
educators often lampooned video games saying that many a student have wasted
saying that many a student have wasted
saying that many a student have wasted their youth playing such nonsense they
their youth playing such nonsense they
their youth playing such nonsense they see that students are all too easily
see that students are all too easily
see that students are all too easily distracted from their studies by the
distracted from their studies by the
distracted from their studies by the plethora of video games now in
plethora of video games now in
plethora of video games now in circulation but educators you must face
circulation but educators you must face
circulation but educators you must face a hard truth video games are not going
a hard truth video games are not going
a hard truth video games are not going away and students will always want to
away and students will always want to
away and students will always want to play video games and so it’s time that
play video games and so it’s time that
play video games and so it’s time that educators stop crusading against video
educators stop crusading against video
educators stop crusading against video games because as the old adage goes if
games because as the old adage goes if
games because as the old adage goes if you can’t beat them join them now this
you can’t beat them join them now this
you can’t beat them join them now this process of gamification has actually
process of gamification has actually
process of gamification has actually been going on for quite some time for
been going on for quite some time for
been going on for quite some time for example when I was in preschool I was
example when I was in preschool I was
example when I was in preschool I was already able to read and write thanks to
already able to read and write thanks to
already able to read and write thanks to an alphabet learning game called zoo
an alphabet learning game called zoo
an alphabet learning game called zoo phonics when I was in the first or
phonics when I was in the first or
phonics when I was in the first or second grade I stumbled upon this
second grade I stumbled upon this
second grade I stumbled upon this website that I’m sure many of you have
website that I’m sure many of you have
website that I’m sure many of you have heard of called kuma for kids which has
heard of called kuma for kids which has
heard of called kuma for kids which has a wonderful library of math related
a wonderful library of math related
a wonderful library of math related video games now the thing about these
video games now the thing about these
video games now the thing about these websites is that the games there were
websites is that the games there were
websites is that the games there were fun they inspire me to be curious about
fun they inspire me to be curious about
fun they inspire me to be curious about the subjects that they taught and that’s
the subjects that they taught and that’s
the subjects that they taught and that’s the key right there education should
the key right there education should
the key right there education should inherently be interesting and engaging
inherently be interesting and engaging
inherently be interesting and engaging something that games are masterfully
something that games are masterfully
something that games are masterfully adept at being and unfortunately our
adept at being and unfortunately our
adept at being and unfortunately our current education system just isn’t now
current education system just isn’t now
current education system just isn’t now in the typical classroom a teacher will
in the typical classroom a teacher will
in the typical classroom a teacher will give an in-class lecture followed by a
give an in-class lecture followed by a
give an in-class lecture followed by a homework assignment to take home and an
homework assignment to take home and an
homework assignment to take home and an assessment and the problem this very
assessment and the problem this very
assessment and the problem this very linear path to education is that it may
linear path to education is that it may
linear path to education is that it may not be everyone’s cup of tea especially
not be everyone’s cup of tea especially
not be everyone’s cup of tea especially for younger children at heart younger
for younger children at heart younger
for younger children at heart younger children those elementary agent below
children those elementary agent below
children those elementary agent below want to play it’s what we and every
want to play it’s what we and every
want to play it’s what we and every other animal are hard-wired to do
other animal are hard-wired to do
other animal are hard-wired to do whether that’s lion cubs wrestling with
whether that’s lion cubs wrestling with
whether that’s lion cubs wrestling with each other to learn how to fight or
each other to learn how to fight or
each other to learn how to fight or kittens pouncing off their small objects
kittens pouncing off their small objects
kittens pouncing off their small objects to learn how to hunt or a human child
to learn how to hunt or a human child
to learn how to hunt or a human child tapping away in an iPad screen to learn
tapping away in an iPad screen to learn
tapping away in an iPad screen to learn how computers work play is the most
how computers work play is the most
how computers work play is the most intuitive form of learning and so I say
intuitive form of learning and so I say
intuitive form of learning and so I say we need to let children play video games
we need to let children play video games
we need to let children play video games and we need to harness the power of
and we need to harness the power of
