
actions speak louder than words and some games take this advice to heart welcome
games take this advice to heart welcome
games take this advice to heart welcome to watchmojo.com and today we’ll be
to watchmojo.com and today we’ll be
to watchmojo.com and today we’ll be counting down our picks for the top 10
counting down our picks for the top 10
counting down our picks for the top 10 video game stories told with minimal
video game stories told with minimal
video game stories told with minimal dialogue dolly for this list we’ll be
dialogue dolly for this list we’ll be
dialogue dolly for this list we’ll be looking at video games told with little
looking at video games told with little
looking at video games told with little to no dialogue the sprinkling of words
to no dialogue the sprinkling of words
to no dialogue the sprinkling of words here and there is fine
here and there is fine
here and there is fine so long as the bulk of the games
so long as the bulk of the games
so long as the bulk of the games narrative is told through action and of
narrative is told through action and of
narrative is told through action and of course as always we’ll only be accepting
course as always we’ll only be accepting
course as always we’ll only be accepting one game per franchise number 10 Proteus
Proteus tells a classic circle of life
Proteus tells a classic circle of life story as the player you walked through
story as the player you walked through
story as the player you walked through it’s procedurally generated retro
it’s procedurally generated retro
it’s procedurally generated retro inspired world interacting with the
inspired world interacting with the
inspired world interacting with the islands nature the game’s changing
islands nature the game’s changing
islands nature the game’s changing seasons rotate through new color
seasons rotate through new color
seasons rotate through new color palettes transforming everything around
palettes transforming everything around
palettes transforming everything around you into something new and inspiring
you into something new and inspiring
you into something new and inspiring giving the player a new lens to examine
giving the player a new lens to examine
giving the player a new lens to examine the world around them
music and sound play a key role in how
music and sound play a key role in how Proteus communicates its themes in tone
Proteus communicates its themes in tone
Proteus communicates its themes in tone but the end result is a mesmerizing tale
but the end result is a mesmerizing tale
but the end result is a mesmerizing tale of the stages of life
number nine machan area Machinarium
number nine machan area Machinarium follows the plight of a small robot
follows the plight of a small robot
follows the plight of a small robot named Joseph named after Joseph Capet
named Joseph named after Joseph Capet
named Joseph named after Joseph Capet the man who coined the term robot
discarded into a disposal unit Joseph
discarded into a disposal unit Joseph puts himself back together and then sets
puts himself back together and then sets
puts himself back together and then sets out on a quest to return home but along
out on a quest to return home but along
out on a quest to return home but along the way finds himself caught up in a
the way finds himself caught up in a
the way finds himself caught up in a mission to save his city from
mission to save his city from
mission to save his city from destruction pulled entirely through
destruction pulled entirely through
destruction pulled entirely through animations and settings Machinarium is a
animations and settings Machinarium is a
animations and settings Machinarium is a humbling story that’s as inventive and
humbling story that’s as inventive and
humbling story that’s as inventive and inspiring as they come even without any
inspiring as they come even without any
inspiring as they come even without any words Machinarium is an incredibly
words Machinarium is an incredibly
words Machinarium is an incredibly affecting tale number eight Super Smash
affecting tale number eight Super Smash
affecting tale number eight Super Smash Brothers Brawl the world’s greatest
Brothers Brawl the world’s greatest
Brothers Brawl the world’s greatest action figures come to life as Super
action figures come to life as Super
action figures come to life as Super Smash Brothers Brawl tells a universe
Smash Brothers Brawl tells a universe
Smash Brothers Brawl tells a universe bending story about Nintendo’s iconic
bending story about Nintendo’s iconic
bending story about Nintendo’s iconic cast of characters plus a few extras in
cast of characters plus a few extras in
cast of characters plus a few extras in Subspace Emissary mode Nintendo’s heroes
Subspace Emissary mode Nintendo’s heroes
Subspace Emissary mode Nintendo’s heroes band together to prevent an unknown and
band together to prevent an unknown and
band together to prevent an unknown and omnipotent force from splitting their
omnipotent force from splitting their
omnipotent force from splitting their worlds apart forever
the plot is told without words which
the plot is told without words which makes sense given how few of Nintendo’s
makes sense given how few of Nintendo’s
makes sense given how few of Nintendo’s mascots actually speak making for a
mascots actually speak making for a
mascots actually speak making for a silent but stirring cross character
silent but stirring cross character
silent but stirring cross character wrong there’s something infinitely
wrong there’s something infinitely
wrong there’s something infinitely satisfying about getting to see Mario
satisfying about getting to see Mario
satisfying about getting to see Mario Samus and Link team up to fight tyranny
Samus and Link team up to fight tyranny
