
we have these games to thank for the incredible industry we have today
incredible industry we have today
incredible industry we have today welcome to watchmojo.com and he’ll be
welcome to watchmojo.com and he’ll be
welcome to watchmojo.com and he’ll be counting down our picks for the top 10
counting down our picks for the top 10
counting down our picks for the top 10 most ambitious video games one of the
most ambitious video games one of the
most ambitious video games one of the cool things of fable is the ability to
cool things of fable is the ability to
cool things of fable is the ability to be good or evil for this list we take a
be good or evil for this list we take a
be good or evil for this list we take a look at games that tried gameplay
look at games that tried gameplay
look at games that tried gameplay elements or features that had not been
elements or features that had not been
elements or features that had not been attempted on such a scale or had never
attempted on such a scale or had never
attempted on such a scale or had never been done before
been done before
been done before the end results of that ambition and
the end results of that ambition and
the end results of that ambition and financial investment may or not have
financial investment may or not have
financial investment may or not have been very good but that’s no matter here
been very good but that’s no matter here
been very good but that’s no matter here as the vision is what counts on this
as the vision is what counts on this
as the vision is what counts on this list
list
list we got rolls around here number 10 the
we got rolls around here number 10 the
we got rolls around here number 10 the Mass Effect trilogy covering topics and
Mass Effect trilogy covering topics and
Mass Effect trilogy covering topics and issues that are pertinent in our
issues that are pertinent in our
issues that are pertinent in our modern-day society this third-person
modern-day society this third-person
modern-day society this third-person sci-fi epic somehow manages to be an
sci-fi epic somehow manages to be an
sci-fi epic somehow manages to be an adventure you care about while taking
adventure you care about while taking
adventure you care about while taking place in an enormous setting that is
place in an enormous setting that is
place in an enormous setting that is ostensibly foreign to all of us the
ostensibly foreign to all of us the
ostensibly foreign to all of us the benefits of war and intergalactic
benefits of war and intergalactic
benefits of war and intergalactic exploration are all prominent themes in
exploration are all prominent themes in
exploration are all prominent themes in a branching story that plays out over
a branching story that plays out over
a branching story that plays out over three interconnected games don’t turn
three interconnected games don’t turn
three interconnected games don’t turn your back on me Shepard I made you I
your back on me Shepard I made you I
your back on me Shepard I made you I brought you back from the dead
brought you back from the dead
brought you back from the dead each decision you make has an effect or
each decision you make has an effect or
each decision you make has an effect or mass effect on how the tale plays out
mass effect on how the tale plays out
mass effect on how the tale plays out for a tailored continuity full of
for a tailored continuity full of
for a tailored continuity full of characters that you’ll hate with a
characters that you’ll hate with a
characters that you’ll hate with a passion or love to the end of the galaxy
passion or love to the end of the galaxy
passion or love to the end of the galaxy although the Starchild ending did draw a
although the Starchild ending did draw a
although the Starchild ending did draw a considerable fan condemnation Bioware’s
considerable fan condemnation Bioware’s
considerable fan condemnation Bioware’s vision for a gradually unfolding space
vision for a gradually unfolding space
vision for a gradually unfolding space drama is hard to beat
number nine fable a boy dreaming of
number nine fable a boy dreaming of greatness the one day being a hero any
greatness the one day being a hero any
greatness the one day being a hero any game with Peter Molyneux attached to it
game with Peter Molyneux attached to it
game with Peter Molyneux attached to it will inevitably be accompanied by a
will inevitably be accompanied by a
will inevitably be accompanied by a large helping of hype from the famous
large helping of hype from the famous
large helping of hype from the famous developer and this RPG from Lionhead
developer and this RPG from Lionhead
developer and this RPG from Lionhead Studios was perhaps the most notorious
Studios was perhaps the most notorious
Studios was perhaps the most notorious incidents of Molyneux slippery tongue
incidents of Molyneux slippery tongue
incidents of Molyneux slippery tongue it’s not a bad game far above average in
it’s not a bad game far above average in
it’s not a bad game far above average in fact but nowhere near his claims of the
fact but nowhere near his claims of the
