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Connection Without Words | Matt Nava | TEDxBari


[Music]

[Music] [Applause]

connection without words how a videogame

connection without words how a videogame can be an art experience the medium of

can be an art experience the medium of

can be an art experience the medium of video games is very wide it ranges from

video games is very wide it ranges from

video games is very wide it ranges from experiences of epic escapist fantasy to

experiences of epic escapist fantasy to

experiences of epic escapist fantasy to these mind-numbing addictive diversions

these mind-numbing addictive diversions

these mind-numbing addictive diversions on your phone but the video game medium

on your phone but the video game medium

on your phone but the video game medium can offer another kind of experience an

can offer another kind of experience an

can offer another kind of experience an art experience and you might not know

art experience and you might not know

art experience and you might not know about this kind of game you might know

about this kind of game you might know

about this kind of game you might know about these kinds of games but there’s

about these kinds of games but there’s

about these kinds of games but there’s another type and they’ve been there all

another type and they’ve been there all

another type and they’ve been there all along from the very beginning there are

along from the very beginning there are

along from the very beginning there are these games that give you a very

these games that give you a very

these games that give you a very different kind of experience and I’ve

different kind of experience and I’ve

different kind of experience and I’ve worked on three games as a art director

worked on three games as a art director

worked on three games as a art director and a creative director flower journey

and a creative director flower journey

and a creative director flower journey and Abzu and these games have been

and Abzu and these games have been

and Abzu and these games have been called art games but what is the art

called art games but what is the art

called art games but what is the art experience what does art do for us and

experience what does art do for us and

experience what does art do for us and can a video game be art can it give you

can a video game be art can it give you

can a video game be art can it give you an art experience today I’m going to

an art experience today I’m going to

an art experience today I’m going to tell you about the game that I worked on

tell you about the game that I worked on

tell you about the game that I worked on called journey this is a game that takes

called journey this is a game that takes

called journey this is a game that takes place in the desert you are a wanderer

place in the desert you are a wanderer

place in the desert you are a wanderer who is journeying towards a mountain in

who is journeying towards a mountain in

who is journeying towards a mountain in the distance and I was the art director

the distance and I was the art director

the distance and I was the art director on this game and I’m gonna show you a

on this game and I’m gonna show you a

on this game and I’m gonna show you a little bit about what it’s like

[Music]

[Music] thank you thank you

journey is a a game that is multiplayer

journey is a a game that is multiplayer you might on your journey to the

you might on your journey to the

you might on your journey to the mountain meet another player and go

mountain meet another player and go

mountain meet another player and go together but the game started from one

together but the game started from one

together but the game started from one simple question can we make a

simple question can we make a

simple question can we make a multiplayer game where players form a

multiplayer game where players form a

multiplayer game where players form a positive connection a bond of friendship

positive connection a bond of friendship

positive connection a bond of friendship rather than fight each other and

rather than fight each other and

rather than fight each other and everything in this game was built to

everything in this game was built to

everything in this game was built to allow players to form a connection

allow players to form a connection

allow players to form a connection despite their cultural identity we

despite their cultural identity we

despite their cultural identity we wanted to make it so that no matter what

wanted to make it so that no matter what

wanted to make it so that no matter what the players ethnicity age gender or race

