
whether it’s thrills or chills a game with a strong mood and tone can linger
with a strong mood and tone can linger
with a strong mood and tone can linger in one’s memory welcome to watchmojo.com
in one’s memory welcome to watchmojo.com
in one’s memory welcome to watchmojo.com it’s they’ll be counting down our picks
it’s they’ll be counting down our picks
it’s they’ll be counting down our picks for the top 10 most atmospheric games
this list we’re taking a look at games
this list we’re taking a look at games with immersive atmospheric experiences
with immersive atmospheric experiences
with immersive atmospheric experiences with a particular focus on those games
with a particular focus on those games
with a particular focus on those games where atmosphere is central to the
where atmosphere is central to the
where atmosphere is central to the gameplay just finish the coupling so we
gameplay just finish the coupling so we
gameplay just finish the coupling so we can continue element such as good sound
can continue element such as good sound
can continue element such as good sound mixing lighting effects and the use of a
mixing lighting effects and the use of a
mixing lighting effects and the use of a musical score are all of key importance
musical score are all of key importance
musical score are all of key importance as certain games rely heavily on these
as certain games rely heavily on these
as certain games rely heavily on these features to achieve their intended
features to achieve their intended
features to achieve their intended effect so sick you know number 10
effect so sick you know number 10
effect so sick you know number 10 Alan Wake it’s a psychological thriller
Alan Wake it’s a psychological thriller
Alan Wake it’s a psychological thriller at its core and a fine one at that
at its core and a fine one at that
at its core and a fine one at that developed by remedy entertainment the
developed by remedy entertainment the
developed by remedy entertainment the creators of Max Payne this 2010 title
creators of Max Payne this 2010 title
creators of Max Payne this 2010 title relies heavily on tried-and-true horror
relies heavily on tried-and-true horror
relies heavily on tried-and-true horror elements while still offering an
elements while still offering an
elements while still offering an unsettling experience telling the story
unsettling experience telling the story
unsettling experience telling the story of writer Alan Wake as he benchers
of writer Alan Wake as he benchers
of writer Alan Wake as he benchers through a town beset by supernatural
through a town beset by supernatural
through a town beset by supernatural horrors the game is fully willing to
horrors the game is fully willing to
horrors the game is fully willing to embrace its affection for classic horror
everything from the importance of
everything from the importance of lighting and the threat of darkness to
lighting and the threat of darkness to
lighting and the threat of darkness to the choice of tension raising music is
the choice of tension raising music is
the choice of tension raising music is at once a winking nod and a mood
at once a winking nod and a mood
at once a winking nod and a mood building design choice
number nine limbo simplicity is key here
number nine limbo simplicity is key here the indie game limbo conveys the basic
the indie game limbo conveys the basic
the indie game limbo conveys the basic tale of a boy searching for a girl in a
tale of a boy searching for a girl in a
tale of a boy searching for a girl in a monochromatic possibly post-apocalyptic
monochromatic possibly post-apocalyptic
monochromatic possibly post-apocalyptic realm however this bare-bones approach
realm however this bare-bones approach
realm however this bare-bones approach works for limbo as the game elects to
works for limbo as the game elects to
works for limbo as the game elects to focus on a subdued score and haunting
focus on a subdued score and haunting
focus on a subdued score and haunting visuals the world that the player
visuals the world that the player
visuals the world that the player explores is filled with lethal Horrors
explores is filled with lethal Horrors
explores is filled with lethal Horrors displayed in black and white yet coming
displayed in black and white yet coming
displayed in black and white yet coming across as surprisingly graphic coupled
across as surprisingly graphic coupled
across as surprisingly graphic coupled with a pervading sense of loneliness and
with a pervading sense of loneliness and
with a pervading sense of loneliness and despair it’s quite a unique and
despair it’s quite a unique and
despair it’s quite a unique and unforgettable experience
number eight Metro last light the depths
number eight Metro last light the depths of darkness make for good mood building
of darkness make for good mood building
of darkness make for good mood building last light acts as a sequel to 2010’s
last light acts as a sequel to 2010’s
last light acts as a sequel to 2010’s Metro 2033 with series hero a team sent
Metro 2033 with series hero a team sent
Metro 2033 with series hero a team sent to hunt down the last of a race known as
to hunt down the last of a race known as
to hunt down the last of a race known as the Dark One’s thus the players are
the Dark One’s thus the players are
the Dark One’s thus the players are dropped into a realm in ruin trekking
dropped into a realm in ruin trekking
