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Top 10 Indie Video Games


in the realm of gaming there’s no

in the realm of gaming there’s no shortage of fine independent works to

shortage of fine independent works to

shortage of fine independent works to celebrate welcome to watchmojo.com and

celebrate welcome to watchmojo.com and

celebrate welcome to watchmojo.com and today we’ll be counting down our picks

today we’ll be counting down our picks

today we’ll be counting down our picks for the top 10 indie video games but

for the top 10 indie video games but

for the top 10 indie video games but please please whatever you might find

please please whatever you might find

please please whatever you might find don’t tell mom and dad but this list

don’t tell mom and dad but this list

don’t tell mom and dad but this list we’re diving into the divers realm of

we’re diving into the divers realm of

we’re diving into the divers realm of independent game development finding

independent game development finding

independent game development finding those titles that most enchant intrigue

those titles that most enchant intrigue

those titles that most enchant intrigue and entertain us we’re avoiding any

and entertain us we’re avoiding any

and entertain us we’re avoiding any indie games that started out being

indie games that started out being

indie games that started out being published or funded by a major company

published or funded by a major company

published or funded by a major company for example while the 2012 game journey

for example while the 2012 game journey

for example while the 2012 game journey isn’t lacking for excellence its

isn’t lacking for excellence its

isn’t lacking for excellence its publisher being Sony Computer

publisher being Sony Computer

publisher being Sony Computer Entertainment excludes it from this list

number ten Bastion the bastions real or

number ten Bastion the bastions real or sound a finer tale of calamities and

sound a finer tale of calamities and

sound a finer tale of calamities and heroes there may not be this 2011 action

heroes there may not be this 2011 action

heroes there may not be this 2011 action role-playing game puts the players in

role-playing game puts the players in

role-playing game puts the players in the role of the kid one of the few

the role of the kid one of the few

the role of the kid one of the few survivors of a world shattering

survivors of a world shattering

survivors of a world shattering apocalypse he don’t stop to wonder why

apocalypse he don’t stop to wonder why

apocalypse he don’t stop to wonder why however as the story progresses the kids

however as the story progresses the kids

however as the story progresses the kids quest shifts from survival to rebuilding

