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Top 10 Games That’ll Make You Think


every medium has its works to provoke

every medium has its works to provoke nuanced discussion and reflection and

nuanced discussion and reflection and

nuanced discussion and reflection and gaming is no different where is Conrad

gaming is no different where is Conrad

gaming is no different where is Conrad welcome to watchmojo.com and today we’re

welcome to watchmojo.com and today we’re

welcome to watchmojo.com and today we’re counting down our picks for the top 10

counting down our picks for the top 10

counting down our picks for the top 10 video games that will make you think for

video games that will make you think for

video games that will make you think for more gaming videos check out our new

more gaming videos check out our new

more gaming videos check out our new spinoff channel mojo plays for in-depth

spinoff channel mojo plays for in-depth

spinoff channel mojo plays for in-depth reviews thoughtful video essays detailed

reviews thoughtful video essays detailed

reviews thoughtful video essays detailed character origins and insightful

character origins and insightful

character origins and insightful commentary mojo plays games smarter here

commentary mojo plays games smarter here

commentary mojo plays games smarter here we’re looking at games which are by

we’re looking at games which are by

we’re looking at games which are by design intended to persuade the audience

design intended to persuade the audience

design intended to persuade the audience to contemplate a deeper meaning or grand

to contemplate a deeper meaning or grand

to contemplate a deeper meaning or grand philosophical quandary x’ or focus is

philosophical quandary x’ or focus is

philosophical quandary x’ or focus is not on games that challenge its audience

not on games that challenge its audience

not on games that challenge its audience by way of puzzles thus we must exclude

by way of puzzles thus we must exclude

by way of puzzles thus we must exclude the likes of 2007 s portal number 10

the likes of 2007 s portal number 10

the likes of 2007 s portal number 10 Deus Ex y contain it let it spill over

Deus Ex y contain it let it spill over

Deus Ex y contain it let it spill over to the schools and churches let the

to the schools and churches let the

to the schools and churches let the bodies pile up in the streets

bodies pile up in the streets

bodies pile up in the streets conspiracies and toppling of fascist

conspiracies and toppling of fascist

conspiracies and toppling of fascist governments oh my the original Deus Ex

governments oh my the original Deus Ex

governments oh my the original Deus Ex arrived on the scene bearing a deeper

arrived on the scene bearing a deeper

arrived on the scene bearing a deeper emphasis on philosophy and

emphasis on philosophy and

emphasis on philosophy and socio-political theory the many of its

socio-political theory the many of its

socio-political theory the many of its peers but it handles such subject matter

peers but it handles such subject matter

peers but it handles such subject matter with great aplomb a bunch of pretentious

with great aplomb a bunch of pretentious

with great aplomb a bunch of pretentious old men playing at running the world

old men playing at running the world

old men playing at running the world plays took the role of fresh-faced

plays took the role of fresh-faced

plays took the role of fresh-faced United Nations operative JC Denton whose

United Nations operative JC Denton whose

United Nations operative JC Denton whose role shifts from the loyal government

role shifts from the loyal government

role shifts from the loyal government employee to resistance fighter as the

employee to resistance fighter as the

employee to resistance fighter as the winding narrative unfolds Denton status

winding narrative unfolds Denton status

winding narrative unfolds Denton status as an outsider slowly drawn into world

as an outsider slowly drawn into world

as an outsider slowly drawn into world affairs allows Deus Ex to explain and

affairs allows Deus Ex to explain and

affairs allows Deus Ex to explain and expand upon themes of government

expand upon themes of government

expand upon themes of government overreach the threat of unchecked

overreach the threat of unchecked

overreach the threat of unchecked corporate machinations and the necessary

corporate machinations and the necessary

corporate machinations and the necessary extremes of revolutions we’ve had to

extremes of revolutions we’ve had to

extremes of revolutions we’ve had to endure much you and I but soon

endure much you and I but soon

endure much you and I but soon ordering number 9 braids built to

ordering number 9 braids built to

ordering number 9 braids built to resemble the classic side-scrolling

resemble the classic side-scrolling

resemble the classic side-scrolling platformers of yore Jonathan blows

platformers of yore Jonathan blows

platformers of yore Jonathan blows braids uses players fondness for the

braids uses players fondness for the

braids uses players fondness for the genre to his advantage the games

genre to his advantage the games

genre to his advantage the games examination of how time manipulation can

examination of how time manipulation can

examination of how time manipulation can be implemented into a variety of puzzles

