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Top 10 Developers Killed By Their Publishers


oh how the mighty have fallen welcome to

oh how the mighty have fallen welcome to watchmojo.com and today we’ll be taking

watchmojo.com and today we’ll be taking

watchmojo.com and today we’ll be taking a look back at 10 amazing developers in

a look back at 10 amazing developers in

a look back at 10 amazing developers in the gaming industry that were

the gaming industry that were

the gaming industry that were unfortunately offed by their publishers

unfortunately offed by their publishers

unfortunately offed by their publishers before we begin we publish new videos

before we begin we publish new videos

before we begin we publish new videos every day

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every day so be sure to subscribe for more great

so be sure to subscribe for more great

so be sure to subscribe for more great content for this list we’ll be taking a

content for this list we’ll be taking a

content for this list we’ll be taking a look at game developers that were shut

look at game developers that were shut

look at game developers that were shut down by their publishers and parents

down by their publishers and parents

down by their publishers and parents companies to qualify the organization

companies to qualify the organization

companies to qualify the organization must have had all of its internal

must have had all of its internal

must have had all of its internal development shut down companies that

development shut down companies that

development shut down companies that were merged but had their main branch

were merged but had their main branch

were merged but had their main branch closed or just ceased development of all

closed or just ceased development of all

closed or just ceased development of all their respective games are applicable

one of the more recent deaths to be axed

one of the more recent deaths to be axed brunette games is well known for their

brunette games is well known for their

brunette games is well known for their torch light series bringing together

torch light series bringing together

torch light series bringing together major talent from X Blizzard developers

major talent from X Blizzard developers

major talent from X Blizzard developers the torch light series started as an

the torch light series started as an

the torch light series started as an homage to the a blow before gaining

homage to the a blow before gaining

homage to the a blow before gaining enough ground to become a separate

enough ground to become a separate

enough ground to become a separate entity with Ford light to Rubik last

entity with Ford light to Rubik last

entity with Ford light to Rubik last game before closure was ha and while it

game before closure was ha and while it

game before closure was ha and while it didn’t sell as well as their Brian ship

didn’t sell as well as their Brian ship

didn’t sell as well as their Brian ship series it wasn’t the reason for their

series it wasn’t the reason for their

series it wasn’t the reason for their closure like many publishers today

closure like many publishers today

closure like many publishers today Perfect World Entertainment closed down

Perfect World Entertainment closed down

Perfect World Entertainment closed down runic games in order to sell games as a

runic games in order to sell games as a

runic games in order to sell games as a service AKA monetization and

service AKA monetization and

service AKA monetization and microtransactions aren’t you happy

number nine core design while Crystal

number nine core design while Crystal Dynamics has certainly helped to

Dynamics has certainly helped to

Dynamics has certainly helped to reinvent the Tomb Raider series we can’t

reinvent the Tomb Raider series we can’t

reinvent the Tomb Raider series we can’t forget the classics core design started

forget the classics core design started

forget the classics core design started out making small mediocre titles before

out making small mediocre titles before

out making small mediocre titles before finding success in the Tomb Raider

finding success in the Tomb Raider

finding success in the Tomb Raider franchise unfortunately after the poor

franchise unfortunately after the poor

franchise unfortunately after the poor sales and critical reception of Angel of

sales and critical reception of Angel of

sales and critical reception of Angel of Darkness core designs fate was basically

