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Top 10 Hardest NES Games


the NES was home to many a challenging

the NES was home to many a challenging game with some going the extra mile in

game with some going the extra mile in

game with some going the extra mile in terms of difficulty welcome to

terms of difficulty welcome to

terms of difficulty welcome to watchmojo.com and she’ll be counting

watchmojo.com and she’ll be counting

watchmojo.com and she’ll be counting down our picks for the top 10 hardest

down our picks for the top 10 hardest

down our picks for the top 10 hardest and EAS games for this list we’re taking

and EAS games for this list we’re taking

and EAS games for this list we’re taking a look at the Nintendo Entertainment

a look at the Nintendo Entertainment

a look at the Nintendo Entertainment System titles that were difficult

System titles that were difficult

System titles that were difficult because of legitimate challenge rather

because of legitimate challenge rather

because of legitimate challenge rather than broken game design this means hard

than broken game design this means hard

than broken game design this means hard yet broken games like dr. Jekyll and mr.

yet broken games like dr. Jekyll and mr.

yet broken games like dr. Jekyll and mr. Hyde won’t be discussed number 10 top

Hyde won’t be discussed number 10 top

Hyde won’t be discussed number 10 top gun

it’s a highway to the dangerzone indeed

it’s a highway to the dangerzone indeed released 18 months after the film Top

released 18 months after the film Top

released 18 months after the film Top Gun this flight simulation game bases

Gun this flight simulation game bases

Gun this flight simulation game bases itself on the film’s flight sequences to

itself on the film’s flight sequences to

itself on the film’s flight sequences to offer legitimate if notably tough

offer legitimate if notably tough

offer legitimate if notably tough challenges players take on the role of

challenges players take on the role of

challenges players take on the role of maverick flying an f-14 Tomcat in for

maverick flying an f-14 Tomcat in for

maverick flying an f-14 Tomcat in for missions with escalating objectives from

missions with escalating objectives from

missions with escalating objectives from destroying an aircraft carrier to

destroying an aircraft carrier to

destroying an aircraft carrier to bringing down a space shuttle does that

bringing down a space shuttle does that

bringing down a space shuttle does that happen in the movie right however the

happen in the movie right however the

happen in the movie right however the real difficulty lies in landing the

real difficulty lies in landing the

real difficulty lies in landing the Tomcat after a mission as it requires

Tomcat after a mission as it requires

Tomcat after a mission as it requires attention to speed and angle of descent

attention to speed and angle of descent

attention to speed and angle of descent it’s probably best to take things nice

it’s probably best to take things nice

it’s probably best to take things nice and easy if you try this

number nine Zelda to The Adventure of

number nine Zelda to The Adventure of Link

sometimes a shift in genre is what it

sometimes a shift in genre is what it takes to shake up the difficulty curve

takes to shake up the difficulty curve

takes to shake up the difficulty curve such is the case with this sequel to the

such is the case with this sequel to the

such is the case with this sequel to the landmark action-adventure game The

landmark action-adventure game The

landmark action-adventure game The Legend of Zelda in which our boy hero

Legend of Zelda in which our boy hero

Legend of Zelda in which our boy hero link sets out to awaken Princess Zelda

link sets out to awaken Princess Zelda

link sets out to awaken Princess Zelda from her magically induced slumber

the core concept of Zelda 2 is how it

the core concept of Zelda 2 is how it moves away from the top-down exploration

moves away from the top-down exploration

moves away from the top-down exploration of the original into a blend of

of the original into a blend of

of the original into a blend of overworld traversal and side-scrolling

overworld traversal and side-scrolling

overworld traversal and side-scrolling actions this gameplay shift is made

actions this gameplay shift is made

actions this gameplay shift is made tougher for gamers by a general lack of

tougher for gamers by a general lack of

tougher for gamers by a general lack of direct information about the world

direct information about the world

direct information about the world meaning trial and error and educated

meaning trial and error and educated

meaning trial and error and educated guesses are key number 8 Castlevania

crack that whip and prepare for a

crack that whip and prepare for a nightmarish onslaught the original

nightmarish onslaught the original

nightmarish onslaught the original Castlevania made an impact for many

Castlevania made an impact for many

Castlevania made an impact for many reasons it’s groundbreaking visuals it’s

reasons it’s groundbreaking visuals it’s

reasons it’s groundbreaking visuals it’s clever use of plastic horror iconography

