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Gabe Newell’s Top 10 Rules For Success


the magic happens when we’re all on the

the magic happens when we’re all on the same page collaborating and building

same page collaborating and building

same page collaborating and building something together there’s always this

something together there’s always this

something together there’s always this temptation to assume that the way things

temptation to assume that the way things

temptation to assume that the way things are today is the way things are going to

are today is the way things are going to

are today is the way things are going to be we’re always sort of experimenting

be we’re always sort of experimenting

be we’re always sort of experimenting international itself was an experiment

international itself was an experiment

international itself was an experiment approach the problem of if I’m a fan and

approach the problem of if I’m a fan and

approach the problem of if I’m a fan and I hear about this that gets me really

I hear about this that gets me really

I hear about this that gets me really fired up and excited the rate of

fired up and excited the rate of

fired up and excited the rate of innovation is not remaining constant

innovation is not remaining constant

innovation is not remaining constant it’s not like we’re plateauing in just

it’s not like we’re plateauing in just

it’s not like we’re plateauing in just about every dimension innovations

about every dimension innovations

about every dimension innovations increasing we thrive on the feedback we

increasing we thrive on the feedback we

increasing we thrive on the feedback we received we we we get better when we

received we we we get better when we

received we we we get better when we know what people think both positive and

know what people think both positive and

know what people think both positive and negative if you have a limited amount of