be implemented into a variety of puzzles

be implemented into a variety of puzzles serves to draw the player in leaving

serves to draw the player in leaving

serves to draw the player in leaving them receptive to the game’s deeper

them receptive to the game’s deeper

them receptive to the game’s deeper themes braid fixates on the efforts of a

themes braid fixates on the efforts of a

themes braid fixates on the efforts of a man named Tim seeking to rescue a

man named Tim seeking to rescue a

man named Tim seeking to rescue a princess with each step of the journey

princess with each step of the journey

princess with each step of the journey accompanied by an allegory and snippets

accompanied by an allegory and snippets

accompanied by an allegory and snippets of backstory each new piece of

of backstory each new piece of

of backstory each new piece of information slowly clarifies the game’s

information slowly clarifies the game’s

information slowly clarifies the game’s true intent to highlight and critique

true intent to highlight and critique

true intent to highlight and critique the damsel in distress narrative device

the damsel in distress narrative device

the damsel in distress narrative device that was a significant part of early

that was a significant part of early

that was a significant part of early game storytelling number 8 SpecOps the

game storytelling number 8 SpecOps the

game storytelling number 8 SpecOps the line we’re here to help – stay with me

line we’re here to help – stay with me

line we’re here to help – stay with me all right

all right

all right at first glance that doesn’t appear to

at first glance that doesn’t appear to

at first glance that doesn’t appear to be much remarkable about game studio

be much remarkable about game studio

be much remarkable about game studio jäger developments 2012 reboot of the

jäger developments 2012 reboot of the

jäger developments 2012 reboot of the SpecOps series it’s initially framed as

SpecOps series it’s initially framed as

SpecOps series it’s initially framed as a typical military shooter set in Dubai

a typical military shooter set in Dubai

a typical military shooter set in Dubai and then the curtain drops to reveal a

and then the curtain drops to reveal a

and then the curtain drops to reveal a much nastier more pointed game

much nastier more pointed game

much nastier more pointed game phosphorus I swear if I never see this

phosphorus I swear if I never see this

phosphorus I swear if I never see this shit again it’ll be too soon the line

shit again it’ll be too soon the line

shit again it’ll be too soon the line uses extreme violence and familiar

uses extreme violence and familiar

uses extreme violence and familiar action game beats to slightly comment on

action game beats to slightly comment on

action game beats to slightly comment on a number of issues from modern American

a number of issues from modern American

a number of issues from modern American intervention ISM to the problems

intervention ISM to the problems

intervention ISM to the problems inherent with its own genre the game

inherent with its own genre the game

inherent with its own genre the game doesn’t hold back in criticizing and

doesn’t hold back in criticizing and

doesn’t hold back in criticizing and deconstructing the interests of its

deconstructing the interests of its

deconstructing the interests of its audience either and doubtlessly left

audience either and doubtlessly left

audience either and doubtlessly left players reeling from the nature of its

players reeling from the nature of its

players reeling from the nature of its revelations I never could escape the

revelations I never could escape the

revelations I never could escape the reality of what happened here

reality of what happened here

reality of what happened here that was my downfall number seven Daisy

that was my downfall number seven Daisy

that was my downfall number seven Daisy never before is the true nature of

never before is the true nature of

never before is the true nature of humanity been more clear starting out as

humanity been more clear starting out as

humanity been more clear starting out as a mod for armor – before spinning off

a mod for armor – before spinning off

a mod for armor – before spinning off into its own separate game

into its own separate game

into its own separate game Daisy takes the concept of zombie caused

Daisy takes the concept of zombie caused

Daisy takes the concept of zombie caused apocalypse to a logical extreme the game