clever use of plastic horror iconography

clever use of plastic horror iconography and it’s steep learning curve while

and it’s steep learning curve while

and it’s steep learning curve while demon slayer Simon Belmont uses a

demon slayer Simon Belmont uses a

demon slayer Simon Belmont uses a variety of assist items in addition to

variety of assist items in addition to

variety of assist items in addition to his famed whip his efforts are balanced

his famed whip his efforts are balanced

his famed whip his efforts are balanced out by constantly responding foes and

out by constantly responding foes and

out by constantly responding foes and difficult to traverse levels on top of

difficult to traverse levels on top of

difficult to traverse levels on top of that Simon’s combat and platforming

that Simon’s combat and platforming

that Simon’s combat and platforming abilities are limited in nature by

abilities are limited in nature by

abilities are limited in nature by design demanding a cautious and

design demanding a cautious and

design demanding a cautious and strategic approach to play

nothing like a classic side scroller to

nothing like a classic side scroller to take us back contra ported to the NES in

take us back contra ported to the NES in

take us back contra ported to the NES in 1988 made itself known for quick moving

1988 made itself known for quick moving

1988 made itself known for quick moving screen filling run and gun action though

screen filling run and gun action though

screen filling run and gun action though the game occasionally shifted into

the game occasionally shifted into

the game occasionally shifted into pseudo 3d and fixed screen segments its

pseudo 3d and fixed screen segments its

pseudo 3d and fixed screen segments its main attraction was having the player

main attraction was having the player

main attraction was having the player blast their way from left to right the

blast their way from left to right the

blast their way from left to right the challenge lay in surviving long enough

challenge lay in surviving long enough

challenge lay in surviving long enough to reach each levels end

enemies always fired from a number of

enemies always fired from a number of different directions and one hitmen

different directions and one hitmen

different directions and one hitmen instant death for the player although

instant death for the player although

instant death for the player although having the default weapon carry infinite

having the default weapon carry infinite

having the default weapon carry infinite ammo certainly helped matters a bit

pray for those heroes in a half-shell

pray for those heroes in a half-shell loosely based on the 1987 animated

loosely based on the 1987 animated

loosely based on the 1987 animated series of the same name Teenage Mutant

series of the same name Teenage Mutant

series of the same name Teenage Mutant Ninja Turtles is famous for its level of

Ninja Turtles is famous for its level of

Ninja Turtles is famous for its level of difficulty switching between each one of

difficulty switching between each one of

difficulty switching between each one of the four turtles the player is tasked

the four turtles the player is tasked

the four turtles the player is tasked with exploring an overworld map which

with exploring an overworld map which

with exploring an overworld map which transitions into side-scrolling levels

transitions into side-scrolling levels

transitions into side-scrolling levels in sewers buildings and that infamous

in sewers buildings and that infamous

in sewers buildings and that infamous dam level

as you venture through each area an

as you venture through each area an array of increasingly difficult folks

array of increasingly difficult folks

array of increasingly difficult folks from foot ninjas to Mouser robots and

from foot ninjas to Mouser robots and

from foot ninjas to Mouser robots and more show up to cause trouble

more show up to cause trouble

more show up to cause trouble coupled with the limited nature of

coupled with the limited nature of

coupled with the limited nature of jumping it’s easy to see how this game

jumping it’s easy to see how this game

jumping it’s easy to see how this game gets its reputation number five Super

gets its reputation number five Super

gets its reputation number five Super Mario Brothers the Lost Levels a

conversion of Doki Doki Panic this is

conversion of Doki Doki Panic this is not initially released only in Japan

not initially released only in Japan

not initially released only in Japan Super Mario Brothers 2 or the Lost

Super Mario Brothers 2 or the Lost

Super Mario Brothers 2 or the Lost Levels as it’s known here in the West

Levels as it’s known here in the West

Levels as it’s known here in the West was developed as a direct follow-up to

was developed as a direct follow-up to

was developed as a direct follow-up to the original Super Mario Brothers what

the original Super Mario Brothers what

the original Super Mario Brothers what resulted however is something of a

resulted however is something of a

resulted however is something of a legend packing in hazards such as poison

legend packing in hazards such as poison

legend packing in hazards such as poison mushrooms and midair wind gusts the Lost

mushrooms and midair wind gusts the Lost

mushrooms and midair wind gusts the Lost Levels became notorious for its

Levels became notorious for its

Levels became notorious for its escalation and challenge in fact it’s

escalation and challenge in fact it’s

escalation and challenge in fact it’s perceived difficulty was so great that

perceived difficulty was so great that

perceived difficulty was so great that it would not be sold in North America

it would not be sold in North America

it would not be sold in North America until 1993 as part of the Super Mario

until 1993 as part of the Super Mario

until 1993 as part of the Super Mario all-stars compilation number 4 ghosts

all-stars compilation number 4 ghosts

all-stars compilation number 4 ghosts and goblins a Knight’s Tale unlike any

and goblins a Knight’s Tale unlike any

and goblins a Knight’s Tale unlike any other for good or ill developed by

other for good or ill developed by

other for good or ill developed by Capcom ghosts and goblins has a simple

Capcom ghosts and goblins has a simple

Capcom ghosts and goblins has a simple setup the noble knight arthur embarking

setup the noble knight arthur embarking

setup the noble knight arthur embarking on a quest to save princess prin prin

on a quest to save princess prin prin

on a quest to save princess prin prin from satan this is easier said than done

from satan this is easier said than done

from satan this is easier said than done though the game features a wide array of