fact but nowhere near his claims of the best game ever which is just one
best game ever which is just one
best game ever which is just one assertion heat later publicly apologized
assertion heat later publicly apologized
assertion heat later publicly apologized for there are so many different events
for there are so many different events
for there are so many different events that can happen the combat system was
that can happen the combat system was
that can happen the combat system was novel and the graphics truly outstanding
novel and the graphics truly outstanding
novel and the graphics truly outstanding yet promised features like being able to
yet promised features like being able to
yet promised features like being able to have kids and a holy reactive world
have kids and a holy reactive world
have kids and a holy reactive world where your decisions leave an eternal
where your decisions leave an eternal
where your decisions leave an eternal butterfly effect were completely absent
butterfly effect were completely absent
butterfly effect were completely absent these ideas were great in theory and
these ideas were great in theory and
these ideas were great in theory and reven and development yet the reality
reven and development yet the reality
reven and development yet the reality was incredibly different to Mali news
was incredibly different to Mali news
was incredibly different to Mali news fantasies little brother I hope you
fantasies little brother I hope you
fantasies little brother I hope you haven’t forgotten what day it is like
haven’t forgotten what day it is like
haven’t forgotten what day it is like you did last year
you did last year
you did last year abrete Star Fox
known as star wing in Europe the jump
known as star wing in Europe the jump from 2d to 3d is one of the greatest
from 2d to 3d is one of the greatest
from 2d to 3d is one of the greatest progressions in the industry and this
progressions in the industry and this
progressions in the industry and this rail shooter’ while not the first 3d
rail shooter’ while not the first 3d
rail shooter’ while not the first 3d game ever gave mainstream players an
game ever gave mainstream players an
game ever gave mainstream players an early look at the future using Argonaut
early look at the future using Argonaut
early look at the future using Argonaut software’s super FX chip to push the
software’s super FX chip to push the
software’s super FX chip to push the SNES to its limits Nintendo created a
SNES to its limits Nintendo created a
SNES to its limits Nintendo created a game guided by Shigeru Miyamoto’s seat
game guided by Shigeru Miyamoto’s seat
game guided by Shigeru Miyamoto’s seat of his pants innovation revolutionary
of his pants innovation revolutionary
of his pants innovation revolutionary polygonal graphics were backed up by
polygonal graphics were backed up by
polygonal graphics were backed up by gameplay that gave you the flexibility
gameplay that gave you the flexibility
gameplay that gave you the flexibility to blast a path of your choice to the
to blast a path of your choice to the
to blast a path of your choice to the final boss andros 2d games of the time
final boss andros 2d games of the time
final boss andros 2d games of the time we’re still easier on the eye but the
we’re still easier on the eye but the
we’re still easier on the eye but the sheer technological breakthrough alone
sheer technological breakthrough alone
sheer technological breakthrough alone was enough to sell four million copies
was enough to sell four million copies
was enough to sell four million copies around the world number seven the Elder
around the world number seven the Elder
around the world number seven the Elder Scrolls 2
Scrolls 2
Scrolls 2 Daggerfall oh the numbers that make up
Daggerfall oh the numbers that make up
Daggerfall oh the numbers that make up Bethesda’s RPG are immensely
Bethesda’s RPG are immensely
Bethesda’s RPG are immensely intimidating fifteen thousand towns and
intimidating fifteen thousand towns and
intimidating fifteen thousand towns and 750 NPCs all contained within sixty two
750 NPCs all contained within sixty two
750 NPCs all contained within sixty two thousand square miles of randomly
thousand square miles of randomly
thousand square miles of randomly generated expanse for 1996 that scale is
generated expanse for 1996 that scale is
generated expanse for 1996 that scale is inspiring but that doesn’t necessarily
inspiring but that doesn’t necessarily
inspiring but that doesn’t necessarily mean it makes for a better experience
mean it makes for a better experience
mean it makes for a better experience than others in the genre as you might
than others in the genre as you might
than others in the genre as you might expect there are large periods of
expect there are large periods of
expect there are large periods of nothingness and each repetitive
nothingness and each repetitive
nothingness and each repetitive landscape is incredibly buggy meaning
landscape is incredibly buggy meaning
landscape is incredibly buggy meaning you’ll have to save a lot but that’s to