quest shifts from survival to rebuilding

quest shifts from survival to rebuilding his city of Caledonia the old worlds

his city of Caledonia the old worlds

his city of Caledonia the old worlds finished but the new worlds just getting

finished but the new worlds just getting

finished but the new worlds just getting started that strong premise leads into

started that strong premise leads into

started that strong premise leads into an effective story about loss and

an effective story about loss and

an effective story about loss and sacrifice further bolstered by tight

sacrifice further bolstered by tight

sacrifice further bolstered by tight combat and a deep voiced narrator

combat and a deep voiced narrator

combat and a deep voiced narrator constantly following the action it’s at

constantly following the action it’s at

constantly following the action it’s at once bittersweet and charming look the

once bittersweet and charming look the

once bittersweet and charming look the gods are alive and must be plenty sword

gods are alive and must be plenty sword

gods are alive and must be plenty sword number nine Kade story

when classic and modern game design

when classic and modern game design combined this is the wonderful result

at first glance cave story seems like

at first glance cave story seems like your typical action platformer

your typical action platformer

your typical action platformer concerning an amnesiac hero’s journey

concerning an amnesiac hero’s journey

concerning an amnesiac hero’s journey through dangerous

through dangerous

through dangerous well caves yet all is not as it seems

well caves yet all is not as it seems

well caves yet all is not as it seems the plot focuses on a struggle between a

the plot focuses on a struggle between a

the plot focuses on a struggle between a mad doctor and persecuted bunny people

mad doctor and persecuted bunny people

mad doctor and persecuted bunny people with a magical artifact caught in the

with a magical artifact caught in the

with a magical artifact caught in the middle and our hero being more than

middle and our hero being more than

middle and our hero being more than meets the eye this blend of an

meets the eye this blend of an

meets the eye this blend of an increasingly intricate narrative with

increasingly intricate narrative with

increasingly intricate narrative with classic gameplay may seem odd but we

classic gameplay may seem odd but we

classic gameplay may seem odd but we feel that it works

number eight the Stanley parable stana

number eight the Stanley parable stana decided to go to the meeting room

decided to go to the meeting room

decided to go to the meeting room perhaps he had simply missed a memo

perhaps he had simply missed a memo

perhaps he had simply missed a memo simple but effective in a nutshell

simple but effective in a nutshell

simple but effective in a nutshell developed as a means of questioning

developed as a means of questioning

developed as a means of questioning video game limitations the Stanley

video game limitations the Stanley

video game limitations the Stanley parable puts the player in the role of

parable puts the player in the role of

parable puts the player in the role of Stanley an office worker whose task is

Stanley an office worker whose task is

Stanley an office worker whose task is to repeatedly push buttons based on his

to repeatedly push buttons based on his

to repeatedly push buttons based on his boss’s orders until one day the orders

boss’s orders until one day the orders

boss’s orders until one day the orders don’t come never in all his years of the

don’t come never in all his years of the

don’t come never in all his years of the company and this happened this complete

company and this happened this complete

company and this happened this complete isolation from there it’s a surreal dive

isolation from there it’s a surreal dive

isolation from there it’s a surreal dive into the nature of choice as you follow

into the nature of choice as you follow

into the nature of choice as you follow or disobey the commands of an all-seeing

or disobey the commands of an all-seeing

or disobey the commands of an all-seeing narrator whoa you really end it Stanley

narrator whoa you really end it Stanley

narrator whoa you really end it Stanley nothing could hold you back yes I’m very

nothing could hold you back yes I’m very

nothing could hold you back yes I’m very proud of how far we’ve come today equal

proud of how far we’ve come today equal

proud of how far we’ve come today equal parts funny and thought-provoking it’s

parts funny and thought-provoking it’s

parts funny and thought-provoking it’s quite the interesting game now would you

quite the interesting game now would you

quite the interesting game now would you say that competitive leaderboard helped

say that competitive leaderboard helped

say that competitive leaderboard helped you feel motivated to keep walking

you feel motivated to keep walking

you feel motivated to keep walking through doors again honest answers

through doors again honest answers

through doors again honest answers please number seven

please number seven

please number seven hotline Miami hallucinations brutal

hotline Miami hallucinations brutal

hotline Miami hallucinations brutal violence and animal masks that’s just

violence and animal masks that’s just

violence and animal masks that’s just the tip of the iceberg denizen games

the tip of the iceberg denizen games

the tip of the iceberg denizen games subversive hotline Miami is something of

subversive hotline Miami is something of

subversive hotline Miami is something of an odd Beast split between a psychedelic