apocalypse to a logical extreme the game

apocalypse to a logical extreme the game setting of gen’rous is a harsh landscape

setting of gen’rous is a harsh landscape

setting of gen’rous is a harsh landscape of abandoned towns and barren terrain

of abandoned towns and barren terrain

of abandoned towns and barren terrain occasionally interspersed with the

occasionally interspersed with the

occasionally interspersed with the undead most of the time though players

undead most of the time though players

undead most of the time though players must contend with the selfish and often

must contend with the selfish and often

must contend with the selfish and often cruel instincts of their peers driven to

cruel instincts of their peers driven to

cruel instincts of their peers driven to violence by their experiences

violence by their experiences

violence by their experiences Daisy is very much a game about the

Daisy is very much a game about the

Daisy is very much a game about the flaws and failings of humanity and it

flaws and failings of humanity and it

flaws and failings of humanity and it conveys that theme in brutal fashion

conveys that theme in brutal fashion

conveys that theme in brutal fashion number six prey Arkane Studios

number six prey Arkane Studios

number six prey Arkane Studios reimagining of the prey series

reimagining of the prey series

reimagining of the prey series noticeably deviates from the original

noticeably deviates from the original

noticeably deviates from the original 2006 game in a great number of ways most

2006 game in a great number of ways most

2006 game in a great number of ways most notably in its philosophical intent 2017

notably in its philosophical intent 2017

notably in its philosophical intent 2017 spry uses the freeform role-playing

spry uses the freeform role-playing

spry uses the freeform role-playing design of works like System Shock to

design of works like System Shock to

design of works like System Shock to craft a world in a narrative rooted in

craft a world in a narrative rooted in

craft a world in a narrative rooted in questions of identity the limits of

questions of identity the limits of

questions of identity the limits of human morality and other existential

human morality and other existential

human morality and other existential crises we’ve been testing a new kind of

crises we’ve been testing a new kind of

crises we’ve been testing a new kind of neuroma based on the type and organisms

neuroma based on the type and organisms

neuroma based on the type and organisms mapping their neural patterns onto ours

mapping their neural patterns onto ours

mapping their neural patterns onto ours be in the choice of upgrades or in

be in the choice of upgrades or in

be in the choice of upgrades or in deciding between compassion or contempt

deciding between compassion or contempt

deciding between compassion or contempt prey centers itself and exploring player

prey centers itself and exploring player

prey centers itself and exploring player interpretations of lead character Morgan