though the game features a wide array of

though the game features a wide array of damage resistant monsters and a timer

damage resistant monsters and a timer

damage resistant monsters and a timer for level completion lest Arthur risk

for level completion lest Arthur risk

for level completion lest Arthur risk losing a life on top of all this the

losing a life on top of all this the

losing a life on top of all this the game requires a second playthrough on a

game requires a second playthrough on a

game requires a second playthrough on a higher difficulty setting in order to

higher difficulty setting in order to

higher difficulty setting in order to achieve the true ending

noble quests demand intense challenge

noble quests demand intense challenge apparently at least that’s our reasoning

apparently at least that’s our reasoning

apparently at least that’s our reasoning for the design of ninja gaiden a game

for the design of ninja gaiden a game

for the design of ninja gaiden a game split into six acts that chronicles the

split into six acts that chronicles the

split into six acts that chronicles the ninja Ryo Hayabusas mission to avenge

ninja Ryo Hayabusas mission to avenge

ninja Ryo Hayabusas mission to avenge his father

what makes this action platformer

what makes this action platformer particularly noteworthy is its embrace

particularly noteworthy is its embrace

particularly noteworthy is its embrace of respawning enemies numerous level

of respawning enemies numerous level

of respawning enemies numerous level hazards and boss that command a patient

hazards and boss that command a patient

hazards and boss that command a patient yet adaptable play style

factor in the escalating difficulty and

factor in the escalating difficulty and the need to comprehend mechanics such as

the need to comprehend mechanics such as

the need to comprehend mechanics such as wall jumping and thus players have an

wall jumping and thus players have an

wall jumping and thus players have an NES title for the ages also those damned

NES title for the ages also those damned

NES title for the ages also those damned Eagles number two Silver Surfer

developed by software creations this

developed by software creations this fascinating title doesn’t pull its

fascinating title doesn’t pull its

fascinating title doesn’t pull its punches at its most basic Silver Surfer

punches at its most basic Silver Surfer

punches at its most basic Silver Surfer is a shoot-’em-up in which players take

is a shoot-’em-up in which players take

is a shoot-’em-up in which players take on the role of the eponymous Marvel

on the role of the eponymous Marvel

on the role of the eponymous Marvel Comics superhero flying around inside

Comics superhero flying around inside

Comics superhero flying around inside scrolling and overhead segments however

scrolling and overhead segments however

scrolling and overhead segments however complications arise from its challenge

complications arise from its challenge

complications arise from its challenge centric design the silver surfers foes

centric design the silver surfers foes

centric design the silver surfers foes are relentless the surfer himself has a

are relentless the surfer himself has a

are relentless the surfer himself has a large hitbox and he can die in one hit

as a result gameplay becomes just as

as a result gameplay becomes just as much about edging forward to safety as

much about edging forward to safety as

much about edging forward to safety as it is about combating interstellar

it is about combating interstellar

it is about combating interstellar adversaries seriously why is the Silver

adversaries seriously why is the Silver

adversaries seriously why is the Silver Surfer so fragile he’s supposed to have

Surfer so fragile he’s supposed to have

Surfer so fragile he’s supposed to have the power cause moon it’s like you touch

the power cause moon it’s like you touch

the power cause moon it’s like you touch the top of the building you die and

the top of the building you die and

the top of the building you die and touch the ceiling you die touch the

touch the ceiling you die touch the

touch the ceiling you die touch the floor you die too far the right you die

floor you die too far the right you die

floor you die too far the right you die too far left you die you die you die you

too far left you die you die you die you

too far left you die you die you die you die die die die die die die die die die

die die die die die die die die die die

die die die die die die die die die die die die we unveil our top pick here are

die die we unveil our top pick here are

die die we unveil our top pick here are a few honorable mentions

ah the days when rare stood tall and

ah the days when rare stood tall and made us weep quietly 1991’s battletoads

made us weep quietly 1991’s battletoads

made us weep quietly 1991’s battletoads praised in its day for its hardware

praised in its day for its hardware

praised in its day for its hardware pushing graphics and varied gameplay

pushing graphics and varied gameplay

pushing graphics and varied gameplay also didn’t lack for player challenging

also didn’t lack for player challenging

also didn’t lack for player challenging obstacles

from its fast-paced turbo tunnel level

from its fast-paced turbo tunnel level to the onslaught of enemies and

to the onslaught of enemies and

to the onslaught of enemies and obstacles in its beat above stages

obstacles in its beat above stages

obstacles in its beat above stages Battletoads was built to push gamers to

Battletoads was built to push gamers to

Battletoads was built to push gamers to their limits it toyed with elements of

their limits it toyed with elements of

their limits it toyed with elements of different genres ensuring the player

different genres ensuring the player

different genres ensuring the player didn’t know exactly what to expect with

didn’t know exactly what to expect with

didn’t know exactly what to expect with each new level the sheer brutality of

each new level the sheer brutality of

each new level the sheer brutality of its design is at once remarkable and

its design is at once remarkable and

its design is at once remarkable and kind of terrifying

do we with our list which NES games do

do we with our list which NES games do you feel are super hard

for more challenging top 10s published

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