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Top 10 Video Game Stories Told with Minimal Dialogue


actions speak louder than words and some

actions speak louder than words and some games take this advice to heart welcome

games take this advice to heart welcome

games take this advice to heart welcome to watchmojo.com and today we’ll be

to watchmojo.com and today we’ll be

to watchmojo.com and today we’ll be counting down our picks for the top 10

counting down our picks for the top 10

counting down our picks for the top 10 video game stories told with minimal

video game stories told with minimal

video game stories told with minimal dialogue dolly for this list we’ll be

dialogue dolly for this list we’ll be

dialogue dolly for this list we’ll be looking at video games told with little

looking at video games told with little

looking at video games told with little to no dialogue the sprinkling of words

to no dialogue the sprinkling of words

to no dialogue the sprinkling of words here and there is fine

here and there is fine

here and there is fine so long as the bulk of the games

so long as the bulk of the games

so long as the bulk of the games narrative is told through action and of

narrative is told through action and of

narrative is told through action and of course as always we’ll only be accepting

course as always we’ll only be accepting

course as always we’ll only be accepting one game per franchise number 10 Proteus

Proteus tells a classic circle of life

Proteus tells a classic circle of life story as the player you walked through

story as the player you walked through

story as the player you walked through it’s procedurally generated retro

it’s procedurally generated retro

it’s procedurally generated retro inspired world interacting with the

inspired world interacting with the

inspired world interacting with the islands nature the game’s changing

islands nature the game’s changing

islands nature the game’s changing seasons rotate through new color

seasons rotate through new color

seasons rotate through new color palettes transforming everything around

palettes transforming everything around

palettes transforming everything around you into something new and inspiring

you into something new and inspiring

you into something new and inspiring giving the player a new lens to examine

giving the player a new lens to examine

giving the player a new lens to examine the world around them

music and sound play a key role in how

music and sound play a key role in how Proteus communicates its themes in tone

Proteus communicates its themes in tone

Proteus communicates its themes in tone but the end result is a mesmerizing tale

but the end result is a mesmerizing tale

but the end result is a mesmerizing tale of the stages of life

number nine machan area Machinarium

number nine machan area Machinarium follows the plight of a small robot

follows the plight of a small robot

follows the plight of a small robot named Joseph named after Joseph Capet

named Joseph named after Joseph Capet

named Joseph named after Joseph Capet the man who coined the term robot

discarded into a disposal unit Joseph

discarded into a disposal unit Joseph puts himself back together and then sets

puts himself back together and then sets

puts himself back together and then sets out on a quest to return home but along

out on a quest to return home but along

out on a quest to return home but along the way finds himself caught up in a

the way finds himself caught up in a

the way finds himself caught up in a mission to save his city from

mission to save his city from

mission to save his city from destruction pulled entirely through

destruction pulled entirely through

destruction pulled entirely through animations and settings Machinarium is a

animations and settings Machinarium is a

animations and settings Machinarium is a humbling story that’s as inventive and

humbling story that’s as inventive and

humbling story that’s as inventive and inspiring as they come even without any

inspiring as they come even without any

inspiring as they come even without any words Machinarium is an incredibly

words Machinarium is an incredibly

words Machinarium is an incredibly affecting tale number eight Super Smash

affecting tale number eight Super Smash

affecting tale number eight Super Smash Brothers Brawl the world’s greatest

Brothers Brawl the world’s greatest

Brothers Brawl the world’s greatest action figures come to life as Super

action figures come to life as Super

action figures come to life as Super Smash Brothers Brawl tells a universe

Smash Brothers Brawl tells a universe

Smash Brothers Brawl tells a universe bending story about Nintendo’s iconic

bending story about Nintendo’s iconic

bending story about Nintendo’s iconic cast of characters plus a few extras in

cast of characters plus a few extras in

cast of characters plus a few extras in Subspace Emissary mode Nintendo’s heroes

Subspace Emissary mode Nintendo’s heroes

Subspace Emissary mode Nintendo’s heroes band together to prevent an unknown and

band together to prevent an unknown and

band together to prevent an unknown and omnipotent force from splitting their

omnipotent force from splitting their

omnipotent force from splitting their worlds apart forever

the plot is told without words which

the plot is told without words which makes sense given how few of Nintendo’s

makes sense given how few of Nintendo’s

makes sense given how few of Nintendo’s mascots actually speak making for a

mascots actually speak making for a

mascots actually speak making for a silent but stirring cross character

silent but stirring cross character

silent but stirring cross character wrong there’s something infinitely

wrong there’s something infinitely

wrong there’s something infinitely satisfying about getting to see Mario

satisfying about getting to see Mario