negative if you have a limited amount of

negative if you have a limited amount of time that’s the that’s the scarcest

time that’s the that’s the scarcest

time that’s the that’s the scarcest resource we have

resource we have

resource we have there wasn’t a magic pioneer fairy who

there wasn’t a magic pioneer fairy who

there wasn’t a magic pioneer fairy who hit us on the head and allowed us to do

hit us on the head and allowed us to do

hit us on the head and allowed us to do pioneering work but that’s that’s how we

pioneering work but that’s that’s how we

pioneering work but that’s that’s how we evolved usually by people deciding that

evolved usually by people deciding that

evolved usually by people deciding that I have a bad idea

he’s the co-founder and managing

he’s the co-founder and managing director of the video game company valve

director of the video game company valve

director of the video game company valve he spent 13 years working for Microsoft

he spent 13 years working for Microsoft

he spent 13 years working for Microsoft ultimately becoming a Microsoft

ultimately becoming a Microsoft

ultimately becoming a Microsoft millionaire according to Forbes magazine

millionaire according to Forbes magazine

millionaire according to Forbes magazine he has a net worth of 2.2 billion

he has a net worth of 2.2 billion

he has a net worth of 2.2 billion dollars he’s Gabe Newell and here are

dollars he’s Gabe Newell and here are

dollars he’s Gabe Newell and here are his top 10 rules for success you’re

his top 10 rules for success you’re

his top 10 rules for success you’re testing your ideas you’re stimulating

testing your ideas you’re stimulating

testing your ideas you’re stimulating each other that’s what what makes us

each other that’s what what makes us

each other that’s what what makes us successful it’s not some flash of

successful it’s not some flash of

successful it’s not some flash of brilliance by somebody who then codes 24

brilliance by somebody who then codes 24

brilliance by somebody who then codes 24 hours a day for three weeks it’s what

hours a day for three weeks it’s what

hours a day for three weeks it’s what happens the magic happens when we’re all

happens the magic happens when we’re all

happens the magic happens when we’re all on the same page collaborating and

on the same page collaborating and

on the same page collaborating and building something together there’s

building something together there’s

building something together there’s always this temptation to assume that

always this temptation to assume that

always this temptation to assume that the way things are today is the way

the way things are today is the way

the way things are today is the way things are going to be and having been

things are going to be and having been

things are going to be and having been through this long enough in the games

through this long enough in the games

through this long enough in the games industry I think I and everyone at valve

industry I think I and everyone at valve

industry I think I and everyone at valve know that you know that you’re only as

know that you know that you’re only as

know that you know that you’re only as successful as what you’ve done lately so

successful as what you’ve done lately so

successful as what you’ve done lately so the the idea that steam is somehow the

the the idea that steam is somehow the

the the idea that steam is somehow the anythings the answer to digital

anythings the answer to digital

anythings the answer to digital distribution

distribution

distribution I think ignores the fact that the you

I think ignores the fact that the you

I think ignores the fact that the you know every two or three years

know every two or three years

know every two or three years something’s going to change dramatically

something’s going to change dramatically

something’s going to change dramatically it’s like along comes the we and that

it’s like along comes the we and that

it’s like along comes the we and that overthrows a bunch of ideas along comes

overthrows a bunch of ideas along comes

overthrows a bunch of ideas along comes social gaming you know and that throws

social gaming you know and that throws

social gaming you know and that throws over a bunch of ideas about what things

over a bunch of ideas about what things

over a bunch of ideas about what things are like you know I think steam is the

are like you know I think steam is the

are like you know I think steam is the same way it’s like if you stand still

same way it’s like if you stand still

same way it’s like if you stand still and if you’re not looking to the future

and if you’re not looking to the future

and if you’re not looking to the future and doing the things that you need to to

and doing the things that you need to to

and doing the things that you need to to be valuable in the future to customers

be valuable in the future to customers

be valuable in the future to customers and partners you’re going to get left

and partners you’re going to get left

and partners you’re going to get left behind really rapidly so that’s what we

behind really rapidly so that’s what we

behind really rapidly so that’s what we focusing on is what do we need to do

focusing on is what do we need to do

focusing on is what do we need to do next what are the tools and services and

next what are the tools and services and

next what are the tools and services and features and capabilities to make gamers

features and capabilities to make gamers

features and capabilities to make gamers happy and other software developers

happy and other software developers

happy and other software developers happy we look at all of our games and

happy we look at all of our games and

happy we look at all of our games and evaluate them in terms of what we think

evaluate them in terms of what we think

evaluate them in terms of what we think would be best for the community you know

would be best for the community you know

would be best for the community you know we’re always sort of experimenting

we’re always sort of experimenting

we’re always sort of experimenting International itself was an experiment

International itself was an experiment

International itself was an experiment you know counter-strike was an

you know counter-strike was an

you know counter-strike was an experiment all the way back at the

experiment all the way back at the

experiment all the way back at the beginning where we were like maybe we

beginning where we were like maybe we

beginning where we were like maybe we can do an online-only game so we’re

can do an online-only game so we’re

can do an online-only game so we’re always sort of looking for you know each

always sort of looking for you know each

always sort of looking for you know each game will sort of leapfrog the other

game will sort of leapfrog the other

game will sort of leapfrog the other than what we learn goes back to all of

than what we learn goes back to all of

than what we learn goes back to all of our other games of course your first

our other games of course your first

our other games of course your first game was half-life which was very

game was half-life which was very

game was half-life which was very successful what was the key to that I

successful what was the key to that I

successful what was the key to that I think part of the reason that

think part of the reason that

think part of the reason that that the community responded to it as we

that the community responded to it as we

that the community responded to it as we approached the game like fans right we

approached the game like fans right we

approached the game like fans right we wanted to it seemed like people were

wanted to it seemed like people were

wanted to it seemed like people were looking at what deta had been creating

looking at what deta had been creating

looking at what deta had been creating with doom and quake and had picked out

with doom and quake and had picked out

with doom and quake and had picked out some of the least interesting details of

some of the least interesting details of

some of the least interesting details of those games to build upon if a

those games to build upon if a

those games to build upon if a double-barreled shotgun was better than

double-barreled shotgun was better than

double-barreled shotgun was better than a four barrel if a double-barreled

a four barrel if a double-barreled

a four barrel if a double-barreled shotgun was good a four barrel shotgun

shotgun was good a four barrel shotgun

shotgun was good a four barrel shotgun was better and what we had thought when

was better and what we had thought when

was better and what we had thought when we were playing the game was you know

we were playing the game was you know

we were playing the game was you know there was so much atmosphere and so much

there was so much atmosphere and so much

there was so much atmosphere and so much environmental storytelling that was

environmental storytelling that was

environmental storytelling that was going on in these games you know that

going on in these games you know that

going on in these games you know that they sort of opened the door to this new

they sort of opened the door to this new

they sort of opened the door to this new way this new kind of entertainment and

way this new kind of entertainment and

way this new kind of entertainment and that that viewing it is just a shooting

that that viewing it is just a shooting

that that viewing it is just a shooting gallery which is what all of the doom

gallery which is what all of the doom

gallery which is what all of the doom copies and later quake copies seemed to

copies and later quake copies seemed to

copies and later quake copies seemed to be you know extracting from the

be you know extracting from the

be you know extracting from the successive of doom and quake was missing

successive of doom and quake was missing

successive of doom and quake was missing the whole point of what we as fans had

the whole point of what we as fans had

the whole point of what we as fans had seen that had gotten us really excited

seen that had gotten us really excited

seen that had gotten us really excited you know and so that’s what the impulse

you know and so that’s what the impulse

you know and so that’s what the impulse was behind our games is to take those

was behind our games is to take those

was behind our games is to take those pieces of as fans that we had really

pieces of as fans that we had really

pieces of as fans that we had really loved about those games and try to

loved about those games and try to

loved about those games and try to amplify that and build on that as much

amplify that and build on that as much

amplify that and build on that as much as we could but I think it turned out

as we could but I think it turned out

as we could but I think it turned out that we were on the right track that you

that we were on the right track that you

that we were on the right track that you know approaching it that way was sort of