and we need to harness the power of these games let them try things out and
these games let them try things out and
these games let them try things out and explore things for themselves and one
explore things for themselves and one
explore things for themselves and one good example of this is the global
good example of this is the global
good example of this is the global gaming phenomenon known
gaming phenomenon known
gaming phenomenon known Minecraft’s now this open-world
Minecraft’s now this open-world
Minecraft’s now this open-world exploration based game has taken
exploration based game has taken
exploration based game has taken children around the globe by storm it’s
children around the globe by storm it’s
children around the globe by storm it’s wildly successful and wildly popular and
wildly successful and wildly popular and
wildly successful and wildly popular and allows children to build whatever they
allows children to build whatever they
allows children to build whatever they can dream of and therein lies the genius
can dream of and therein lies the genius
can dream of and therein lies the genius of Minecraft it’s far more appealing for
of Minecraft it’s far more appealing for
of Minecraft it’s far more appealing for students younger students as I mentioned
students younger students as I mentioned
students younger students as I mentioned to learn spatially by building and
to learn spatially by building and
to learn spatially by building and getting that hands-on experience then it
getting that hands-on experience then it
getting that hands-on experience then it is for them to sit through some lecture
is for them to sit through some lecture
is for them to sit through some lecture read some textbook with Minecraft
read some textbook with Minecraft
read some textbook with Minecraft especially the recently released
especially the recently released
especially the recently released education edition teachers can walk
education edition teachers can walk
education edition teachers can walk students through virtual worlds of what
students through virtual worlds of what
students through virtual worlds of what they’re studying whether that be the
they’re studying whether that be the
they’re studying whether that be the settings from a novel historical sites
settings from a novel historical sites
settings from a novel historical sites the inner workings of an eyeball how a
the inner workings of an eyeball how a
the inner workings of an eyeball how a computer works the possibilities are
computer works the possibilities are
computer works the possibilities are endless
endless
endless by giving soon is this chance to be much
by giving soon is this chance to be much
by giving soon is this chance to be much more hands-on at the learning and their
more hands-on at the learning and their
more hands-on at the learning and their ability to get more tangible real time
ability to get more tangible real time
ability to get more tangible real time results let me much more invested in
results let me much more invested in
results let me much more invested in their studies but you see this concept
their studies but you see this concept
their studies but you see this concept of engagement applies to higher grade
of engagement applies to higher grade
of engagement applies to higher grade levels as well for example Kerbal space
levels as well for example Kerbal space
levels as well for example Kerbal space program a game in which you lead a team
program a game in which you lead a team
program a game in which you lead a team of aliens called kerbals to construct
of aliens called kerbals to construct
of aliens called kerbals to construct spacecraft now this game can be used to
spacecraft now this game can be used to
spacecraft now this game can be used to teach orbital mechanics Newtonian
teach orbital mechanics Newtonian
teach orbital mechanics Newtonian physics and basic engineering principles
physics and basic engineering principles
physics and basic engineering principles once again the list goes on but these
once again the list goes on but these
once again the list goes on but these games other than solving the engagement
games other than solving the engagement
games other than solving the engagement problem of our education system also
problem of our education system also
problem of our education system also solve one of the other major problems I
solve one of the other major problems I
solve one of the other major problems I see of her education the enforcement of
see of her education the enforcement of
see of her education the enforcement of a fear of failure homework is the
a fear of failure homework is the
a fear of failure homework is the quintessential the perfect example of
quintessential the perfect example of
quintessential the perfect example of this huge problem of our education
this huge problem of our education
this huge problem of our education system now as I mentioned previously in
system now as I mentioned previously in
system now as I mentioned previously in the typical class and my teacher will
the typical class and my teacher will
the typical class and my teacher will give an in-class lecture followed by a
give an in-class lecture followed by a
give an in-class lecture followed by a homework assignment to take home now the
homework assignment to take home now the
homework assignment to take home now the sooner they’ll take that homework
sooner they’ll take that homework
sooner they’ll take that homework assignment home completed bring it back
assignment home completed bring it back
assignment home completed bring it back the next day to be graded and within the
the next day to be graded and within the
the next day to be graded and within the week or so they’ll get it back what’s
