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Top 10 Indie Game Cliches We’re Sick Of


please tell us some more about your

please tell us some more about your pixel art Metroidvania roguelike genre

pixel art Metroidvania roguelike genre

pixel art Metroidvania roguelike genre deconstruction welcome to watchmojo.com

deconstruction welcome to watchmojo.com

deconstruction welcome to watchmojo.com and today we’re counting down our picks

and today we’re counting down our picks

and today we’re counting down our picks for the top 10 indie game cliches before

for the top 10 indie game cliches before

for the top 10 indie game cliches before we begin we publish new videos every day

we begin we publish new videos every day

we begin we publish new videos every day so be sure to subscribe for more great

so be sure to subscribe for more great

so be sure to subscribe for more great content for this list we’ll be looking

content for this list we’ll be looking

content for this list we’ll be looking at the most notable indie game tropes

at the most notable indie game tropes

at the most notable indie game tropes and cliches and poking fun at them a

and cliches and poking fun at them a

and cliches and poking fun at them a little bit we’re not saying these

little bit we’re not saying these

little bit we’re not saying these cliches are inherently bad or that they

cliches are inherently bad or that they

cliches are inherently bad or that they make the games we mentioned bad by

make the games we mentioned bad by

make the games we mentioned bad by extension in fact most of the games

extension in fact most of the games

extension in fact most of the games we’ll use as examples are actually

we’ll use as examples are actually

we’ll use as examples are actually really really good

really really good

really really good anyway here we go but Stanley didn’t

anyway here we go but Stanley didn’t

anyway here we go but Stanley didn’t want to go back to the office he wanted

want to go back to the office he wanted

want to go back to the office he wanted to wonder about and get even further off

to wonder about and get even further off

to wonder about and get even further off track number 10 synth soundtrack

track number 10 synth soundtrack

track number 10 synth soundtrack [Music]

you don’t know what it is with Cynthia

you don’t know what it is with Cynthia indie game developers but they certainly

indie game developers but they certainly

indie game developers but they certainly seem to love it actually I totally know

seem to love it actually I totally know

seem to love it actually I totally know what it is it’s because of the ages many

what it is it’s because of the ages many

what it is it’s because of the ages many games have incorporated a synth wave

games have incorporated a synth wave

games have incorporated a synth wave sound in recent years including hotline

sound in recent years including hotline

sound in recent years including hotline Miami fury and defragmented and while we

Miami fury and defragmented and while we

Miami fury and defragmented and while we certainly love us some badass eighties

certainly love us some badass eighties

certainly love us some badass eighties synth it’s starting to get a little bit

if the game isn’t incorporating synth

if the game isn’t incorporating synth wave it will undoubtedly beat chip tune

wave it will undoubtedly beat chip tune

wave it will undoubtedly beat chip tune that gloriously retro 8-bit sound from

that gloriously retro 8-bit sound from

that gloriously retro 8-bit sound from the 80s and 90s which is made from

the 80s and 90s which is made from

the 80s and 90s which is made from synthesizers the emergence of this type

synthesizers the emergence of this type

synthesizers the emergence of this type of music is probably due to both its low

of music is probably due to both its low

of music is probably due to both its low cost and the retro appeal of the games

cost and the retro appeal of the games

cost and the retro appeal of the games it appears in so indie games and

it appears in so indie games and

it appears in so indie games and synthesizers basically go together like

synthesizers basically go together like

synthesizers basically go together like peanut butter and jelly

[Music]

[Music] number nine big plot

to go with their synth wave chiptune

to go with their synth wave chiptune soundtracks any developers absolutely

soundtracks any developers absolutely

soundtracks any developers absolutely love writing big stories and characters

love writing big stories and characters

love writing big stories and characters usually as it means to be artistic these

usually as it means to be artistic these

usually as it means to be artistic these fake plot elements come in a variety of

fake plot elements come in a variety of

fake plot elements come in a variety of factors some games have fake characters

factors some games have fake characters

factors some games have fake characters with unclear motivations and

with unclear motivations and

with unclear motivations and relationships like rate sometimes entire

relationships like rate sometimes entire

relationships like rate sometimes entire stories are left open to interpretation

stories are left open to interpretation

stories are left open to interpretation like an inside journey while we’ve loved

like an inside journey while we’ve loved

like an inside journey while we’ve loved a little bit of interpretation

a little bit of interpretation

a little bit of interpretation you can almost guarantee that an indie

you can almost guarantee that an indie

you can almost guarantee that an indie game believes some form of its story

game believes some form of its story

game believes some form of its story even complete or intentionally unclear

even complete or intentionally unclear

even complete or intentionally unclear [Music]

