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Top 10 Dates That Changed Gaming Forever


if you know your history you know where

if you know your history you know where you’re coming from we would like to name

you’re coming from we would like to name

you’re coming from we would like to name welcome to watchmojo.com HD we’ll be

welcome to watchmojo.com HD we’ll be

welcome to watchmojo.com HD we’ll be counting down our picks for the top ten

counting down our picks for the top ten

counting down our picks for the top ten dates that changed video gaming forever

dates that changed video gaming forever

dates that changed video gaming forever for the first time let me now unveil

for the first time let me now unveil

for the first time let me now unveil Xbox

before we begin we publish new videos

before we begin we publish new videos every day so be sure to subscribe for

every day so be sure to subscribe for

every day so be sure to subscribe for more great content for this list we’ll

more great content for this list we’ll

more great content for this list we’ll be looking at the historic landmarks

be looking at the historic landmarks

be looking at the historic landmarks that had the biggest impact on the

that had the biggest impact on the

that had the biggest impact on the industry and the culture around video

industry and the culture around video

industry and the culture around video games the electronic medium hasn’t been

games the electronic medium hasn’t been

games the electronic medium hasn’t been around quite as long as film or

around quite as long as film or

around quite as long as film or television but despite its comparatively

television but despite its comparatively

television but despite its comparatively short history this list will be focusing