week or so they’ll get it back what’s
week or so they’ll get it back what’s agreed on it by the time to get it back
agreed on it by the time to get it back
agreed on it by the time to get it back it’s time to move on to the next subject
it’s time to move on to the next subject
it’s time to move on to the next subject there’s no much time to review or revise
there’s no much time to review or revise
there’s no much time to review or revise and they’d better get a good grade the
and they’d better get a good grade the
and they’d better get a good grade the first time where they simply get
first time where they simply get
first time where they simply get punished with a bad grade now in
punished with a bad grade now in
punished with a bad grade now in comparison games allow players to retry
comparison games allow players to retry
comparison games allow players to retry things over and over again until they
things over and over again until they
things over and over again until they can get things right let’s look a couple
can get things right let’s look a couple
can get things right let’s look a couple space program again in that game your
space program again in that game your
space program again in that game your goal is simply to get your spacecraft
goal is simply to get your spacecraft
goal is simply to get your spacecraft off the ground it doesn’t matter how you
off the ground it doesn’t matter how you
off the ground it doesn’t matter how you do it doesn’t matter how many times you
do it doesn’t matter how many times you
do it doesn’t matter how many times you try especially because the game allows
try especially because the game allows
try especially because the game allows you to retry almost immediately crippled
you to retry almost immediately crippled
you to retry almost immediately crippled space program and all other video games
space program and all other video games
space program and all other video games for that matter essentially ask players
for that matter essentially ask players
for that matter essentially ask players can you find a way to solve this rather
can you find a way to solve this rather
can you find a way to solve this rather than do you know the solution on this
than do you know the solution on this
than do you know the solution on this type of approach to teaching can create
type of approach to teaching can create
type of approach to teaching can create opportunities for learning and
opportunities for learning and
opportunities for learning and creativity whereas homework simply acts
creativity whereas homework simply acts
creativity whereas homework simply acts as an assessment of knowledge and
as an assessment of knowledge and
as an assessment of knowledge and enforces this fear of failure right and
enforces this fear of failure right and
enforces this fear of failure right and in a world where we have the Internet
in a world where we have the Internet
in a world where we have the Internet where students can pop on the internet
where students can pop on the internet
where students can pop on the internet to find almost almost almost anything we
to find almost almost almost anything we
to find almost almost almost anything we need I’m not saying please your eyes
need I’m not saying please your eyes
need I’m not saying please your eyes please don’t but we can find almost
please don’t but we can find almost
please don’t but we can find almost anything we need on the Internet why why
anything we need on the Internet why why
anything we need on the Internet why why do we need the type of rote
do we need the type of rote
do we need the type of rote reinforcement homework provides students
reinforcement homework provides students
reinforcement homework provides students they shouldn’t be trained to worry about
they shouldn’t be trained to worry about
they shouldn’t be trained to worry about whether they’ve solved the problem
whether they’ve solved the problem
whether they’ve solved the problem correctly according to their book or
correctly according to their book or
correctly according to their book or according to their teacher no jobs of
according to their teacher no jobs of
according to their teacher no jobs of today’s world and the future which we’re
today’s world and the future which we’re
today’s world and the future which we’re preparing students for require
preparing students for require
preparing students for require innovative and creative solutions
innovative and creative solutions
innovative and creative solutions something that multiple-choice test
something that multiple-choice test
something that multiple-choice test doesn’t provide no students need to be
doesn’t provide no students need to be
doesn’t provide no students need to be taught to pull on the almost limitless
taught to pull on the almost limitless
taught to pull on the almost limitless data they have before them to find
data they have before them to find
data they have before them to find meaningful innovative and creative
meaningful innovative and creative
meaningful innovative and creative solutions and what better way to do this
solutions and what better way to do this
solutions and what better way to do this than with video games furthermore I
than with video games furthermore I
than with video games furthermore I think that games can help solve the
think that games can help solve the
think that games can help solve the problems created by a standardized
problems created by a standardized
problems created by a standardized education system sure by standardizing
education system sure by standardizing
education system sure by standardizing education you can say we’ve created
education you can say we’ve created
education you can say we’ve created benchmarks to all students to achieve