you’ll have to save a lot but that’s to
you’ll have to save a lot but that’s to learn from those shortcomings however
learn from those shortcomings however
learn from those shortcomings however and with every subsequent handcrafted
and with every subsequent handcrafted
and with every subsequent handcrafted Elder Scrolls map being smaller but with
Elder Scrolls map being smaller but with
Elder Scrolls map being smaller but with greater density and content Daggerfall
greater density and content Daggerfall
greater density and content Daggerfall might not have been ideal hardcore RPG
might not have been ideal hardcore RPG
might not have been ideal hardcore RPG years may disagree though yet without it
years may disagree though yet without it
years may disagree though yet without it Bethesda’s RPG recipe might not have
Bethesda’s RPG recipe might not have
Bethesda’s RPG recipe might not have been perfected in later titles like
been perfected in later titles like
been perfected in later titles like morrowind or Skyrim
number six Metal Gear Solid 5 the
number six Metal Gear Solid 5 the phantom pain beginning with the
phantom pain beginning with the
phantom pain beginning with the radically ambitious Metal Gear Solid
radically ambitious Metal Gear Solid
radically ambitious Metal Gear Solid visionary developer Hideo Kojima has
visionary developer Hideo Kojima has
visionary developer Hideo Kojima has built a universe that is bafflingly
built a universe that is bafflingly
built a universe that is bafflingly complex and this II million dollar
complex and this II million dollar
complex and this II million dollar monster was meant to be the pinnacle of
monster was meant to be the pinnacle of
monster was meant to be the pinnacle of his life’s work so far critics loved the
his life’s work so far critics loved the
his life’s work so far critics loved the final games near-perfect stealth and
final games near-perfect stealth and
final games near-perfect stealth and combat mechanics but there was a nagging
combat mechanics but there was a nagging
combat mechanics but there was a nagging feeling that something was missing like
feeling that something was missing like
feeling that something was missing like you know an ending which was probably
you know an ending which was probably
you know an ending which was probably stemming from Kojima Productions is
stemming from Kojima Productions is
stemming from Kojima Productions is separation from Konami Kojima himself
separation from Konami Kojima himself
separation from Konami Kojima himself said he was worried that there was too
said he was worried that there was too
said he was worried that there was too much content in the game but you likely
much content in the game but you likely
much content in the game but you likely didn’t expect Konami to axe key plot
didn’t expect Konami to axe key plot
didn’t expect Konami to axe key plot points like mission 51 and the date of
points like mission 51 and the date of
points like mission 51 and the date of mine 2 chapter 3 this left many
mine 2 chapter 3 this left many
mine 2 chapter 3 this left many wondering what else of Kojima’s concept
wondering what else of Kojima’s concept
wondering what else of Kojima’s concept had been cut possibly just waiting to be
had been cut possibly just waiting to be
had been cut possibly just waiting to be discovered
exploring and surviving in deep space is
exploring and surviving in deep space is the biggest challenge facing the human
the biggest challenge facing the human
the biggest challenge facing the human race and the prospect of being able to
race and the prospect of being able to
race and the prospect of being able to experience that on your couch was
experience that on your couch was
experience that on your couch was threatening to blow every gamer out of
threatening to blow every gamer out of
threatening to blow every gamer out of the water by channeling his inner Peter
the water by channeling his inner Peter
the water by channeling his inner Peter Molyneux hello games founder Sean Murray
Molyneux hello games founder Sean Murray
Molyneux hello games founder Sean Murray went all out promising features for
went all out promising features for
went all out promising features for their procedurally generated mammoths as
their procedurally generated mammoths as
their procedurally generated mammoths as we all know now many of those features
we all know now many of those features
we all know now many of those features never materialized as players quickly
never materialized as players quickly
never materialized as players quickly found it was more resource grind and
found it was more resource grind and
found it was more resource grind and less epic exploration of the
less epic exploration of the
less epic exploration of the intergalactic wilderness even if hello
intergalactic wilderness even if hello
intergalactic wilderness even if hello initially overestimated their
initially overestimated their
initially overestimated their development ability future updates could
development ability future updates could
development ability future updates could deliver the gameplay depth and longevity