short history this list will be focusing

short history this list will be focusing on the most pivotal moments that led us

on the most pivotal moments that led us

on the most pivotal moments that led us to where we are today

to where we are today

to where we are today number 10 October 26th 2000 launch of

number 10 October 26th 2000 launch of

number 10 October 26th 2000 launch of the PlayStation 2

Sonne had a respectable debut to the

Sonne had a respectable debut to the gaming world with their original

gaming world with their original

gaming world with their original playstation but it was the ps2 that

playstation but it was the ps2 that

playstation but it was the ps2 that really took the company to new heights

really took the company to new heights

really took the company to new heights not only did their platform produce some

not only did their platform produce some

not only did their platform produce some of the best-looking titles of its

of the best-looking titles of its

of the best-looking titles of its generation but it was the only place to

generation but it was the only place to

generation but it was the only place to find the newest titles and franchises

find the newest titles and franchises

find the newest titles and franchises like Metal Gear Solid and Final Fantasy

that combined with the ability to read

that combined with the ability to read DVDs right out of the box ensured that

DVDs right out of the box ensured that

DVDs right out of the box ensured that it held its place in home of media set

it held its place in home of media set

it held its place in home of media set ups of over a hundred and fifty million

ups of over a hundred and fifty million

ups of over a hundred and fifty million homes starting the trend of consoles

homes starting the trend of consoles

homes starting the trend of consoles being more than just simple gaming

being more than just simple gaming

being more than just simple gaming machines number nine November 19 2006

machines number nine November 19 2006

machines number nine November 19 2006 launch of the Wii the revolutionary

launch of the Wii the revolutionary

launch of the Wii the revolutionary Nintendo console might not have been the

Nintendo console might not have been the

Nintendo console might not have been the hardcore gaming system that fans of the

hardcore gaming system that fans of the

hardcore gaming system that fans of the Japanese giant were hoping for after the

Japanese giant were hoping for after the

Japanese giant were hoping for after the GameCube but it really marked the major

GameCube but it really marked the major

GameCube but it really marked the major emergence of casual gaming in the

emergence of casual gaming in the

emergence of casual gaming in the mainstream public eye I mean how many

mainstream public eye I mean how many

mainstream public eye I mean how many other consoles does your grandma own

other consoles does your grandma own

other consoles does your grandma own exactly

banking on its innovative and yes

banking on its innovative and yes gimmicky motion controls Nintendo had a

gimmicky motion controls Nintendo had a

gimmicky motion controls Nintendo had a smash hit on their hands that everyone

smash hit on their hands that everyone

smash hit on their hands that everyone else tried to cash in on most

else tried to cash in on most

else tried to cash in on most importantly this was when the big end

importantly this was when the big end

importantly this was when the big end stopped caring about the power of their

stopped caring about the power of their

stopped caring about the power of their machines and really decided to distance

machines and really decided to distance

machines and really decided to distance themselves from the direct competition

themselves from the direct competition

themselves from the direct competition of Sony and Microsoft number 8 May 11th

of Sony and Microsoft number 8 May 11th

of Sony and Microsoft number 8 May 11th 1995 the first III with Dean Fox

1995 the first III with Dean Fox

1995 the first III with Dean Fox executive vice president of marketing at

executive vice president of marketing at

executive vice president of marketing at Atari

Atari

Atari I’m sorry senior vice president Ari

I’m sorry senior vice president Ari

I’m sorry senior vice president Ari Christmas for gamers aside from you know

Christmas for gamers aside from you know

Christmas for gamers aside from you know Christmas the Electronic Entertainment

Christmas the Electronic Entertainment

Christmas the Electronic Entertainment Expo is where new titles are announced

Expo is where new titles are announced

Expo is where new titles are announced demoed and we’re wish lists for the

demoed and we’re wish lists for the

demoed and we’re wish lists for the entire year to follow or crafted but it

entire year to follow or crafted but it

entire year to follow or crafted but it took a while for III to become what it

took a while for III to become what it

took a while for III to become what it is today we are five years away from

is today we are five years away from

is today we are five years away from entering the 21st century now yearly

entering the 21st century now yearly

entering the 21st century now yearly conference saw a dramatic increase in

conference saw a dramatic increase in

conference saw a dramatic increase in importance over the more than 20 years

importance over the more than 20 years

importance over the more than 20 years since its inception and has since gone

since its inception and has since gone

since its inception and has since gone from being a business oriented affair to

from being a business oriented affair to

from being a business oriented affair to a full-blown convention for fans and is

a full-blown convention for fans and is

a full-blown convention for fans and is now arguably more of a press event than

now arguably more of a press event than

now arguably more of a press event than anything else it’s taken on many forms

anything else it’s taken on many forms

anything else it’s taken on many forms but its influence is stronger than ever

but its influence is stronger than ever

but its influence is stronger than ever prepare to enter number 7 September 12th

prepare to enter number 7 September 12th

prepare to enter number 7 September 12th 2003 the launch of steam great games

2003 the launch of steam great games

2003 the launch of steam great games have always been available on PC whether

have always been available on PC whether

have always been available on PC whether on floppy disks or CD ROMs or downloaded

on floppy disks or CD ROMs or downloaded

on floppy disks or CD ROMs or downloaded as shareware but it was never easier to

as shareware but it was never easier to

as shareware but it was never easier to get up and running than with Valve’s

get up and running than with Valve’s

get up and running than with Valve’s digital storefront it had a very modest

digital storefront it had a very modest

digital storefront it had a very modest to start but today it sits as the

to start but today it sits as the

to start but today it sits as the undisputed king of PC gaming offering

undisputed king of PC gaming offering

undisputed king of PC gaming offering thousands of titles both amazing Indies

thousands of titles both amazing Indies

thousands of titles both amazing Indies and triple-a games included and has

and triple-a games included and has

and triple-a games included and has skewed value perceptions so much with

skewed value perceptions so much with

skewed value perceptions so much with their yearly summer sales that millions

their yearly summer sales that millions

their yearly summer sales that millions of gamers have sworn off full priced

of gamers have sworn off full priced

of gamers have sworn off full priced console releases all together

console releases all together

console releases all together I’m afraid we’ll be deviating a bit from

I’m afraid we’ll be deviating a bit from

I’m afraid we’ll be deviating a bit from standard analysis procedures today

standard analysis procedures today

standard analysis procedures today preferring to further invade your living

preferring to further invade your living

preferring to further invade your living room valve barely even makes their own

room valve barely even makes their own

room valve barely even makes their own games anymore which really shows which

games anymore which really shows which

games anymore which really shows which side of their business is most important

side of their business is most important

side of their business is most important to him number 6 September 16 1994

to him number 6 September 16 1994

to him number 6 September 16 1994 creation of the ESRB

creation of the ESRB

creation of the ESRB [Music]

games are too violent and I don’t want

games are too violent and I don’t want you playing that our phrases that still

you playing that our phrases that still

you playing that our phrases that still trigger gamers who grew up in the late

trigger gamers who grew up in the late

trigger gamers who grew up in the late 80s and early 90s with bloody fatalities

80s and early 90s with bloody fatalities

80s and early 90s with bloody fatalities and shooters drawing parental rage enter