the players ethnicity age gender or race

the players ethnicity age gender or race they could befriend each other in this

they could befriend each other in this

they could befriend each other in this game the desert is a symbol of

game the desert is a symbol of

game the desert is a symbol of desolation and isolation loneliness and

desolation and isolation loneliness and

desolation and isolation loneliness and we chose the desert as a location for

we chose the desert as a location for

we chose the desert as a location for this journey because of that the

this journey because of that the

this journey because of that the relationship of players is highlighted

relationship of players is highlighted

relationship of players is highlighted when you find another player in the

when you find another player in the

when you find another player in the desert it becomes more meaningful and

desert it becomes more meaningful and

desert it becomes more meaningful and one of the most important things to

one of the most important things to

one of the most important things to create a bond between these players was

create a bond between these players was

create a bond between these players was to create the right character design and

to create the right character design and

to create the right character design and the character design was something that

the character design was something that

the character design was something that I worked on a long time it went through

I worked on a long time it went through

I worked on a long time it went through a bunch of different iterations and the

a bunch of different iterations and the

a bunch of different iterations and the first thing that we knew we had to do to

first thing that we knew we had to do to

first thing that we knew we had to do to create this connection was to remove

create this connection was to remove

create this connection was to remove cultural barriers and the largest

cultural barriers and the largest

cultural barriers and the largest cultural barrier is language so the

cultural barrier is language so the

cultural barrier is language so the first character design I did covered the

first character design I did covered the

first character design I did covered the mouth so that he couldn’t speak journey

mouth so that he couldn’t speak journey

mouth so that he couldn’t speak journey has no words no language but the

has no words no language but the

has no words no language but the character needed a mask we needed to

character needed a mask we needed to

character needed a mask we needed to take away more detail to hide the

take away more detail to hide the

take away more detail to hide the ethnicity of the character so I started

ethnicity of the character so I started

ethnicity of the character so I started to do designs like this and I thought

to do designs like this and I thought

to do designs like this and I thought that it might be better if the design

that it might be better if the design

that it might be better if the design was more complex

was more complex

was more complex had more detail so I created characters

had more detail so I created characters

had more detail so I created characters with ribbons and all sorts of things and

with ribbons and all sorts of things and

with ribbons and all sorts of things and we had a very small team only eight

we had a very small team only eight

we had a very small team only eight people at the beginning and the

people at the beginning and the

people at the beginning and the programmers saw this design and they

programmers saw this design and they

programmers saw this design and they said this is too complex we can’t

said this is too complex we can’t

said this is too complex we can’t animate this with our team it’s too hard

animate this with our team it’s too hard

animate this with our team it’s too hard this character was in the game for one

this character was in the game for one

this character was in the game for one day and we took him out but my response

day and we took him out but my response

day and we took him out but my response was what if I try something even more

was what if I try something even more

was what if I try something even more complex and they did they weren’t so

complex and they did they weren’t so

complex and they did they weren’t so happy about this I tried to add more

happy about this I tried to add more

happy about this I tried to add more arms and more ribbons and it was insane

arms and more ribbons and it was insane

arms and more ribbons and it was insane we could not create this character and

we could not create this character and

we could not create this character and what we found was that when we played

what we found was that when we played

what we found was that when we played the game with people when they saw all

the game with people when they saw all

the game with people when they saw all these arms they wanted to use them to

these arms they wanted to use them to

these arms they wanted to use them to punch each other which is exactly the

punch each other which is exactly the

punch each other which is exactly the opposite of what we wanted the players

opposite of what we wanted the players

opposite of what we wanted the players to do form a connection so that what I

to do form a connection so that what I

to do form a connection so that what I did was I took the arms off that’s why

did was I took the arms off that’s why

did was I took the arms off that’s why the character has no arms and this

the character has no arms and this

the character has no arms and this worked so well that I thought maybe I

worked so well that I thought maybe I

worked so well that I thought maybe I need to take more away so I tried taking

need to take more away so I tried taking

need to take more away so I tried taking away the legs

away the legs

away the legs I even tried taking away the head all we

I even tried taking away the head all we

I even tried taking away the head all we had was a kite and that was too much so

had was a kite and that was too much so

had was a kite and that was too much so we ended up with this and this character

we ended up with this and this character

we ended up with this and this character becomes a vessel for the player it’s a

becomes a vessel for the player it’s a

becomes a vessel for the player it’s a character that’s very easy to project

character that’s very easy to project

character that’s very easy to project yourself into because it lacks ethnicity

yourself into because it lacks ethnicity

yourself into because it lacks ethnicity or gender and it made it so that players

or gender and it made it so that players

or gender and it made it so that players could really become a part of the game

could really become a part of the game

could really become a part of the game and the desert was also very important

and the desert was also very important

and the desert was also very important in this regard it’s so blank and so pure

in this regard it’s so blank and so pure

in this regard it’s so blank and so pure that it B can become an analogy for many