deliver the gameplay depth and longevity
deliver the gameplay depth and longevity we all envision finally making their 18
we all envision finally making their 18
we all envision finally making their 18 quintillion planet strong universe more
quintillion planet strong universe more
quintillion planet strong universe more than a demonstration of monstrous size
than a demonstration of monstrous size
than a demonstration of monstrous size seriously where are my crashed frigates
seriously where are my crashed frigates
seriously where are my crashed frigates and giant snakes
number four Final Fantasy seven this
number four Final Fantasy seven this legendary RPG is one of those games
legendary RPG is one of those games
legendary RPG is one of those games whose reputation and legacy spans
whose reputation and legacy spans
whose reputation and legacy spans generations its CG cutscenes and
generations its CG cutscenes and
generations its CG cutscenes and unprecedented plot scale made at the
unprecedented plot scale made at the
unprecedented plot scale made at the beginning of a new cinematic era in
beginning of a new cinematic era in
beginning of a new cinematic era in gaming
Squaresoft had ambitions to finally
Squaresoft had ambitions to finally convincingly penetrate the Western
convincingly penetrate the Western
convincingly penetrate the Western market and their three-disc 45 million
market and their three-disc 45 million
market and their three-disc 45 million dollar ps1 game was bombastically
dollar ps1 game was bombastically
dollar ps1 game was bombastically promoted outside of Japan on almost any
promoted outside of Japan on almost any
promoted outside of Japan on almost any platform you can think of some
platform you can think of some
platform you can think of some old-school gamers felt gameplay elements
old-school gamers felt gameplay elements
old-school gamers felt gameplay elements paled to previous Final Fantasy
paled to previous Final Fantasy
paled to previous Final Fantasy installments but this was a necessary
installments but this was a necessary
installments but this was a necessary streamlining to welcome in their new
streamlining to welcome in their new
streamlining to welcome in their new target audience absorbing narrative
target audience absorbing narrative
target audience absorbing narrative technological achievements and
technological achievements and
technological achievements and accessibility was in a first time for
accessibility was in a first time for
accessibility was in a first time for the series brought together in an almost
the series brought together in an almost
the series brought together in an almost perfect 3d package rightly earning its
perfect 3d package rightly earning its
perfect 3d package rightly earning its status as a benchmark in gaming history
number three spore if you’re looking for
number three spore if you’re looking for a comparison of how great the hype was
a comparison of how great the hype was
a comparison of how great the hype was around this life simulation title
around this life simulation title
around this life simulation title spanning various genres think of it as
spanning various genres think of it as
spanning various genres think of it as the endo man sky for 2008 in the few
the endo man sky for 2008 in the few
the endo man sky for 2008 in the few years preceding its release players were
years preceding its release players were
years preceding its release players were drip fed demos and details about a
drip fed demos and details about a
drip fed demos and details about a single-celled organisms journey to
single-celled organisms journey to
single-celled organisms journey to complex life to civilization to
complex life to civilization to
complex life to civilization to spacefaring race
players were expecting gameplay where
players were expecting gameplay where each alteration you made would impact
each alteration you made would impact
each alteration you made would impact your ability yet somewhere along the
your ability yet somewhere along the
your ability yet somewhere along the line wheelwrights concept was dumbed
line wheelwrights concept was dumbed
line wheelwrights concept was dumbed down and every detail mere cosmetic
down and every detail mere cosmetic
down and every detail mere cosmetic fluff in an overly cute version of
fluff in an overly cute version of
fluff in an overly cute version of evolution critics were still impressed
evolution critics were still impressed
evolution critics were still impressed with the game’s breadth but for the
with the game’s breadth but for the
with the game’s breadth but for the average gamer
average gamer
average gamer it’ll be remembered as the definitive
it’ll be remembered as the definitive
it’ll be remembered as the definitive nightmare fuel simulator number 2
nightmare fuel simulator number 2
nightmare fuel simulator number 2 Shenmue a Brian who’s Nozomi Oh
Shenmue a Brian who’s Nozomi Oh
Shenmue a Brian who’s Nozomi Oh Shenmue on Dreamcast rated T for teen
Shenmue on Dreamcast rated T for teen