[Music]

[Music] a berate minimal instructions it seems

a berate minimal instructions it seems

a berate minimal instructions it seems like indie game developers have taken a

like indie game developers have taken a

like indie game developers have taken a page from the from software design book

page from the from software design book

page from the from software design book when it comes to instructions the fewer

when it comes to instructions the fewer

when it comes to instructions the fewer the better in many indie titles the

the better in many indie titles the

the better in many indie titles the player is simply plopped into the game

player is simply plopped into the game

player is simply plopped into the game with no idea what to do where to go who

with no idea what to do where to go who

with no idea what to do where to go who you are or even kind of play

you are or even kind of play

you are or even kind of play the devs here are simply saying here you

the devs here are simply saying here you

the devs here are simply saying here you go figure it out for yourself which is

go figure it out for yourself which is

go figure it out for yourself which is both relief and sometimes a bit of an

both relief and sometimes a bit of an

both relief and sometimes a bit of an obstacle some upcoming games like fan

obstacle some upcoming games like fan

obstacle some upcoming games like fan are considering this approach but the

are considering this approach but the

are considering this approach but the key is striking the right balance and

key is striking the right balance and

key is striking the right balance and communicating the game mechanics to the

communicating the game mechanics to the

communicating the game mechanics to the player in ways that feel natural which

player in ways that feel natural which

player in ways that feel natural which we gotta say a lot of indie games do

we gotta say a lot of indie games do

we gotta say a lot of indie games do quite well west-northwest so there’s two

quite well west-northwest so there’s two

quite well west-northwest so there’s two philosophies I’m going to do it now or

philosophies I’m going to do it now or

philosophies I’m going to do it now or do we do it way later number seven

do we do it way later number seven

do we do it way later number seven breaking the fourth wall if the story is

breaking the fourth wall if the story is

breaking the fourth wall if the story is in Fager confusing it will break the

in Fager confusing it will break the

in Fager confusing it will break the conventions of its genre in a way that

conventions of its genre in a way that

conventions of its genre in a way that just basically screams I’m so clever I

just basically screams I’m so clever I

just basically screams I’m so clever I totally watch Rick and Morty while we

totally watch Rick and Morty while we

totally watch Rick and Morty while we aren’t knocking these gifted writers you

aren’t knocking these gifted writers you

aren’t knocking these gifted writers you can only subvert expectations so much

can only subvert expectations so much

can only subvert expectations so much before the subversions themselves become

before the subversions themselves become

before the subversions themselves become cliche undertale is a prime example of

cliche undertale is a prime example of

cliche undertale is a prime example of this convention as it plays with RPG

this convention as it plays with RPG

this convention as it plays with RPG tropes and other games like the Stanley

tropes and other games like the Stanley

tropes and other games like the Stanley parable break the fourth wall and

parable break the fourth wall and

parable break the fourth wall and experiment with the conventions of games

experiment with the conventions of games

experiment with the conventions of games as a storytelling medium while this

as a storytelling medium while this

as a storytelling medium while this trope is not as common to some of the

trope is not as common to some of the

trope is not as common to some of the others on this list it’s beginning to

others on this list it’s beginning to

others on this list it’s beginning to crop up more and more now it’s time to

crop up more and more now it’s time to

crop up more and more now it’s time to start subverting those subversions come

start subverting those subversions come

start subverting those subversions come to think of it I don’t know what that

to think of it I don’t know what that

to think of it I don’t know what that means

means

means no jokes no games outside of this room I

no jokes no games outside of this room I

no jokes no games outside of this room I might be more tolerant of those things

might be more tolerant of those things

might be more tolerant of those things but now we’re in the number six pastel

but now we’re in the number six pastel

but now we’re in the number six pastel colors

indie games can be fun and innocent

indie games can be fun and innocent little experiences it stands to reason

little experiences it stands to reason

little experiences it stands to reason then that they enjoy some fun colors

then that they enjoy some fun colors

then that they enjoy some fun colors many indie games love to use the pastel

many indie games love to use the pastel

many indie games love to use the pastel color scheme with colors ranging from

color scheme with colors ranging from

color scheme with colors ranging from light green to a few games like braids

light green to a few games like braids

light green to a few games like braids use a lot of greens yellows and blues

use a lot of greens yellows and blues

use a lot of greens yellows and blues while other titles like fast employ a

while other titles like fast employ a

while other titles like fast employ a wider variety of colors but mostly in a

wider variety of colors but mostly in a

wider variety of colors but mostly in a pastel scheme while it’s certainly true

pastel scheme while it’s certainly true

pastel scheme while it’s certainly true that not every indie game does this

that not every indie game does this

that not every indie game does this there’s no denying that many of them

there’s no denying that many of them

there’s no denying that many of them love to use the childish bright innocent

love to use the childish bright innocent

love to use the childish bright innocent colors it gives them that cute charisma

colors it gives them that cute charisma

colors it gives them that cute charisma they’re usually known for

they’re usually known for

they’re usually known for [Music]