dropped into a realm in ruin trekking through dimly lit Metro tunnels while
through dimly lit Metro tunnels while
through dimly lit Metro tunnels while coming to blows with other less amicable
coming to blows with other less amicable
coming to blows with other less amicable survivors will you shut up or what the
survivors will you shut up or what the
survivors will you shut up or what the game excels in its embrace of its grim
game excels in its embrace of its grim
game excels in its embrace of its grim tome locations are often derelict ladies
tome locations are often derelict ladies
tome locations are often derelict ladies limited and straight on combat can
limited and straight on combat can
limited and straight on combat can quickly lead to death number 7
quickly lead to death number 7
quickly lead to death number 7 gone whole you know that feeling where
gone whole you know that feeling where
gone whole you know that feeling where the first moment you see someone it’s
the first moment you see someone it’s
the first moment you see someone it’s like they have a big gold star around
like they have a big gold star around
like they have a big gold star around them coming home is easy feeling at home
them coming home is easy feeling at home
them coming home is easy feeling at home is the tricky part that’s the core of
is the tricky part that’s the core of
is the tricky part that’s the core of gone home on the surface a
gone home on the surface a
gone home on the surface a straightforward adventure game by
straightforward adventure game by
straightforward adventure game by developer Fulbright so much has changed
developer Fulbright so much has changed
developer Fulbright so much has changed even just since you’ve been away set in
even just since you’ve been away set in
even just since you’ve been away set in 1995 the game relies heavily on clues in
1995 the game relies heavily on clues in
1995 the game relies heavily on clues in the environment and a restrained
the environment and a restrained
the environment and a restrained presentation to convey a story of
presentation to convey a story of
presentation to convey a story of budding love and maybe a ghost you know
budding love and maybe a ghost you know
budding love and maybe a ghost you know how mom and dad are not exactly super
how mom and dad are not exactly super
how mom and dad are not exactly super open-minded the feeling of being alone
open-minded the feeling of being alone
open-minded the feeling of being alone increases as the player explores more
increases as the player explores more
increases as the player explores more and more of an Oregon mansion growing
and more of an Oregon mansion growing
and more of an Oregon mansion growing alongside a sense of frustration and
alongside a sense of frustration and
alongside a sense of frustration and longing for companionship they tell you
longing for companionship they tell you
longing for companionship they tell you to stick with the group on field trips
to stick with the group on field trips
to stick with the group on field trips Katie there’s a reason for that matched
Katie there’s a reason for that matched
Katie there’s a reason for that matched by increasingly heart-rending narration
by increasingly heart-rending narration
by increasingly heart-rending narration and careful use of music gone home is as
and careful use of music gone home is as
and careful use of music gone home is as sympathy inducing as it is atmospheric
sympathy inducing as it is atmospheric
sympathy inducing as it is atmospheric just listening to the rain on the roof
just listening to the rain on the roof
just listening to the rain on the roof might make you forget that it actually
might make you forget that it actually
might make you forget that it actually could be a sunny day out there in the
could be a sunny day out there in the
could be a sunny day out there in the real world
number six riven scenic views and
number six riven scenic views and puzzles aren’t the only things to enjoy
puzzles aren’t the only things to enjoy
puzzles aren’t the only things to enjoy here Riven acts as a sequel to THE HIT
here Riven acts as a sequel to THE HIT
here Riven acts as a sequel to THE HIT adventure Myst with gamers again taking
adventure Myst with gamers again taking
adventure Myst with gamers again taking on the role of a mysterious figure known
on the role of a mysterious figure known
on the role of a mysterious figure known as the stranger thank God
as the stranger thank God
as the stranger thank God set forth into the book set realm of
set forth into the book set realm of
set forth into the book set realm of ribbon the player must explore various
ribbon the player must explore various
ribbon the player must explore various Isles and even Otherworld as part of
Isles and even Otherworld as part of
Isles and even Otherworld as part of their quest perhaps it would be best if
their quest perhaps it would be best if
their quest perhaps it would be best if you went through first throughout its
you went through first throughout its
you went through first throughout its decaying series of locales the game’s
decaying series of locales the game’s
decaying series of locales the game’s non-linear design mixes well with a
non-linear design mixes well with a
non-linear design mixes well with a general lack of human contact to evoke a
general lack of human contact to evoke a
general lack of human contact to evoke a feeling of isolation and to prompt