satisfying about getting to see Mario Samus and Link team up to fight tyranny

Samus and Link team up to fight tyranny

Samus and Link team up to fight tyranny this mishmash of continuity did receive

this mishmash of continuity did receive

this mishmash of continuity did receive a mixed reception from fans and critics

a mixed reception from fans and critics

a mixed reception from fans and critics but it’s notable for its ambition if

but it’s notable for its ambition if

but it’s notable for its ambition if nothing else

number seven a bird story like the other

number seven a bird story like the other games by can Gao and Free Bird games a

games by can Gao and Free Bird games a

games by can Gao and Free Bird games a bird story uses flashbacks to tell a

bird story uses flashbacks to tell a

bird story uses flashbacks to tell a story about love and coming-of-age the

story about love and coming-of-age the

story about love and coming-of-age the story follows a young boy who comes

story follows a young boy who comes

story follows a young boy who comes across a wounded bird after school and

across a wounded bird after school and

across a wounded bird after school and decides to take it home in the hopes of

decides to take it home in the hopes of

decides to take it home in the hopes of nursing it back to health the bird is an

nursing it back to health the bird is an

nursing it back to health the bird is an anchor for the boy and as players we

anchor for the boy and as players we

anchor for the boy and as players we learn more about his life his family and

learn more about his life his family and

learn more about his life his family and his schooling through his actions all

his schooling through his actions all

his schooling through his actions all while he cares for the small injured

while he cares for the small injured

while he cares for the small injured bird number six brothers a tale of two

bird number six brothers a tale of two

bird number six brothers a tale of two sons like the name suggests brothers a

sons like the name suggests brothers a

sons like the name suggests brothers a tale of two sons tells the story of two

tale of two sons tells the story of two

tale of two sons tells the story of two brothers throughout their quest to find

brothers throughout their quest to find

brothers throughout their quest to find a cure for their sickly father’s illness

a cure for their sickly father’s illness

a cure for their sickly father’s illness they venture through fantastic lands

they venture through fantastic lands

they venture through fantastic lands reminiscent of classic fables each

reminiscent of classic fables each

reminiscent of classic fables each brother is controlled independently by

brother is controlled independently by

brother is controlled independently by one analog stick on the players gamepad

one analog stick on the players gamepad

one analog stick on the players gamepad creating puzzles that illustrate the

creating puzzles that illustrate the

creating puzzles that illustrate the bond between the two boys

there’s an innate familial love between

there’s an innate familial love between the brothers and the game’s wordless

the brothers and the game’s wordless

the brothers and the game’s wordless communication does a fantastic job of

communication does a fantastic job of

communication does a fantastic job of demonstrating this within game action

a testament to the quality of its world

a testament to the quality of its world building another world was released in

building another world was released in

building another world was released in 1991 making it a pioneer in

1991 making it a pioneer in

1991 making it a pioneer in sophisticated game narrative another

sophisticated game narrative another

sophisticated game narrative another world opens on a young scientist

world opens on a young scientist

world opens on a young scientist conducting experiments with a particle

conducting experiments with a particle

conducting experiments with a particle accelerator when suddenly lightning

accelerator when suddenly lightning

accelerator when suddenly lightning strikes and he’s teleported to an alien

strikes and he’s teleported to an alien

strikes and he’s teleported to an alien planet from there the player sets about

planet from there the player sets about

planet from there the player sets about exploring the planet learning about its

exploring the planet learning about its

exploring the planet learning about its residents both good and bad and trying

residents both good and bad and trying

residents both good and bad and trying to find a way home in large part because

to find a way home in large part because

to find a way home in large part because of its emphasis on visual storytelling

of its emphasis on visual storytelling

of its emphasis on visual storytelling the plot of another world holds up

the plot of another world holds up

the plot of another world holds up remarkably today an early achievement

remarkably today an early achievement

remarkably today an early achievement for video games

number 4 limbo the visual metaphors in

number 4 limbo the visual metaphors in limbo are so profound that it’s a hard

limbo are so profound that it’s a hard

limbo are so profound that it’s a hard story to talk about without spoiling it

story to talk about without spoiling it

story to talk about without spoiling it as its title suggests limbo is a game

as its title suggests limbo is a game

as its title suggests limbo is a game about the intermediate the in between

about the intermediate the in between

about the intermediate the in between where the ambiguity of your

where the ambiguity of your

where the ambiguity of your circumstances are as deliberate as they

circumstances are as deliberate as they

circumstances are as deliberate as they are thought-provoking

you play as a young boy traveling