Darkness core designs fate was basically

Darkness core designs fate was basically sealed working on only one other title

sealed working on only one other title

sealed working on only one other title the studio saw ownership shifted to

the studio saw ownership shifted to

the studio saw ownership shifted to rebellion developments where it remained

rebellion developments where it remained

rebellion developments where it remained for five years without a single game

for five years without a single game

for five years without a single game developed before eventually being

developed before eventually being

developed before eventually being completely shut down you’ll have ready

number eight mythic entertainment a

number eight mythic entertainment a journey to the distant shores of Avalon

journey to the distant shores of Avalon

journey to the distant shores of Avalon a vast world awaits going back to the

a vast world awaits going back to the

a vast world awaits going back to the late 90s and early 2000s multiplayer

late 90s and early 2000s multiplayer

late 90s and early 2000s multiplayer games were starting to rise up in the

games were starting to rise up in the

games were starting to rise up in the industry especially mmo’s considered to

industry especially mmo’s considered to

industry especially mmo’s considered to be one of the granddaddy’s of MMOs

be one of the granddaddy’s of MMOs

be one of the granddaddy’s of MMOs mythix long list of contributions to the

mythix long list of contributions to the

mythix long list of contributions to the genre helped to shape many titles we

genre helped to shape many titles we

genre helped to shape many titles we play today from their first game

play today from their first game

play today from their first game Dragon’s Gate to the massive hit that

Dragon’s Gate to the massive hit that

Dragon’s Gate to the massive hit that was Dark Age of Camelot mythic basically

was Dark Age of Camelot mythic basically

was Dark Age of Camelot mythic basically had it made

had it made

had it made despite releasing well-received MMOs the

despite releasing well-received MMOs the

despite releasing well-received MMOs the studio was wound down by EA over time

studio was wound down by EA over time

studio was wound down by EA over time until their final game was the infamous

until their final game was the infamous

until their final game was the infamous Dungeon Keeper reboot

number 7 bullfrog productions the

number 7 bullfrog productions the creators behind the original Dungeon

creators behind the original Dungeon

creators behind the original Dungeon Keeper bullfrog productions was praised

Keeper bullfrog productions was praised

Keeper bullfrog productions was praised for their strategy and God simulator

for their strategy and God simulator

for their strategy and God simulator games spearheaded by none other than

games spearheaded by none other than

games spearheaded by none other than Peter Molyneux the studio is considered

Peter Molyneux the studio is considered

Peter Molyneux the studio is considered to be the founder of the God game genre

to be the founder of the God game genre

to be the founder of the God game genre with games that gave players near

with games that gave players near

with games that gave players near unlimited power and control over the

unlimited power and control over the

unlimited power and control over the environment and if denizens working with

environment and if denizens working with

environment and if denizens working with EA during their early years they became

EA during their early years they became

EA during their early years they became a subsidiary in 1993 officially making

a subsidiary in 1993 officially making

a subsidiary in 1993 officially making games exclusively for EA if only they

games exclusively for EA if only they

games exclusively for EA if only they knew what was coming

knew what was coming

knew what was coming while estudio grew so did a J’s list of

while estudio grew so did a J’s list of

while estudio grew so did a J’s list of desired games and the quality soon fell

desired games and the quality soon fell

desired games and the quality soon fell Electronic Arts have slowly began to

Electronic Arts have slowly began to

Electronic Arts have slowly began to merge the studio with EA UK until

merge the studio with EA UK until

merge the studio with EA UK until finally closing it down in 2001

[Music]

[Music] number six pandemic studios

pandemic studios knew how to make fun

pandemic studios knew how to make fun games that offer an hours of

games that offer an hours of

games that offer an hours of entertainment and without progression

entertainment and without progression

entertainment and without progression systems to boot the creators behind the

systems to boot the creators behind the

systems to boot the creators behind the original Star Wars Battlefront series

original Star Wars Battlefront series

original Star Wars Battlefront series they are still hailed as the creators of

they are still hailed as the creators of

they are still hailed as the creators of one of the ultimate Star Wars gaming

one of the ultimate Star Wars gaming

one of the ultimate Star Wars gaming experiences beyond their Star Wars games

experiences beyond their Star Wars games

experiences beyond their Star Wars games though fans of the studio will also

though fans of the studio will also

though fans of the studio will also recognize fun titles like D Destroy All

recognize fun titles like D Destroy All

recognize fun titles like D Destroy All Humans and mercenary series bought by EA

Humans and mercenary series bought by EA

Humans and mercenary series bought by EA in 2007 they only lasted two more years

in 2007 they only lasted two more years

in 2007 they only lasted two more years before being terminated the few games

before being terminated the few games

before being terminated the few games they did work on under EA received poor

they did work on under EA received poor

they did work on under EA received poor sales and while they were indeed

sales and while they were indeed

sales and while they were indeed inventive poor sales are never something

inventive poor sales are never something

inventive poor sales are never something you want to have when you’re working

you want to have when you’re working

you want to have when you’re working under Electronic Arts now it’s no

under Electronic Arts now it’s no

under Electronic Arts now it’s no darling that now may he finds peace in

darling that now may he finds peace in

darling that now may he finds peace in the next world

the next world

the next world number 5 Lionhead Studios

[Applause]