an odd Beast split between a psychedelic

an odd Beast split between a psychedelic thriller and a gruesome top-down action

thriller and a gruesome top-down action

thriller and a gruesome top-down action game its premise is simple you were a

game its premise is simple you were a

game its premise is simple you were a lone hitman sent from location to

lone hitman sent from location to

lone hitman sent from location to location with the task of killing

location with the task of killing

location with the task of killing everyone in sight what makes the game

everyone in sight what makes the game

everyone in sight what makes the game special in spite of its basic set up is

special in spite of its basic set up is

special in spite of its basic set up is the bold combination of challenging

the bold combination of challenging

the bold combination of challenging no-holds-barred combat neon-colored

no-holds-barred combat neon-colored

no-holds-barred combat neon-colored visuals and a piecemeal story that

visuals and a piecemeal story that

visuals and a piecemeal story that rewards one’s efforts with intriguing

rewards one’s efforts with intriguing

rewards one’s efforts with intriguing ideas

number six limbo from the Denmark based

number six limbo from the Denmark based developer play dead comes this offbeat

developer play dead comes this offbeat

developer play dead comes this offbeat and restrained yet compelling indie game

limbo tells the tale of a young boy

limbo tells the tale of a young boy searching for his sister in a land

searching for his sister in a land

searching for his sister in a land populated by hostile foes and deadly

populated by hostile foes and deadly

populated by hostile foes and deadly traps what takes this puzzle platformer

traps what takes this puzzle platformer

traps what takes this puzzle platformer from simple to surprising territory is

from simple to surprising territory is

from simple to surprising territory is its grim and foreboding atmosphere

its grim and foreboding atmosphere

its grim and foreboding atmosphere compounded by a monochromatic art style

compounded by a monochromatic art style

compounded by a monochromatic art style and unexpectedly brutal death animations

it doesn’t hold back in a lot of ways

it doesn’t hold back in a lot of ways and it keeps a steady base on the way to

and it keeps a steady base on the way to

and it keeps a steady base on the way to its fittingly ambiguous conclusion

it’s the little details that can

it’s the little details that can distinguish a game such as the case here

distinguish a game such as the case here

distinguish a game such as the case here Fez is designed as a blend of

Fez is designed as a blend of

Fez is designed as a blend of environmental puzzles and clever level

environmental puzzles and clever level

environmental puzzles and clever level traversal appearing at first glance to

traversal appearing at first glance to

traversal appearing at first glance to be an old-fashioned platformer yet

be an old-fashioned platformer yet

be an old-fashioned platformer yet beneath its astounding pixelated visuals

beneath its astounding pixelated visuals

beneath its astounding pixelated visuals lies a thoroughly modern game based

lies a thoroughly modern game based

lies a thoroughly modern game based around deep thought and reasoning

from its puzzles that ask player to

from its puzzles that ask player to question their situation to a rotation

question their situation to a rotation

question their situation to a rotation mechanic that shows 2d views of a 3d

mechanic that shows 2d views of a 3d

mechanic that shows 2d views of a 3d world it’s daring players not to enjoy

world it’s daring players not to enjoy

world it’s daring players not to enjoy themselves but also to think deeper

themselves but also to think deeper

themselves but also to think deeper about their enjoyment

number four shovel knight who need

number four shovel knight who need swords and shields when you got a shovel

swords and shields when you got a shovel

swords and shields when you got a shovel shovel knight puts the players in the

shovel knight puts the players in the

shovel knight puts the players in the role of the titular hero a knight who

role of the titular hero a knight who

role of the titular hero a knight who embarks on a quest to find his lost

embarks on a quest to find his lost

embarks on a quest to find his lost partner shield Knight from there it’s a

partner shield Knight from there it’s a

partner shield Knight from there it’s a full-fledged throwback to the era of

full-fledged throwback to the era of

full-fledged throwback to the era of challenging side-scrollers the bosses

challenging side-scrollers the bosses

challenging side-scrollers the bosses are colorful and buried the levels are

are colorful and buried the levels are

are colorful and buried the levels are deliberately presented with 8-bit

deliberately presented with 8-bit

deliberately presented with 8-bit visuals and the moment-to-moment shuffle

visuals and the moment-to-moment shuffle

visuals and the moment-to-moment shuffle based combat is as tough as it is

based combat is as tough as it is

based combat is as tough as it is rewarding in short it’s a sincere

rewarding in short it’s a sincere

rewarding in short it’s a sincere snapshot of gaming’s past and we

snapshot of gaming’s past and we

snapshot of gaming’s past and we couldn’t be happier