that it B can become an analogy for many

that it B can become an analogy for many kinds of adventures many kinds of

kinds of adventures many kinds of

kinds of adventures many kinds of personal journeys so we had this setting

personal journeys so we had this setting

personal journeys so we had this setting and we had this character but we needed

and we had this character but we needed

and we had this character but we needed to tell a story for these characters and

to tell a story for these characters and

to tell a story for these characters and these players to experience together so

these players to experience together so

these players to experience together so that they could have his bond and we

that they could have his bond and we

that they could have his bond and we wanted to tell a universal story one

wanted to tell a universal story one

wanted to tell a universal story one that anyone could understand and relate

that anyone could understand and relate

that anyone could understand and relate to but we had no words we had no

to but we had no words we had no

to but we had no words we had no language so instead we had to use color

language so instead we had to use color

language so instead we had to use color to tell her

to tell her

to tell her story and this is the first version of

story and this is the first version of

story and this is the first version of journeys script it was just a sequence

journeys script it was just a sequence

journeys script it was just a sequence of colors representing moods and I

of colors representing moods and I

of colors representing moods and I expanded on that to create these

expanded on that to create these

expanded on that to create these sensations of light in the environment

sensations of light in the environment

sensations of light in the environment this idea of the atmosphere is that you

this idea of the atmosphere is that you

this idea of the atmosphere is that you would go through and this becomes a

would go through and this becomes a

would go through and this becomes a narrative just by having the sequence of

narrative just by having the sequence of

narrative just by having the sequence of color you have emotional lows and highs

color you have emotional lows and highs

color you have emotional lows and highs and it becomes an adventure some

and it becomes an adventure some

and it becomes an adventure some examples from the game you have a scene

examples from the game you have a scene

examples from the game you have a scene here where we use warm color to make you

here where we use warm color to make you

here where we use warm color to make you feel happy you can see very far into the

feel happy you can see very far into the

feel happy you can see very far into the distance that makes you feel secure

distance that makes you feel secure

distance that makes you feel secure there’s also scenes where we do the

there’s also scenes where we do the

there’s also scenes where we do the opposite it’s very scary and dark and

opposite it’s very scary and dark and

opposite it’s very scary and dark and you can’t see far at all that makes the

you can’t see far at all that makes the

you can’t see far at all that makes the player physically scared and as you the

player physically scared and as you the

player physically scared and as you the players go towards this mountain in the

players go towards this mountain in the

players go towards this mountain in the distance they encounter dangers there’s

distance they encounter dangers there’s

distance they encounter dangers there’s powerful enemies they have to avoid and

powerful enemies they have to avoid and

powerful enemies they have to avoid and environmental dangers winds and snow

environmental dangers winds and snow

environmental dangers winds and snow that they have to overcome together and

that they have to overcome together and

that they have to overcome together and there they have a bond of friendship

there they have a bond of friendship

there they have a bond of friendship that’s tested but at the end once you

that’s tested but at the end once you

that’s tested but at the end once you get past those trials we reach this

get past those trials we reach this

get past those trials we reach this clear mountain sky and I use blue as the

clear mountain sky and I use blue as the

clear mountain sky and I use blue as the sky color here as a reward for the

sky color here as a reward for the

sky color here as a reward for the player

player

player I saved this color to the end just to

I saved this color to the end just to

I saved this color to the end just to reward the player with this bright

reward the player with this bright

reward the player with this bright breath of fresh air there were scenes

breath of fresh air there were scenes

breath of fresh air there were scenes before in the earlier parts of the game

before in the earlier parts of the game

before in the earlier parts of the game where I could have used a blue sky but I

where I could have used a blue sky but I

where I could have used a blue sky but I use green instead to save that color for

use green instead to save that color for

use green instead to save that color for the end that blue and at the end of the

the end that blue and at the end of the

the end that blue and at the end of the game there’s a moment where you know

game there’s a moment where you know

game there’s a moment where you know that once you walk past this light it

that once you walk past this light it

that once you walk past this light it will be over the journey will end and

will be over the journey will end and

will be over the journey will end and one of the most powerful things we chose

one of the most powerful things we chose

one of the most powerful things we chose to do was to let players choose to walk

to do was to let players choose to walk

to do was to let players choose to walk past that point together and we they

past that point together and we they

past that point together and we they don’t have to they have to they can wait

don’t have to they have to they can wait

don’t have to they have to they can wait and they can play with each other before

and they can play with each other before

and they can play with each other before they go into the

they go into the

they go into the as long as they want so by choosing to

as long as they want so by choosing to

as long as they want so by choosing to end their journey they accept that the

end their journey they accept that the

end their journey they accept that the journey is over they accept this journey

journey is over they accept this journey

journey is over they accept this journey for what it is and it becomes a very

for what it is and it becomes a very

for what it is and it becomes a very powerful narrative told without words so

powerful narrative told without words so

powerful narrative told without words so we had this story but was what we made

we had this story but was what we made

we had this story but was what we made an art experience what is an art

an art experience what is an art

an art experience what is an art experience what is art do for us this is

experience what is art do for us this is

experience what is art do for us this is me when I was 11 years old drawing in a

me when I was 11 years old drawing in a

me when I was 11 years old drawing in a museum and you can see the notebook that

museum and you can see the notebook that

museum and you can see the notebook that I had then I wrote down the names of all