[Applause] taking his creative ideas elsewhere

taking his creative ideas elsewhere

taking his creative ideas elsewhere after his time at bullfrog Peter

after his time at bullfrog Peter

after his time at bullfrog Peter Molyneux started up another studio while

Molyneux started up another studio while

Molyneux started up another studio while they first began with spiritual

they first began with spiritual

they first began with spiritual successors to populous it was the

successors to populous it was the

successors to populous it was the European fantasy fable series that

European fantasy fable series that

European fantasy fable series that brought Lionhead Studios to the

brought Lionhead Studios to the

brought Lionhead Studios to the forefront finding a publisher in

forefront finding a publisher in

forefront finding a publisher in Microsoft Game Studios why it heads

Microsoft Game Studios why it heads

Microsoft Game Studios why it heads fateful series continued to grow despite

fateful series continued to grow despite

fateful series continued to grow despite Peters habit of promising features he

Peters habit of promising features he

Peters habit of promising features he couldn’t deliver after four years since

couldn’t deliver after four years since

couldn’t deliver after four years since a proper fable title

a proper fable title

a proper fable title Lionhead showed off fable legends with

Lionhead showed off fable legends with

Lionhead showed off fable legends with unique and interesting features that had

unique and interesting features that had

unique and interesting features that had never been seen before

never been seen before

never been seen before unfortunately fable legends just

unfortunately fable legends just

unfortunately fable legends just couldn’t seem to find the same audience

couldn’t seem to find the same audience

couldn’t seem to find the same audience as this last one the game was canceled

as this last one the game was canceled

as this last one the game was canceled and the studio shut out by Microsoft

and the studio shut out by Microsoft

and the studio shut out by Microsoft [Music]

number four Maxis Emeryville studio it

number four Maxis Emeryville studio it might end up being better the more

might end up being better the more

might end up being better the more cities you have in an actual region but

cities you have in an actual region but

cities you have in an actual region but it seems to be completely possible to

it seems to be completely possible to

it seems to be completely possible to make a lucrative casino town just as

make a lucrative casino town just as

make a lucrative casino town just as your first city if a silly simulation of

your first city if a silly simulation of

your first city if a silly simulation of life is what you were looking for

life is what you were looking for

life is what you were looking for then Maxis was your studio creators of

then Maxis was your studio creators of

then Maxis was your studio creators of the renowned Sims and SimCity series

the renowned Sims and SimCity series

the renowned Sims and SimCity series Maxis was considered a pro at creating

Maxis was considered a pro at creating

Maxis was considered a pro at creating games where you could escape the humdrum

games where you could escape the humdrum

games where you could escape the humdrum daily life in favor of one with more

daily life in favor of one with more

daily life in favor of one with more direct control something that Maxis

direct control something that Maxis

direct control something that Maxis founder Will Wright seemed to lack the

founder Will Wright seemed to lack the

founder Will Wright seemed to lack the more time his company spent with EA the

more time his company spent with EA the

more time his company spent with EA the last nail in the coffin came from the

last nail in the coffin came from the

last nail in the coffin came from the reboot of SimCity and the mediocre

reboot of SimCity and the mediocre

reboot of SimCity and the mediocre launch of Sims 4 in 2015 soon after

launch of Sims 4 in 2015 soon after

launch of Sims 4 in 2015 soon after axises main studio closed taking all

axises main studio closed taking all

axises main studio closed taking all other studios and putting them on

other studios and putting them on

other studios and putting them on various projects while merging them with

various projects while merging them with

various projects while merging them with other EA subsidiaries

other EA subsidiaries

other EA subsidiaries [Music]

