
someday computers might rise up and kill us all so it’s best to suck up to the
us all so it’s best to suck up to the
us all so it’s best to suck up to the most intelligent of the lot right now I
most intelligent of the lot right now I
most intelligent of the lot right now I will keep my eyes peeled general
will keep my eyes peeled general
will keep my eyes peeled general welcome to watchmojo.com and today we’ll
welcome to watchmojo.com and today we’ll
welcome to watchmojo.com and today we’ll be counting down our picks for the top
be counting down our picks for the top
be counting down our picks for the top 10 video games with the best artificial
10 video games with the best artificial
10 video games with the best artificial intelligence
intelligence
intelligence what are you telling me what are you
what are you telling me what are you
what are you telling me what are you telling me for this list we’re looking
telling me for this list we’re looking
telling me for this list we’re looking at examples of virtual intelligence in
at examples of virtual intelligence in
at examples of virtual intelligence in video games whether it’s being used for
video games whether it’s being used for
video games whether it’s being used for friends or foe we’re not at war here no
friends or foe we’re not at war here no
friends or foe we’re not at war here no yeah we’re focusing strictly on dynamic
yeah we’re focusing strictly on dynamic
yeah we’re focusing strictly on dynamic and reactive events where the AI can
and reactive events where the AI can
and reactive events where the AI can show its strength in his own terms
show its strength in his own terms
show its strength in his own terms so no scripted sequences here also and
so no scripted sequences here also and
so no scripted sequences here also and perhaps most importantly we’re not
perhaps most importantly we’re not
perhaps most importantly we’re not saying the AI and these games are
saying the AI and these games are
saying the AI and these games are perfect nothing’s perfect
perfect nothing’s perfect
perfect nothing’s perfect anything else chief but Sarah no I’ll be
anything else chief but Sarah no I’ll be
anything else chief but Sarah no I’ll be offline for a few days number 10 Max
offline for a few days number 10 Max
offline for a few days number 10 Max Payne 3 so Paolo just got a lot more
Payne 3 so Paolo just got a lot more
Payne 3 so Paolo just got a lot more dangerous Max Payne 3 sought to outdo
dangerous Max Payne 3 sought to outdo
dangerous Max Payne 3 sought to outdo its predecessors in terms of delivering
its predecessors in terms of delivering
its predecessors in terms of delivering boodle gunplay and tough-as-nails foes
boodle gunplay and tough-as-nails foes
boodle gunplay and tough-as-nails foes which miraculously it does
former cop max pains enemies vary from
former cop max pains enemies vary from common criminals to trained mercenaries
common criminals to trained mercenaries
common criminals to trained mercenaries but they all share one thing a keen
but they all share one thing a keen
but they all share one thing a keen tactical Drive they dive behind objects
tactical Drive they dive behind objects
tactical Drive they dive behind objects move around the environment and flank
move around the environment and flank
move around the environment and flank the player from all sides in the hopes
the player from all sides in the hopes
the player from all sides in the hopes of successfully gunning your character
of successfully gunning your character
of successfully gunning your character down better keep moving max number 9
down better keep moving max number 9
down better keep moving max number 9 thief the dark project sneaking in the
thief the dark project sneaking in the
thief the dark project sneaking in the shadows has never been quite as intense
shadows has never been quite as intense
shadows has never been quite as intense the games developer Looking Glass
the games developer Looking Glass
the games developer Looking Glass Studios wanted to illustrate how combat
Studios wanted to illustrate how combat
Studios wanted to illustrate how combat with the enemy is something to be feared
with the enemy is something to be feared
with the enemy is something to be feared someone’s been having too much fun here
someone’s been having too much fun here
someone’s been having too much fun here so to that end the guards in each level
so to that end the guards in each level
so to that end the guards in each level of this game are highly reactive their
of this game are highly reactive their
of this game are highly reactive their vision stretches across the entire room
vision stretches across the entire room
vision stretches across the entire room and they are quite sensitive to sound
and they are quite sensitive to sound
and they are quite sensitive to sound I’ll find you damn you they are also
I’ll find you damn you they are also
I’ll find you damn you they are also good about declaring their state of
good about declaring their state of
good about declaring their state of alertness so players can at least act
alertness so players can at least act
alertness so players can at least act accordingly to the situation but will
accordingly to the situation but will
accordingly to the situation but will befall you if you step out of line one