number three braid one part symbolic

number three braid one part symbolic fable one part platforming puzzle game

fable one part platforming puzzle game

fable one part platforming puzzle game and entirely compelling developer

and entirely compelling developer

and entirely compelling developer Jonathan blows 3-year project braid

Jonathan blows 3-year project braid

Jonathan blows 3-year project braid starts in the mold of a classic game

starts in the mold of a classic game

starts in the mold of a classic game story players take on the role of Tim a

story players take on the role of Tim a

story players take on the role of Tim a man on a quest to save a kidnapped

man on a quest to save a kidnapped

man on a quest to save a kidnapped princess

however throughout the game six worlds

however throughout the game six worlds there lay variations on time

there lay variations on time

there lay variations on time manipulation puzzles to overcome as well

manipulation puzzles to overcome as well

manipulation puzzles to overcome as well as hints that Tim is not necessarily a

as hints that Tim is not necessarily a

as hints that Tim is not necessarily a hero

add in an art style not unlike

add in an art style not unlike impressionist paintings and you have a

impressionist paintings and you have a

impressionist paintings and you have a beautifully and constantly engaging game

beautifully and constantly engaging game

beautifully and constantly engaging game that keeps you guessing to the very end

a hero made of meat a villain meant a

a hero made of meat a villain meant a fetus and over 300 levels of

fetus and over 300 levels of

fetus and over 300 levels of unadulterated madness that’s what the

unadulterated madness that’s what the

unadulterated madness that’s what the platformer Super Meat Boy has to offer

platformer Super Meat Boy has to offer

platformer Super Meat Boy has to offer for those who venture into its stylized

for those who venture into its stylized

for those who venture into its stylized depths though its sheer level of

depths though its sheer level of

depths though its sheer level of difficulty can seem monumental the

difficulty can seem monumental the

difficulty can seem monumental the game’s charm makes it a worthwhile

game’s charm makes it a worthwhile

game’s charm makes it a worthwhile endeavor from the prominence of its

endeavor from the prominence of its

endeavor from the prominence of its classic game references to the

classic game references to the

classic game references to the surprising cuteness of the character

surprising cuteness of the character

surprising cuteness of the character designs to the variety of the levels and

designs to the variety of the levels and

designs to the variety of the levels and deadly traps on display there’s no

deadly traps on display there’s no

deadly traps on display there’s no shortage of challenges to overcome and

shortage of challenges to overcome and

shortage of challenges to overcome and things to appreciate

before we unveil our top pick here are a

before we unveil our top pick here are a few honorable mentions

number one minecraft with a simple

number one minecraft with a simple premise and fascinating mechanics this

premise and fascinating mechanics this

premise and fascinating mechanics this is one for the history books

is one for the history books

is one for the history books minecraft is first and foremost a

minecraft is first and foremost a

minecraft is first and foremost a sandbox game in which players are

sandbox game in which players are

sandbox game in which players are dropped into a randomly generated world

dropped into a randomly generated world

dropped into a randomly generated world to explore and act as they see fit with

to explore and act as they see fit with

to explore and act as they see fit with no rules to follow this adventure it’s

no rules to follow this adventure it’s

no rules to follow this adventure it’s up to you this openness combined with

up to you this openness combined with

up to you this openness combined with the depths of the game’s mining and item

the depths of the game’s mining and item

the depths of the game’s mining and item crafting has permitted gamers to build

crafting has permitted gamers to build

crafting has permitted gamers to build and create unimaginable worlds resulting

and create unimaginable worlds resulting

and create unimaginable worlds resulting in everything from recreations of pop

in everything from recreations of pop

in everything from recreations of pop culture icons to wholly original

culture icons to wholly original

culture icons to wholly original landmarks and with its pixelated art

landmarks and with its pixelated art

landmarks and with its pixelated art style plus its origins as an independent

style plus its origins as an independent

style plus its origins as an independent endeavor by Markus notch Pearson

endeavor by Markus notch Pearson

endeavor by Markus notch Pearson minecraft more than earns its place here

do you agree with our list don’t be

do you agree with our list don’t be worried okay what’s your favorite indie

worried okay what’s your favorite indie

worried okay what’s your favorite indie game for more distinguished – top 10s

game for more distinguished – top 10s

game for more distinguished – top 10s published every day be sure to subscribe

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