number three Westwood Studios realtime

number three Westwood Studios realtime strategy games weren’t anything new at

strategy games weren’t anything new at

strategy games weren’t anything new at the time of Westwood Studios flagship

the time of Westwood Studios flagship

the time of Westwood Studios flagship commanded conquer series but that didn’t

commanded conquer series but that didn’t

commanded conquer series but that didn’t stop them from helping to bring the

stop them from helping to bring the

stop them from helping to bring the genre into a brighter spotlight before

genre into a brighter spotlight before

genre into a brighter spotlight before it even that series took off though

it even that series took off though

it even that series took off though Westwood would shape the landscape of

Westwood would shape the landscape of

Westwood would shape the landscape of RTS games to come with their dune series

RTS games to come with their dune series

RTS games to come with their dune series especially due to with developers and

especially due to with developers and

especially due to with developers and critics citing the titles as the true

critics citing the titles as the true

critics citing the titles as the true beginning of an era for RTS games

beginning of an era for RTS games

beginning of an era for RTS games despite their legendary status in the

despite their legendary status in the

despite their legendary status in the RTS market the last commanding conquer

RTS market the last commanding conquer

RTS market the last commanding conquer game did not impress audiences or the

game did not impress audiences or the

game did not impress audiences or the sales team at EA essentially signing the

sales team at EA essentially signing the

sales team at EA essentially signing the studio’s death number to Visceral Games

I’m sorry I’m sorry about everything

I’m sorry I’m sorry about everything oh boy the boys and Electronic Arts

oh boy the boys and Electronic Arts

oh boy the boys and Electronic Arts drove a track record a visceral games

drove a track record a visceral games

drove a track record a visceral games was unfortunately the latest in EA’s

was unfortunately the latest in EA’s

was unfortunately the latest in EA’s long line of closed Studios known first

long line of closed Studios known first

long line of closed Studios known first as EA redwood it was when dead space

as EA redwood it was when dead space

as EA redwood it was when dead space came into play that they rebranded as

came into play that they rebranded as

came into play that they rebranded as visceral critics and audiences praised

visceral critics and audiences praised

visceral critics and audiences praised the first two entries for creating a

the first two entries for creating a

the first two entries for creating a successful action horror game

successful action horror game

successful action horror game unfortunately with the publishers

unfortunately with the publishers

unfortunately with the publishers meddling hands in Dead Space 3 this rule

meddling hands in Dead Space 3 this rule

meddling hands in Dead Space 3 this rule began to wind down becoming another

began to wind down becoming another

began to wind down becoming another subsidiary that worked on other people’s

subsidiary that worked on other people’s

subsidiary that worked on other people’s series given the chance to make a Star

series given the chance to make a Star

series given the chance to make a Star Wars game they went with a linear story

Wars game they went with a linear story

Wars game they went with a linear story driven experience and to basically no

driven experience and to basically no

driven experience and to basically no one surprise EA butted heads with them

one surprise EA butted heads with them

one surprise EA butted heads with them until they ultimately decided to shut

until they ultimately decided to shut

until they ultimately decided to shut down both the project and visceral games

down both the project and visceral games

down both the project and visceral games itself

number one LucasArts

number one LucasArts let’s see how you feel about that after

let’s see how you feel about that after

let’s see how you feel about that after you get a thousand levels down adapting

you get a thousand levels down adapting

you get a thousand levels down adapting one of the greatest sci-fi movies into

one of the greatest sci-fi movies into

one of the greatest sci-fi movies into videogames is only one of the many

videogames is only one of the many

videogames is only one of the many accomplishments of LucasArts acting as

accomplishments of LucasArts acting as

accomplishments of LucasArts acting as both the developer and publisher

both the developer and publisher

both the developer and publisher LucasArts also worked on many adventure

LucasArts also worked on many adventure

LucasArts also worked on many adventure games including The Monkey Island series

games including The Monkey Island series

games including The Monkey Island series and Sam & Max hit the road their

and Sam & Max hit the road their

and Sam & Max hit the road their contribution to both adventure games and

contribution to both adventure games and

contribution to both adventure games and the Star Wars series is legendary rather

the Star Wars series is legendary rather

the Star Wars series is legendary rather was legendary after being acquired by

was legendary after being acquired by

was legendary after being acquired by Disney all current games like Star Wars

Disney all current games like Star Wars

Disney all current games like Star Wars 1313 under the LucasArts brand were

1313 under the LucasArts brand were

1313 under the LucasArts brand were canceled and the rights handed over to

canceled and the rights handed over to

canceled and the rights handed over to you guessed it Electronic Arts

you guessed it Electronic Arts

you guessed it Electronic Arts given that Studios handling of the Star

given that Studios handling of the Star

given that Studios handling of the Star Wars Battlefront series as of late this

Wars Battlefront series as of late this

Wars Battlefront series as of late this does not bode well for the future of the

does not bode well for the future of the

does not bode well for the future of the Star Wars franchise LucasArts might not

Star Wars franchise LucasArts might not

Star Wars franchise LucasArts might not actually be officially closed but

actually be officially closed but

actually be officially closed but they’re nothing but a shell of their

they’re nothing but a shell of their

they’re nothing but a shell of their former selves

former selves

former selves [Music]

how to deal with frustration

how to deal with frustration disappointment an irritating cynicism do

disappointment an irritating cynicism do

disappointment an irritating cynicism do you agree with our picks check out these

you agree with our picks check out these

you agree with our picks check out these other great clips from watch mojo and

other great clips from watch mojo and

other great clips from watch mojo and subscribe for new videos every day

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