you play as a young boy traveling through a dark intimidating forest

through a dark intimidating forest

through a dark intimidating forest followed by a city skyline there are

followed by a city skyline there are

followed by a city skyline there are only a handful of characters sprinkled

only a handful of characters sprinkled

only a handful of characters sprinkled throughout this story but limbo manages

throughout this story but limbo manages

throughout this story but limbo manages to be a visceral and often terrifying

to be a visceral and often terrifying

to be a visceral and often terrifying experience that says more with its black

experience that says more with its black

experience that says more with its black and white shadows than some other games

and white shadows than some other games

and white shadows than some other games do dripping with text or dialogue it’s a

do dripping with text or dialogue it’s a

do dripping with text or dialogue it’s a triumph

number three Iko Iko begins with a boy

number three Iko Iko begins with a boy being escorted by guards to a secluded

being escorted by guards to a secluded

being escorted by guards to a secluded castle in order to be imprisoned a

castle in order to be imprisoned a

castle in order to be imprisoned a precaution after young Eiko was born

precaution after young Eiko was born

precaution after young Eiko was born with two ominous horns of course all of

with two ominous horns of course all of

with two ominous horns of course all of this is expressed to the player without

this is expressed to the player without

this is expressed to the player without words save me be for a few spoken in a

words save me be for a few spoken in a

words save me be for a few spoken in a non-existent language helping the game

non-existent language helping the game

non-existent language helping the game create a sense of danger and mystery

create a sense of danger and mystery

create a sense of danger and mystery around the castle and everything in it

Eiko as a game is a powerful ambient

Eiko as a game is a powerful ambient story about a boy and a girl’s attempt

story about a boy and a girl’s attempt

story about a boy and a girl’s attempt to escape their symbolic – there are few

to escape their symbolic – there are few

to escape their symbolic – there are few games in the history of the medium that

games in the history of the medium that

games in the history of the medium that say so much with so little

number – Super Metroid for all intents

number – Super Metroid for all intents and purposes this list couldn’t exist

and purposes this list couldn’t exist

and purposes this list couldn’t exist without Super Metroid it is the de facto

without Super Metroid it is the de facto

without Super Metroid it is the de facto prime example of environmental

prime example of environmental

prime example of environmental storytelling

while there is a pretty dialogue heavy

while there is a pretty dialogue heavy intro once the game proper starts it’s

intro once the game proper starts it’s

intro once the game proper starts it’s no talking from here on out

not only does Super Metroid solidify

not only does Super Metroid solidify Samus is the brave iconic character that

Samus is the brave iconic character that

Samus is the brave iconic character that she is but it manages to convey an

she is but it manages to convey an

she is but it manages to convey an entire story of ecology and architecture

entire story of ecology and architecture

entire story of ecology and architecture through its environment

almost entirely through our correction

almost entirely through our correction level design and action Super Metroid

level design and action Super Metroid

level design and action Super Metroid describes centuries of lore and context

describes centuries of lore and context

describes centuries of lore and context in addition to its exciting linear

in addition to its exciting linear

in addition to its exciting linear narrative Super Metroid is a true

narrative Super Metroid is a true

narrative Super Metroid is a true classic

before we name our number one pick let’s

before we name our number one pick let’s have a look at some honorable mentions

without the use of words journey craft

without the use of words journey craft an unparalleled sense of pace

it takes players through desert sea and

it takes players through desert sea and snow using visual language and sound to

snow using visual language and sound to

snow using visual language and sound to create crescendos and it’s rising and

create crescendos and it’s rising and

create crescendos and it’s rising and falling tensions

by seamlessly dropping online players in

by seamlessly dropping online players in and out of each other’s worlds and

and out of each other’s worlds and

and out of each other’s worlds and forcing players to learn to communicate

forcing players to learn to communicate

forcing players to learn to communicate with each other through movement and

with each other through movement and

with each other through movement and chirps journey is able to create a rich

chirps journey is able to create a rich

chirps journey is able to create a rich personal story in the midst of an epic

personal story in the midst of an epic

personal story in the midst of an epic quest

it is a powerful altogether moving game

it is a powerful altogether moving game an astounding story told through action

an astounding story told through action

an astounding story told through action not dialogue

do you agree with our list what’s your

do you agree with our list what’s your favorite visual narrative in games for

favorite visual narrative in games for

favorite visual narrative in games for more spoken top 10s published every day

more spoken top 10s published every day

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