know approaching it that way was sort of

know approaching it that way was sort of a fans enthusiasm and and sensibilities

a fans enthusiasm and and sensibilities

a fans enthusiasm and and sensibilities about what was compelling about and what

about what was compelling about and what

about what was compelling about and what the opportunities were to push even

the opportunities were to push even

the opportunities were to push even further that ended up really working in

further that ended up really working in

further that ended up really working in our favor and I think that that trying

our favor and I think that that trying

our favor and I think that that trying to think like a fan is a super valuable

to think like a fan is a super valuable

to think like a fan is a super valuable thing to any game developers don’t think

thing to any game developers don’t think

thing to any game developers don’t think about it in terms of constraints or

about it in terms of constraints or

about it in terms of constraints or budgets or what you know management

budgets or what you know management

budgets or what you know management somewhere is thinking but approach the

somewhere is thinking but approach the

somewhere is thinking but approach the problem of if I’m a fan and I hear about

problem of if I’m a fan and I hear about

problem of if I’m a fan and I hear about this that gets me really fired up and

this that gets me really fired up and

this that gets me really fired up and excited that’s you know that that’s a

excited that’s you know that that’s a

excited that’s you know that that’s a valuable tool in

valuable tool in

valuable tool in and approaching this business I get a

and approaching this business I get a

and approaching this business I get a lot of questions from other people who

lot of questions from other people who

lot of questions from other people who run companies about organizations I

run companies about organizations I

run companies about organizations I think that if you the important thing

think that if you the important thing

think that if you the important thing that you do is about measure ability and

that you do is about measure ability and

that you do is about measure ability and repeatability than hierarchical

repeatability than hierarchical

repeatability than hierarchical organizations are appropriate but that’s

organizations are appropriate but that’s

organizations are appropriate but that’s not what is happening in our industry

not what is happening in our industry

not what is happening in our industry the rate of innovation is not remaining

the rate of innovation is not remaining

the rate of innovation is not remaining constant it’s not like we’re plateauing

constant it’s not like we’re plateauing

constant it’s not like we’re plateauing in just about every dimension

in just about every dimension

in just about every dimension innovations increasing and the most

innovations increasing and the most

innovations increasing and the most effective organizations are those that

effective organizations are those that

effective organizations are those that can self-organize and that are

can self-organize and that are

can self-organize and that are relatively that are extremely flat and

relatively that are extremely flat and

relatively that are extremely flat and that the question when you’re trying to

that the question when you’re trying to

that the question when you’re trying to think about how you’re how your company

think about how you’re how your company

think about how you’re how your company is organized or how you want it to grow

is organized or how you want it to grow

is organized or how you want it to grow is how you can deliver help people

is how you can deliver help people

is how you can deliver help people deliver smart and creative people create

deliver smart and creative people create

deliver smart and creative people create the most value and delivered as

the most value and delivered as

the most value and delivered as efficiently as possible to your

efficiently as possible to your

efficiently as possible to your customers the decision to break into

customers the decision to break into

customers the decision to break into episodes was wasn’t really driven to buy

episodes was wasn’t really driven to buy

episodes was wasn’t really driven to buy the story requirements the story sort of