Samus and Link team up to fight tyranny this mishmash of continuity did receive
this mishmash of continuity did receive
this mishmash of continuity did receive a mixed reception from fans and critics
a mixed reception from fans and critics
a mixed reception from fans and critics but it’s notable for its ambition if
but it’s notable for its ambition if
but it’s notable for its ambition if nothing else
number seven a bird story like the other
number seven a bird story like the other games by can Gao and Free Bird games a
games by can Gao and Free Bird games a
games by can Gao and Free Bird games a bird story uses flashbacks to tell a
bird story uses flashbacks to tell a
bird story uses flashbacks to tell a story about love and coming-of-age the
story about love and coming-of-age the
story about love and coming-of-age the story follows a young boy who comes
story follows a young boy who comes
story follows a young boy who comes across a wounded bird after school and
across a wounded bird after school and
across a wounded bird after school and decides to take it home in the hopes of
decides to take it home in the hopes of
decides to take it home in the hopes of nursing it back to health the bird is an
nursing it back to health the bird is an
nursing it back to health the bird is an anchor for the boy and as players we
anchor for the boy and as players we
anchor for the boy and as players we learn more about his life his family and
learn more about his life his family and
learn more about his life his family and his schooling through his actions all
his schooling through his actions all
his schooling through his actions all while he cares for the small injured
while he cares for the small injured
while he cares for the small injured bird number six brothers a tale of two
bird number six brothers a tale of two
bird number six brothers a tale of two sons like the name suggests brothers a
sons like the name suggests brothers a
sons like the name suggests brothers a tale of two sons tells the story of two
tale of two sons tells the story of two
tale of two sons tells the story of two brothers throughout their quest to find
brothers throughout their quest to find
brothers throughout their quest to find a cure for their sickly father’s illness
a cure for their sickly father’s illness
a cure for their sickly father’s illness they venture through fantastic lands
they venture through fantastic lands
they venture through fantastic lands reminiscent of classic fables each
reminiscent of classic fables each
reminiscent of classic fables each brother is controlled independently by
brother is controlled independently by
brother is controlled independently by one analog stick on the players gamepad
one analog stick on the players gamepad
one analog stick on the players gamepad creating puzzles that illustrate the
creating puzzles that illustrate the
creating puzzles that illustrate the bond between the two boys
there’s an innate familial love between
there’s an innate familial love between the brothers and the game’s wordless
the brothers and the game’s wordless
the brothers and the game’s wordless communication does a fantastic job of
communication does a fantastic job of
communication does a fantastic job of demonstrating this within game action
a testament to the quality of its world
a testament to the quality of its world building another world was released in
building another world was released in
building another world was released in 1991 making it a pioneer in
1991 making it a pioneer in
1991 making it a pioneer in sophisticated game narrative another
sophisticated game narrative another
sophisticated game narrative another world opens on a young scientist
world opens on a young scientist
world opens on a young scientist conducting experiments with a particle
conducting experiments with a particle
conducting experiments with a particle accelerator when suddenly lightning
accelerator when suddenly lightning
accelerator when suddenly lightning strikes and he’s teleported to an alien
strikes and he’s teleported to an alien
strikes and he’s teleported to an alien planet from there the player sets about
planet from there the player sets about
planet from there the player sets about exploring the planet learning about its
exploring the planet learning about its
exploring the planet learning about its residents both good and bad and trying
residents both good and bad and trying
residents both good and bad and trying to find a way home in large part because
to find a way home in large part because
to find a way home in large part because of its emphasis on visual storytelling
of its emphasis on visual storytelling
of its emphasis on visual storytelling the plot of another world holds up
the plot of another world holds up
the plot of another world holds up remarkably today an early achievement
remarkably today an early achievement
remarkably today an early achievement for video games
number 4 limbo the visual metaphors in
number 4 limbo the visual metaphors in limbo are so profound that it’s a hard
limbo are so profound that it’s a hard
limbo are so profound that it’s a hard story to talk about without spoiling it
story to talk about without spoiling it
story to talk about without spoiling it as its title suggests limbo is a game
as its title suggests limbo is a game
as its title suggests limbo is a game about the intermediate the in between
about the intermediate the in between
about the intermediate the in between where the ambiguity of your
where the ambiguity of your
where the ambiguity of your circumstances are as deliberate as they
circumstances are as deliberate as they
circumstances are as deliberate as they are thought-provoking
you play as a young boy traveling
you play as a young boy traveling through a dark intimidating forest