feeling of isolation and to prompt
feeling of isolation and to prompt reflection it’s quiet and reserved
reflection it’s quiet and reserved
reflection it’s quiet and reserved letting players connect with the
letting players connect with the
letting players connect with the experience at their own pace perhaps
experience at their own pace perhaps
experience at their own pace perhaps someday you know
number five the vanishing of Ethan
number five the vanishing of Ethan Carter in a similar fashion to dear
Carter in a similar fashion to dear
Carter in a similar fashion to dear Esther this experience is all about a
Esther this experience is all about a
Esther this experience is all about a slow burn to resolution I know exactly
slow burn to resolution I know exactly
slow burn to resolution I know exactly what we’re up against don’t listen
what we’re up against don’t listen
what we’re up against don’t listen what’s in your head this open-world
what’s in your head this open-world
what’s in your head this open-world adventure game casts you as paranormal
adventure game casts you as paranormal
adventure game casts you as paranormal investigator Paul Prospero following up
investigator Paul Prospero following up
investigator Paul Prospero following up on a letter from a young fan from there
on a letter from a young fan from there
on a letter from a young fan from there the vanishing of Ethan Carter plays out
the vanishing of Ethan Carter plays out
the vanishing of Ethan Carter plays out as a string of crime scene
as a string of crime scene
as a string of crime scene investigations that dole out information
investigations that dole out information
investigations that dole out information about the mystery at hand in small doses
about the mystery at hand in small doses
about the mystery at hand in small doses beef run goddamn go get out of here
beef run goddamn go get out of here
beef run goddamn go get out of here thus the game keeps players on their
thus the game keeps players on their
thus the game keeps players on their toes while also remaining just ambiguous
toes while also remaining just ambiguous
toes while also remaining just ambiguous enough to work towards a
enough to work towards a
enough to work towards a thought-provoking conclusion this is all
thought-provoking conclusion this is all
thought-provoking conclusion this is all helped greatly by the impressive visuals
helped greatly by the impressive visuals
helped greatly by the impressive visuals which you can now see in the Unreal
which you can now see in the Unreal
which you can now see in the Unreal Engine 4 if you’ve got it on PC
Engine 4 if you’ve got it on PC
Engine 4 if you’ve got it on PC Adventures of Paul Prospero supernatural
Adventures of Paul Prospero supernatural
Adventures of Paul Prospero supernatural detective where do you get this stuff
detective where do you get this stuff
detective where do you get this stuff number four Metroid Prime
something sinister looks below the
something sinister looks below the surface here and what a magnificent tone
surface here and what a magnificent tone
surface here and what a magnificent tone it sets
a joint venture between Nintendo and
a joint venture between Nintendo and retro studios Metroid Prime marked the
retro studios Metroid Prime marked the
retro studios Metroid Prime marked the first entry in its franchise to use a
first entry in its franchise to use a
first entry in its franchise to use a first-person perspective which adds
first-person perspective which adds
first-person perspective which adds greatly to the building tension heroine
greatly to the building tension heroine
greatly to the building tension heroine and bounty hunter samus aran’s journey
and bounty hunter samus aran’s journey
and bounty hunter samus aran’s journey across the abandoned planet Talon for is
across the abandoned planet Talon for is
across the abandoned planet Talon for is one driven by uncertainty with subdued
one driven by uncertainty with subdued
one driven by uncertainty with subdued colors and plentiful ambient sounds
these little details make for a
these little details make for a compelling example of mood and gaming
compelling example of mood and gaming
compelling example of mood and gaming and punctuate the action sequences
and punctuate the action sequences
and punctuate the action sequences nicely number three journey
it’s long and at times lonely walk but
it’s long and at times lonely walk but no less emotionally taxing for it the
no less emotionally taxing for it the
no less emotionally taxing for it the premise here is simple you are a hooded
premise here is simple you are a hooded
premise here is simple you are a hooded traveler walking across the desert in
traveler walking across the desert in
traveler walking across the desert in hopes of reaching a mountain peak in the
hopes of reaching a mountain peak in the
hopes of reaching a mountain peak in the distance
yet the game proper takes the simple
yet the game proper takes the simple idea and flushes it out into a grandiose
idea and flushes it out into a grandiose
idea and flushes it out into a grandiose and moving tale relying on shining
and moving tale relying on shining
and moving tale relying on shining visuals and inspiring music to keep the
visuals and inspiring music to keep the
visuals and inspiring music to keep the player motivated
every step taken and every challenge
every step taken and every challenge overcome is made more rewarding by the