I had then I wrote down the names of all

I had then I wrote down the names of all the painters that I loved and I was

the painters that I loved and I was

the painters that I loved and I was drawing this amazing ancient tablet and

drawing this amazing ancient tablet and

drawing this amazing ancient tablet and this is a drawing I did just a couple

this is a drawing I did just a couple

this is a drawing I did just a couple years ago at the British Museum you can

years ago at the British Museum you can

years ago at the British Museum you can see I still do the same stuff this art

see I still do the same stuff this art

see I still do the same stuff this art has a huge impact on my life and it was

has a huge impact on my life and it was

has a huge impact on my life and it was a big inspiration for journey and other

a big inspiration for journey and other

a big inspiration for journey and other games that I’ve worked on to me the

games that I’ve worked on to me the

games that I’ve worked on to me the greatest thing that art can do is give

greatest thing that art can do is give

greatest thing that art can do is give us a new perspective it can help us see

us a new perspective it can help us see

us a new perspective it can help us see the world in a new way it can literally

the world in a new way it can literally

the world in a new way it can literally let us see through the eyes of another

let us see through the eyes of another

let us see through the eyes of another person and what that does is it allows

person and what that does is it allows

person and what that does is it allows us to draw new connections to understand

us to draw new connections to understand

us to draw new connections to understand our lives our relationships in new ways

our lives our relationships in new ways

our lives our relationships in new ways we can learn from art and it can nourish

we can learn from art and it can nourish

we can learn from art and it can nourish us with its experience and when the at a

us with its experience and when the at a

us with its experience and when the at a time right right like right now when the

time right right like right now when the

time right right like right now when the desert is more a symbol of atrocities of

desert is more a symbol of atrocities of

desert is more a symbol of atrocities of war and when you think of the desert

war and when you think of the desert

war and when you think of the desert it’s scary and sad this is when we need

it’s scary and sad this is when we need

it’s scary and sad this is when we need the art experience more than ever we

the art experience more than ever we

the art experience more than ever we look to art for this nourishment to

look to art for this nourishment to

look to art for this nourishment to rejuvenate us and to let us remember our

rejuvenate us and to let us remember our

rejuvenate us and to let us remember our connection to each other to let us see

connection to each other to let us see

connection to each other to let us see the big picture again

the impact of journey when journeys

the impact of journey when journeys shipped it was met with critical acclaim

shipped it was met with critical acclaim

shipped it was met with critical acclaim we won a lot of awards with this game

we won a lot of awards with this game

we won a lot of awards with this game and it was an amazing experience to see

and it was an amazing experience to see

and it was an amazing experience to see that they won five BAFTA Awards it swept

that they won five BAFTA Awards it swept

that they won five BAFTA Awards it swept the game developers Choice Awards

the game developers Choice Awards

the game developers Choice Awards including 30 Game of the Year awards

including 30 Game of the Year awards

including 30 Game of the Year awards from different websites and publications

from different websites and publications

from different websites and publications but the most powerful response to the

but the most powerful response to the

but the most powerful response to the game for us as a developers was the

game for us as a developers was the

game for us as a developers was the response of the fans this is fan created

response of the fans this is fan created

response of the fans this is fan created art people were inspired to create

art people were inspired to create

art people were inspired to create pictures paintings based on this game

pictures paintings based on this game

pictures paintings based on this game that and how it affected them there’s

that and how it affected them there’s

that and how it affected them there’s entire websites dedicated to sharing

entire websites dedicated to sharing

entire websites dedicated to sharing this art created completely by fans that

this art created completely by fans that

this art created completely by fans that still are being contributed today and it

