer people play at least

age as we age fewer people play at least

age as we age fewer people play at least that’s the frequency story I know that

that’s the frequency story I know that

that’s the frequency story I know that 67% of all Australians play video games

67% of all Australians play video games

67% of all Australians play video games and would you believe 43 percent of

and would you believe 43 percent of

and would you believe 43 percent of people over the age of 65 play now how

people over the age of 65 play now how

people over the age of 65 play now how much do they play I mean it’s fine to

much do they play I mean it’s fine to

much do they play I mean it’s fine to say that 43 percent of people over the

say that 43 percent of people over the

say that 43 percent of people over the age of 65 play video games are they

age of 65 play video games are they

age of 65 play video games are they playing much well my results in my

playing much well my results in my

playing much well my results in my research over the last several years has

research over the last several years has

research over the last several years has told us what we already know you people

told us what we already know you people

told us what we already know you people need to get a life if I take those

need to get a life if I take those

need to get a life if I take those Australian Bureau of Statistics age

Australian Bureau of Statistics age

Australian Bureau of Statistics age bands and I place them at the bottom

bands and I place them at the bottom

bands and I place them at the bottom axis and I put minutes up on the side

axis and I put minutes up on the side

axis and I put minutes up on the side axis yellow bars are men and boys blue

axis yellow bars are men and boys blue

axis yellow bars are men and boys blue bars women and girls the small dashed

bars women and girls the small dashed

bars women and girls the small dashed lines are casual games you know Angry

lines are casual games you know Angry

lines are casual games you know Angry Birds

Birds

Birds fruit ninja that stuff the dashed lines

fruit ninja that stuff the dashed lines

fruit ninja that stuff the dashed lines are in depth games they’re the games

are in depth games they’re the games

are in depth games they’re the games that we call triple-a titles call of

that we call triple-a titles call of

that we call triple-a titles call of duty maybe something you know about and

duty maybe something you know about and

duty maybe something you know about and then the solid lines are those two

then the solid lines are those two

then the solid lines are those two things combined and so I’ve demonstrated

things combined and so I’ve demonstrated

things combined and so I’ve demonstrated not surprisingly that people your age

not surprisingly that people your age

not surprisingly that people your age people between the ages of walk in the

people between the ages of walk in the

people between the ages of walk in the teenage years play the most perhaps too

teenage years play the most perhaps too

teenage years play the most perhaps too much I’ve shown that boys and girls

much I’ve shown that boys and girls

much I’ve shown that boys and girls women and men

women and men

women and men both play I’ve also shown something that

both play I’ve also shown something that

both play I’ve also shown something that surprised me when I did the numbers two

surprised me when I did the numbers two

surprised me when I did the numbers two years ago when I did the study look at

years ago when I did the study look at

years ago when I did the study look at the age of forty five to fifty women

the age of forty five to fifty women

the age of forty five to fifty women start playing more than men and then

start playing more than men and then

start playing more than men and then look at the ages around 65 women

look at the ages around 65 women

look at the ages around 65 women increase their game play they’ve got the

increase their game play they’ve got the

increase their game play they’ve got the men out of the way and they’ve got time

men out of the way and they’ve got time

men out of the way and they’ve got time on their hands usually when I tell that

on their hands usually when I tell that

on their hands usually when I tell that joke I’m in an audience of mixed mixed

joke I’m in an audience of mixed mixed

joke I’m in an audience of mixed mixed gender so men don’t usually laugh this

gender so men don’t usually laugh this

gender so men don’t usually laugh this is amazing

is amazing

is amazing older women are increasing the amount of

older women are increasing the amount of

older women are increasing the amount of time they spend playing video games as

time they spend playing video games as

time they spend playing video games as they age and we have to ask the question

they age and we have to ask the question

they age and we have to ask the question why well I’ve been measuring this it’s

why well I’ve been measuring this it’s

why well I’ve been measuring this it’s called uses and gratification research

called uses and gratification research

called uses and gratification research and I’ve been measuring this for the

and I’ve been measuring this for the

and I’ve been measuring this for the past 12 years and I’ve shown that

past 12 years and I’ve shown that

past 12 years and I’ve shown that younger audiences only play video games

younger audiences only play video games

younger audiences only play video games or primarily play video games for what

or primarily play video games for what

or primarily play video games for what they’re meant for entertainment fun to

they’re meant for entertainment fun to

they’re meant for entertainment fun to pass time to de-stress but at age 65 the

pass time to de-stress but at age 65 the

pass time to de-stress but at age 65 the number one reason people play video

number one reason people play video

number one reason people play video games is to keep their minds active okay

games is to keep their minds active okay

games is to keep their minds active okay so video games may serve a purpose that

so video games may serve a purpose that

so video games may serve a purpose that we hadn’t thought for older adults they

we hadn’t thought for older adults they

we hadn’t thought for older adults they might not be just entertainment they