and shooters drawing parental rage enter

and shooters drawing parental rage enter the now-infamous ratings Bureau created

the now-infamous ratings Bureau created

the now-infamous ratings Bureau created with a mandate to stamp every title with

with a mandate to stamp every title with

with a mandate to stamp every title with an age-appropriate rating but not every

an age-appropriate rating but not every

an age-appropriate rating but not every game is right for every kid which is

game is right for every kid which is

game is right for every kid which is where the ESRB ratings come in while it

where the ESRB ratings come in while it

where the ESRB ratings come in while it may be incredibly frustrating when

may be incredibly frustrating when

may be incredibly frustrating when you’re barely too young to buy the new

you’re barely too young to buy the new

you’re barely too young to buy the new Grand Theft Auto thanks to the M rating

Grand Theft Auto thanks to the M rating

Grand Theft Auto thanks to the M rating without it games might not have ever

without it games might not have ever

without it games might not have ever been as widely accepted as they are

been as widely accepted as they are

been as widely accepted as they are today it’s a small price to pay for the

today it’s a small price to pay for the

today it’s a small price to pay for the sheer variety of content we have now

sheer variety of content we have now

sheer variety of content we have now especially since everyone plays games

number five October 18th 1985 launch of

number five October 18th 1985 launch of the Nintendo Entertainment System rising

the Nintendo Entertainment System rising

the Nintendo Entertainment System rising from the ashes of fellow console markets

