
what have we got here these long-running survival horror
these long-running survival horror
these long-running survival horror franchises have scared players senseless
franchises have scared players senseless
franchises have scared players senseless but only one can be crowned king welcome
but only one can be crowned king welcome
but only one can be crowned king welcome to watchmojo.com and today the Resident
to watchmojo.com and today the Resident
to watchmojo.com and today the Resident Evil franchise will throw it down with
Evil franchise will throw it down with
Evil franchise will throw it down with Silent Hill round 1 the plot in 1996
Silent Hill round 1 the plot in 1996
Silent Hill round 1 the plot in 1996 Capcom’s Resident Evil placed gamers in
Capcom’s Resident Evil placed gamers in
Capcom’s Resident Evil placed gamers in the role of a member of a special task
the role of a member of a special task
the role of a member of a special task force trapped in a mysterious mansion
force trapped in a mysterious mansion
force trapped in a mysterious mansion filled with zombies later installments
filled with zombies later installments
filled with zombies later installments had the outbreak spread to a nearby city
had the outbreak spread to a nearby city
had the outbreak spread to a nearby city before a parasitic form of virus
before a parasitic form of virus
before a parasitic form of virus overtook European and African villages
overtook European and African villages
overtook European and African villages konami began producing its own survival
konami began producing its own survival
konami began producing its own survival horror franchise in 1999 with its
horror franchise in 1999 with its
horror franchise in 1999 with its installment centered on those who have
installment centered on those who have
installment centered on those who have ventured into a small eerie town caught
ventured into a small eerie town caught
ventured into a small eerie town caught within multiple dimensions these are
within multiple dimensions these are
within multiple dimensions these are filled with monsters created from
filled with monsters created from
filled with monsters created from nightmares as well as the members of a
nightmares as well as the members of a
nightmares as well as the members of a cult
cult
cult while Resident Evil pioneered the genre
while Resident Evil pioneered the genre
while Resident Evil pioneered the genre Silent Hill did a solid by taking
Silent Hill did a solid by taking
Silent Hill did a solid by taking survival war in a completely
survival war in a completely
survival war in a completely psychological direction the vengeful
psychological direction the vengeful
psychological direction the vengeful town of Silent Hill makes for a far more
town of Silent Hill makes for a far more
town of Silent Hill makes for a far more interesting story than the pursuit of
interesting story than the pursuit of
interesting story than the pursuit of Albert Wesker whose villainy seems to
Albert Wesker whose villainy seems to
Albert Wesker whose villainy seems to hinge on the fact that he looks like a
hinge on the fact that he looks like a
hinge on the fact that he looks like a douche bag Wesker your pitiful winner
douche bag Wesker your pitiful winner
douche bag Wesker your pitiful winner Silent Hill round 2 gameplay survival
Silent Hill round 2 gameplay survival
Silent Hill round 2 gameplay survival war games are less about combat and more
war games are less about combat and more
war games are less about combat and more about evasion and puzzle solving in both
about evasion and puzzle solving in both
about evasion and puzzle solving in both players must ration their inventory to
players must ration their inventory to
players must ration their inventory to survive both also unfold with a sense of
survive both also unfold with a sense of
survive both also unfold with a sense of isolation that emphasizes the inherent
isolation that emphasizes the inherent
isolation that emphasizes the inherent weakness of the player it’s all about
weakness of the player it’s all about
weakness of the player it’s all about tone and pacing unfortunately Resident
tone and pacing unfortunately Resident
tone and pacing unfortunately Resident Evil throws a wrench in these mechanics
Evil throws a wrench in these mechanics
Evil throws a wrench in these mechanics by featuring awkward controls originally
by featuring awkward controls originally
by featuring awkward controls originally spurred by its use of pre-rendered
spurred by its use of pre-rendered
spurred by its use of pre-rendered backgrounds sure the newer games may be
backgrounds sure the newer games may be
backgrounds sure the newer games may be fully three-dimensional but the
fully three-dimensional but the
fully three-dimensional but the characters still control like tanks what
characters still control like tanks what
characters still control like tanks what you want to walk and shoot at the same
you want to walk and shoot at the same
you want to walk and shoot at the same time you
Silent Hill escapes this particular
Silent Hill escapes this particular design flaw but in doing so introduces a
design flaw but in doing so introduces a
design flaw but in doing so introduces a follow cam that frequently chooses
follow cam that frequently chooses
follow cam that frequently chooses strange angles in an effort to create a
strange angles in an effort to create a
strange angles in an effort to create a cinematic flair however your character
cinematic flair however your character
cinematic flair however your character dies way too easily gasps for air after
dies way too easily gasps for air after
dies way too easily gasps for air after sprinting and has terrible aim sure it’s
sprinting and has terrible aim sure it’s
sprinting and has terrible aim sure it’s more realistic and is clearly there to
more realistic and is clearly there to
more realistic and is clearly there to add to the tension but in the end
add to the tension but in the end
add to the tension but in the end Resident Evil ends up being more fun so
Resident Evil ends up being more fun so
Resident Evil ends up being more fun so despite its awkward controls and the
despite its awkward controls and the
despite its awkward controls and the inventory system disaster of number 5 it
inventory system disaster of number 5 it
inventory system disaster of number 5 it still takes the point winner Resident
still takes the point winner Resident
still takes the point winner Resident Evil around 3 the character’s Resident
Evil around 3 the character’s Resident
Evil around 3 the character’s Resident Evil has always placed you in the role