interpretations of lead character Morgan

interpretations of lead character Morgan you we may not have necessarily been

you we may not have necessarily been

you we may not have necessarily been asking for this game but we’ll never

asking for this game but we’ll never

asking for this game but we’ll never forget the ideas and imagery it left

forget the ideas and imagery it left

forget the ideas and imagery it left with us

with us

with us number 5 Metal Gear Solid 2 Sons of

number 5 Metal Gear Solid 2 Sons of

number 5 Metal Gear Solid 2 Sons of Liberty Jack I never thought I’d see you

Liberty Jack I never thought I’d see you

Liberty Jack I never thought I’d see you again

again

again whatever else can be said of Hideo

whatever else can be said of Hideo

whatever else can be said of Hideo Kojima he’s certainly no stranger to

Kojima he’s certainly no stranger to

Kojima he’s certainly no stranger to toying with intriguing ideas and

toying with intriguing ideas and

toying with intriguing ideas and inspiring important conversations Metal

inspiring important conversations Metal

inspiring important conversations Metal Gear Solid 2 opens with a seemingly

Gear Solid 2 opens with a seemingly

Gear Solid 2 opens with a seemingly straightforward mission undertaken by

straightforward mission undertaken by

straightforward mission undertaken by the series protagonist Solid Snake

the series protagonist Solid Snake

the series protagonist Solid Snake setting up how the game uses convention

setting up how the game uses convention

setting up how the game uses convention to throw off its audience’s expectations

little by little the story reveals

little by little the story reveals itself to be an act of willful

itself to be an act of willful

itself to be an act of willful subversion aiming to showcase how

subversion aiming to showcase how

subversion aiming to showcase how limited information can be used to

limited information can be used to

limited information can be used to control both the characters and the

control both the characters and the

control both the characters and the audience from the usage of widely

audience from the usage of widely

audience from the usage of widely recognized tropes as part of

recognized tropes as part of

recognized tropes as part of misdirection to questioning the notion

misdirection to questioning the notion

misdirection to questioning the notion of objective reality itself Metal Gear

of objective reality itself Metal Gear

of objective reality itself Metal Gear Solid 2 doesn’t like for meaningful

Solid 2 doesn’t like for meaningful

Solid 2 doesn’t like for meaningful subject matter the clues to the Patriots

subject matter the clues to the Patriots

subject matter the clues to the Patriots inside GW are bill erased but there are

inside GW are bill erased but there are

inside GW are bill erased but there are other traces

many came once you’ve the player to

many came once you’ve the player to believe that you have a choice in what

believe that you have a choice in what

believe that you have a choice in what to do

to do

to do electing to defy that illusion of

electing to defy that illusion of

electing to defy that illusion of freedom and expose its status as an

freedom and expose its status as an

freedom and expose its status as an illusion is part of what makes Bioshock

illusion is part of what makes Bioshock

illusion is part of what makes Bioshock such a powerful and thoughtful

such a powerful and thoughtful

such a powerful and thoughtful experience choosers every moment spent

experience choosers every moment spent

experience choosers every moment spent in the decrepit ruins of the underground

in the decrepit ruins of the underground

in the decrepit ruins of the underground city of Rapture reinforces a sense of

city of Rapture reinforces a sense of

city of Rapture reinforces a sense of manufactured Liberty of a more

manufactured Liberty of a more

manufactured Liberty of a more restrictive and controlled world lying

restrictive and controlled world lying

restrictive and controlled world lying in wait important questions about player

in wait important questions about player

in wait important questions about player agency and games and the manner in which

