
my name is McCool fondle oh and the technical director at gorilla I’m head
technical director at gorilla I’m head
technical director at gorilla I’m head lufanwal for the team that made the
lufanwal for the team that made the
lufanwal for the team that made the kills on to engine and kills into the
kills on to engine and kills into the
kills on to engine and kills into the deed of Warren and feeling of war is
deed of Warren and feeling of war is
deed of Warren and feeling of war is really all around you it’s the eyes of
really all around you it’s the eyes of
really all around you it’s the eyes of Bella cruisers in the sky that to remind
Bella cruisers in the sky that to remind
Bella cruisers in the sky that to remind you of the advocate were fighting on the
you of the advocate were fighting on the
you of the advocate were fighting on the planet but it’s also small things like
planet but it’s also small things like
planet but it’s also small things like walking around heaven planet the biggest
walking around heaven planet the biggest
walking around heaven planet the biggest challenge that everybody sees from the
challenge that everybody sees from the
challenge that everybody sees from the outside is the fact that the PlayStation
outside is the fact that the PlayStation
outside is the fact that the PlayStation 3 was a was a new Beast there’s a
3 was a was a new Beast there’s a
3 was a was a new Beast there’s a different architecture so was difficult
different architecture so was difficult
different architecture so was difficult to master I think the other one was we
to master I think the other one was we
to master I think the other one was we had this trailer at e3 2005 that made
had this trailer at e3 2005 that made
had this trailer at e3 2005 that made lots of promises for the game and when
lots of promises for the game and when
lots of promises for the game and when your ambition level and your promise is
your ambition level and your promise is
your ambition level and your promise is so out there in the open and everybody’s
so out there in the open and everybody’s
so out there in the open and everybody’s looking at it then you know sitting
looking at it then you know sitting
looking at it then you know sitting there in your office and trying to code
there in your office and trying to code
there in your office and trying to code up to all that hype this is quite a
up to all that hype this is quite a
up to all that hype this is quite a challenge
challenge
challenge the PlayStation 3 has allowed us to do
the PlayStation 3 has allowed us to do
the PlayStation 3 has allowed us to do much more complex things with the AI and
much more complex things with the AI and
much more complex things with the AI and Kazan – the house will respond much more
Kazan – the house will respond much more
Kazan – the house will respond much more to the player’s actions they will jump
to the player’s actions they will jump
to the player’s actions they will jump off obstacles and hide behind cover and
off obstacles and hide behind cover and
off obstacles and hide behind cover and if you shoot the cover there what we
if you shoot the cover there what we
if you shoot the cover there what we think what to do make another plan
think what to do make another plan
think what to do make another plan inside the PlayStation 3 there’s this
inside the PlayStation 3 there’s this
inside the PlayStation 3 there’s this chip called a cell broadband engine and
chip called a cell broadband engine and
chip called a cell broadband engine and it’s basically like eight little
it’s basically like eight little
it’s basically like eight little computers smashed onto one chip so you
computers smashed onto one chip so you
computers smashed onto one chip so you know one part could be doing particles
know one part could be doing particles
know one part could be doing particles and the other ones could be doing AI and
and the other ones could be doing AI and
and the other ones could be doing AI and one of them could be doing physics if
one of them could be doing physics if
one of them could be doing physics if you managed to do all that
you managed to do all that
you managed to do all that at the same time you call a parallel
at the same time you call a parallel
at the same time you call a parallel programming
deferred rendering is a technique where
deferred rendering is a technique where you you separate drawing the geometry
you you separate drawing the geometry
you you separate drawing the geometry from doing the lighting we first draw
from doing the lighting we first draw
from doing the lighting we first draw the entire screen so you basically have
the entire screen so you basically have
the entire screen so you basically have like a an unlit version of the entire
like a an unlit version of the entire
like a an unlit version of the entire scene and then we put all the lights
scene and then we put all the lights
scene and then we put all the lights into it and it’s mainly an efficiency
into it and it’s mainly an efficiency
into it and it’s mainly an efficiency thing we only light pixels that are
thing we only light pixels that are
thing we only light pixels that are truly visible which allows us to do when
truly visible which allows us to do when
truly visible which allows us to do when it’s a short version of it to do much
it’s a short version of it to do much
it’s a short version of it to do much more shadow casting much more projective
more shadow casting much more projective
more shadow casting much more projective lights much more searchlights and those
lights much more searchlights and those
lights much more searchlights and those sort of things like really interactive
sort of things like really interactive
sort of things like really interactive blinking things and everything
blinking things and everything
blinking things and everything that’s what deferred rendering gives you
that’s what deferred rendering gives you
that’s what deferred rendering gives you if you play the game
if you play the game
if you play the game NUI graphics lots of lights lots of
NUI graphics lots of lights lots of
NUI graphics lots of lights lots of dynamic news that is really what
dynamic news that is really what
dynamic news that is really what Killzone is and that’s something we can
Killzone is and that’s something we can
Killzone is and that’s something we can do because we were deferred and I think
do because we were deferred and I think
do because we were deferred and I think parallel programming is one of the I
parallel programming is one of the I
parallel programming is one of the I couldn’t I couldn’t imagine what the
couldn’t I couldn’t imagine what the
couldn’t I couldn’t imagine what the game would’ve been looked looked without
game would’ve been looked looked without
game would’ve been looked looked without it
are the things that we can’t do now that
are the things that we can’t do now that you think we will be able to do or
you think we will be able to do or
you think we will be able to do or should be able to do very soon yeah I
should be able to do very soon yeah I
should be able to do very soon yeah I think there’s there’s a lot of movement
think there’s there’s a lot of movement
think there’s there’s a lot of movement in dynamic worlds everybody’s looking at
in dynamic worlds everybody’s looking at
in dynamic worlds everybody’s looking at like interactivity things that means
like interactivity things that means
like interactivity things that means like dynamic destruction but also like
like dynamic destruction but also like
like dynamic destruction but also like an uncharted when you’re driving on a
an uncharted when you’re driving on a
an uncharted when you’re driving on a moving train stuff is breaking off
moving train stuff is breaking off
moving train stuff is breaking off moving platforms we’ve seen previous
moving platforms we’ve seen previous
moving platforms we’ve seen previous we’ve got a war
we’ve got a war
we’ve got a war running on a giant baton and you know
running on a giant baton and you know
running on a giant baton and you know fighting those sort of things I think
fighting those sort of things I think
fighting those sort of things I think that’s something that next-gen makes
that’s something that next-gen makes
that’s something that next-gen makes possible but it takes a long time for
possible but it takes a long time for
possible but it takes a long time for people to get their games engines up to
people to get their games engines up to
people to get their games engines up to that level where you can actually be you
that level where you can actually be you
that level where you can actually be you know fighting on a humongously big
know fighting on a humongously big
know fighting on a humongously big spaceship that’s transforming while
spaceship that’s transforming while
spaceship that’s transforming while you’re doing it there’s a lot of
you’re doing it there’s a lot of
you’re doing it there’s a lot of technical things we have to solve before
technical things we have to solve before
technical things we have to solve before we can put that into the gamers hands
we can put that into the gamers hands
we can put that into the gamers hands but I think most game a lot of game
but I think most game a lot of game
but I think most game a lot of game teams that are really good are getting
teams that are really good are getting
teams that are really good are getting to that point
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