
so another one of ubisoft’s really popular franchises is the Tom Clancy
popular franchises is the Tom Clancy
popular franchises is the Tom Clancy series of games now they have Tom Clancy
series of games now they have Tom Clancy
series of games now they have Tom Clancy games ranging from the Ghost Recon
games ranging from the Ghost Recon
games ranging from the Ghost Recon series to the Rainbow six series to my
series to the Rainbow six series to my
series to the Rainbow six series to my personal favorite the Splinter Cell
personal favorite the Splinter Cell
personal favorite the Splinter Cell series one of the things that you can
series one of the things that you can
series one of the things that you can note about each series is really this
note about each series is really this
note about each series is really this the Tom Clancy rainbow 6 series is more
the Tom Clancy rainbow 6 series is more
the Tom Clancy rainbow 6 series is more based on sort of team-based squad-based
based on sort of team-based squad-based
based on sort of team-based squad-based semi counter-strike like objectives and
semi counter-strike like objectives and
semi counter-strike like objectives and action whereas the player is rewarded
action whereas the player is rewarded
action whereas the player is rewarded for not just rushing into the
for not just rushing into the
for not just rushing into the battlefield and gunning off a bunch of
battlefield and gunning off a bunch of
battlefield and gunning off a bunch of guys we’re really strategically finding
guys we’re really strategically finding
guys we’re really strategically finding out every situation almost like a chess
out every situation almost like a chess
out every situation almost like a chess game before you actually enter the
game before you actually enter the
game before you actually enter the gaming arena secondly the Ghost Recon
gaming arena secondly the Ghost Recon
gaming arena secondly the Ghost Recon series actually focused on going in
series actually focused on going in
series actually focused on going in there and really just blasting away at
there and really just blasting away at
there and really just blasting away at the bad guys but as of recent iterations
the bad guys but as of recent iterations
the bad guys but as of recent iterations like rainbow 63 for the Xbox we saw that
like rainbow 63 for the Xbox we saw that
like rainbow 63 for the Xbox we saw that they actually incorporated that Xbox
they actually incorporated that Xbox
they actually incorporated that Xbox Live land sort of feeling with the other
Live land sort of feeling with the other
Live land sort of feeling with the other players so you’re interacting with and
players so you’re interacting with and
players so you’re interacting with and coordinating strategies on the fly with
coordinating strategies on the fly with
coordinating strategies on the fly with your other players those games tended to
your other players those games tended to
your other players those games tended to be really focused on gunplay and and
be really focused on gunplay and and
be really focused on gunplay and and just that overall visceral action
just that overall visceral action
just that overall visceral action experience and my personal favorite is
experience and my personal favorite is
experience and my personal favorite is actually the Splinter Cell series in the
actually the Splinter Cell series in the
actually the Splinter Cell series in the Tom Clancy series of Ubisoft games
Tom Clancy series of Ubisoft games
Tom Clancy series of Ubisoft games splinter cell was really in my opinion
splinter cell was really in my opinion
splinter cell was really in my opinion one of those first games that took
one of those first games that took
one of those first games that took graphics out of simply just being you
graphics out of simply just being you
graphics out of simply just being you know a picture show to something that
know a picture show to something that
know a picture show to something that you really interacted with and was
you really interacted with and was
you really interacted with and was integral to the gameplay for example you
integral to the gameplay for example you
integral to the gameplay for example you had scenarios where you’d be in a
had scenarios where you’d be in a
had scenarios where you’d be in a warehouse and you’d be hiding in the
warehouse and you’d be hiding in the
warehouse and you’d be hiding in the shadows the objective being not to be
shadows the objective being not to be
shadows the objective being not to be seen and there’d be really pretty
seen and there’d be really pretty
seen and there’d be really pretty lighting effects sort of streaming
lighting effects sort of streaming
lighting effects sort of streaming through the windows and whatnot but if
through the windows and whatnot but if
through the windows and whatnot but if you were to actually step into the
you were to actually step into the
you were to actually step into the lighting you would cause alarm to
lighting you would cause alarm to
lighting you would cause alarm to yourself and eventually be killed by the
yourself and eventually be killed by the
yourself and eventually be killed by the enemy you know forces so what it did is
enemy you know forces so what it did is
enemy you know forces so what it did is it actually found a way of causing you
it actually found a way of causing you
it actually found a way of causing you to pay attention and focus on the
to pay attention and focus on the
to pay attention and focus on the beautiful visuals
beautiful visuals
beautiful visuals but actually making an integral part of
but actually making an integral part of
but actually making an integral part of the gameplay experience
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