number five highbrow writing

number five highbrow writing [Music]

a lot of indie games features

a lot of indie games features storytelling flourishes that somewhat

storytelling flourishes that somewhat

storytelling flourishes that somewhat label as you know pretentious and as a

label as you know pretentious and as a

label as you know pretentious and as a result we got a lot of games with

result we got a lot of games with

result we got a lot of games with extremely high brow writing leading to

extremely high brow writing leading to

extremely high brow writing leading to online discussions about what the game

online discussions about what the game

online discussions about what the game quote means Jonathan Blow the creator of

quote means Jonathan Blow the creator of

quote means Jonathan Blow the creator of games like braid and the witness has

games like braid and the witness has

games like braid and the witness has become the poster boy for this sort of

become the poster boy for this sort of

become the poster boy for this sort of thing however he’s totally not the only

thing however he’s totally not the only

thing however he’s totally not the only one

one

one games like loved also employ this sort

games like loved also employ this sort

games like loved also employ this sort of thing to similar effect we’re not

of thing to similar effect we’re not

of thing to similar effect we’re not saying that intelligent and

saying that intelligent and

saying that intelligent and thought-provoking writing in games is a

thought-provoking writing in games is a

thought-provoking writing in games is a bad thing these are all great games and

bad thing these are all great games and

bad thing these are all great games and interesting stories but they contribute

interesting stories but they contribute

interesting stories but they contribute to the reputation that indie games have

to the reputation that indie games have

to the reputation that indie games have for taking themselves have been too

for taking themselves have been too

for taking themselves have been too seriously

number four spiritual succession ah back

number four spiritual succession ah back and functioning normally it would appear

and functioning normally it would appear

and functioning normally it would appear what on earth has happened it’s chaos

what on earth has happened it’s chaos

what on earth has happened it’s chaos everywhere how to market your indie game

everywhere how to market your indie game

everywhere how to market your indie game say it’s like ex meets ex and then throw