still are being contributed today and it

still are being contributed today and it shows you the power of video games as a

shows you the power of video games as a

shows you the power of video games as a medium to tell a powerful powerful story

medium to tell a powerful powerful story

medium to tell a powerful powerful story games have this unique property of

games have this unique property of

games have this unique property of interaction that really brings people

interaction that really brings people

interaction that really brings people into the experience in a unique way we

into the experience in a unique way we

into the experience in a unique way we heard from a teacher who incorporated

heard from a teacher who incorporated

heard from a teacher who incorporated journey into their classroom as a prompt

journey into their classroom as a prompt

journey into their classroom as a prompt for a narrative writing class with 11

for a narrative writing class with 11

for a narrative writing class with 11 and ten-year-old students and they wrote

and ten-year-old students and they wrote

and ten-year-old students and they wrote little poems based on the game as they

little poems based on the game as they

little poems based on the game as they watched one of the students play and

watched one of the students play and

watched one of the students play and what we found was that a lot of the

what we found was that a lot of the

what we found was that a lot of the students wrote about the game in the

students wrote about the game in the

students wrote about the game in the first person even though the game is a

first person even though the game is a

first person even though the game is a third-person perspective this is one of

third-person perspective this is one of

third-person perspective this is one of them I opened my eyes and instantly fell

them I opened my eyes and instantly fell

them I opened my eyes and instantly fell back because the light was so bright

back because the light was so bright

back because the light was so bright encircled me making the world a haze it

encircled me making the world a haze it

encircled me making the world a haze it was like I was in a fountain of light

was like I was in a fountain of light

was like I was in a fountain of light this was written by a 10 year old

this was written by a 10 year old

this was written by a 10 year old playing the game you can see that the

playing the game you can see that the

playing the game you can see that the character that these children were in so

character that these children were in so

character that these children were in so immersed in the game

immersed in the game

immersed in the game that they felt the story and the

that they felt the story and the

that they felt the story and the environments as if they were there but

environments as if they were there but

environments as if they were there but the most powerful reactions were those

the most powerful reactions were those

the most powerful reactions were those that we heard about in fan mail that was

that we heard about in fan mail that was

that we heard about in fan mail that was sent to the team this is a excerpt from

sent to the team this is a excerpt from

sent to the team this is a excerpt from a mail that we received I’m a disabled

a mail that we received I’m a disabled

a mail that we received I’m a disabled combat veteran living living with PTSD

combat veteran living living with PTSD

combat veteran living living with PTSD this game is therapy I feel better about

this game is therapy I feel better about

this game is therapy I feel better about my life about the choices I’ve made this

my life about the choices I’ve made this

my life about the choices I’ve made this is a from another letter this game has

is a from another letter this game has

is a from another letter this game has pulled me out of a deep depression I’ve

pulled me out of a deep depression I’ve

pulled me out of a deep depression I’ve been suffering from for almost five

been suffering from for almost five

been suffering from for almost five years another person sent us this my

years another person sent us this my

years another person sent us this my father was diagnosed with cancer journey

father was diagnosed with cancer journey

father was diagnosed with cancer journey was the most fun I had with him since he

was the most fun I had with him since he

was the most fun I had with him since he passed only a few months after I believe

passed only a few months after I believe

passed only a few months after I believe we encountered your game at the most

we encountered your game at the most

we encountered your game at the most perfect time

perfect time

perfect time I am Sophia I am 15 and your game has

I am Sophia I am 15 and your game has

I am Sophia I am 15 and your game has changed changed my life for the better

receiving messages like this was so

receiving messages like this was so impactful to us this is actually not a

impactful to us this is actually not a

impactful to us this is actually not a screenshot of the game this is a person

screenshot of the game this is a person

screenshot of the game this is a person who has actually created the costume

who has actually created the costume

who has actually created the costume from journey wore it and took a trip to

from journey wore it and took a trip to

from journey wore it and took a trip to the Sahara Desert to create this moment

the Sahara Desert to create this moment

the Sahara Desert to create this moment that affected her in the game these

that affected her in the game these

that affected her in the game these people found a new perspective playing

people found a new perspective playing

people found a new perspective playing journey they were able to see the world

journey they were able to see the world

journey they were able to see the world in a new way and form a new connection

in a new way and form a new connection

in a new way and form a new connection they were able to have an art experience

they were able to have an art experience

they were able to have an art experience by playing this game and in that way

by playing this game and in that way

by playing this game and in that way this videogame created an art experience

this videogame created an art experience

this videogame created an art experience so thank you

[Applause]

[Applause] [Music]

”

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