
we thought these would never see the light of day welcome to watchmojo.com
light of day welcome to watchmojo.com
light of day welcome to watchmojo.com and today we will be counting down our
and today we will be counting down our
and today we will be counting down our picks for the top 10 video games that
picks for the top 10 video games that
picks for the top 10 video games that escaped development to hell for more
escaped development to hell for more
escaped development to hell for more gaming videos check out our new spinoff
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channel mojo plays for in-depth reviews thoughtful video essays detailed
thoughtful video essays detailed
thoughtful video essays detailed character origins and insightful
character origins and insightful
character origins and insightful commentary mojo plays games smarter for
commentary mojo plays games smarter for
commentary mojo plays games smarter for this list we’re looking at video games
this list we’re looking at video games
this list we’re looking at video games that experienced a long and arduous
that experienced a long and arduous
that experienced a long and arduous development process but were eventually
development process but were eventually
development process but were eventually released for better or for worse we will
released for better or for worse we will
released for better or for worse we will not be including games that are still
not be including games that are still
not be including games that are still technically in development like Beyond
technically in development like Beyond
technically in development like Beyond Good and Evil 2 despite how much time
Good and Evil 2 despite how much time
Good and Evil 2 despite how much time it’s mentioned development because it
it’s mentioned development because it
it’s mentioned development because it hasn’t quite escaped yet show me the
hasn’t quite escaped yet show me the
hasn’t quite escaped yet show me the Redeemer
number 10 LA noire homicide men are the
number 10 LA noire homicide men are the right hand of God
right hand of God
right hand of God and lamed war was a hugely ambitious
and lamed war was a hugely ambitious
and lamed war was a hugely ambitious game for its time mostly due to its
game for its time mostly due to its
game for its time mostly due to its unique use of motion scan which allowed
unique use of motion scan which allowed
unique use of motion scan which allowed the developers to film an actor’s face
the developers to film an actor’s face
the developers to film an actor’s face and transfer it into their digital
and transfer it into their digital
and transfer it into their digital counterparts Coffelt traffic what have
counterparts Coffelt traffic what have
counterparts Coffelt traffic what have we got
we got
we got what’s really acting a scene in in two
what’s really acting a scene in in two
what’s really acting a scene in in two parts it was innovative and kind of
parts it was innovative and kind of
parts it was innovative and kind of creepy unfortunately with ambition comes
creepy unfortunately with ambition comes
creepy unfortunately with ambition comes to lase bond I began development in 2004
to lase bond I began development in 2004
to lase bond I began development in 2004 and it was originally going to be
and it was originally going to be
and it was originally going to be published by Sony before Rockstar picked
published by Sony before Rockstar picked
published by Sony before Rockstar picked it up in 2006 it then missed its 2008
it up in 2006 it then missed its 2008
it up in 2006 it then missed its 2008 release date and the debut trailer
release date and the debut trailer
release date and the debut trailer wasn’t released until 2010 two years
wasn’t released until 2010 two years
wasn’t released until 2010 two years after the game was already supposed to
after the game was already supposed to
after the game was already supposed to be out
be out
be out it finally hit stores in May 2011 seven
it finally hit stores in May 2011 seven
it finally hit stores in May 2011 seven years after it began development oh good
years after it began development oh good
years after it began development oh good place pick up a shove on a pic on the
place pick up a shove on a pic on the
place pick up a shove on a pic on the way number nine Team Fortress 2
Team Fortress 2 still remains popular
Team Fortress 2 still remains popular and incredibly influential ten years
and incredibly influential ten years
and incredibly influential ten years after its release thanks to its
after its release thanks to its
after its release thanks to its whimsical game planned constant updates
whimsical game planned constant updates
whimsical game planned constant updates we really can’t imagine the modern
we really can’t imagine the modern
we really can’t imagine the modern gaming landscape without it but we’re
gaming landscape without it but we’re
gaming landscape without it but we’re lucky we even got it at all it was
lucky we even got it at all it was
lucky we even got it at all it was originally unveiled way back at e3 1999
originally unveiled way back at e3 1999
originally unveiled way back at e3 1999 sporting a modern war aesthetic that was
sporting a modern war aesthetic that was
sporting a modern war aesthetic that was kind of similar to Call of Duty complete
kind of similar to Call of Duty complete
kind of similar to Call of Duty complete with parachute drops and some very
with parachute drops and some very
with parachute drops and some very ambitious voice elements
ambitious voice elements