might not be just entertainment they

might not be just entertainment they might be serious business now what does

might be serious business now what does

might be serious business now what does that mean then about childhood now

that mean then about childhood now

that mean then about childhood now there’s a lot of research about the

there’s a lot of research about the

there’s a lot of research about the effects of video games on children and

effects of video games on children and

effects of video games on children and most of it is equivocal the Attorney

most of it is equivocal the Attorney

most of it is equivocal the Attorney General’s Department in Australia has

General’s Department in Australia has

General’s Department in Australia has looked at this and they said the mixed

looked at this and they said the mixed

looked at this and they said the mixed the research is really mixed in the

the research is really mixed in the

the research is really mixed in the United States the Supreme Court

United States the Supreme Court

United States the Supreme Court considered a case and said if we’re

considered a case and said if we’re

considered a case and said if we’re going to be prescriptive with the law we

going to be prescriptive with the law we

going to be prescriptive with the law we need to know what the basis of that

need to know what the basis of that

need to know what the basis of that prescription is the research is not

prescription is the research is not

prescription is the research is not prescriptive but we do know one thing

prescriptive but we do know one thing

prescriptive but we do know one thing when young people play more video games

when young people play more video games

when young people play more video games they’re doing less of the things that as

they’re doing less of the things that as

they’re doing less of the things that as teenagers

teenagers

teenagers we really need them to be doing

we really need them to be doing

we really need them to be doing preparing for work in a complex

preparing for work in a complex

preparing for work in a complex disrupted digital economy that we’ve

disrupted digital economy that we’ve

disrupted digital economy that we’ve heard about today they’re not playing

heard about today they’re not playing

heard about today they’re not playing sport as much they’re not reading as

sport as much they’re not reading as

sport as much they’re not reading as much they’re not using other media as

much they’re not using other media as

much they’re not using other media as much and that might be important and

much and that might be important and

much and that might be important and they’re not getting enough sleep but

they’re not getting enough sleep but

they’re not getting enough sleep but it’s different for older people the

it’s different for older people the

it’s different for older people the covariate benefits that is to say the

covariate benefits that is to say the

covariate benefits that is to say the things that can improve as older people

things that can improve as older people

things that can improve as older people play more video games are actually quite

play more video games are actually quite

play more video games are actually quite many they have more time on their hands

many they have more time on their hands

many they have more time on their hands so displacement isn’t the problem they

so displacement isn’t the problem they

so displacement isn’t the problem they can obtain social benefits

can obtain social benefits

can obtain social benefits neuroplasticity cognitive benefits

neuroplasticity cognitive benefits

neuroplasticity cognitive benefits positive affect mood happiness and a

positive affect mood happiness and a

positive affect mood happiness and a positive outlook on life now over the

positive outlook on life now over the

positive outlook on life now over the years I’ve asked my participants in my

years I’ve asked my participants in my

years I’ve asked my participants in my research to tell me why they play video

research to tell me why they play video

research to tell me why they play video games I’ve picked out five quotes for

games I’ve picked out five quotes for

games I’ve picked out five quotes for you today that just give you a picture

you today that just give you a picture

you today that just give you a picture of older people playing this first one

of older people playing this first one

of older people playing this first one by playing games I hope to keep my mind

by playing games I hope to keep my mind

by playing games I hope to keep my mind active and ward off dementia a female

active and ward off dementia a female

active and ward off dementia a female age 70 – I am 80 years old and have a

age 70 – I am 80 years old and have a

age 70 – I am 80 years old and have a medical condition that restricts my

medical condition that restricts my

medical condition that restricts my movements to keep my mind working I play

movements to keep my mind working I play

movements to keep my mind working I play games where I have to find objects to

games where I have to find objects to

games where I have to find objects to keep the story going I think I will have

keep the story going I think I will have

keep the story going I think I will have to do more of this activity in the

to do more of this activity in the

to do more of this activity in the future male 82 things straight away a

future male 82 things straight away a

future male 82 things straight away a future and a plan I have developed a

future and a plan I have developed a

future and a plan I have developed a closer relationship with my

closer relationship with my

closer relationship with my grandchildren playing video games with

grandchildren playing video games with

grandchildren playing video games with them male age 67 sounds good to me

them male age 67 sounds good to me

them male age 67 sounds good to me games keep my brain active in my senior

games keep my brain active in my senior

games keep my brain active in my senior years and hopefully delay any dementia

years and hopefully delay any dementia

years and hopefully delay any dementia they also provide some satisfaction when

they also provide some satisfaction when

they also provide some satisfaction when completed successfully and fill the time