the story requirements the story sort of

the story requirements the story sort of ended up being fit into three buckets

ended up being fit into three buckets

ended up being fit into three buckets typically in any of these larger arcs

typically in any of these larger arcs

typically in any of these larger arcs it’s not too surprising that you can

it’s not too surprising that you can

it’s not too surprising that you can think of them as as three acts and it’s

think of them as as three acts and it’s

think of them as as three acts and it’s a very traditional hollywood-esque

a very traditional hollywood-esque

a very traditional hollywood-esque approach to storytelling the decision to

approach to storytelling the decision to

approach to storytelling the decision to go with episodic was more driven out of

go with episodic was more driven out of

go with episodic was more driven out of the experience we had working on

the experience we had working on

the experience we had working on half-life 2 where we really weren’t able

half-life 2 where we really weren’t able

half-life 2 where we really weren’t able to give anything to our customers for

to give anything to our customers for

to give anything to our customers for like a five-year period and that was

like a five-year period and that was

like a five-year period and that was very hard on us as as game developers

very hard on us as as game developers

very hard on us as as game developers because we thrive on the feedback we

because we thrive on the feedback we

because we thrive on the feedback we received we we we get better when we

received we we we get better when we

received we we we get better when we know what people think both positive and

know what people think both positive and

know what people think both positive and negative and so with episodic it really

negative and so with episodic it really

negative and so with episodic it really allowed us to tighten that loop up

allowed us to tighten that loop up

allowed us to tighten that loop up enormous ly there are lots of benefits

enormous ly there are lots of benefits

enormous ly there are lots of benefits in terms of managing scale in terms of

in terms of managing scale in terms of

in terms of managing scale in terms of reacting to what’s happening on the

reacting to what’s happening on the

reacting to what’s happening on the hardware side but one of the biggest

hardware side but one of the biggest

hardware side but one of the biggest reasons is simply so we don’t get into a

reasons is simply so we don’t get into a

reasons is simply so we don’t get into a situation where we have to wait five

situation where we have to wait five

situation where we have to wait five years before hearing from the people who

years before hearing from the people who

years before hearing from the people who play our games about what what works and

play our games about what what works and

play our games about what what works and what we need to do better if you have a

what we need to do better if you have a

what we need to do better if you have a limited amount of time that’s the that’s

limited amount of time that’s the that’s

limited amount of time that’s the that’s the scarcest resource we have every

the scarcest resource we have every

the scarcest resource we have every decision you make with your time is a

decision you make with your time is a

decision you make with your time is a vote about what the company’s priority

vote about what the company’s priority

vote about what the company’s priority to be the question you should ask as a

to be the question you should ask as a

to be the question you should ask as a programmer is what’s the best way for me

programmer is what’s the best way for me

programmer is what’s the best way for me to spend my time right now that creates

to spend my time right now that creates

to spend my time right now that creates value for our customer there wasn’t some

value for our customer there wasn’t some

value for our customer there wasn’t some magic

magic

magic pioneer fairy who hit us on the head and

pioneer fairy who hit us on the head and

pioneer fairy who hit us on the head and allowed us to do pioneering work it’s

allowed us to do pioneering work it’s

allowed us to do pioneering work it’s really consequence of a bunch of other

really consequence of a bunch of other

really consequence of a bunch of other decisions you make along the way how

decisions you make along the way how

decisions you make along the way how your games are being funded how you

your games are being funded how you

your games are being funded how you select your colleagues how you organize

select your colleagues how you organize

select your colleagues how you organize your teams are really the things that

your teams are really the things that

your teams are really the things that are going to allow you to do pioneering

are going to allow you to do pioneering

are going to allow you to do pioneering work in our case we’ve designed the

work in our case we’ve designed the

work in our case we’ve designed the company in such a way that we really not

company in such a way that we really not

company in such a way that we really not only give everyone who works there the

only give everyone who works there the

only give everyone who works there the opportunity but they all have the

opportunity but they all have the

opportunity but they all have the expectation that they’re going to be

expectation that they’re going to be

expectation that they’re going to be doing original and creative work I am a

doing original and creative work I am a

doing original and creative work I am a big believer in one person one office

big believer in one person one office

big believer in one person one office DeMarcos people where if anybody’s read

DeMarcos people where if anybody’s read

DeMarcos people where if anybody’s read that you know I sort of treat that as a

that you know I sort of treat that as a

that you know I sort of treat that as a Bible and so I was like I hated cubicles

Bible and so I was like I hated cubicles

Bible and so I was like I hated cubicles like with a passion and a vengeance

like with a passion and a vengeance

like with a passion and a vengeance it’s like you know they grew out of this

it’s like you know they grew out of this

it’s like you know they grew out of this data general philosophy of screw if

data general philosophy of screw if

data general philosophy of screw if you’re screwing your employees you’re

you’re screwing your employees you’re

you’re screwing your employees you’re probably doing something right and so

probably doing something right and so

probably doing something right and so I’m like okay everybody always has their

I’m like okay everybody always has their

I’m like okay everybody always has their own office and you know and you’ve got a