ambitious voice elements it was then delayed due to valve
it was then delayed due to valve
it was then delayed due to valve switching to the Source engine and that
switching to the Source engine and that
switching to the Source engine and that was basically the last we heard of it
was basically the last we heard of it
was basically the last we heard of it for six years it was finally being
for six years it was finally being
for six years it was finally being introduced in 2006 with the cartoonish
introduced in 2006 with the cartoonish
introduced in 2006 with the cartoonish visual design it now has and the game
visual design it now has and the game
visual design it now has and the game was released in October 2007 eight years
was released in October 2007 eight years
was released in October 2007 eight years after it was shown at e3 the breaked
after it was shown at e3 the breaked
after it was shown at e3 the breaked Kirby’s Return to Dreamland remind us to
Kirby’s Return to Dreamland remind us to
Kirby’s Return to Dreamland remind us to never travel with Kirby because we
never travel with Kirby because we
never travel with Kirby because we probably be dust these skeletons by the
probably be dust these skeletons by the
probably be dust these skeletons by the time we ever got what we were going
time we ever got what we were going
time we ever got what we were going kirby first began his Return to
kirby first began his Return to
kirby first began his Return to Dreamland in the year 2000 the game was
Dreamland in the year 2000 the game was
Dreamland in the year 2000 the game was eventually showcased at e3 2005 with a
eventually showcased at e3 2005 with a
eventually showcased at e3 2005 with a multiplayer component and gameplay
multiplayer component and gameplay
multiplayer component and gameplay similar to its predecessor however this
similar to its predecessor however this
similar to its predecessor however this version was soon completely scrapped
version was soon completely scrapped
version was soon completely scrapped along with to succeeding bills due to
along with to succeeding bills due to
along with to succeeding bills due to the difficulty of making said
the difficulty of making said
the difficulty of making said multiplayer after years of silence it
multiplayer after years of silence it
multiplayer after years of silence it was finally shown at e3 2011 as Kirby
was finally shown at e3 2011 as Kirby
was finally shown at e3 2011 as Kirby week and was released that October 11
week and was released that October 11
week and was released that October 11 years after it began development granted
years after it began development granted
years after it began development granted it was pretty good but you know 11 years
it was pretty good but you know 11 years
it was pretty good but you know 11 years a lot of people could have made their
a lot of people could have made their
a lot of people could have made their own game in that time
[Music]
[Music] number seven blasts Guardian The Last
number seven blasts Guardian The Last
number seven blasts Guardian The Last Guardian was announced as the next
Guardian was announced as the next
Guardian was announced as the next project by Fumito Widow the director of
project by Fumito Widow the director of
project by Fumito Widow the director of ICO and Shadow of the Colossus
ICO and Shadow of the Colossus
ICO and Shadow of the Colossus so the hype was insanely high from the
so the hype was insanely high from the
so the hype was insanely high from the get-go unfortunately it was plagued with
get-go unfortunately it was plagued with
get-go unfortunately it was plagued with so many issues that many began to
so many issues that many began to
so many issues that many began to question if they’d ever see it the team
question if they’d ever see it the team
question if they’d ever see it the team began work on the game in 2007 and it
began work on the game in 2007 and it
began work on the game in 2007 and it was showcased at e3 2009 however the
was showcased at e3 2009 however the
was showcased at e3 2009 however the problems then began to occur including
problems then began to occur including
problems then began to occur including difficulties in working with the ps3
difficulties in working with the ps3
difficulties in working with the ps3 hardware the departure of ADA from Sony
hardware the departure of ADA from Sony
hardware the departure of ADA from Sony and then changing development from the
and then changing development from the
and then changing development from the ps3 to the ps4 it was finally released
ps3 to the ps4 it was finally released
ps3 to the ps4 it was finally released in 2016
in 2016
in 2016 although many agree that the nearly 10
although many agree that the nearly 10
although many agree that the nearly 10 year development showed in its somewhat
year development showed in its somewhat
year development showed in its somewhat dated performance
the final fantasy 15 we know today
the final fantasy 15 we know today wasn’t even going to be a main entry in
wasn’t even going to be a main entry in
wasn’t even going to be a main entry in the series it was originally slated to
the series it was originally slated to
the series it was originally slated to be a spinoff Final Fantasy Versus 13 and
be a spinoff Final Fantasy Versus 13 and
be a spinoff Final Fantasy Versus 13 and development began in 2006 however this
development began in 2006 however this
development began in 2006 however this version was entirely scrapped and
version was entirely scrapped and
