Press "Enter" to skip to content

Interview With The Producer of Assassin’s Creed 2


Aleksey plays the 15th centuries most

Aleksey plays the 15th centuries most dangerous assassin welcome to

dangerous assassin welcome to

dangerous assassin welcome to watchmojo.com I’m Mike Patel and today

watchmojo.com I’m Mike Patel and today

watchmojo.com I’m Mike Patel and today we’re talking with creative director Pat

we’re talking with creative director Pat

we’re talking with creative director Pat vestigial a-about Assassin’s Creed 2 can

vestigial a-about Assassin’s Creed 2 can

vestigial a-about Assassin’s Creed 2 can you please tell us about Assassin’s

you please tell us about Assassin’s

you please tell us about Assassin’s Creed 2 for those who haven’t heard the

Creed 2 for those who haven’t heard the

Creed 2 for those who haven’t heard the news the first one you play the alt a

news the first one you play the alt a

news the first one you play the alt a year to master assassin during the Third

year to master assassin during the Third

year to master assassin during the Third Crusade and now you’re gonna play Ezio

Crusade and now you’re gonna play Ezio

Crusade and now you’re gonna play Ezio Auditore da Firenze a young nobleman

Auditore da Firenze a young nobleman

Auditore da Firenze a young nobleman from Florence during the Italian

from Florence during the Italian

from Florence during the Italian Renaissance we will have to learn to

Renaissance we will have to learn to

Renaissance we will have to learn to become an assassin in order to avenge

become an assassin in order to avenge

become an assassin in order to avenge his family what gameplay changes can

his family what gameplay changes can

his family what gameplay changes can players expect in the sequel first we

players expect in the sequel first we

players expect in the sequel first we got rid of the entire game structure

got rid of the entire game structure

got rid of the entire game structure from the first one so there’s a lot of

from the first one so there’s a lot of

from the first one so there’s a lot of surprises a lot more diversity in terms

surprises a lot more diversity in terms

surprises a lot more diversity in terms of missions a lot more different weapon

of missions a lot more different weapon

of missions a lot more different weapon types instead of only assassinating one

types instead of only assassinating one

types instead of only assassinating one person at a time you can now assassinate

person at a time you can now assassinate

person at a time you can now assassinate two guys two NPC at the same time it

two guys two NPC at the same time it

two guys two NPC at the same time it sounds silly but it’s kind of fun and

sounds silly but it’s kind of fun and

sounds silly but it’s kind of fun and then we work hard on the climbing

then we work hard on the climbing

then we work hard on the climbing elements to make it more fluid we have

elements to make it more fluid we have

elements to make it more fluid we have the swimming ability in the first game

the swimming ability in the first game

the swimming ability in the first game each time you would hit the water we

each time you would hit the water we

each time you would hit the water we would die

would die

would die now you can swim in the first game the

now you can swim in the first game the

now you can swim in the first game the crowd element was more like an obstacle

crowd element was more like an obstacle

crowd element was more like an obstacle now it gives player opportunities it’s a

now it gives player opportunities it’s a

now it gives player opportunities it’s a brand new experience really and it’s a

brand new experience really and it’s a

brand new experience really and it’s a sequel also because everything that you

sequel also because everything that you

sequel also because everything that you liked in the first game is back how

liked in the first game is back how

liked in the first game is back how historically accurate would you say that

historically accurate would you say that

historically accurate would you say that Ubisoft is trying to be to the

Ubisoft is trying to be to the

Ubisoft is trying to be to the characters and the locations we had the

characters and the locations we had the

characters and the locations we had the chance to work with the Italian

chance to work with the Italian

chance to work with the Italian Renaissance it’s a bit easier for us to

Renaissance it’s a bit easier for us to

Renaissance it’s a bit easier for us to find all the details a lot more

find all the details a lot more

find all the details a lot more characters that people know about so

characters that people know about so

characters that people know about so they’re not know DaVinci for example

they’re not know DaVinci for example

they’re not know DaVinci for example isn’t a game player now go

isn’t a game player now go

isn’t a game player now go you’re alive but he’s not the old man

you’re alive but he’s not the old man

you’re alive but he’s not the old man that we used to see because in the game

that we used to see because in the game

that we used to see because in the game he’s 25 full of life having fun and

he’s 25 full of life having fun and

he’s 25 full of life having fun and that’s historically accurate no na da da

that’s historically accurate no na da da

that’s historically accurate no na da da Vinci was someone who was doing a lot of

Vinci was someone who was doing a lot of

Vinci was someone who was doing a lot of practical jokes for example that would

practical jokes for example that would

practical jokes for example that would do a lot of parties that’s why he went

do a lot of parties that’s why he went

do a lot of parties that’s why he went to Milan oh he was asked to go there to

to Milan oh he was asked to go there to

to Milan oh he was asked to go there to throw some party for the Duke and then

throw some party for the Duke and then

throw some party for the Duke and then the city’s pretty much like they were we

the city’s pretty much like they were we

the city’s pretty much like they were we decided that if the building wasn’t

decided that if the building wasn’t

decided that if the building wasn’t there at the time it couldn’t be in our

there at the time it couldn’t be in our

there at the time it couldn’t be in our game but then the main thing is the

game but then the main thing is the

game but then the main thing is the gameplay in the fun factor so sometimes

gameplay in the fun factor so sometimes

gameplay in the fun factor so sometimes we had to bend a little bit the rules of

we had to bend a little bit the rules of

we had to bend a little bit the rules of history to make it more fun could you

history to make it more fun could you

history to make it more fun could you tell us about the graphic differences

tell us about the graphic differences

tell us about the graphic differences between the first game and the sequel

between the first game and the sequel

between the first game and the sequel cities are bigger than they were in the

cities are bigger than they were in the

cities are bigger than they were in the first game we have Bayon light cycles

first game we have Bayon light cycles

first game we have Bayon light cycles but mainly it is different settings it’s

but mainly it is different settings it’s

but mainly it is different settings it’s not the technical feature but for us we

not the technical feature but for us we

not the technical feature but for us we had to come up with this total brand-new

had to come up with this total brand-new

had to come up with this total brand-new world how important has the Assassin’s

world how important has the Assassin’s

world how important has the Assassin’s Creed franchise become to Ubisoft I

Creed franchise become to Ubisoft I

Creed franchise become to Ubisoft I think we created something unique that

think we created something unique that

think we created something unique that people enjoy and want to know more and

people enjoy and want to know more and

people enjoy and want to know more and will continue because it’s a richer

will continue because it’s a richer

will continue because it’s a richer naver’s there’s so many different

naver’s there’s so many different

naver’s there’s so many different stories we can tell so many gameplay we

stories we can tell so many gameplay we

stories we can tell so many gameplay we can still do no worries we’ll come up

can still do no worries we’ll come up

can still do no worries we’ll come up with something else I’m sure

”

Be First to Comment

Leave a Reply

Your email address will not be published. Required fields are marked *