completed successfully and fill the time

completed successfully and fill the time in my stay-at-home days male 79 because

in my stay-at-home days male 79 because

in my stay-at-home days male 79 because after all we’re not always out and about

after all we’re not always out and about

after all we’re not always out and about and if we’re at home maybe you will want

and if we’re at home maybe you will want

and if we’re at home maybe you will want to just have fun or indeed engage in

to just have fun or indeed engage in

to just have fun or indeed engage in something challenging but this is my

something challenging but this is my

something challenging but this is my favorite I simply like to indulge in a

favorite I simply like to indulge in a

favorite I simply like to indulge in a fantasy game where I can be

fantasy game where I can be

fantasy game where I can be what I want to be without reference to

what I want to be without reference to

what I want to be without reference to other people’s opinions or constraints I

other people’s opinions or constraints I

other people’s opinions or constraints I want to be a hero in so far as I’m

want to be a hero in so far as I’m

want to be a hero in so far as I’m concerned

concerned

concerned male 63 good on you

say hello to Winston the game is over

say hello to Winston the game is over watch I’ve said 43% of people over the

watch I’ve said 43% of people over the

watch I’ve said 43% of people over the age of 63 play a 65 play what happened

age of 63 play a 65 play what happened

age of 63 play a 65 play what happened to the other 57 percent maybe characters

to the other 57 percent maybe characters

to the other 57 percent maybe characters in the fantastic world of games is just

in the fantastic world of games is just

in the fantastic world of games is just a bit off-putting but note Winston has

a bit off-putting but note Winston has

a bit off-putting but note Winston has spectacles yes he’s an ape scientist

spectacles yes he’s an ape scientist

spectacles yes he’s an ape scientist that’s a bit odd but he is an older

that’s a bit odd but he is an older

that’s a bit odd but he is an older character and we’re starting to see

character and we’re starting to see

character and we’re starting to see older characters entered the world of

older characters entered the world of

older characters entered the world of video games because older people are

video games because older people are

video games because older people are playing and it’s really interesting to

playing and it’s really interesting to

playing and it’s really interesting to me to think about where games are going

me to think about where games are going

me to think about where games are going and what they can actually offer people

and what they can actually offer people

and what they can actually offer people who play them and do they offer anything

who play them and do they offer anything

who play them and do they offer anything well in 2013 in the respected journal

well in 2013 in the respected journal

well in 2013 in the respected journal Nature scientists from the University of

Nature scientists from the University of

Nature scientists from the University of California published an amazing study

California published an amazing study

California published an amazing study that was what that was presented on the

that was what that was presented on the

that was what that was presented on the cover of nature itself the headline from

cover of nature itself the headline from

cover of nature itself the headline from the article tells you what they found

the article tells you what they found

the article tells you what they found video gaming enhances cognitive skills

video gaming enhances cognitive skills

video gaming enhances cognitive skills that decline with age with over a

that decline with age with over a

that decline with age with over a hundred participants over the age of 60

hundred participants over the age of 60

hundred participants over the age of 60 actually between the ages of 60 and 80

actually between the ages of 60 and 80

actually between the ages of 60 and 80 they had them play a game that they

they had them play a game that they

they had them play a game that they designed called neuro racer basically a

designed called neuro racer basically a

designed called neuro racer basically a driving game the head them play that

driving game the head them play that

driving game the head them play that game over a period of weeks for up to 12

game over a period of weeks for up to 12

game over a period of weeks for up to 12 hours and then they compared their

hours and then they compared their

hours and then they compared their multitasking abilities with other people

multitasking abilities with other people

multitasking abilities with other people after 12 hours playing your eraser those

