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Splinter Cell Conviction


hello this is Chris with watchmojo.com

hello this is Chris with watchmojo.com reporting to you from the Ubisoft

reporting to you from the Ubisoft

reporting to you from the Ubisoft development studio here in Montreal now

development studio here in Montreal now

development studio here in Montreal now i sat down with cedric one of the

i sat down with cedric one of the

i sat down with cedric one of the representatives here and spoke about

representatives here and spoke about

representatives here and spoke about some of the franchises the Ubisoft has

some of the franchises the Ubisoft has

some of the franchises the Ubisoft has worked on as well as some of the

worked on as well as some of the

worked on as well as some of the franchises that they have up and coming

franchises that they have up and coming

franchises that they have up and coming that we can look forward to let’s have a

that we can look forward to let’s have a

that we can look forward to let’s have a listen so can you explain to us exactly

listen so can you explain to us exactly

listen so can you explain to us exactly what your role is here at Ubisoft well

what your role is here at Ubisoft well

what your role is here at Ubisoft well my role is to manage everything that has

my role is to manage everything that has

my role is to manage everything that has to do with the image of the company so

to do with the image of the company so

to do with the image of the company so everything has to do with branding me

everything has to do with branding me

everything has to do with branding me relation corporate relations monster

relation corporate relations monster

relation corporate relations monster ship all of that Splinter Cell I mean

ship all of that Splinter Cell I mean

ship all of that Splinter Cell I mean Tom Clancy and you guys have been a

Tom Clancy and you guys have been a

Tom Clancy and you guys have been a really nice marriage for the past few

really nice marriage for the past few

really nice marriage for the past few years what sort of developments can we

years what sort of developments can we

years what sort of developments can we expect in Sam Fisher and in the upcoming

expect in Sam Fisher and in the upcoming

expect in Sam Fisher and in the upcoming game we’re working on the fifth

game we’re working on the fifth

game we’re working on the fifth installment of the Splinter Cell the

installment of the Splinter Cell the

installment of the Splinter Cell the next game is going to be called Splinter

next game is going to be called Splinter

next game is going to be called Splinter Cell Conviction it’s going to be

Cell Conviction it’s going to be

Cell Conviction it’s going to be launched in March 2008 one thing we’re

launched in March 2008 one thing we’re

launched in March 2008 one thing we’re trying to do is really to bring Sam

trying to do is really to bring Sam

trying to do is really to bring Sam closer to a real human being so we want

closer to a real human being so we want

closer to a real human being so we want a player to discover who Sam Fisher is

a player to discover who Sam Fisher is

a player to discover who Sam Fisher is and to have an attachment with the the

and to have an attachment with the the

and to have an attachment with the the human person not the superheroes by type

human person not the superheroes by type

human person not the superheroes by type of character basically in conviction Sam

of character basically in conviction Sam

of character basically in conviction Sam Fisher will be gadget less or will be

Fisher will be gadget less or will be

Fisher will be gadget less or will be you know weapons list he’s gonna be all

you know weapons list he’s gonna be all

you know weapons list he’s gonna be all by himself so you’ll have to make your

by himself so you’ll have to make your

by himself so you’ll have to make your own way and by our own means without

own way and by our own means without

own way and by our own means without counting on you know used to be counting

counting on you know used to be counting

counting on you know used to be counting on Lambert to give you information you

on Lambert to give you information you

on Lambert to give you information you know you have to put a bar on this

know you have to put a bar on this

know you have to put a bar on this computer or stuff like that we also got

computer or stuff like that we also got

computer or stuff like that we also got the influence lot from you know series

the influence lot from you know series

the influence lot from you know series like 24 we’re really trying to jam a lot

like 24 we’re really trying to jam a lot

like 24 we’re really trying to jam a lot of action in short sequences and it’s

of action in short sequences and it’s

of action in short sequences and it’s gonna be real time as well

gonna be real time as well

gonna be real time as well I remember Bungie a few years ago

I remember Bungie a few years ago

I remember Bungie a few years ago explaining their halo philosophy which

explaining their halo philosophy which

explaining their halo philosophy which is you take you know 5 20 seconds of

is you take you know 5 20 seconds of

is you take you know 5 20 seconds of really good gameplay and you try to

really good gameplay and you try to

really good gameplay and you try to repeat that formula over throughout the

repeat that formula over throughout the

repeat that formula over throughout the game we’re trying to implement some

game we’re trying to implement some

game we’re trying to implement some processes where at every 8 or 9 minutes

processes where at every 8 or 9 minutes

processes where at every 8 or 9 minutes we’re trying to have a memorable moment

we’re trying to have a memorable moment

we’re trying to have a memorable moment in the gameplay experience so that when

in the gameplay experience so that when

in the gameplay experience so that when the player is playing you know you’re

the player is playing you know you’re

the player is playing you know you’re you’re fighting you’re making you away

you’re fighting you’re making you away

you’re fighting you’re making you away and then boom something happens that you

and then boom something happens that you

and then boom something happens that you know gets you really hooked to this

know gets you really hooked to this

know gets you really hooked to this story and then you continue and then you

story and then you continue and then you

story and then you continue and then you have another memorable moment so it’s

have another memorable moment so it’s

have another memorable moment so it’s really one thing what we’re trying to do

really one thing what we’re trying to do

really one thing what we’re trying to do is really to convey emotions throughout

is really to convey emotions throughout

is really to convey emotions throughout these movies

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