
hi again this is chris with watchmojo.com today we’ll be doing is
watchmojo.com today we’ll be doing is
watchmojo.com today we’ll be doing is one of my favorite things playing games
one of my favorite things playing games
one of my favorite things playing games and with that will come a game review
and with that will come a game review
and with that will come a game review today i’ll be reviewing gears of war now
today i’ll be reviewing gears of war now
today i’ll be reviewing gears of war now the incredible Gears of War was released
the incredible Gears of War was released
the incredible Gears of War was released for the xbox 360 a few months ago and
for the xbox 360 a few months ago and
for the xbox 360 a few months ago and has really got a lot of attention for
has really got a lot of attention for
has really got a lot of attention for itself so we’ll be focusing on some of
itself so we’ll be focusing on some of
itself so we’ll be focusing on some of the visuals some of the gameplay
the visuals some of the gameplay
the visuals some of the gameplay elements and the audio I’m really just
elements and the audio I’m really just
elements and the audio I’m really just the overall feeling and expectations you
the overall feeling and expectations you
the overall feeling and expectations you can set up now I know a lot of you
can set up now I know a lot of you
can set up now I know a lot of you played this game already but for the
played this game already but for the
played this game already but for the four of you who haven’t I’m going to try
four of you who haven’t I’m going to try
four of you who haven’t I’m going to try to give you a sense of what you can
to give you a sense of what you can
to give you a sense of what you can expect when you get into the meat of
expect when you get into the meat of
expect when you get into the meat of this game now what good is a game if you
this game now what good is a game if you
this game now what good is a game if you don’t like looking at it let’s have a
don’t like looking at it let’s have a
don’t like looking at it let’s have a look at the graphics of years of war now
look at the graphics of years of war now
look at the graphics of years of war now Gears of War runs off the unreal 3
Gears of War runs off the unreal 3
Gears of War runs off the unreal 3 engine and that engine is designed by
engine and that engine is designed by
engine and that engine is designed by the team of epic epics the company the
the team of epic epics the company the
the team of epic epics the company the brawl you unreal tournament and unreal 3
brawl you unreal tournament and unreal 3
brawl you unreal tournament and unreal 3 and they basically ported the engine
and they basically ported the engine
and they basically ported the engine they’re gonna be using for their next
they’re gonna be using for their next
they’re gonna be using for their next generation on real games and brought
generation on real games and brought
generation on real games and brought that over to the xbox 360 for years of
that over to the xbox 360 for years of
that over to the xbox 360 for years of war now because the xbox 360 is pretty
war now because the xbox 360 is pretty
war now because the xbox 360 is pretty much a dream for designers to program
much a dream for designers to program
much a dream for designers to program for you’re able to basically plug that
for you’re able to basically plug that
for you’re able to basically plug that engine right into the system and with
engine right into the system and with
engine right into the system and with some minor tweaking get it to run really
some minor tweaking get it to run really
some minor tweaking get it to run really really really smoothly so you’re looking
really really smoothly so you’re looking
really really smoothly so you’re looking at here is an in-game cinematics
at here is an in-game cinematics
at here is an in-game cinematics sequence that’s produced using all of
sequence that’s produced using all of
sequence that’s produced using all of the game’s engine so none of this is
the game’s engine so none of this is
the game’s engine so none of this is pre-rendered video which is something
pre-rendered video which is something
pre-rendered video which is something that I think it’s about time we get rid
that I think it’s about time we get rid
that I think it’s about time we get rid of now with next-generation games and I
of now with next-generation games and I
of now with next-generation games and I think that epic sort of sees it that way
think that epic sort of sees it that way
think that epic sort of sees it that way to one of the things you’ll notice is
to one of the things you’ll notice is
to one of the things you’ll notice is just some of the incredible effects here
just some of the incredible effects here
just some of the incredible effects here I mean you’ve got everything who’s
I mean you’ve got everything who’s
I mean you’ve got everything who’s specular lighting on this helicopter
specular lighting on this helicopter
specular lighting on this helicopter with the sort of metallic luster and and
with the sort of metallic luster and and
with the sort of metallic luster and and and just some of the the effects you see
and just some of the the effects you see
and just some of the the effects you see here with a smoke and just just the high
here with a smoke and just just the high
here with a smoke and just just the high dynamic range lighting and just really
dynamic range lighting and just really
dynamic range lighting and just really looking at the way light reflects off of
looking at the way light reflects off of
looking at the way light reflects off of a lot of these services and textures
a lot of these services and textures
a lot of these services and textures they went through a lot of trouble
they went through a lot of trouble
they went through a lot of trouble rendering the skin textures as well and
rendering the skin textures as well and
rendering the skin textures as well and what good is that without a high polygon
what good is that without a high polygon
what good is that without a high polygon count as you see here is this building
count as you see here is this building
count as you see here is this building shatters I mean not only are they
shatters I mean not only are they
shatters I mean not only are they layering some effects here but we’re
layering some effects here but we’re
layering some effects here but we’re just talking about straight up high
just talking about straight up high
just talking about straight up high polygon counts so they found a really
polygon counts so they found a really
polygon counts so they found a really nice physics engine together I mean
nice physics engine together I mean
nice physics engine together I mean that’s what the Unreal Engine is known
that’s what the Unreal Engine is known
that’s what the Unreal Engine is known for doing very well but it’s really the
for doing very well but it’s really the
for doing very well but it’s really the combination of using that engine in
combination of using that engine in
combination of using that engine in terms of gameplay the physics that it
terms of gameplay the physics that it
terms of gameplay the physics that it produces the sort of the next generation
produces the sort of the next generation
produces the sort of the next generation special effects it produces and I think
special effects it produces and I think
special effects it produces and I think really importantly getting across a
really importantly getting across a
really importantly getting across a cinematic
cinematic
cinematic the one thing that the game is also
the one thing that the game is also
the one thing that the game is also known for is the roadie cam which is the
known for is the roadie cam which is the
known for is the roadie cam which is the camera system they use when you’re
camera system they use when you’re
camera system they use when you’re running and that just sort of gives you
running and that just sort of gives you
running and that just sort of gives you a CNN feeling and even this sequence
a CNN feeling and even this sequence
a CNN feeling and even this sequence here does sort of give you the sense
here does sort of give you the sense
here does sort of give you the sense that you’re really watching a battle
that you’re really watching a battle
that you’re really watching a battle unfold they sort of followed a lot of
unfold they sort of followed a lot of
unfold they sort of followed a lot of the cues you seem very popular Hollywood
the cues you seem very popular Hollywood
the cues you seem very popular Hollywood movies from using some of the
movies from using some of the
movies from using some of the slow-motion here to sort of get across
slow-motion here to sort of get across
slow-motion here to sort of get across the drama on the slow down audio but
the drama on the slow down audio but
the drama on the slow down audio but really also the camera perspectives the
really also the camera perspectives the
really also the camera perspectives the shaking when an explosion happens and
shaking when an explosion happens and
shaking when an explosion happens and just the sort of tempo and feel and
just the sort of tempo and feel and
just the sort of tempo and feel and pacing of scenes so the cinematic value
pacing of scenes so the cinematic value
pacing of scenes so the cinematic value i think is it really is tied to the
i think is it really is tied to the
i think is it really is tied to the graphics because what good are really
graphics because what good are really
graphics because what good are really really nice graphics if they don’t
really nice graphics if they don’t
really nice graphics if they don’t animate beautifully and aren’t presented
animate beautifully and aren’t presented
animate beautifully and aren’t presented beautifully through incredible
beautifully through incredible
beautifully through incredible cinematics
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