own office and you know and you’ve got a

own office and you know and you’ve got a Do Not Disturb button on your phone and

Do Not Disturb button on your phone and

Do Not Disturb button on your phone and you have a door you can close and you

you have a door you can close and you

you have a door you can close and you can decorate your office every want and

can decorate your office every want and

can decorate your office every want and people kept sneaking into other people’s

people kept sneaking into other people’s

people kept sneaking into other people’s offices and then they started tearing

offices and then they started tearing

offices and then they started tearing doors down so everybody had their own

doors down so everybody had their own

doors down so everybody had their own office but nobody was ever in it right

office but nobody was ever in it right

office but nobody was ever in it right so they were all congregating in our

so they were all congregating in our

so they were all congregating in our conference rooms and so we had all these

conference rooms and so we had all these

conference rooms and so we had all these empty offices and all these clustered

empty offices and all these clustered

empty offices and all these clustered clusters of people in conference rooms

clusters of people in conference rooms

clusters of people in conference rooms and you know that’s when I realized you

and you know that’s when I realized you

and you know that’s when I realized you know they were making the right decision

know they were making the right decision

know they were making the right decision right they were deciding that the the

right they were deciding that the the

right they were deciding that the the there were benefits to being closer

there were benefits to being closer

there were benefits to being closer proximity to other people and that

proximity to other people and that

proximity to other people and that Gabe’s rigid adherence to one person one

Gabe’s rigid adherence to one person one

Gabe’s rigid adherence to one person one Hauk office was actually hurting the

Hauk office was actually hurting the

Hauk office was actually hurting the their productivity so even you know hid

their productivity so even you know hid

their productivity so even you know hid after being hit on the head long enough

after being hit on the head long enough

after being hit on the head long enough I realized that everybody else was

I realized that everybody else was

I realized that everybody else was making a decision that was correct for

making a decision that was correct for

making a decision that was correct for them and so now we just say everybody

them and so now we just say everybody

them and so now we just say everybody designs their own office space so our

designs their own office space so our

designs their own office space so our largest single room right now is about

largest single room right now is about

largest single room right now is about 80 people in it I share an office with

80 people in it I share an office with

80 people in it I share an office with two other people that each person you

two other people that each person you

two other people that each person you know has to that’s one of the things

know has to that’s one of the things

know has to that’s one of the things that you think about you think about how

that you think about you think about how

that you think about you think about how you communicate with other

you communicate with other

you communicate with other people you think about what’s an optimal

people you think about what’s an optimal

people you think about what’s an optimal optimal work environment for the the

optimal work environment for the the

optimal work environment for the the goals that you have desks are all on

goals that you have desks are all on

goals that you have desks are all on wheels we only have two contact points

wheels we only have two contact points

wheels we only have two contact points with the floor so you can pack up

with the floor so you can pack up

with the floor so you can pack up enjoying a different group of people in

enjoying a different group of people in

enjoying a different group of people in about 15 minutes some people are working

about 15 minutes some people are working

about 15 minutes some people are working on the design of if anybody’s done

on the design of if anybody’s done

on the design of if anybody’s done paired programming there’s some people

paired programming there’s some people

paired programming there’s some people are trying to build a desk that’s more

are trying to build a desk that’s more

are trying to build a desk that’s more optimal for paired programming and

optimal for paired programming and

optimal for paired programming and giving you a shared thing and they have

giving you a shared thing and they have

giving you a shared thing and they have to make a decision whether it’s more

to make a decision whether it’s more

to make a decision whether it’s more worth their time to work on something

worth their time to work on something

worth their time to work on something like that than it is to do the work that

like that than it is to do the work that

like that than it is to do the work that they already are so we just sort of said

they already are so we just sort of said

they already are so we just sort of said okay each person has to make their own

okay each person has to make their own

okay each person has to make their own decisions about what they work on who

decisions about what they work on who

decisions about what they work on who they’re working with what are the tools

they’re working with what are the tools

they’re working with what are the tools they need and what you know what what

they need and what you know what what

they need and what you know what what their offices ought to look like but

their offices ought to look like but

their offices ought to look like but that’s that’s how we evolve usually by

that’s that’s how we evolve usually by

that’s that’s how we evolve usually by people deciding that I have a bad idea

all right three thank you so much for

all right three thank you so much for watching I made this video because King

watching I made this video because King

watching I made this video because King Naru Helio asked me to so there’s a

Naru Helio asked me to so there’s a

Naru Helio asked me to so there’s a famous entrepreneur that you want me to

famous entrepreneur that you want me to

famous entrepreneur that you want me to profile next leave it in the comments

profile next leave it in the comments

profile next leave it in the comments below and I’ll see what I can do

below and I’ll see what I can do

below and I’ll see what I can do I’d also love to know which of gabe

I’d also love to know which of gabe

I’d also love to know which of gabe newell’s top ten rules meant the most to

newell’s top ten rules meant the most to

newell’s top ten rules meant the most to you had the biggest impact on your life

you had the biggest impact on your life

you had the biggest impact on your life leave it in the comments and I’ll join

leave it in the comments and I’ll join

leave it in the comments and I’ll join the discussion thank you so much for

the discussion thank you so much for

the discussion thank you so much for watching continue to believe and I’ll

watching continue to believe and I’ll

watching continue to believe and I’ll see you soon

”

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