after 12 hours playing your eraser those

after 12 hours playing your eraser those 60 to 80 year olds had better

60 to 80 year olds had better

60 to 80 year olds had better multitasking capabilities then 20 year

multitasking capabilities then 20 year

multitasking capabilities then 20 year olds who hadn’t played the game and they

olds who hadn’t played the game and they

olds who hadn’t played the game and they had better multitasking capabilities

had better multitasking capabilities

had better multitasking capabilities then 60 to 80 year olds who hadn’t

then 60 to 80 year olds who hadn’t

then 60 to 80 year olds who hadn’t played the game they also showed that a

played the game they also showed that a

played the game they also showed that a lighting up of the prefrontal cortex

lighting up of the prefrontal cortex

lighting up of the prefrontal cortex meant that they could make critical

meant that they could make critical

meant that they could make critical decisions better again at the

decisions better again at the

decisions better again at the age of a twenty-something so games are

age of a twenty-something so games are

age of a twenty-something so games are obviously capable of offering something

obviously capable of offering something

obviously capable of offering something more than just passing the time having

more than just passing the time having

more than just passing the time having fun and distressing so here we are at a

fun and distressing so here we are at a

fun and distressing so here we are at a point when human-computer interaction is

point when human-computer interaction is

point when human-computer interaction is taking off games are getting more

taking off games are getting more

taking off games are getting more capability more people are playing them

capability more people are playing them

capability more people are playing them artificial intelligence virtual reality

artificial intelligence virtual reality

artificial intelligence virtual reality and a wide spread of tools like tablets

and a wide spread of tools like tablets

and a wide spread of tools like tablets and phones are enabling people to be

and phones are enabling people to be

and phones are enabling people to be more resilient and is that important

more resilient and is that important

more resilient and is that important well demographic aging is one of the

well demographic aging is one of the

well demographic aging is one of the most challenging things that we face

most challenging things that we face

most challenging things that we face today researchers have demonstrated in

today researchers have demonstrated in

today researchers have demonstrated in the tsiyon to journal science that since

the tsiyon to journal science that since

the tsiyon to journal science that since 1840 we have added two to three months

1840 we have added two to three months

1840 we have added two to three months of life to the average human life span

of life to the average human life span

of life to the average human life span every year that has passed we are living

every year that has passed we are living

every year that has passed we are living twice as long as we did in the 1840s

twice as long as we did in the 1840s

twice as long as we did in the 1840s some of that change is because of

some of that change is because of

some of that change is because of medicine we have better infant mortality

medicine we have better infant mortality

medicine we have better infant mortality we have the capacity to sustain life

we have the capacity to sustain life

we have the capacity to sustain life longer and we’re actually in absolute

longer and we’re actually in absolute

longer and we’re actually in absolute terms apparently living longer

terms apparently living longer

terms apparently living longer scientists have just revised the upward

scientists have just revised the upward

scientists have just revised the upward limit on the potential for human life

limit on the potential for human life

limit on the potential for human life from 115 to 125 half of you in this room

from 115 to 125 half of you in this room

from 115 to 125 half of you in this room will live to over a hundred so as we

will live to over a hundred so as we

will live to over a hundred so as we start to think about what you do in the

start to think about what you do in the

start to think about what you do in the old world of retirement from 65 to 100

old world of retirement from 65 to 100

old world of retirement from 65 to 100 we have to think about how you we all

we have to think about how you we all

we have to think about how you we all can be enabled see our thinking about

can be enabled see our thinking about

can be enabled see our thinking about aging is that our abilities decline with

aging is that our abilities decline with

aging is that our abilities decline with age but the exponential growth of

age but the exponential growth of

age but the exponential growth of information and communication

information and communication

information and communication technologies personalized in our pockets

technologies personalized in our pockets

technologies personalized in our pockets means that we could perhaps leverage the