Evil has always placed you in the role
Evil has always placed you in the role of law enforcement and skilled survivors
of law enforcement and skilled survivors
of law enforcement and skilled survivors complete with b-movie dialog ouch you’re
complete with b-movie dialog ouch you’re
complete with b-movie dialog ouch you’re wounded
wounded
wounded what kind of demon attacked you it was a
what kind of demon attacked you it was a
what kind of demon attacked you it was a huge snake and also poisonous
huge snake and also poisonous
huge snake and also poisonous don’t come this way Silent Hill places
don’t come this way Silent Hill places
don’t come this way Silent Hill places you in the shoes of an ordinary person
you in the shoes of an ordinary person
you in the shoes of an ordinary person who is neither trained nor prepared for
who is neither trained nor prepared for
who is neither trained nor prepared for combat with the exception of Alex
combat with the exception of Alex
combat with the exception of Alex Sheppard from Silent Hill Homecoming
Sheppard from Silent Hill Homecoming
Sheppard from Silent Hill Homecoming this again is meant to add to the
this again is meant to add to the
this again is meant to add to the tension and makes you feel related to
tension and makes you feel related to
tension and makes you feel related to the character however while Resident
the character however while Resident
the character however while Resident Evil’s characters may be a bit
Evil’s characters may be a bit
Evil’s characters may be a bit one-dimensional characters like Leon
one-dimensional characters like Leon
one-dimensional characters like Leon Kennedy and Chris Redfield have become
Kennedy and Chris Redfield have become
Kennedy and Chris Redfield have become cultural icons within the gaming
cultural icons within the gaming
cultural icons within the gaming community okay maybe just Leon one more
community okay maybe just Leon one more
community okay maybe just Leon one more point for Resident Evil round for the
point for Resident Evil round for the
point for Resident Evil round for the creatures in terms of creatures most
creatures in terms of creatures most
creatures in terms of creatures most people recognize the majority of
people recognize the majority of
people recognize the majority of Resident Evil’s monsters from popular
Resident Evil’s monsters from popular
Resident Evil’s monsters from popular culture it even includes the dude from
culture it even includes the dude from
culture it even includes the dude from Texas Chainsaw Massacre oh and look the
Texas Chainsaw Massacre oh and look the
Texas Chainsaw Massacre oh and look the final boss who appeared to be human at
final boss who appeared to be human at
final boss who appeared to be human at first has morphed into a grotesque flesh
first has morphed into a grotesque flesh
first has morphed into a grotesque flesh creature halfway through the battle what
creature halfway through the battle what
creature halfway through the battle what a surprise
a surprise
a surprise the ghouls found in Silent Hill have a
the ghouls found in Silent Hill have a
the ghouls found in Silent Hill have a bit more of an original flair these
bit more of an original flair these
bit more of an original flair these include the likes of corpse spiders
include the likes of corpse spiders
include the likes of corpse spiders pyramid head and even a human centipede
pyramid head and even a human centipede
pyramid head and even a human centipede but what’s most conceptually interesting
but what’s most conceptually interesting
but what’s most conceptually interesting is that the town itself is a character
is that the town itself is a character
is that the town itself is a character giving the whole franchise a unique
giving the whole franchise a unique
giving the whole franchise a unique angle that pushes it to the win in this
angle that pushes it to the win in this
angle that pushes it to the win in this category winner Silent Hill round 5 the
category winner Silent Hill round 5 the
category winner Silent Hill round 5 the scares and atmosphere
Resident Evil is definitely heavy on
Resident Evil is definitely heavy on atmosphere but it frequently relies on
atmosphere but it frequently relies on
atmosphere but it frequently relies on boom moments to deliver its scarce while
boom moments to deliver its scarce while
boom moments to deliver its scarce while the sequences in 4 and 5 in which the
the sequences in 4 and 5 in which the
the sequences in 4 and 5 in which the player is completely overwhelmed are
player is completely overwhelmed are
player is completely overwhelmed are noteworthy they also serve to push the
noteworthy they also serve to push the
noteworthy they also serve to push the game away from survival horror and into
game away from survival horror and into
game away from survival horror and into the all-out action genre the Silent Hill
the all-out action genre the Silent Hill
the all-out action genre the Silent Hill games on the other hand taught us that
games on the other hand taught us that
games on the other hand taught us that sometimes it’s far scarier to have
sometimes it’s far scarier to have
sometimes it’s far scarier to have nothing happen at all leaving you in
nothing happen at all leaving you in
nothing happen at all leaving you in constant anticipation the fear of the
constant anticipation the fear of the
constant anticipation the fear of the unknown is frequently a much more potent
unknown is frequently a much more potent
unknown is frequently a much more potent formula plus it has a creepier
formula plus it has a creepier
formula plus it has a creepier soundtrack winner Silent Hill by a score
soundtrack winner Silent Hill by a score
soundtrack winner Silent Hill by a score of three to two Silent Hill takes the
of three to two Silent Hill takes the
of three to two Silent Hill takes the win while Resident Evil was the first
win while Resident Evil was the first
win while Resident Evil was the first official game within the sub-genre and
official game within the sub-genre and
official game within the sub-genre and popularized the term the series seems to
popularized the term the series seems to
popularized the term the series seems to have lost its roots Silent Hill on the
have lost its roots Silent Hill on the
have lost its roots Silent Hill on the other hand continues to terrify us with
other hand continues to terrify us with
other hand continues to terrify us with its unexpected twists and monsters that
its unexpected twists and monsters that
its unexpected twists and monsters that come from truly sick Minds
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