befall you if you step out of line one
befall you if you step out of line one would think these scum had never faced
would think these scum had never faced
would think these scum had never faced tribulation in their lives the breed
tribulation in their lives the breed
tribulation in their lives the breed condemned criminal origins in condemned
condemned criminal origins in condemned
condemned criminal origins in condemned criminal origins players guide forensic
criminal origins players guide forensic
criminal origins players guide forensic investigator Ethan Thomas through the
investigator Ethan Thomas through the
investigator Ethan Thomas through the worst day of his life
worst day of his life
worst day of his life common I don’t got all day yeah that’s
common I don’t got all day yeah that’s
common I don’t got all day yeah that’s get a move on as if limited access to
get a move on as if limited access to
get a move on as if limited access to firearms and a heavy reliance on melee
firearms and a heavy reliance on melee
firearms and a heavy reliance on melee weapons wasn’t bad enough even has to
weapons wasn’t bad enough even has to
weapons wasn’t bad enough even has to contend with some of the craftiest
contend with some of the craftiest
contend with some of the craftiest Psychopaths you’ll ever find in gaming
the demented thoughts you encounter love
the demented thoughts you encounter love to faint hoping to make you block at the
to faint hoping to make you block at the
to faint hoping to make you block at the wrong time leaving you open to a
wrong time leaving you open to a
wrong time leaving you open to a devastating blow if you do manage to
devastating blow if you do manage to
devastating blow if you do manage to land a hit enemies will often turn tail
land a hit enemies will often turn tail
land a hit enemies will often turn tail and run only to lurk in the shadows or
and run only to lurk in the shadows or
and run only to lurk in the shadows or behind a corner waiting for the perfect
behind a corner waiting for the perfect
behind a corner waiting for the perfect moment to bash your skull in number 7
moment to bash your skull in number 7
moment to bash your skull in number 7 Grand Theft Auto 5 you’ll never guess
Grand Theft Auto 5 you’ll never guess
Grand Theft Auto 5 you’ll never guess who I just showed round a house in the
who I just showed round a house in the
who I just showed round a house in the hill dynamic behavior in games might
hill dynamic behavior in games might
hill dynamic behavior in games might seem like a distant reality but here it
seem like a distant reality but here it
seem like a distant reality but here it gets a little closer thanks to
gets a little closer thanks to
gets a little closer thanks to innovations in the euphoria game engine
innovations in the euphoria game engine
innovations in the euphoria game engine characters in the world of Grand Theft
characters in the world of Grand Theft
characters in the world of Grand Theft Auto 5 react to player’s actions rather
Auto 5 react to player’s actions rather
Auto 5 react to player’s actions rather believably you point your gun and a
believably you point your gun and a
believably you point your gun and a passing motorist and they might slam on
passing motorist and they might slam on
passing motorist and they might slam on the brakes and take off in the other
the brakes and take off in the other
the brakes and take off in the other direction cower and fear behind their
direction cower and fear behind their
direction cower and fear behind their steering wheel or put the pedal to the
steering wheel or put the pedal to the
steering wheel or put the pedal to the metal in an effort to ram you fender
metal in an effort to ram you fender
metal in an effort to ram you fender bender guys sweet ride and he might pull
bender guys sweet ride and he might pull
bender guys sweet ride and he might pull you out of your own car and dish out a
you out of your own car and dish out a
you out of your own car and dish out a little street justice of his own now
little street justice of his own now
little street justice of his own now they give Paige a major problem little
they give Paige a major problem little
they give Paige a major problem little touches like this can be found by the
touches like this can be found by the
touches like this can be found by the hundreds making Los Santos into a living
hundreds making Los Santos into a living
hundreds making Los Santos into a living breathing city rather than just a
breathing city rather than just a
breathing city rather than just a lifeless sandbox
lifeless sandbox
lifeless sandbox those bastards love to sell drugs who
those bastards love to sell drugs who
those bastards love to sell drugs who doesn’t number 6 left 4 dead 2
the zombies might not be the smartest of
the zombies might not be the smartest of enemies but the real brains of the
enemies but the real brains of the
enemies but the real brains of the operation here is going on behind the
operation here is going on behind the
operation here is going on behind the scenes
part of this multiplayer zombie based
part of this multiplayer zombie based shooters design is based on the AI
shooters design is based on the AI
shooters design is based on the AI director a system that modifies the
director a system that modifies the