version was entirely scrapped and forgotten around 2012 focus was then
forgotten around 2012 focus was then
forgotten around 2012 focus was then switched from the ps3 to the ps4 the
switched from the ps3 to the ps4 the
switched from the ps3 to the ps4 the engine was completely reworked and the
engine was completely reworked and the
engine was completely reworked and the development team was shifted around well
development team was shifted around well
development team was shifted around well now is six years of work down the drain
now is six years of work down the drain
now is six years of work down the drain the game began again from scratch and
the game began again from scratch and
the game began again from scratch and eventually released in 2016 so now that
eventually released in 2016 so now that
eventually released in 2016 so now that it’s over can we get Kingdom Hearts 3
it’s over can we get Kingdom Hearts 3
it’s over can we get Kingdom Hearts 3 it’s a real mystery number 5 aliens
it’s a real mystery number 5 aliens
it’s a real mystery number 5 aliens colonial Marines
all right so full disclosure we would
all right so full disclosure we would have been totally okay if this one
have been totally okay if this one
have been totally okay if this one stated development help a new alien game
stated development help a new alien game
stated development help a new alien game was announced in 2006 but what followed
was announced in 2006 but what followed
was announced in 2006 but what followed was a huge mess which resulted in the
was a huge mess which resulted in the
was a huge mess which resulted in the game’s delay Sega got wind that
game’s delay Sega got wind that
game’s delay Sega got wind that developer gearbox was putting their
developer gearbox was putting their
developer gearbox was putting their employees to work on Borderlands despite
employees to work on Borderlands despite
employees to work on Borderlands despite receiving payments for work on colonial
receiving payments for work on colonial
receiving payments for work on colonial Marines this led to layoffs in 2008 and
Marines this led to layoffs in 2008 and
Marines this led to layoffs in 2008 and the temporary cancellation of that game
the temporary cancellation of that game
the temporary cancellation of that game work eventually started up again but was
work eventually started up again but was
work eventually started up again but was outsourced to other developers to make
outsourced to other developers to make
outsourced to other developers to make up for gearboxes incompetence after in
up for gearboxes incompetence after in
up for gearboxes incompetence after in numerous delays the game was rushed to
numerous delays the game was rushed to
numerous delays the game was rushed to market in 2013
market in 2013
market in 2013 seven years after its initial
seven years after its initial
seven years after its initial announcement and well we all know how
announcement and well we all know how
announcement and well we all know how that turned out before doom 2016 tomi
that turned out before doom 2016 tomi
that turned out before doom 2016 tomi edge of discovery a powerful technology
edge of discovery a powerful technology
edge of discovery a powerful technology it’s infinite possibilities on the flip
it’s infinite possibilities on the flip
it’s infinite possibilities on the flip side were really glad that doom formerly
side were really glad that doom formerly
side were really glad that doom formerly do before was finally released lead
do before was finally released lead
do before was finally released lead developer John Carmack hinted at the
developer John Carmack hinted at the
developer John Carmack hinted at the fourth entry at QuakeCon 2007 and it was
fourth entry at QuakeCon 2007 and it was
fourth entry at QuakeCon 2007 and it was officially announced in 2008 it was
officially announced in 2008 it was
officially announced in 2008 it was originally going to be a cinematic and
originally going to be a cinematic and
originally going to be a cinematic and action-packed experience kind of similar
action-packed experience kind of similar
action-packed experience kind of similar to Call of Duty but it suffered from
to Call of Duty but it suffered from
to Call of Duty but it suffered from mismanagement and a lack of direction
mismanagement and a lack of direction
mismanagement and a lack of direction and started over from scratch in 2011
and started over from scratch in 2011
and started over from scratch in 2011 Carmack then left in software in 2013
Carmack then left in software in 2013
Carmack then left in software in 2013 for oculus VR a teaser trailer for the
for oculus VR a teaser trailer for the
for oculus VR a teaser trailer for the final product was finally revealed at e3
final product was finally revealed at e3
final product was finally revealed at e3 2014 and the game released two years
2014 and the game released two years
2014 and the game released two years later two stellar reviews panic attacks
number three mother three
number three mother three [Music]
development for mother3 began in 1994
development for mother3 began in 1994 for the SNES in Japan however the
for the SNES in Japan however the
for the SNES in Japan however the development team grew too ambitious for
development team grew too ambitious for
development team grew too ambitious for that console and switched development to
that console and switched development to
that console and switched development to the n64 turns out they were still a
the n64 turns out they were still a
the n64 turns out they were still a little too ambitious as the game