agency and games and the manner in which

agency and games and the manner in which a narrative is used to manipulate an

a narrative is used to manipulate an

a narrative is used to manipulate an audience take center stage especially as

audience take center stage especially as

audience take center stage especially as Bioshock builds to its faint twist

Bioshock builds to its faint twist

Bioshock builds to its faint twist nothing can ever be quite the same after

nothing can ever be quite the same after

nothing can ever be quite the same after this would you kindly

this would you kindly

this would you kindly powerful phrase number three this war of

powerful phrase number three this war of

powerful phrase number three this war of mine

inspired by the siege of Sarajevo during

inspired by the siege of Sarajevo during the Bosnian war this war of mine evokes

the Bosnian war this war of mine evokes

the Bosnian war this war of mine evokes feelings of horror and dread at every

feelings of horror and dread at every

feelings of horror and dread at every turn it puts you in command of a group

turn it puts you in command of a group

turn it puts you in command of a group of survivors and ask you to keep them

of survivors and ask you to keep them

of survivors and ask you to keep them alive be it by digging for useful items

alive be it by digging for useful items

alive be it by digging for useful items or raiding homes for supplies every

or raiding homes for supplies every

or raiding homes for supplies every moment and every choice has to be

moment and every choice has to be

moment and every choice has to be weighed carefully against the needs of

weighed carefully against the needs of

weighed carefully against the needs of the survivors with personal morals

the survivors with personal morals

the survivors with personal morals crashing up against issues of resource

crashing up against issues of resource

crashing up against issues of resource management and the cost of survival

management and the cost of survival

management and the cost of survival experiencing the pain of losing allies

experiencing the pain of losing allies

experiencing the pain of losing allies amid an increasingly desperate situation

amid an increasingly desperate situation

amid an increasingly desperate situation isn’t exactly fun but it does help to

isn’t exactly fun but it does help to

isn’t exactly fun but it does help to raise awareness for what real wars do to

raise awareness for what real wars do to

raise awareness for what real wars do to our fellow humans

number two the Stanley parable orders

number two the Stanley parable orders came to him through a monitor of

sometimes having fun and having a point

sometimes having fun and having a point a girls that can operate hand in hand

a girls that can operate hand in hand

a girls that can operate hand in hand such is the case for the Stanley parable

such is the case for the Stanley parable

such is the case for the Stanley parable which helps to target and tear into the

which helps to target and tear into the

which helps to target and tear into the notion of play a guided storytelling any

notion of play a guided storytelling any

notion of play a guided storytelling any bizarre yet witty fashion he knew it was

bizarre yet witty fashion he knew it was

bizarre yet witty fashion he knew it was his duty his obligation to put an end to

his duty his obligation to put an end to

his duty his obligation to put an end to this horrible place and to everything it

this horrible place and to everything it

this horrible place and to everything it stood for a variety of story paths await

stood for a variety of story paths await

stood for a variety of story paths await the player changing how the game

the player changing how the game

the player changing how the game progresses based on one’s decisions to

progresses based on one’s decisions to

progresses based on one’s decisions to follow or break off from the

follow or break off from the

follow or break off from the single-minded narration yet these paths

single-minded narration yet these paths

single-minded narration yet these paths consistently result in intentionally

consistently result in intentionally

consistently result in intentionally underwhelming or off-kilter conclusions

underwhelming or off-kilter conclusions

underwhelming or off-kilter conclusions which underlined the game’s message it’s

which underlined the game’s message it’s

which underlined the game’s message it’s possible the story is back where we just

possible the story is back where we just

possible the story is back where we just came from the player ultimately has no

came from the player ultimately has no

came from the player ultimately has no meaningful freedom and is at the mercy

meaningful freedom and is at the mercy

meaningful freedom and is at the mercy of the game maker it does wonders to

of the game maker it does wonders to

of the game maker it does wonders to illustrate how important the Creator

illustrate how important the Creator

illustrate how important the Creator player relationship is to our experience

player relationship is to our experience

player relationship is to our experience of games and then number one papers

of games and then number one papers

of games and then number one papers please

writing the line between compelling and

writing the line between compelling and deeply disturbing is a tough act but

deeply disturbing is a tough act but

deeply disturbing is a tough act but somehow this game was up to the task

somehow this game was up to the task

somehow this game was up to the task papers please ask the player to run a

papers please ask the player to run a

papers please ask the player to run a border checkpoint for a fictional nation

border checkpoint for a fictional nation

border checkpoint for a fictional nation not unlike the real ex-soviet States

not unlike the real ex-soviet States

not unlike the real ex-soviet States come

come

come with escalating security measures and

with escalating security measures and

with escalating security measures and violent resistance efforts it’s

violent resistance efforts it’s

violent resistance efforts it’s deliberate and unrelenting in its desire

deliberate and unrelenting in its desire

deliberate and unrelenting in its desire to provoke discomfort made all the more

to provoke discomfort made all the more

to provoke discomfort made all the more apparent when the surrounding nation

apparent when the surrounding nation

apparent when the surrounding nation reveals itself more and more to be a

reveals itself more and more to be a

reveals itself more and more to be a totalitarian states the links to which

totalitarian states the links to which

totalitarian states the links to which papers please goes to inspire its

papers please goes to inspire its

papers please goes to inspire its audience to think critically about the

audience to think critically about the

audience to think critically about the tension of such an oppressive existence

tension of such an oppressive existence

tension of such an oppressive existence or as bold as they are quietly

or as bold as they are quietly

or as bold as they are quietly horrifying do you agree with our picks

horrifying do you agree with our picks

horrifying do you agree with our picks check out these other great clips from

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