through a dark intimidating forest
through a dark intimidating forest followed by a city skyline there are
followed by a city skyline there are
followed by a city skyline there are only a handful of characters sprinkled
only a handful of characters sprinkled
only a handful of characters sprinkled throughout this story but limbo manages
throughout this story but limbo manages
throughout this story but limbo manages to be a visceral and often terrifying
to be a visceral and often terrifying
to be a visceral and often terrifying experience that says more with its black
experience that says more with its black
experience that says more with its black and white shadows than some other games
and white shadows than some other games
and white shadows than some other games do dripping with text or dialogue it’s a
do dripping with text or dialogue it’s a
do dripping with text or dialogue it’s a triumph
number three Iko Iko begins with a boy
number three Iko Iko begins with a boy being escorted by guards to a secluded
being escorted by guards to a secluded
being escorted by guards to a secluded castle in order to be imprisoned a
castle in order to be imprisoned a
castle in order to be imprisoned a precaution after young Eiko was born
precaution after young Eiko was born
precaution after young Eiko was born with two ominous horns of course all of
with two ominous horns of course all of
with two ominous horns of course all of this is expressed to the player without
this is expressed to the player without
this is expressed to the player without words save me be for a few spoken in a
words save me be for a few spoken in a
words save me be for a few spoken in a non-existent language helping the game
non-existent language helping the game
non-existent language helping the game create a sense of danger and mystery
create a sense of danger and mystery
create a sense of danger and mystery around the castle and everything in it
Eiko as a game is a powerful ambient
Eiko as a game is a powerful ambient story about a boy and a girl’s attempt
story about a boy and a girl’s attempt
story about a boy and a girl’s attempt to escape their symbolic – there are few
to escape their symbolic – there are few
to escape their symbolic – there are few games in the history of the medium that
games in the history of the medium that
games in the history of the medium that say so much with so little
number – Super Metroid for all intents
number – Super Metroid for all intents and purposes this list couldn’t exist
and purposes this list couldn’t exist
and purposes this list couldn’t exist without Super Metroid it is the de facto
without Super Metroid it is the de facto
without Super Metroid it is the de facto prime example of environmental
prime example of environmental
prime example of environmental storytelling
while there is a pretty dialogue heavy
while there is a pretty dialogue heavy intro once the game proper starts it’s
intro once the game proper starts it’s
intro once the game proper starts it’s no talking from here on out
not only does Super Metroid solidify
not only does Super Metroid solidify Samus is the brave iconic character that
Samus is the brave iconic character that
Samus is the brave iconic character that she is but it manages to convey an
she is but it manages to convey an
she is but it manages to convey an entire story of ecology and architecture
entire story of ecology and architecture
entire story of ecology and architecture through its environment
almost entirely through our correction
almost entirely through our correction level design and action Super Metroid
level design and action Super Metroid
level design and action Super Metroid describes centuries of lore and context
describes centuries of lore and context
describes centuries of lore and context in addition to its exciting linear
in addition to its exciting linear
in addition to its exciting linear narrative Super Metroid is a true
narrative Super Metroid is a true
narrative Super Metroid is a true classic
before we name our number one pick let’s
before we name our number one pick let’s have a look at some honorable mentions
without the use of words journey craft
without the use of words journey craft an unparalleled sense of pace
it takes players through desert sea and
it takes players through desert sea and snow using visual language and sound to
snow using visual language and sound to
snow using visual language and sound to create crescendos and it’s rising and
create crescendos and it’s rising and
create crescendos and it’s rising and falling tensions
by seamlessly dropping online players in
by seamlessly dropping online players in and out of each other’s worlds and
and out of each other’s worlds and
and out of each other’s worlds and forcing players to learn to communicate
forcing players to learn to communicate
forcing players to learn to communicate with each other through movement and
with each other through movement and
with each other through movement and chirps journey is able to create a rich
chirps journey is able to create a rich
chirps journey is able to create a rich personal story in the midst of an epic
personal story in the midst of an epic
personal story in the midst of an epic quest
it is a powerful altogether moving game
it is a powerful altogether moving game an astounding story told through action
an astounding story told through action
an astounding story told through action not dialogue
do you agree with our list what’s your
do you agree with our list what’s your favorite visual narrative in games for
favorite visual narrative in games for
favorite visual narrative in games for more spoken top 10s published every day
more spoken top 10s published every day
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