little too ambitious as the game
little too ambitious as the game couldn’t fit on the n64 either so they
couldn’t fit on the n64 either so they
couldn’t fit on the n64 either so they scaled it down and plan to release it on
scaled it down and plan to release it on
scaled it down and plan to release it on the 64dd which was a Japanese expansion
the 64dd which was a Japanese expansion
the 64dd which was a Japanese expansion for the n64 the game was eventually
for the n64 the game was eventually
for the n64 the game was eventually canceled in the year 2000 before work
canceled in the year 2000 before work
canceled in the year 2000 before work began again in 2003 for the Gameboy
began again in 2003 for the Gameboy
began again in 2003 for the Gameboy Advance
Advance
Advance it was finally released in 2006 12 years
it was finally released in 2006 12 years
it was finally released in 2006 12 years after development began and after going
after development began and after going
after development began and after going through four consoles on its way to
through four consoles on its way to
through four consoles on its way to release now that’s gotta be frustrating
release now that’s gotta be frustrating
release now that’s gotta be frustrating right
number two Duke Nukem Forever a big baby
number two Duke Nukem Forever a big baby Duke Nukem Forever is the poster child
Duke Nukem Forever is the poster child
Duke Nukem Forever is the poster child for games stuck in development hell and
for games stuck in development hell and
for games stuck in development hell and its story is well known within the
its story is well known within the
its story is well known within the gaming community too bad it turned out
gaming community too bad it turned out
gaming community too bad it turned out to be so but the game was officially
to be so but the game was officially
to be so but the game was officially announced in 1997 complete with
announced in 1997 complete with
announced in 1997 complete with promotional material
promotional material
promotional material however constant delays and radio
however constant delays and radio
however constant delays and radio silence soon caused interest to rapidly
silence soon caused interest to rapidly
silence soon caused interest to rapidly deteriorate 3d realms then downsized and
deteriorate 3d realms then downsized and
deteriorate 3d realms then downsized and lost Dukes developers and the publishers
lost Dukes developers and the publishers
lost Dukes developers and the publishers even sued the company for its failure to
even sued the company for its failure to
even sued the company for its failure to produce the game Duke Nukem Forever
produce the game Duke Nukem Forever
produce the game Duke Nukem Forever finally went gold in May 2011 14 years
finally went gold in May 2011 14 years
finally went gold in May 2011 14 years after it was originally announced too
after it was originally announced too
after it was originally announced too bad interest in the series was long gone
bad interest in the series was long gone
bad interest in the series was long gone by that point and yeah it sucked too
hail to the king baby before we unveil
hail to the king baby before we unveil our topic here a few honorable mentions
everyone grimoire heralds of the winget
everyone grimoire heralds of the winget exemplars
exemplars
exemplars [Music]
[Music]
[Music] holy crap did people ever think this was
holy crap did people ever think this was
holy crap did people ever think this was never gonna happen
never gonna happen
never gonna happen granted the final product is mediocre
granted the final product is mediocre
granted the final product is mediocre but they pulled it off nonetheless
but they pulled it off nonetheless
but they pulled it off nonetheless grimoire was developed by one guy
grimoire was developed by one guy
grimoire was developed by one guy Cleveland Mark Blakemore who began work
Cleveland Mark Blakemore who began work
Cleveland Mark Blakemore who began work on it in 1993 yep
on it in 1993 yep
on it in 1993 yep 1993 some of you weren’t even born yet
1993 some of you weren’t even born yet
1993 some of you weren’t even born yet he then announced that the game would
he then announced that the game would
he then announced that the game would release in 1997 but of course it never
release in 1997 but of course it never
release in 1997 but of course it never did
did
did Blake Moore started an IndieGoGo
Blake Moore started an IndieGoGo
Blake Moore started an IndieGoGo campaign in 2010 asking for a quarter
campaign in 2010 asking for a quarter
campaign in 2010 asking for a quarter million dollars raised a little over
million dollars raised a little over
million dollars raised a little over 10,000 but not one to give it up
10,000 but not one to give it up
10,000 but not one to give it up Blake Moore finally completed his game
Blake Moore finally completed his game
Blake Moore finally completed his game and released it in August of 2017 nearly
and released it in August of 2017 nearly
and released it in August of 2017 nearly 25 years after development began now
25 years after development began now
25 years after development began now that is either what you call dedication
that is either what you call dedication
that is either what you call dedication or procrastination
or procrastination
or procrastination maybe both do you agree with our picks
maybe both do you agree with our picks
maybe both do you agree with our picks check out these other great clips from
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