means that we could perhaps leverage the

means that we could perhaps leverage the tools for a greater purpose we can gain

tools for a greater purpose we can gain

tools for a greater purpose we can gain aging yes that’s a pun we can use games

aging yes that’s a pun we can use games

aging yes that’s a pun we can use games to actually help us age better and aging

to actually help us age better and aging

to actually help us age better and aging better is really important

better is really important

better is really important successful aging and aging well is

successful aging and aging well is

successful aging and aging well is talked about quite a bit just at the

talked about quite a bit just at the

talked about quite a bit just at the moment in the geriatrics and gerontology

moment in the geriatrics and gerontology

moment in the geriatrics and gerontology literature there are three things we

literature there are three things we

literature there are three things we need to age well we need to maintain

need to age well we need to maintain

need to age well we need to maintain cognitive and physical functioning we

cognitive and physical functioning we

cognitive and physical functioning we need to maintain connection with life

need to maintain connection with life

need to maintain connection with life and the changes in our society and we

and the changes in our society and we

and the changes in our society and we need to ensure that we have our our well

need to ensure that we have our our well

need to ensure that we have our our well being looked after through good good

being looked after through good good

being looked after through good good services good connections with what’s

services good connections with what’s

services good connections with what’s available to us sorry had a blank so

available to us sorry had a blank so

available to us sorry had a blank so what do games potentially do in

what do games potentially do in

what do games potentially do in responding to the various aspects of

responding to the various aspects of

responding to the various aspects of positive aging well it turns out that

positive aging well it turns out that

positive aging well it turns out that after operations playing a video game

after operations playing a video game

after operations playing a video game reduces reported pain subjective pain

reduces reported pain subjective pain

reduces reported pain subjective pain increases optimism and decreases

increases optimism and decreases

increases optimism and decreases recovery time games that require

recovery time games that require

recovery time games that require puzzle-solving

puzzle-solving

puzzle-solving increase memory and learning the games

increase memory and learning the games

increase memory and learning the games that ask us to look for and shoot things

that ask us to look for and shoot things

that ask us to look for and shoot things in an environment actually increase

in an environment actually increase

in an environment actually increase greater sensory movement so we can see

greater sensory movement so we can see

greater sensory movement so we can see things more clearly we sit we we grasp

things more clearly we sit we we grasp

things more clearly we sit we we grasp things that are moving in their

things that are moving in their

things that are moving in their environment games can improve

environment games can improve

environment games can improve decision-making and through puzzle

decision-making and through puzzle

decision-making and through puzzle solving we can actually solve problems

solving we can actually solve problems

solving we can actually solve problems more quickly if we repeat those puzzles

more quickly if we repeat those puzzles

more quickly if we repeat those puzzles winning a game beating a level improves

winning a game beating a level improves

winning a game beating a level improves self-efficacy pride and feelings of

self-efficacy pride and feelings of

self-efficacy pride and feelings of reward increased control and planning

reward increased control and planning

reward increased control and planning capacity can come from moving through a

capacity can come from moving through a

capacity can come from moving through a complex world and map and we can

complex world and map and we can

complex world and map and we can increase our positive mood and promote

increase our positive mood and promote

increase our positive mood and promote relaxation or reduce anxiety through

relaxation or reduce anxiety through

relaxation or reduce anxiety through simple games like Angry Birds and fruit

simple games like Angry Birds and fruit

simple games like Angry Birds and fruit ninja and what about younger players

ninja and what about younger players

ninja and what about younger players well it turns out that the best amount

well it turns out that the best amount

well it turns out that the best amount of playtime is about an hour a day after

of playtime is about an hour a day after

of playtime is about an hour a day after that there are costs regulated time play

that there are costs regulated time play

that there are costs regulated time play for an hour a day increases happiness

for an hour a day increases happiness

for an hour a day increases happiness improved sociability and lowers

improved sociability and lowers

improved sociability and lowers hyperactivity over

hyperactivity over

hyperactivity over that amount of time dehydration deep

that amount of time dehydration deep

that amount of time dehydration deep vein thrombosis irritability poor grades

vein thrombosis irritability poor grades

vein thrombosis irritability poor grades and of course family and social conflict

and of course family and social conflict

and of course family and social conflict ensue

ensue

ensue just a few weeks ago the newspaper The

just a few weeks ago the newspaper The

just a few weeks ago the newspaper The Economist published a special series on

Economist published a special series on

Economist published a special series on the economics of longevity and it said

the economics of longevity and it said

the economics of longevity and it said that we invented teenagers in the 1800s

that we invented teenagers in the 1800s

that we invented teenagers in the 1800s because we recognize there’s a special

because we recognize there’s a special

because we recognize there’s a special period in which young people have to be

period in which young people have to be

period in which young people have to be prepared for the economy and the time

prepared for the economy and the time

prepared for the economy and the time can’t be wasted but we also have

can’t be wasted but we also have

can’t be wasted but we also have longevity that requires us now to think

longevity that requires us now to think

longevity that requires us now to think about what happens before we actually

about what happens before we actually

about what happens before we actually retire when we reduce work but don’t

retire when we reduce work but don’t

retire when we reduce work but don’t stop work they’ve invented the term pre

stop work they’ve invented the term pre

stop work they’ve invented the term pre tyrese so pre tyrese are going to have

tyrese so pre tyrese are going to have

tyrese so pre tyrese are going to have more time on their hands and maybe that

more time on their hands and maybe that

more time on their hands and maybe that time could be spent playing video games

time could be spent playing video games

time could be spent playing video games thank you

thank you

thank you [Applause]

”

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