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Working in the Gaming Industry – Character Texture Artwork


hi this is Chris with watchmojo.com now

hi this is Chris with watchmojo.com now David Jeannot had a lot to say about the

David Jeannot had a lot to say about the

David Jeannot had a lot to say about the games he’d actually worked on and some

games he’d actually worked on and some

games he’d actually worked on and some of the up-and-coming projects that he’s

of the up-and-coming projects that he’s

of the up-and-coming projects that he’s working on right now for Ubisoft I know

working on right now for Ubisoft I know

working on right now for Ubisoft I know the game that most recently working on

the game that most recently working on

the game that most recently working on is Assassin’s Creed well was working

is Assassin’s Creed well was working

is Assassin’s Creed well was working under the delete character artist and at

under the delete character artist and at

under the delete character artist and at concepts made from the concept artists

concepts made from the concept artists

concepts made from the concept artists had to breathe life into those concepts

had to breathe life into those concepts

had to breathe life into those concepts by creating the high resolution model

by creating the high resolution model

by creating the high resolution model and later transferring the information

and later transferring the information

and later transferring the information of the high-res onto a low resolution

of the high-res onto a low resolution

of the high-res onto a low resolution model which we call baking so to really

model which we call baking so to really

model which we call baking so to really get all the details from the high

get all the details from the high

get all the details from the high resolution cinematic type of character

resolution cinematic type of character

resolution cinematic type of character and really trying to get it into a game

and really trying to get it into a game

and really trying to get it into a game which is really what make it look

which is really what make it look

which is really what make it look beautiful I mean my part was to do to

beautiful I mean my part was to do to

beautiful I mean my part was to do to create some of the characters not the

create some of the characters not the

create some of the characters not the main characters I didn’t work on those

main characters I didn’t work on those

main characters I didn’t work on those but many characters from the crowds what

but many characters from the crowds what

but many characters from the crowds what did you work out in Prince of Persia

did you work out in Prince of Persia

did you work out in Prince of Persia which characters were responsible for I

which characters were responsible for I

which characters were responsible for I was the lead on the characters I

was the lead on the characters I

was the lead on the characters I basically helped the art actor to really

basically helped the art actor to really

basically helped the art actor to really get a feel for the characters so I

get a feel for the characters so I

get a feel for the characters so I pretty much worked on every character

pretty much worked on every character

pretty much worked on every character Prince of Persia wasn’t the type of game

Prince of Persia wasn’t the type of game

Prince of Persia wasn’t the type of game that you had like a million characters

that you had like a million characters

that you had like a million characters it was like a few well-placed characters

it was like a few well-placed characters

it was like a few well-placed characters and classes of characters and enemies

and classes of characters and enemies

and classes of characters and enemies and you’d mentioned that you’d worked as

and you’d mentioned that you’d worked as

and you’d mentioned that you’d worked as well and slayed herself um what about

well and slayed herself um what about

well and slayed herself um what about working on that projects to that in your

working on that projects to that in your

working on that projects to that in your mind the most there was a lot of

mind the most there was a lot of

mind the most there was a lot of characters to do at the time about the

characters to do at the time about the

characters to do at the time about the hundred and forty I worked on sin

hundred and forty I worked on sin

hundred and forty I worked on sin theater as well but most of the textures

theater as well but most of the textures

theater as well but most of the textures and it’s not the kind of game that we

and it’s not the kind of game that we

and it’s not the kind of game that we had a lot of concept for was really like

had a lot of concept for was really like

had a lot of concept for was really like you know making a Russian soldier make

you know making a Russian soldier make

you know making a Russian soldier make me dance and make me that so it was

me dance and make me that so it was

me dance and make me that so it was really about a lot of research on the

really about a lot of research on the

really about a lot of research on the internet and trying to really get a good

internet and trying to really get a good

internet and trying to really get a good feeling of those characters how much of

feeling of those characters how much of

feeling of those characters how much of those abstract considerations come into

those abstract considerations come into

those abstract considerations come into play when you’re looking at a logistical

play when you’re looking at a logistical

play when you’re looking at a logistical thing like a gameplay element like

thing like a gameplay element like

thing like a gameplay element like lighting how do you account for that

lighting how do you account for that

lighting how do you account for that well I think the silhouette and other

well I think the silhouette and other

well I think the silhouette and other characters the most you can do the

characters the most you can do the

characters the most you can do the silhouette we eliminate a number of

silhouette we eliminate a number of

silhouette we eliminate a number of polygons especially at the time I think

polygons especially at the time I think

polygons especially at the time I think that’s the most important thing and yet

that’s the most important thing and yet

that’s the most important thing and yet like the free dots on the front and

like the free dots on the front and

like the free dots on the front and on the back mr. radio so you even in the

on the back mr. radio so you even in the

on the back mr. radio so you even in the dark he knew where you were I mean you

dark he knew where you were I mean you

dark he knew where you were I mean you knew the character was in the right

knew the character was in the right

knew the character was in the right direction so the freak am thinking

direction so the freak am thinking

direction so the freak am thinking worked pretty well the balance between

worked pretty well the balance between

worked pretty well the balance between the dark and light of the night-vision

the dark and light of the night-vision

the dark and light of the night-vision goggles and the thermal goggles thing

goggles and the thermal goggles thing

goggles and the thermal goggles thing really created a new depth inside that

really created a new depth inside that

really created a new depth inside that game I’ll tell you is a longtime gamer

game I’ll tell you is a longtime gamer

game I’ll tell you is a longtime gamer it it always makes me feel good to see

it it always makes me feel good to see

it it always makes me feel good to see your type of work allowed in our in this

your type of work allowed in our in this

your type of work allowed in our in this field and taken more seriously and that

field and taken more seriously and that

field and taken more seriously and that artistic input being really a part of

artistic input being really a part of

artistic input being really a part of games now and it’s not about four or

games now and it’s not about four or

games now and it’s not about four or five pixels jumping around and who cares

five pixels jumping around and who cares

five pixels jumping around and who cares but you guys are investing that energy

but you guys are investing that energy

but you guys are investing that energy so we did ánotá speaking for a lot of

so we did ánotá speaking for a lot of

so we did ánotá speaking for a lot of people I thank you for the work you’ve

people I thank you for the work you’ve

people I thank you for the work you’ve done and please keep up the good work

done and please keep up the good work

done and please keep up the good work well I love what I do so I got to thank

well I love what I do so I got to thank

well I love what I do so I got to thank people they buy the game

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