benchmarks to all students to achieve
benchmarks to all students to achieve and we’ve set baseline levels of
and we’ve set baseline levels of
and we’ve set baseline levels of expected knowledge that higher
expected knowledge that higher
expected knowledge that higher institutions like colleges and
institutions like colleges and
institutions like colleges and universities can build off of but think
universities can build off of but think
universities can build off of but think about it this way there is an ever
about it this way there is an ever
about it this way there is an ever increasing amount of subject matter and
increasing amount of subject matter and
increasing amount of subject matter and there’s an ever increasing number of
there’s an ever increasing number of
there’s an ever increasing number of students teachers have six seven periods
students teachers have six seven periods
students teachers have six seven periods of 30 40 or even 50 students and they’re
of 30 40 or even 50 students and they’re
of 30 40 or even 50 students and they’re getting bogged down with the logistics
getting bogged down with the logistics
getting bogged down with the logistics of running a classroom and they can’t
of running a classroom and they can’t
of running a classroom and they can’t meet the individual needs of every
meet the individual needs of every
meet the individual needs of every single student now games can help solve
single student now games can help solve
single student now games can help solve this problem because they’re digitized
this problem because they’re digitized
this problem because they’re digitized they can collect data on almost
they can collect data on almost
they can collect data on almost everything from what types of homeless
everything from what types of homeless
everything from what types of homeless student got wrong – how long cook them
student got wrong – how long cook them
student got wrong – how long cook them to solve a particular problem – how long
to solve a particular problem – how long
to solve a particular problem – how long a mouse hovered over a particular answer
a mouse hovered over a particular answer
a mouse hovered over a particular answer before they selected that answer or the
before they selected that answer or the
before they selected that answer or the correct one not only this but games can
correct one not only this but games can
correct one not only this but games can change the difficulty and what problems
change the difficulty and what problems
change the difficulty and what problems are presented on the fly
are presented on the fly
are presented on the fly and then a predefined set like in
and then a predefined set like in
and then a predefined set like in traditional homework so that students
traditional homework so that students
traditional homework so that students can get the practice on the problems
can get the practice on the problems
can get the practice on the problems that they need the most help with and
that they need the most help with and
that they need the most help with and with this ability to change dynamically
with this ability to change dynamically
with this ability to change dynamically and the ability to provide the data that
and the ability to provide the data that
and the ability to provide the data that teachers need to create more and better
teachers need to create more and better
teachers need to create more and better lessons games give teachers the time to
lessons games give teachers the time to
lessons games give teachers the time to do what they love most teaching they
do what they love most teaching they
do what they love most teaching they give teachers the time to create more
give teachers the time to create more
give teachers the time to create more personalized in-class lessons because
personalized in-class lessons because
personalized in-class lessons because with the data they collect they can look
with the data they collect they can look
with the data they collect they can look at okay what is this subject matter has
at okay what is this subject matter has
at okay what is this subject matter has been mastered and what part of it still
been mastered and what part of it still
been mastered and what part of it still needs to be worked on and they can help
needs to be worked on and they can help
needs to be worked on and they can help each individual student Excel now of all
each individual student Excel now of all
each individual student Excel now of all being said understandably something may
being said understandably something may
being said understandably something may be crying but where is the data where
be crying but where is the data where
be crying but where is the data where are the studies where’s the empirical
are the studies where’s the empirical
are the studies where’s the empirical evidence and well there is none or not
evidence and well there is none or not
evidence and well there is none or not very much of it anyway well I did
very much of it anyway well I did
very much of it anyway well I did mention that gamification has been
mention that gamification has been
mention that gamification has been happening for a while and hasn’t really
happening for a while and hasn’t really
happening for a while and hasn’t really broken into the mainstream until
broken into the mainstream until
broken into the mainstream until recently Kerbal space program is only a
recently Kerbal space program is only a
recently Kerbal space program is only a few years old and minecraft education
few years old and minecraft education
few years old and minecraft education edition only released in November of
edition only released in November of