director a system that modifies the experience based on player actions if
experience based on player actions if
experience based on player actions if you take the easy route you might face a
you take the easy route you might face a
you take the easy route you might face a challenging gauntlet of undead creatures
challenging gauntlet of undead creatures
challenging gauntlet of undead creatures leave somebody behind or spray too far
leave somebody behind or spray too far
leave somebody behind or spray too far from your friends and it’s no
from your friends and it’s no
from your friends and it’s no coincidence that something extra
coincidence that something extra
coincidence that something extra terrible is gonna happen to you the
terrible is gonna happen to you the
terrible is gonna happen to you the director also manipulates details such
director also manipulates details such
director also manipulates details such as the weather lighting and level layout
as the weather lighting and level layout
as the weather lighting and level layout even the placement of walls becomes a
even the placement of walls becomes a
even the placement of walls becomes a factor number five black and white you
factor number five black and white you
factor number five black and white you will both moon the ones of the donors
will both moon the ones of the donors
will both moon the ones of the donors artificial intelligence and morality can
artificial intelligence and morality can
artificial intelligence and morality can be interconnected in certain games we
be interconnected in certain games we
be interconnected in certain games we won’t forget you you know black and
won’t forget you you know black and
won’t forget you you know black and white is one such cave setting up the
white is one such cave setting up the
white is one such cave setting up the player to both manage a world’s
player to both manage a world’s
player to both manage a world’s villagers and train a giant creature as
villagers and train a giant creature as
villagers and train a giant creature as your earthly representative the creature
your earthly representative the creature
your earthly representative the creature is fascinating in how it’s designed sort
is fascinating in how it’s designed sort
is fascinating in how it’s designed sort of like a King Kong Tamagotchi it
of like a King Kong Tamagotchi it
of like a King Kong Tamagotchi it responds to you slapping or stroking it
responds to you slapping or stroking it
responds to you slapping or stroking it for its actions thus the creature can be
for its actions thus the creature can be
for its actions thus the creature can be pushed to be Noble or monstrous
pushed to be Noble or monstrous
pushed to be Noble or monstrous depending on how you treat it as for the
depending on how you treat it as for the
depending on how you treat it as for the villagers similar godlike acts sway
villagers similar godlike acts sway
villagers similar godlike acts sway their perception of you do you make them
their perception of you do you make them
their perception of you do you make them believe in you by performing miracles or
believe in you by performing miracles or
believe in you by performing miracles or literally by raining down fire upon them
literally by raining down fire upon them
literally by raining down fire upon them they are gonna be slaughtered anyway
they are gonna be slaughtered anyway
they are gonna be slaughtered anyway number four half-life series valve
number four half-life series valve
number four half-life series valve certainly enjoys tinkering with their
certainly enjoys tinkering with their
certainly enjoys tinkering with their non player characters that’s for sure
non player characters that’s for sure
non player characters that’s for sure even in the original half-life the
even in the original half-life the
even in the original half-life the relentless way in which the Xen aliens
relentless way in which the Xen aliens
relentless way in which the Xen aliens lunged at you was matched only by the
lunged at you was matched only by the
lunged at you was matched only by the ruthless quick thinking of the human
ruthless quick thinking of the human
ruthless quick thinking of the human soldiers but when half-life 2 released
soldiers but when half-life 2 released
soldiers but when half-life 2 released we were exposed to a different breed of
we were exposed to a different breed of
we were exposed to a different breed of NPC combine soldiers and assorted units
NPC combine soldiers and assorted units
NPC combine soldiers and assorted units who knew how to fight strategically and
who knew how to fight strategically and
who knew how to fight strategically and without mercy
without mercy
without mercy fun fact the combine gunship shooting at
fun fact the combine gunship shooting at
fun fact the combine gunship shooting at your guided missiles is unintentional it
your guided missiles is unintentional it
your guided missiles is unintentional it simply knows how to defend itself by
simply knows how to defend itself by
simply knows how to defend itself by default number three alien isolation
screaming definitely seems appropriate
screaming definitely seems appropriate here being the first survival horror
here being the first survival horror
here being the first survival horror game by developer Creative Assembly
