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Killzone 2: Unlocking the Power of the PS3


my name is McCool fondle oh and the

my name is McCool fondle oh and the technical director at gorilla I’m head

technical director at gorilla I’m head

technical director at gorilla I’m head lufanwal for the team that made the

lufanwal for the team that made the

lufanwal for the team that made the kills on to engine and kills into the

kills on to engine and kills into the

kills on to engine and kills into the deed of Warren and feeling of war is

deed of Warren and feeling of war is

deed of Warren and feeling of war is really all around you it’s the eyes of

really all around you it’s the eyes of

really all around you it’s the eyes of Bella cruisers in the sky that to remind

Bella cruisers in the sky that to remind

Bella cruisers in the sky that to remind you of the advocate were fighting on the

you of the advocate were fighting on the

you of the advocate were fighting on the planet but it’s also small things like

planet but it’s also small things like

planet but it’s also small things like walking around heaven planet the biggest

walking around heaven planet the biggest

walking around heaven planet the biggest challenge that everybody sees from the

challenge that everybody sees from the

challenge that everybody sees from the outside is the fact that the PlayStation

outside is the fact that the PlayStation

outside is the fact that the PlayStation 3 was a was a new Beast there’s a

3 was a was a new Beast there’s a

3 was a was a new Beast there’s a different architecture so was difficult

different architecture so was difficult

different architecture so was difficult to master I think the other one was we

to master I think the other one was we

to master I think the other one was we had this trailer at e3 2005 that made

had this trailer at e3 2005 that made

had this trailer at e3 2005 that made lots of promises for the game and when

lots of promises for the game and when

lots of promises for the game and when your ambition level and your promise is

your ambition level and your promise is

your ambition level and your promise is so out there in the open and everybody’s

so out there in the open and everybody’s

so out there in the open and everybody’s looking at it then you know sitting

looking at it then you know sitting

looking at it then you know sitting there in your office and trying to code

there in your office and trying to code

there in your office and trying to code up to all that hype this is quite a

up to all that hype this is quite a

up to all that hype this is quite a challenge

challenge

challenge the PlayStation 3 has allowed us to do

the PlayStation 3 has allowed us to do

the PlayStation 3 has allowed us to do much more complex things with the AI and

much more complex things with the AI and

much more complex things with the AI and Kazan – the house will respond much more

Kazan – the house will respond much more

Kazan – the house will respond much more to the player’s actions they will jump

to the player’s actions they will jump

to the player’s actions they will jump off obstacles and hide behind cover and

off obstacles and hide behind cover and

off obstacles and hide behind cover and if you shoot the cover there what we

if you shoot the cover there what we

if you shoot the cover there what we think what to do make another plan

think what to do make another plan

think what to do make another plan inside the PlayStation 3 there’s this

inside the PlayStation 3 there’s this

inside the PlayStation 3 there’s this chip called a cell broadband engine and

chip called a cell broadband engine and

chip called a cell broadband engine and it’s basically like eight little

it’s basically like eight little

it’s basically like eight little computers smashed onto one chip so you

computers smashed onto one chip so you

computers smashed onto one chip so you know one part could be doing particles

know one part could be doing particles

know one part could be doing particles and the other ones could be doing AI and

and the other ones could be doing AI and

and the other ones could be doing AI and one of them could be doing physics if

one of them could be doing physics if

one of them could be doing physics if you managed to do all that

you managed to do all that

you managed to do all that at the same time you call a parallel

at the same time you call a parallel

at the same time you call a parallel programming

deferred rendering is a technique where

deferred rendering is a technique where you you separate drawing the geometry

you you separate drawing the geometry

you you separate drawing the geometry from doing the lighting we first draw

from doing the lighting we first draw

from doing the lighting we first draw the entire screen so you basically have

the entire screen so you basically have

the entire screen so you basically have like a an unlit version of the entire

like a an unlit version of the entire

like a an unlit version of the entire scene and then we put all the lights

scene and then we put all the lights

scene and then we put all the lights into it and it’s mainly an efficiency

into it and it’s mainly an efficiency

into it and it’s mainly an efficiency thing we only light pixels that are

thing we only light pixels that are

thing we only light pixels that are truly visible which allows us to do when

truly visible which allows us to do when

truly visible which allows us to do when it’s a short version of it to do much

it’s a short version of it to do much

it’s a short version of it to do much more shadow casting much more projective

more shadow casting much more projective

more shadow casting much more projective lights much more searchlights and those

lights much more searchlights and those

lights much more searchlights and those sort of things like really interactive

sort of things like really interactive

sort of things like really interactive blinking things and everything

blinking things and everything

blinking things and everything that’s what deferred rendering gives you

that’s what deferred rendering gives you

that’s what deferred rendering gives you if you play the game

if you play the game

if you play the game NUI graphics lots of lights lots of

NUI graphics lots of lights lots of

NUI graphics lots of lights lots of dynamic news that is really what

dynamic news that is really what

dynamic news that is really what Killzone is and that’s something we can

Killzone is and that’s something we can

Killzone is and that’s something we can do because we were deferred and I think

do because we were deferred and I think

do because we were deferred and I think parallel programming is one of the I

parallel programming is one of the I

parallel programming is one of the I couldn’t I couldn’t imagine what the

couldn’t I couldn’t imagine what the

couldn’t I couldn’t imagine what the game would’ve been looked looked without

game would’ve been looked looked without

game would’ve been looked looked without it

are the things that we can’t do now that

are the things that we can’t do now that you think we will be able to do or

you think we will be able to do or

you think we will be able to do or should be able to do very soon yeah I

should be able to do very soon yeah I

should be able to do very soon yeah I think there’s there’s a lot of movement

think there’s there’s a lot of movement

think there’s there’s a lot of movement in dynamic worlds everybody’s looking at

in dynamic worlds everybody’s looking at

in dynamic worlds everybody’s looking at like interactivity things that means

like interactivity things that means

like interactivity things that means like dynamic destruction but also like

like dynamic destruction but also like

like dynamic destruction but also like an uncharted when you’re driving on a

an uncharted when you’re driving on a

an uncharted when you’re driving on a moving train stuff is breaking off

moving train stuff is breaking off

moving train stuff is breaking off moving platforms we’ve seen previous

moving platforms we’ve seen previous

moving platforms we’ve seen previous we’ve got a war

we’ve got a war

we’ve got a war running on a giant baton and you know

running on a giant baton and you know

running on a giant baton and you know fighting those sort of things I think

fighting those sort of things I think

fighting those sort of things I think that’s something that next-gen makes

that’s something that next-gen makes

that’s something that next-gen makes possible but it takes a long time for

possible but it takes a long time for

possible but it takes a long time for people to get their games engines up to

people to get their games engines up to

people to get their games engines up to that level where you can actually be you

that level where you can actually be you

that level where you can actually be you know fighting on a humongously big

know fighting on a humongously big

know fighting on a humongously big spaceship that’s transforming while

spaceship that’s transforming while

spaceship that’s transforming while you’re doing it there’s a lot of

you’re doing it there’s a lot of

you’re doing it there’s a lot of technical things we have to solve before

technical things we have to solve before

technical things we have to solve before we can put that into the gamers hands

we can put that into the gamers hands

we can put that into the gamers hands but I think most game a lot of game

but I think most game a lot of game

but I think most game a lot of game teams that are really good are getting

teams that are really good are getting

teams that are really good are getting to that point

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