edition only released in November of 2016 so there’s not much data to go off
2016 so there’s not much data to go off
2016 so there’s not much data to go off of but I asked you to consider that we
of but I asked you to consider that we
of but I asked you to consider that we cannot slap a label on all educational
cannot slap a label on all educational
cannot slap a label on all educational video games that definitively say
video games that definitively say
video games that definitively say success or failure it’s unfair unjust to
success or failure it’s unfair unjust to
success or failure it’s unfair unjust to claim that all educational video games
claim that all educational video games
claim that all educational video games or bad or even good for that matter
or bad or even good for that matter
or bad or even good for that matter based on a few examples used today but
based on a few examples used today but
based on a few examples used today but according to the American Psychological
according to the American Psychological
according to the American Psychological Association more research is needed and
Association more research is needed and
Association more research is needed and so research is happening it’s gradually
so research is happening it’s gradually
so research is happening it’s gradually it’s gradually happening according to a
it’s gradually happening according to a
it’s gradually happening according to a 2014 joint study by New York University
2014 joint study by New York University
2014 joint study by New York University and the University of Michigan more than
and the University of Michigan more than
and the University of Michigan more than a third of teachers nationwide use at
a third of teachers nationwide use at
a third of teachers nationwide use at least some sort of game to test for
least some sort of game to test for
least some sort of game to test for understanding of in-class materials and
understanding of in-class materials and
understanding of in-class materials and more than 90% of educators believe that
more than 90% of educators believe that
more than 90% of educators believe that games can be a powerful motivational
games can be a powerful motivational
games can be a powerful motivational tool for education games and education
tool for education games and education
tool for education games and education is a new radical and revolutionary idea
is a new radical and revolutionary idea
is a new radical and revolutionary idea but like all new technologies video
but like all new technologies video
but like all new technologies video games cannot simply be that viewed for
games cannot simply be that viewed for
games cannot simply be that viewed for the bad they can cause after all the
the bad they can cause after all the
the bad they can cause after all the same fire that burned down our ancient
same fire that burned down our ancient
same fire that burned down our ancient human ancestors villages also provided
human ancestors villages also provided
human ancestors villages also provided them warmth and cook their food the same
them warmth and cook their food the same
them warmth and cook their food the same principle of nuclear fission that
principle of nuclear fission that
principle of nuclear fission that devastated Hiroshima and Nagasaki
devastated Hiroshima and Nagasaki
devastated Hiroshima and Nagasaki sake in the Second World War provide us
sake in the Second World War provide us
sake in the Second World War provide us with clean energy and an alternative to
with clean energy and an alternative to
with clean energy and an alternative to coal today in the same way videogames
coal today in the same way videogames
coal today in the same way videogames that distract students from their
that distract students from their
that distract students from their studies and get them hooked on
studies and get them hooked on
studies and get them hooked on entertainment and just mindless clicking
entertainment and just mindless clicking
entertainment and just mindless clicking can get them hooked back onto those same
can get them hooked back onto those same
can get them hooked back onto those same studies we stand upon a pivotal moment
studies we stand upon a pivotal moment
studies we stand upon a pivotal moment more and more games are being produced
more and more games are being produced
more and more games are being produced every day it’s a huge industry billions
every day it’s a huge industry billions
every day it’s a huge industry billions of dollars now they have the power to
of dollars now they have the power to
of dollars now they have the power to change education for the better but we
change education for the better but we
change education for the better but we just need to let them after all
just need to let them after all
just need to let them after all according to a philosopher by the name
according to a philosopher by the name
according to a philosopher by the name of Plato I’m sure many of you have heard
of Plato I’m sure many of you have heard
of Plato I’m sure many of you have heard of him
of him
of him a man who lives thousands of years
a man who lives thousands of years
a man who lives thousands of years before a current educational system let
before a current educational system let
before a current educational system let alone the admin of video games but he
alone the admin of video games but he
alone the admin of video games but he had the foresight and the clarity to say
had the foresight and the clarity to say
had the foresight and the clarity to say do not keep a child to his studies by
do not keep a child to his studies by
do not keep a child to his studies by compulsion but by play thank you
”
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