game by developer Creative Assembly
game by developer Creative Assembly alien isolation had a lot riding on the
alien isolation had a lot riding on the
alien isolation had a lot riding on the successful design of its titular foe and
successful design of its titular foe and
successful design of its titular foe and were still surprised they pulled it off
were still surprised they pulled it off
were still surprised they pulled it off so convincingly
the eponymous alien known as a xenomorph
the eponymous alien known as a xenomorph comes into play as an AI unpredictable
comes into play as an AI unpredictable
comes into play as an AI unpredictable force its talks about doing as it
force its talks about doing as it
force its talks about doing as it pleases silencing particularly loud
pleases silencing particularly loud
pleases silencing particularly loud people before slinking back into the
people before slinking back into the
people before slinking back into the darkness and let’s not get into its
darkness and let’s not get into its
darkness and let’s not get into its tendency to suddenly charge into the
tendency to suddenly charge into the
tendency to suddenly charge into the frame number two Killzone 2 come on you
frame number two Killzone 2 come on you
frame number two Killzone 2 come on you two despite being on the defensive the
two despite being on the defensive the
two despite being on the defensive the antagonistic Helghast know how to put up
antagonistic Helghast know how to put up
antagonistic Helghast know how to put up a fight as the villains of the Killzone
a fight as the villains of the Killzone
a fight as the villains of the Killzone series the Helghast have never been
series the Helghast have never been
series the Helghast have never been known to be slouches in combat but it’s
known to be slouches in combat but it’s
known to be slouches in combat but it’s vital to their efforts here every battle
vital to their efforts here every battle
vital to their efforts here every battle between them and the invading ISA is
between them and the invading ISA is
between them and the invading ISA is made difficult by the nature of their AI
made difficult by the nature of their AI
made difficult by the nature of their AI they stick to cover well providing
they stick to cover well providing
they stick to cover well providing suppressive fire and safety in numbers
suppressive fire and safety in numbers
suppressive fire and safety in numbers when necessary thankfully the player is
when necessary thankfully the player is
when necessary thankfully the player is also graced with combat savvy allies who
also graced with combat savvy allies who
also graced with combat savvy allies who know how to push forward and keep
know how to push forward and keep
know how to push forward and keep themselves alive
themselves alive
themselves alive all the more fun for us before we unveil
all the more fun for us before we unveil
all the more fun for us before we unveil our top pick here are a few honorable
our top pick here are a few honorable
our top pick here are a few honorable mentions
[Music]
[Music] number one fear nothing’s quite as
number one fear nothing’s quite as
number one fear nothing’s quite as impressive as opponents who can think on
impressive as opponents who can think on
impressive as opponents who can think on the fly and fear delivers that in spades
you are the point man sent into an
you are the point man sent into an abandoned series of locales to combat a
abandoned series of locales to combat a
abandoned series of locales to combat a rogue military force unfortunately said
rogue military force unfortunately said
rogue military force unfortunately said military forces rather devious and
military forces rather devious and
military forces rather devious and governed by one of gaming’s most
governed by one of gaming’s most
governed by one of gaming’s most advanced AI setups enemy soldiers know
advanced AI setups enemy soldiers know
advanced AI setups enemy soldiers know how to dive behind cover when firefights
how to dive behind cover when firefights
how to dive behind cover when firefights go awry use alternative means of attack
go awry use alternative means of attack
go awry use alternative means of attack to reach the players call for backup or
to reach the players call for backup or
to reach the players call for backup or just run away and never come back we’ll
just run away and never come back we’ll
just run away and never come back we’ll say this about them their strategic
say this about them their strategic
say this about them their strategic capabilities know no boundaries do you
capabilities know no boundaries do you
capabilities know no boundaries do you agree with our list who needs to know
agree with our list who needs to know
agree with our list who needs to know what examples of video game AI satisfy
what examples of video game AI satisfy
what examples of video game AI satisfy you
you
you for more well-constructed top 10s
for more well-constructed top 10s
for more well-constructed top 10s published every day be sure to subscribe
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to watchmojo.com what ah I missed that
to watchmojo.com what ah I missed that maybe shout a little louder
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