from the ashes of fellow console markets

from the ashes of fellow console markets all over the world

all over the world

all over the world Nintendo leveraged the success of its

Nintendo leveraged the success of its

Nintendo leveraged the success of its Donkey Kong arcade game to enter your

Donkey Kong arcade game to enter your

Donkey Kong arcade game to enter your home and it’s stayed there ever since

home and it’s stayed there ever since

home and it’s stayed there ever since with the success of the Famicon or

with the success of the Famicon or

with the success of the Famicon or family computer in Japan in 1983 the

family computer in Japan in 1983 the

family computer in Japan in 1983 the company brought the system to our shores

company brought the system to our shores

company brought the system to our shores two years later along with tons of

two years later along with tons of

two years later along with tons of quality games removing any stigma about

quality games removing any stigma about

quality games removing any stigma about the industry and its piles of incomplete

the industry and its piles of incomplete

the industry and its piles of incomplete or poorly ported console games that

or poorly ported console games that

or poorly ported console games that caused the crash of 83 characters like

caused the crash of 83 characters like

caused the crash of 83 characters like Mario and Link revolutionized genres and

Mario and Link revolutionized genres and

Mario and Link revolutionized genres and became names that pretty much everyone

became names that pretty much everyone

became names that pretty much everyone can recognize nowadays the NES not only

can recognize nowadays the NES not only

can recognize nowadays the NES not only changed consoles it probably saved the

changed consoles it probably saved the

changed consoles it probably saved the industry number for July 18th to the

industry number for July 18th to the

industry number for July 18th to the 21st 2014 dota 2 is broadcast on ESPN

esports have struggled to find their

esports have struggled to find their place in mainstream popular culture

place in mainstream popular culture

place in mainstream popular culture despite their massive rise in recent

despite their massive rise in recent

despite their massive rise in recent years but the mainstream and the world

years but the mainstream and the world

years but the mainstream and the world of eSports came face to face when ESPN

of eSports came face to face when ESPN

of eSports came face to face when ESPN the USA’s largest sports broadcaster

the USA’s largest sports broadcaster

the USA’s largest sports broadcaster took a huge gamble and spent one pivotal

took a huge gamble and spent one pivotal

took a huge gamble and spent one pivotal weekend covering dota 2’s yearly

weekend covering dota 2’s yearly

weekend covering dota 2’s yearly tournament the international sports fans

tournament the international sports fans

tournament the international sports fans were confused and pissed off and the

were confused and pissed off and the

were confused and pissed off and the coverage didn’t necessarily carve out a

coverage didn’t necessarily carve out a

coverage didn’t necessarily carve out a yearly spot on the broadcast schedule

yearly spot on the broadcast schedule

yearly spot on the broadcast schedule but it was absolutely massive exposure

but it was absolutely massive exposure

but it was absolutely massive exposure for all electronics competitions and it

for all electronics competitions and it

for all electronics competitions and it really raised the credibility of the

really raised the credibility of the

really raised the credibility of the scene in the eyes of the masses I know

scene in the eyes of the masses I know

scene in the eyes of the masses I know it’s insane and I didn’t know anything

it’s insane and I didn’t know anything

it’s insane and I didn’t know anything about it until I started doing this as

about it until I started doing this as

about it until I started doing this as part of the international about three

part of the international about three

part of the international about three years ago so in my head I was like

years ago so in my head I was like

years ago so in my head I was like sounds like Super Mario Brothers Donkey

sounds like Super Mario Brothers Donkey

sounds like Super Mario Brothers Donkey Kong number three September eleventh

Kong number three September eleventh

Kong number three September eleventh 1977 launch of the Atari 2600 any fan of

1977 launch of the Atari 2600 any fan of

1977 launch of the Atari 2600 any fan of old movies knows that arcades were the

old movies knows that arcades were the

old movies knows that arcades were the place to be if you were a teen in the

place to be if you were a teen in the

place to be if you were a teen in the late 1970s but prior to Ataris first

late 1970s but prior to Ataris first

late 1970s but prior to Ataris first gaming machine there was no way to keep

gaming machine there was no way to keep

gaming machine there was no way to keep that experience going after closing time

that experience going after closing time

that experience going after closing time or after you ran out of quarters the

or after you ran out of quarters the

or after you ran out of quarters the 2600 brought games to your TV for the

2600 brought games to your TV for the

2600 brought games to your TV for the first time gaining notoriety by porting

first time gaining notoriety by porting

first time gaining notoriety by porting hits like asteroids and space invaders

hits like asteroids and space invaders

hits like asteroids and space invaders for everyone to enjoy without trading

for everyone to enjoy without trading

for everyone to enjoy without trading their whole paycheck for quarters sure

their whole paycheck for quarters sure

their whole paycheck for quarters sure the graphics sucked compared to the

the graphics sucked compared to the

the graphics sucked compared to the cabinets and the games were expensive

cabinets and the games were expensive

cabinets and the games were expensive but every console game you’ve ever

but every console game you’ve ever

but every console game you’ve ever played can technically be traced back to

played can technically be traced back to

played can technically be traced back to the 2600

number two year of 1983 the video game

number two year of 1983 the video game crash while Atari may have started the

crash while Atari may have started the

crash while Atari may have started the home console video game industry they

home console video game industry they

home console video game industry they almost ended it as well the success of

almost ended it as well the success of

almost ended it as well the success of the American company inspired competing

the American company inspired competing

the American company inspired competing copycat products like the ColecoVision

copycat products like the ColecoVision

copycat products like the ColecoVision and Odyssey which started an arms race

and Odyssey which started an arms race

and Odyssey which started an arms race of half assed barely functional games

of half assed barely functional games

of half assed barely functional games which in turn flooded stores and

which in turn flooded stores and

which in turn flooded stores and consumers with complete crap add an

consumers with complete crap add an

consumers with complete crap add an economic downturn and awful ports of the

economic downturn and awful ports of the

economic downturn and awful ports of the most popular arcade game at the time and

most popular arcade game at the time and

most popular arcade game at the time and then a barely functional movie licensed

then a barely functional movie licensed

then a barely functional movie licensed game and you have a massive crash that

game and you have a massive crash that

game and you have a massive crash that bankrupted companies and almost ended

bankrupted companies and almost ended

bankrupted companies and almost ended home gaming right than in there

home gaming right than in there

home gaming right than in there thankfully a few standout companies like

thankfully a few standout companies like

thankfully a few standout companies like Nintendo and Sega stood up and picked up

Nintendo and Sega stood up and picked up

Nintendo and Sega stood up and picked up the slack I’ll say it again

the slack I’ll say it again

the slack I’ll say it again they basically saved us all number one

they basically saved us all number one

they basically saved us all number one year of 1962 space war created at MIT an

year of 1962 space war created at MIT an

year of 1962 space war created at MIT an intergalactic dogfight and they would

intergalactic dogfight and they would

intergalactic dogfight and they would call it space space many people believe

call it space space many people believe

call it space space many people believe that pong with its little paddles

that pong with its little paddles

that pong with its little paddles inspiring generations of programmers was

inspiring generations of programmers was

inspiring generations of programmers was the very first video game but this

the very first video game but this

the very first video game but this little-known title introduced the

little-known title introduced the

little-known title introduced the concept to the public a whopping ten

concept to the public a whopping ten

concept to the public a whopping ten years earlier developed at MIT this

years earlier developed at MIT this

years earlier developed at MIT this space combat game took up a laughably

space combat game took up a laughably

space combat game took up a laughably large amount of computing power and

large amount of computing power and

large amount of computing power and hardware real estate if you’ve ever

hardware real estate if you’ve ever

hardware real estate if you’ve ever played even a single video game in your

played even a single video game in your

played even a single video game in your life you can thank Steve Russell the man

life you can thank Steve Russell the man

life you can thank Steve Russell the man behind the project aside from the

behind the project aside from the

behind the project aside from the obvious graphical innovation and

obvious graphical innovation and

obvious graphical innovation and processing power countless games

processing power countless games

processing power countless games borrowed the control scheme of this game

borrowed the control scheme of this game

borrowed the control scheme of this game showing just how far ahead of its time

showing just how far ahead of its time

showing just how far ahead of its time space war really was do you agree with

space war really was do you agree with

space war really was do you agree with our picks check out these other great

our picks check out these other great

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