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Working in the Gaming Industry – Character Texture Process


hello again this is chris with

hello again this is chris with watchmojo.com now my interview with javi

watchmojo.com now my interview with javi

watchmojo.com now my interview with javi Jo he had a lot to say about what’s

Jo he had a lot to say about what’s

Jo he had a lot to say about what’s involved in actually conceptualising a

involved in actually conceptualising a

involved in actually conceptualising a character and then eventually executing

character and then eventually executing

character and then eventually executing the character that will be used in game

the character that will be used in game

the character that will be used in game let’s have a listen and see exactly

let’s have a listen and see exactly

let’s have a listen and see exactly what’s involved in this process working

what’s involved in this process working

what’s involved in this process working in games you really have to do something

in games you really have to do something

in games you really have to do something that someone else would want you might

that someone else would want you might

that someone else would want you might think it’s negative it’s pretty positive

think it’s negative it’s pretty positive

think it’s negative it’s pretty positive because you you learn to to really push

because you you learn to to really push

because you you learn to to really push yourself further and really trying to to

yourself further and really trying to to

yourself further and really trying to to understand somebody outside idea and

understand somebody outside idea and

understand somebody outside idea and really trying to add as well I mean when

really trying to add as well I mean when

really trying to add as well I mean when we give it to the animator it’s in you

we give it to the animator it’s in you

we give it to the animator it’s in you know the basic T stands T stands doesn’t

know the basic T stands T stands doesn’t

know the basic T stands T stands doesn’t add a lot of emotion so it’s a lot about

add a lot of emotion so it’s a lot about

add a lot of emotion so it’s a lot about the gear to lot about the appearance the

the gear to lot about the appearance the

the gear to lot about the appearance the colors what exactly is ZBrush zbrush is

colors what exactly is ZBrush zbrush is

colors what exactly is ZBrush zbrush is basically a pretty sculpting program

basically a pretty sculpting program

basically a pretty sculpting program almost like drawing and sculpting at the

almost like drawing and sculpting at the

almost like drawing and sculpting at the same time because you use the tablet but

same time because you use the tablet but

same time because you use the tablet but you used to pushing the material you

you used to pushing the material you

you used to pushing the material you when I do work in it it really feels

when I do work in it it really feels

when I do work in it it really feels like clay I can really have fun with it

like clay I can really have fun with it

like clay I can really have fun with it so before essentially you’d you know

so before essentially you’d you know

so before essentially you’d you know you’re working with polygons to do that

you’re working with polygons to do that

you’re working with polygons to do that sort of level of works you’d have two

sort of level of works you’d have two

sort of level of works you’d have two basic points that you’re making

basic points that you’re making

basic points that you’re making triangles and those shapes and those

triangles and those shapes and those

triangles and those shapes and those vertices points would eventually create

vertices points would eventually create

vertices points would eventually create a character you’d have to build around

a character you’d have to build around

a character you’d have to build around that we’re now you’re taking a lump of

that we’re now you’re taking a lump of

that we’re now you’re taking a lump of clay literally in a sense conceptual

clay literally in a sense conceptual

clay literally in a sense conceptual ball of clay and you are molding and

ball of clay and you are molding and

ball of clay and you are molding and shaping that so it gives it a certain

shaping that so it gives it a certain

shaping that so it gives it a certain organic pneus that maybe even have the

organic pneus that maybe even have the

organic pneus that maybe even have the ability to work with before that’s

ability to work with before that’s

ability to work with before that’s mostly for the high resolution could we

mostly for the high resolution could we

mostly for the high resolution could we still we still you know push polygons

still we still you know push polygons

still we still you know push polygons around for the low res there’s still a

around for the low res there’s still a

around for the low res there’s still a bit of that involved which is ok but not

bit of that involved which is ok but not

bit of that involved which is ok but not what he used to be which is really

what he used to be which is really

what he used to be which is really exciting if you ever looked at a game

exciting if you ever looked at a game

exciting if you ever looked at a game and once you’ve made the finish

and once you’ve made the finish

and once you’ve made the finish character and then seen it represented

character and then seen it represented

character and then seen it represented in game and really found there was a big

in game and really found there was a big

in game and really found there was a big difference in the compromises that had

difference in the compromises that had

difference in the compromises that had to be made versus what your original

to be made versus what your original

to be made versus what your original vision was it is different from the high

vision was it is different from the high

vision was it is different from the high resolution but it’s getting closer I

resolution but it’s getting closer I

resolution but it’s getting closer I mean once in a while you find that the

mean once in a while you find that the

mean once in a while you find that the game is just getting too heavy that

game is just getting too heavy that

game is just getting too heavy that happens all the time so very often they

happens all the time so very often they

happens all the time so very often they have to cut the textures to some degree

have to cut the textures to some degree

have to cut the textures to some degree and that’s where you’re going to see

and that’s where you’re going to see

and that’s where you’re going to see some changes is still the same character

some changes is still the same character

some changes is still the same character still at the same details but not as

still at the same details but not as

still at the same details but not as crisp so really for me the final product

crisp so really for me the final product

crisp so really for me the final product is the high res which isn’t true the

is the high res which isn’t true the

is the high res which isn’t true the final product is the little red

final product is the little red

final product is the little red but the hybrids can be used for

but the hybrids can be used for

but the hybrids can be used for marketing the cinematics very often even

marketing the cinematics very often even

marketing the cinematics very often even now free printing you can actually print

now free printing you can actually print

now free printing you can actually print collectibles statues and making

collectibles statues and making

collectibles statues and making prototypes of figurines

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