say it’s like ex meets ex and then throw

say it’s like ex meets ex and then throw around the word spiritual successor

around the word spiritual successor

around the word spiritual successor these are the games that are clearly

these are the games that are clearly

these are the games that are clearly inspired by extremely popular old

inspired by extremely popular old

inspired by extremely popular old franchises and tow the line between

franchises and tow the line between

franchises and tow the line between inspiration and copying but that are

inspiration and copying but that are

inspiration and copying but that are made for about a tenth of the budget

made for about a tenth of the budget

made for about a tenth of the budget mighty number 9 was a failed spiritual

mighty number 9 was a failed spiritual

mighty number 9 was a failed spiritual successor to Mega Man by people who

successor to Mega Man by people who

successor to Mega Man by people who worked on the franchise torchlight is

worked on the franchise torchlight is

worked on the franchise torchlight is basically a love letter to RPGs like

basically a love letter to RPGs like

basically a love letter to RPGs like Diablo and come on there’s an entire

Diablo and come on there’s an entire

Diablo and come on there’s an entire genre known as Metroidvania for crying

genre known as Metroidvania for crying

genre known as Metroidvania for crying out loud what do you think they were

out loud what do you think they were

out loud what do you think they were inspired by number three flavors of the

inspired by number three flavors of the

inspired by number three flavors of the week I got shot by a guy in a tree Nora

week I got shot by a guy in a tree Nora

week I got shot by a guy in a tree Nora hold on hold on popular games come and

hold on hold on popular games come and

hold on hold on popular games come and go and with them you can be sure that a

go and with them you can be sure that a

go and with them you can be sure that a million clones will sprout out to leech

million clones will sprout out to leech

million clones will sprout out to leech off their popularity and goodwill unlike

off their popularity and goodwill unlike

off their popularity and goodwill unlike our last entry which focus on the

our last entry which focus on the

our last entry which focus on the influence of older games that might not

influence of older games that might not

influence of older games that might not be so popular anymore these games are

be so popular anymore these games are

be so popular anymore these games are just basically ripoffs once minecraft

just basically ripoffs once minecraft

just basically ripoffs once minecraft shot to stardom there were a million

shot to stardom there were a million

shot to stardom there were a million games in its wake with more or less the

games in its wake with more or less the

games in its wake with more or less the exact same thing heck we even made a top

exact same thing heck we even made a top

exact same thing heck we even made a top 10 about it look it up right now top 10

10 about it look it up right now top 10

10 about it look it up right now top 10 minecraft clones

minecraft clones

minecraft clones anyway while they are noticeably easier

anyway while they are noticeably easier

anyway while they are noticeably easier on our wallets than the real thing

on our wallets than the real thing

on our wallets than the real thing indie games are supposed to be about

indie games are supposed to be about

indie games are supposed to be about innovation be on the lookout for a wave

innovation be on the lookout for a wave

innovation be on the lookout for a wave of play around knowns battlegrounds copy

of play around knowns battlegrounds copy

of play around knowns battlegrounds copy hats to start rearing their ugly heads

hats to start rearing their ugly heads

hats to start rearing their ugly heads oh wait that’s already happening isn’t

oh wait that’s already happening isn’t

oh wait that’s already happening isn’t it

number two a Kickstarter campaign with

number two a Kickstarter campaign with most indie games comes a Kickstarter

most indie games comes a Kickstarter

most indie games comes a Kickstarter campaign and as we’ve learned throughout

campaign and as we’ve learned throughout

campaign and as we’ve learned throughout the years a lot of those come to nothing

the years a lot of those come to nothing

the years a lot of those come to nothing and end up being massive disappointments

and end up being massive disappointments

and end up being massive disappointments to all involved Kickstarter for the few

to all involved Kickstarter for the few

to all involved Kickstarter for the few who are – where is a website in which

who are – where is a website in which

who are – where is a website in which fans can give the developer money in

fans can give the developer money in

fans can give the developer money in exchange for exclusive goods and

exchange for exclusive goods and

exchange for exclusive goods and services it’s a great way for legitimate

services it’s a great way for legitimate

services it’s a great way for legitimate developers to earn some money and have

developers to earn some money and have

developers to earn some money and have their dream financed but many campaigns

their dream financed but many campaigns

their dream financed but many campaigns don’t go anywhere and the developers

don’t go anywhere and the developers

don’t go anywhere and the developers just kind of take the money and run

just kind of take the money and run

just kind of take the money and run nowadays it’s all but unheard of for an

nowadays it’s all but unheard of for an

nowadays it’s all but unheard of for an independent game to come as a surprise

independent game to come as a surprise

independent game to come as a surprise they all go to Kickstarter or some other

they all go to Kickstarter or some other

they all go to Kickstarter or some other form of crowdfunding Kickstarter is a

form of crowdfunding Kickstarter is a

form of crowdfunding Kickstarter is a perfect framework to do this kind of

perfect framework to do this kind of

perfect framework to do this kind of project debt number one retro graphics

we get it developing video games is

we get it developing video games is expensive and for independent companies

expensive and for independent companies

expensive and for independent companies or individual fella person it just costs

or individual fella person it just costs

or individual fella person it just costs way too much to produce a triple a

way too much to produce a triple a

way too much to produce a triple a worthy graphical experience as a result

worthy graphical experience as a result

worthy graphical experience as a result a large amount of indie games have retro

a large amount of indie games have retro

a large amount of indie games have retro style graphics usually a nice style of

style graphics usually a nice style of

style graphics usually a nice style of eight or 16-bit many games like braid

eight or 16-bit many games like braid

eight or 16-bit many games like braid and spelunky have adopted these

and spelunky have adopted these

and spelunky have adopted these side-scrolling gameplay and graphics of

side-scrolling gameplay and graphics of

side-scrolling gameplay and graphics of old and titles like to the moon and

old and titles like to the moon and

old and titles like to the moon and hotline Miami employ the old-school

hotline Miami employ the old-school

hotline Miami employ the old-school top-down perspective to keep an

top-down perspective to keep an

top-down perspective to keep an authentic nostalgic experience if you

authentic nostalgic experience if you

authentic nostalgic experience if you want to relive the pixelated classic

want to relive the pixelated classic

want to relive the pixelated classic games of old with a modern twist the

games of old with a modern twist the

games of old with a modern twist the indie market definitely has you covered

indie market definitely has you covered

indie market definitely has you covered [Music]

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