overcome is made more rewarding by the
overcome is made more rewarding by the uplifting feelings journey emphasizes
uplifting feelings journey emphasizes
uplifting feelings journey emphasizes this emotional voyage was definitely
this emotional voyage was definitely
this emotional voyage was definitely well supported by the grammy-nominated
well supported by the grammy-nominated
well supported by the grammy-nominated soundtrack by Austin Wynton
number two Silent Hill 2 in my Restless
number two Silent Hill 2 in my Restless dreams I see that town subtlety is
dreams I see that town subtlety is
dreams I see that town subtlety is something of a lost art and the vital
something of a lost art and the vital
something of a lost art and the vital component to this games power sure is
component to this games power sure is
component to this games power sure is quiet here huh I guess
quiet here huh I guess
quiet here huh I guess as with many installments of the series
as with many installments of the series
as with many installments of the series Silent Hill 2 places its hapless hero
Silent Hill 2 places its hapless hero
Silent Hill 2 places its hapless hero James Sunderland in the titular town and
James Sunderland in the titular town and
James Sunderland in the titular town and pits him against bizarre otherworldly
pits him against bizarre otherworldly
pits him against bizarre otherworldly creatures more important than its focus
creatures more important than its focus
creatures more important than its focus on the supernatural oh is the game’s use
on the supernatural oh is the game’s use
on the supernatural oh is the game’s use of shrouded environments and a haunting
of shrouded environments and a haunting
of shrouded environments and a haunting soundtrack it’s designed to slowly build
soundtrack it’s designed to slowly build
soundtrack it’s designed to slowly build unconscious fears in the player
unconscious fears in the player
unconscious fears in the player demonstrating a keen understanding of
demonstrating a keen understanding of
demonstrating a keen understanding of psychological horror that is supported
psychological horror that is supported
psychological horror that is supported by the harrowing story reveals an
by the harrowing story reveals an
by the harrowing story reveals an ambiguity of the world I don’t know why
ambiguity of the world I don’t know why
ambiguity of the world I don’t know why but I just love it here so peaceful
but I just love it here so peaceful
but I just love it here so peaceful before we unveil our top pick here are a
before we unveil our top pick here are a
before we unveil our top pick here are a few honorable mentions
number one Bioshock I can hear these
number one Bioshock I can hear these random things all around you
random things all around you
random things all around you Ryan Eisen here not unlike its spiritual
Ryan Eisen here not unlike its spiritual
Ryan Eisen here not unlike its spiritual predecessor System Shock 2 this
predecessor System Shock 2 this
predecessor System Shock 2 this first-person shooter thrives on
first-person shooter thrives on
first-person shooter thrives on atmosphere building
set in rapture an underwater city
set in rapture an underwater city pitched as a suppose at utopia bioshock
pitched as a suppose at utopia bioshock
pitched as a suppose at utopia bioshock balances its settings art deco beauty
balances its settings art deco beauty
balances its settings art deco beauty with the decay and devastation inherent
with the decay and devastation inherent
with the decay and devastation inherent to societal collapse citizens turn feral
to societal collapse citizens turn feral
to societal collapse citizens turn feral passageways are flooded by the sea the
passageways are flooded by the sea the
passageways are flooded by the sea the visual experience in rapture uniformly
visual experience in rapture uniformly
visual experience in rapture uniformly conveys a tangible sense of despair an
conveys a tangible sense of despair an
conveys a tangible sense of despair an intruder is ugly ugly ugly when its
intruder is ugly ugly ugly when its
intruder is ugly ugly ugly when its twist filled aridif classically inspired
twist filled aridif classically inspired
twist filled aridif classically inspired soundtrack and brutal action Bioshock
soundtrack and brutal action Bioshock
soundtrack and brutal action Bioshock quite easily embodies a quintessential
quite easily embodies a quintessential
quite easily embodies a quintessential tragic world that is noble in nature yet
tragic world that is noble in nature yet
tragic world that is noble in nature yet doomed to fail do you agree with our
doomed to fail do you agree with our
doomed to fail do you agree with our list you don’t shake hands with the
list you don’t shake hands with the
list you don’t shake hands with the devil what’s your favorite atmosphere
devil what’s your favorite atmosphere
devil what’s your favorite atmosphere driven game for more intense top 10s
driven game for more intense top 10s
driven game for more intense top 10s published every day be sure to subscribe
published every day be sure to subscribe
published every day be sure to subscribe to watchmojo.com
to watchmojo.com
to watchmojo.com Ethan warned me about that warned me not
Ethan warned me about that warned me not
Ethan warned me about that warned me not to be fooled by what I saw here
”
Be First to Comment