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Profile on Electronic Arts


welcome to watchmojo.com i’m your host

welcome to watchmojo.com i’m your host ashcan carbs Lucien and today we take a

ashcan carbs Lucien and today we take a

ashcan carbs Lucien and today we take a look at video game companies first up

look at video game companies first up

look at video game companies first up Electronic Arts Electronic Arts is a

Electronic Arts Electronic Arts is a

Electronic Arts Electronic Arts is a publicly traded video game developer

publicly traded video game developer

publicly traded video game developer trading on the nasdaq with the ticker

trading on the nasdaq with the ticker

trading on the nasdaq with the ticker symbol ERT s the company was founded in

symbol ERT s the company was founded in

symbol ERT s the company was founded in nineteen eighty-two by trip hawkins who

nineteen eighty-two by trip hawkins who

nineteen eighty-two by trip hawkins who went on to devices on master’s program

went on to devices on master’s program

went on to devices on master’s program at Harvard University called strategy

at Harvard University called strategy

at Harvard University called strategy and applied game theory he also went on

and applied game theory he also went on

and applied game theory he also went on to receive an MBA from Stanford

to receive an MBA from Stanford

to receive an MBA from Stanford University in February of 1982 trip

University in February of 1982 trip

University in February of 1982 trip hawkins met up with legendary vc don

hawkins met up with legendary vc don

hawkins met up with legendary vc don valentine of sequoia capital shortly

valentine of sequoia capital shortly

valentine of sequoia capital shortly thereafter he invested two hundred

thereafter he invested two hundred

thereafter he invested two hundred thousand dollars of his own money to

thousand dollars of his own money to

thousand dollars of his own money to incorporate the precursor to Electronic

incorporate the precursor to Electronic

incorporate the precursor to Electronic Arts a company called amazing software

Arts a company called amazing software

Arts a company called amazing software it wasn’t until December of 1982 that he

it wasn’t until December of 1982 that he

it wasn’t until December of 1982 that he finally raised two million dollars from

finally raised two million dollars from

finally raised two million dollars from sequoia as well as kleiner perkins and

sequoia as well as kleiner perkins and

sequoia as well as kleiner perkins and seven rows and funds in october of that

seven rows and funds in october of that

seven rows and funds in october of that year Hawkins and his team decided to

year Hawkins and his team decided to

year Hawkins and his team decided to change the name of the company from

change the name of the company from

change the name of the company from amazing software to Electronic Arts the

amazing software to Electronic Arts the

amazing software to Electronic Arts the company then grew a reputation for

company then grew a reputation for

company then grew a reputation for promoting the developers or artists were

promoting the developers or artists were

promoting the developers or artists were designed and created the games in 1990

designed and created the games in 1990

designed and created the games in 1990 Electronic Arts filed for an IPO and

Electronic Arts filed for an IPO and

Electronic Arts filed for an IPO and when public at eight dollars a share by

when public at eight dollars a share by

when public at eight dollars a share by the end of the year the stock was

the end of the year the stock was

the end of the year the stock was trading at $35 by 1991 trip hawkins

trading at $35 by 1991 trip hawkins

trading at $35 by 1991 trip hawkins decided to leave the company and it was

decided to leave the company and it was

decided to leave the company and it was vice president of sales Larry pros who

vice president of sales Larry pros who

vice president of sales Larry pros who stepped in and SEO took Electronic Arts

stepped in and SEO took Electronic Arts

stepped in and SEO took Electronic Arts to the mythical and giant status that

to the mythical and giant status that

to the mythical and giant status that now commands in the video game industry

now commands in the video game industry

now commands in the video game industry while competitor take-two interactive

while competitor take-two interactive

while competitor take-two interactive embraced m rated games think grand theft

embraced m rated games think grand theft

embraced m rated games think grand theft auto EA tion such games and that’s

auto EA tion such games and that’s

auto EA tion such games and that’s something that Wall Street never really

something that Wall Street never really

something that Wall Street never really forgave Prost for arguing that

forgave Prost for arguing that

forgave Prost for arguing that Electronic Arts could be far more

Electronic Arts could be far more

Electronic Arts could be far more profitable and valuable had it done so

profitable and valuable had it done so

profitable and valuable had it done so but Main Street didn’t really care as EA

but Main Street didn’t really care as EA

but Main Street didn’t really care as EA built successful franchises around

built successful franchises around

built successful franchises around sports games madden fifa NHL Tiger Woods

sports games madden fifa NHL Tiger Woods

sports games madden fifa NHL Tiger Woods and NBA live just to name a few

and NBA live just to name a few

and NBA live just to name a few Electronic Arts success also comes from

Electronic Arts success also comes from

Electronic Arts success also comes from a myriad of acquisitions for example

a myriad of acquisitions for example

a myriad of acquisitions for example after buying max’s the company got the

after buying max’s the company got the

after buying max’s the company got the right to the sins today CEO john

right to the sins today CEO john

right to the sins today CEO john riccitiello who succeeded liar pro says

riccitiello who succeeded liar pro says

riccitiello who succeeded liar pro says that this acquisition binge that

that this acquisition binge that

that this acquisition binge that basically forced da to impose their way

basically forced da to impose their way

basically forced da to impose their way in their manner of operating for example

in their manner of operating for example

in their manner of operating for example with hundred our work

with hundred our work

with hundred our work was probably not the best way to

was probably not the best way to

was probably not the best way to approach embracing these younger and

approach embracing these younger and

approach embracing these younger and smaller development teams that being

smaller development teams that being

smaller development teams that being said anyway you’d I said these are just

said anyway you’d I said these are just

said anyway you’d I said these are just some of the ways that Electronic Arts

some of the ways that Electronic Arts

some of the ways that Electronic Arts has gone on to become the giant player

has gone on to become the giant player

has gone on to become the giant player in the video game industry which today

in the video game industry which today

in the video game industry which today is a bigger industry than Hollywood

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