Shenmue on Dreamcast rated T for teen Seco were so ambitious with Shenmue 8
Seco were so ambitious with Shenmue 8
Seco were so ambitious with Shenmue 8 that they even coined a new genre in
that they even coined a new genre in
that they even coined a new genre in making it as a quote fully reactive eyes
making it as a quote fully reactive eyes
making it as a quote fully reactive eyes entertainment game it brought a scary
entertainment game it brought a scary
entertainment game it brought a scary sense of realism gamers of the era had
sense of realism gamers of the era had
sense of realism gamers of the era had experienced enormous fantasy worlds but
experienced enormous fantasy worlds but
experienced enormous fantasy worlds but they had never been part of an actual
they had never been part of an actual
they had never been part of an actual virtual community with a realistic
virtual community with a realistic
virtual community with a realistic passage of time and dynamic weather
passage of time and dynamic weather
passage of time and dynamic weather effects kuru does on yo how are ya for
effects kuru does on yo how are ya for
effects kuru does on yo how are ya for many it captured the mundane edie of
many it captured the mundane edie of
many it captured the mundane edie of every life a bit too well and without
every life a bit too well and without
every life a bit too well and without narrative guidance players were almost
narrative guidance players were almost
narrative guidance players were almost stifled by the freedom they were
stifled by the freedom they were
stifled by the freedom they were afforded in hindsight you can see how
afforded in hindsight you can see how
afforded in hindsight you can see how it’s quick time events and interactivity
it’s quick time events and interactivity
it’s quick time events and interactivity shaped future games probably influencing
shaped future games probably influencing
shaped future games probably influencing our number one pick but sadly for Sega
our number one pick but sadly for Sega
our number one pick but sadly for Sega and their 70 million dollar investment
and their 70 million dollar investment
and their 70 million dollar investment it bombed at retail for being such a
it bombed at retail for being such a
it bombed at retail for being such a pioneer she’s so tiny but already an
pioneer she’s so tiny but already an
pioneer she’s so tiny but already an orphan before we unveil our top pick
orphan before we unveil our top pick
orphan before we unveil our top pick let’s have a look at some honorable
let’s have a look at some honorable
let’s have a look at some honorable mentions
seemingly a culmination of every gaming
seemingly a culmination of every gaming innovation that had come before it
innovation that had come before it
innovation that had come before it GTA’s first-ever 3d title changed what
GTA’s first-ever 3d title changed what
GTA’s first-ever 3d title changed what was conceivably possible with one
was conceivably possible with one
was conceivably possible with one enormous world while Shenmue II flirted
enormous world while Shenmue II flirted
enormous world while Shenmue II flirted with greatness it was realistic to a
with greatness it was realistic to a
with greatness it was realistic to a fault and is totally surpassed by the
fault and is totally surpassed by the
fault and is totally surpassed by the popular appeal contained within the
popular appeal contained within the
popular appeal contained within the satire Laden Liberty City choice is at
satire Laden Liberty City choice is at
satire Laden Liberty City choice is at the heart of rockstars creation if you
the heart of rockstars creation if you
the heart of rockstars creation if you want to go on a tank rampage and totally
want to go on a tank rampage and totally
want to go on a tank rampage and totally ignore the main nonlinear story you can
ignore the main nonlinear story you can
ignore the main nonlinear story you can you decide what sort of monster you want
you decide what sort of monster you want
you decide what sort of monster you want to be GTA 5 has again raised the bar for
to be GTA 5 has again raised the bar for
to be GTA 5 has again raised the bar for open-world perfection but its
open-world perfection but its
open-world perfection but its predecessor set the standard for 21st
predecessor set the standard for 21st
predecessor set the standard for 21st century sandbox games and inspired
century sandbox games and inspired
century sandbox games and inspired countless imitators none of whom have
countless imitators none of whom have
countless imitators none of whom have yet to truly challenge GTA’s free
yet to truly challenge GTA’s free
yet to truly challenge GTA’s free roaming supremacy
do you agree with our list which games
do you agree with our list which games technical achievements keep you
technical achievements keep you
technical achievements keep you astounded today for more top 10s
astounded today for more top 10s
astounded today for more top 10s published every day be sure to subscribe
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