
hello again this is chris with watchmojo.com now my interview with javi
watchmojo.com now my interview with javi
watchmojo.com now my interview with javi Jo he had a lot to say about what’s
Jo he had a lot to say about what’s
Jo he had a lot to say about what’s involved in actually conceptualising a
involved in actually conceptualising a
involved in actually conceptualising a character and then eventually executing
character and then eventually executing
character and then eventually executing the character that will be used in game
the character that will be used in game
the character that will be used in game let’s have a listen and see exactly
let’s have a listen and see exactly
let’s have a listen and see exactly what’s involved in this process working
what’s involved in this process working
what’s involved in this process working in games you really have to do something
in games you really have to do something
in games you really have to do something that someone else would want you might
that someone else would want you might
that someone else would want you might think it’s negative it’s pretty positive
think it’s negative it’s pretty positive
think it’s negative it’s pretty positive because you you learn to to really push
because you you learn to to really push
because you you learn to to really push yourself further and really trying to to
yourself further and really trying to to
yourself further and really trying to to understand somebody outside idea and
understand somebody outside idea and
understand somebody outside idea and really trying to add as well I mean when
really trying to add as well I mean when
really trying to add as well I mean when we give it to the animator it’s in you
we give it to the animator it’s in you
we give it to the animator it’s in you know the basic T stands T stands doesn’t
know the basic T stands T stands doesn’t
know the basic T stands T stands doesn’t add a lot of emotion so it’s a lot about
add a lot of emotion so it’s a lot about
add a lot of emotion so it’s a lot about the gear to lot about the appearance the
the gear to lot about the appearance the
the gear to lot about the appearance the colors what exactly is ZBrush zbrush is
colors what exactly is ZBrush zbrush is
colors what exactly is ZBrush zbrush is basically a pretty sculpting program
basically a pretty sculpting program
basically a pretty sculpting program almost like drawing and sculpting at the
almost like drawing and sculpting at the
almost like drawing and sculpting at the same time because you use the tablet but
same time because you use the tablet but
same time because you use the tablet but you used to pushing the material you
you used to pushing the material you
you used to pushing the material you when I do work in it it really feels
when I do work in it it really feels
when I do work in it it really feels like clay I can really have fun with it
like clay I can really have fun with it
like clay I can really have fun with it so before essentially you’d you know
so before essentially you’d you know
so before essentially you’d you know you’re working with polygons to do that
you’re working with polygons to do that
you’re working with polygons to do that sort of level of works you’d have two
sort of level of works you’d have two
sort of level of works you’d have two basic points that you’re making
basic points that you’re making
basic points that you’re making triangles and those shapes and those
triangles and those shapes and those
triangles and those shapes and those vertices points would eventually create
vertices points would eventually create
vertices points would eventually create a character you’d have to build around
a character you’d have to build around
a character you’d have to build around that we’re now you’re taking a lump of
that we’re now you’re taking a lump of
that we’re now you’re taking a lump of clay literally in a sense conceptual
clay literally in a sense conceptual
clay literally in a sense conceptual ball of clay and you are molding and
ball of clay and you are molding and
ball of clay and you are molding and shaping that so it gives it a certain
shaping that so it gives it a certain
shaping that so it gives it a certain organic pneus that maybe even have the
organic pneus that maybe even have the
organic pneus that maybe even have the ability to work with before that’s
ability to work with before that’s
ability to work with before that’s mostly for the high resolution could we
mostly for the high resolution could we
mostly for the high resolution could we still we still you know push polygons
still we still you know push polygons
still we still you know push polygons around for the low res there’s still a
around for the low res there’s still a
around for the low res there’s still a bit of that involved which is ok but not
bit of that involved which is ok but not
bit of that involved which is ok but not what he used to be which is really
what he used to be which is really
what he used to be which is really exciting if you ever looked at a game
exciting if you ever looked at a game
exciting if you ever looked at a game and once you’ve made the finish
and once you’ve made the finish
and once you’ve made the finish character and then seen it represented
character and then seen it represented
character and then seen it represented in game and really found there was a big
in game and really found there was a big
in game and really found there was a big difference in the compromises that had
difference in the compromises that had
difference in the compromises that had to be made versus what your original
to be made versus what your original
to be made versus what your original vision was it is different from the high
vision was it is different from the high
vision was it is different from the high resolution but it’s getting closer I
resolution but it’s getting closer I
resolution but it’s getting closer I mean once in a while you find that the
mean once in a while you find that the
mean once in a while you find that the game is just getting too heavy that
game is just getting too heavy that
game is just getting too heavy that happens all the time so very often they
happens all the time so very often they
happens all the time so very often they have to cut the textures to some degree
have to cut the textures to some degree
have to cut the textures to some degree and that’s where you’re going to see
and that’s where you’re going to see
and that’s where you’re going to see some changes is still the same character
some changes is still the same character
some changes is still the same character still at the same details but not as
still at the same details but not as
still at the same details but not as crisp so really for me the final product
crisp so really for me the final product
crisp so really for me the final product is the high res which isn’t true the
is the high res which isn’t true the
is the high res which isn’t true the final product is the little red
final product is the little red
final product is the little red but the hybrids can be used for
but the hybrids can be used for
but the hybrids can be used for marketing the cinematics very often even
marketing the cinematics very often even
marketing the cinematics very often even now free printing you can actually print
now free printing you can actually print
now free printing you can actually print collectibles statues and making
collectibles statues and making
collectibles statues and making prototypes of figurines
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