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Videogiochi per crescere | Eleonora Pantò | TEDxTorino


[Music]

[Applause]

what is the origin of happiness

some researchers asked themselves and

they discovered that the fundamental thing

have good social relations one

physical and emotional health and the school has

a very important role in growing up

an adult satisfied you

you imagined I did not think it was there

family the most important thing is

instead things are changing

I want to tell you the school history

of my nephew who is called mattia a tre

years he was looking on a smartphone of

his daddy of videos he wanted to see

and even the games used the research

vocal because his sister was fed up

to help him a few months ago he went to

school started the first grade e

he made a journey in time because yes

it is found in the classroom exactly the same

at that of his parents he sat down

and the morning has passed enough

well until the teacher said

well, children see you tomorrow

at that point but I can stop all mar

because tomorrow I have to come back here to

children say that they have to eat i

broccoli because they are good for it

the same way we tell him that they must stay

seated listening to what comes to him

said because one day it will be useful

yet the international debate there

he says different things

he talks about learning connected there

he says that we must start from the passions

that you have to get them to work with each other and

be based on concrete problems

the game is a bit this starts from

complex problems that we do not know how

solve and then you can in this

sense

the i approach can be used

videogames at school for example

changing the way of doing lessons

organizing emissions that can

be in turn subdivided into small ones

research activity or more

simply start with a

simpler approach using for

example of the quiz timed pergami

take the lesson because it is

scientifically proven that

respond in competition with others produces a

better learning because the game

it gives us an incentive to reach

the target

we know from experience that for

to play must engage a lot but it is

what gives us satisfaction

effort to effort and effort

concentration for this I’m not

saying that school should become one

luna park play means to put in

act of the strategies proceed to

errors and attempts but does not mean that

wrong is a problem we grow up

through the errors we proceed to the

own rhythm and you see the results

of its own improvement, alessandra is

a 12-year-old girl she and mine too

nephew and makes the seventh grade and five

years already used the Pope’s computer

But it went to elementary

skills did not help them

because there is for five years they do not have

never saw a computer at school

now he is in second grade and in class

there is a lim an interactive whiteboard

but the professors are not much

used to using it and then they also have gods

technical problems because the connection

on the net it does not always work well

this year, however, the teacher has him

said that they will use videogames in

class but not those who have on

mobile phone the videogame will have to

they designed the teacher entered

in a program called the program

I too that helps the classes ad

approach this type of language

I too started a program

community arts initiative

of teachers that I contributed

the slogan e grew a bit of years ago

schools for schools because we believe

in the knowledge and sharing of the

knowledge and we do it in fact

proposing these tools like the

scratch language that was

invented to the mighty to favor the

creativity and even organize

national festival for videogames

developed at school slaughterhouse bozzi is one

of these professors of this community

he teaches here in Grugliasco at the institute

frog seas and believe that the video games

are the language that allows us to

put ourselves in our children’s shoes

he wanted to face the class in the classroom

problem of Syrian migrants who

they come to Europe to find a future

best

a subject a little difficult that could

be a bit maybe faced

superficially so he thought to do

designing his students a videogame

the videogame is called the journey and it is

a team game in which each team

a family in which he must decide if

take a picture or a couple of

shoes

imagine how precisely this can

have increased the involvement of

guys really helped them this

turn them to put themselves in the shoes of

somebody else

one to develop critical thinking is one

greater awareness

the last story I want to tell you

it’s that of lorenzo

this is not my nephew attends the

fourth higher and is doing a course

to learn unity unity is one of the

professional languages ​​to develop

video games

he would like to work in that sector

so when his teacher has them

said that this year he would participate

to a gang gen

in the arc of work school alternation

he did not let it escape

the opportunity and of james are of the

marathons of videogames development in

which developers game sound designer

designer artists but also not

professional students find themselves in

a weekend

and develop a game prototype on a

theme given they do it for passion because

he likes and that allows precisely of

develop some skills like working

together with people who do not know each other

with a pressure linked to the fact that

they must produce a result in a time

short with limited resources must

redefine the problem to do

brainstorming and is one last too

challenging on the physical level because

they have to work non-stop for

two days and two nights, however, they do it

all in the same space and this creates

a sense of community and sharing

that’s why I think an approach of

this type can also be useful to

school because we do not know yet how

it will be the school of the 21st century

maybe there will be no more votes maybe

will not change the scans of the times e

of spaces

maybe there will be different subjects

there will be subjects less because

maybe we study too many things there will be

of the most abstract courses an example for

example is to make challenges

give some guys projects that

they can develop independently with

a small budget because maybe

they want to experience work

Tomorrow we do not know what it will be like

it will be less repetitive it will be less

tiring but will serve skills

different will empathy ability to

communicate with people with a culture

different from our knowing how to collaborate

analyze problems that tends to them

decisions videogames perhaps in this

they can help us and it is the duty of the

teachers unveil the guys that

through these these systems can

develop these skills because

the important that the school must give

motivation and optimism for the boys

because they believe in their abilities e

do not be afraid to face one

future too difficult for them but

even more important is that it

they do for everyone because

but as we have seen the school is

fundamental for the wellbeing of the

adults and that’s why matteo

Tomorrow he will be back at school, thank you

[Applause]

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