
hi this is Chris with watchmojo.com now David Jeannot had a lot to say about the
David Jeannot had a lot to say about the
David Jeannot had a lot to say about the games he’d actually worked on and some
games he’d actually worked on and some
games he’d actually worked on and some of the up-and-coming projects that he’s
of the up-and-coming projects that he’s
of the up-and-coming projects that he’s working on right now for Ubisoft I know
working on right now for Ubisoft I know
working on right now for Ubisoft I know the game that most recently working on
the game that most recently working on
the game that most recently working on is Assassin’s Creed well was working
is Assassin’s Creed well was working
is Assassin’s Creed well was working under the delete character artist and at
under the delete character artist and at
under the delete character artist and at concepts made from the concept artists
concepts made from the concept artists
concepts made from the concept artists had to breathe life into those concepts
had to breathe life into those concepts
had to breathe life into those concepts by creating the high resolution model
by creating the high resolution model
by creating the high resolution model and later transferring the information
and later transferring the information
and later transferring the information of the high-res onto a low resolution
of the high-res onto a low resolution
of the high-res onto a low resolution model which we call baking so to really
model which we call baking so to really
model which we call baking so to really get all the details from the high
get all the details from the high
get all the details from the high resolution cinematic type of character
resolution cinematic type of character
resolution cinematic type of character and really trying to get it into a game
and really trying to get it into a game
and really trying to get it into a game which is really what make it look
which is really what make it look
which is really what make it look beautiful I mean my part was to do to
beautiful I mean my part was to do to
beautiful I mean my part was to do to create some of the characters not the
create some of the characters not the
create some of the characters not the main characters I didn’t work on those
main characters I didn’t work on those
main characters I didn’t work on those but many characters from the crowds what
but many characters from the crowds what
but many characters from the crowds what did you work out in Prince of Persia
did you work out in Prince of Persia
did you work out in Prince of Persia which characters were responsible for I
which characters were responsible for I
which characters were responsible for I was the lead on the characters I
was the lead on the characters I
was the lead on the characters I basically helped the art actor to really
basically helped the art actor to really
basically helped the art actor to really get a feel for the characters so I
get a feel for the characters so I
get a feel for the characters so I pretty much worked on every character
pretty much worked on every character
pretty much worked on every character Prince of Persia wasn’t the type of game
Prince of Persia wasn’t the type of game
Prince of Persia wasn’t the type of game that you had like a million characters
that you had like a million characters
that you had like a million characters it was like a few well-placed characters
it was like a few well-placed characters
it was like a few well-placed characters and classes of characters and enemies
and classes of characters and enemies
and classes of characters and enemies and you’d mentioned that you’d worked as
and you’d mentioned that you’d worked as
and you’d mentioned that you’d worked as well and slayed herself um what about
well and slayed herself um what about
well and slayed herself um what about working on that projects to that in your
working on that projects to that in your
working on that projects to that in your mind the most there was a lot of
mind the most there was a lot of
mind the most there was a lot of characters to do at the time about the
characters to do at the time about the
characters to do at the time about the hundred and forty I worked on sin
hundred and forty I worked on sin
hundred and forty I worked on sin theater as well but most of the textures
theater as well but most of the textures
theater as well but most of the textures and it’s not the kind of game that we
and it’s not the kind of game that we
and it’s not the kind of game that we had a lot of concept for was really like
had a lot of concept for was really like
had a lot of concept for was really like you know making a Russian soldier make
you know making a Russian soldier make
you know making a Russian soldier make me dance and make me that so it was
me dance and make me that so it was
me dance and make me that so it was really about a lot of research on the
really about a lot of research on the
really about a lot of research on the internet and trying to really get a good
internet and trying to really get a good
internet and trying to really get a good feeling of those characters how much of
feeling of those characters how much of
feeling of those characters how much of those abstract considerations come into
those abstract considerations come into
those abstract considerations come into play when you’re looking at a logistical
play when you’re looking at a logistical
play when you’re looking at a logistical thing like a gameplay element like
thing like a gameplay element like
thing like a gameplay element like lighting how do you account for that
lighting how do you account for that
lighting how do you account for that well I think the silhouette and other
well I think the silhouette and other
well I think the silhouette and other characters the most you can do the
characters the most you can do the
characters the most you can do the silhouette we eliminate a number of
silhouette we eliminate a number of
silhouette we eliminate a number of polygons especially at the time I think
polygons especially at the time I think
polygons especially at the time I think that’s the most important thing and yet
that’s the most important thing and yet
that’s the most important thing and yet like the free dots on the front and
like the free dots on the front and
like the free dots on the front and on the back mr. radio so you even in the
on the back mr. radio so you even in the
on the back mr. radio so you even in the dark he knew where you were I mean you
dark he knew where you were I mean you
dark he knew where you were I mean you knew the character was in the right
knew the character was in the right
knew the character was in the right direction so the freak am thinking
direction so the freak am thinking
direction so the freak am thinking worked pretty well the balance between
worked pretty well the balance between
worked pretty well the balance between the dark and light of the night-vision
the dark and light of the night-vision
the dark and light of the night-vision goggles and the thermal goggles thing
goggles and the thermal goggles thing
goggles and the thermal goggles thing really created a new depth inside that
really created a new depth inside that
really created a new depth inside that game I’ll tell you is a longtime gamer
game I’ll tell you is a longtime gamer
game I’ll tell you is a longtime gamer it it always makes me feel good to see
it it always makes me feel good to see
it it always makes me feel good to see your type of work allowed in our in this
your type of work allowed in our in this
your type of work allowed in our in this field and taken more seriously and that
field and taken more seriously and that
field and taken more seriously and that artistic input being really a part of
artistic input being really a part of
artistic input being really a part of games now and it’s not about four or
games now and it’s not about four or
games now and it’s not about four or five pixels jumping around and who cares
five pixels jumping around and who cares
five pixels jumping around and who cares but you guys are investing that energy
but you guys are investing that energy
but you guys are investing that energy so we did ánotá speaking for a lot of
so we did ánotá speaking for a lot of
so we did ánotá speaking for a lot of people I thank you for the work you’ve
people I thank you for the work you’ve
people I thank you for the work you’ve done and please keep up the good work
done and please keep up the good work
done and please keep up the good work well I love what I do so I got to thank
well I love what I do so I got to thank
well I love what I do so I got to thank people they buy the game
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