
so when developers are making games one of the most important things that they
of the most important things that they
of the most important things that they have to consider before graphics before
have to consider before graphics before
have to consider before graphics before audio is really how will this game play
audio is really how will this game play
audio is really how will this game play how will it control now a good example
how will it control now a good example
how will it control now a good example of controls really being implemented
of controls really being implemented
of controls really being implemented well in my opinion is pretty much any
well in my opinion is pretty much any
well in my opinion is pretty much any system made by nintendo because though
system made by nintendo because though
system made by nintendo because though you know one can easily criticized a lot
you know one can easily criticized a lot
you know one can easily criticized a lot of the controllers for example the
of the controllers for example the
of the controllers for example the gamecube controller or even the nintendo
gamecube controller or even the nintendo
gamecube controller or even the nintendo 64 controller when it was first released
64 controller when it was first released
64 controller when it was first released if there’s one thing that usually can’t
if there’s one thing that usually can’t
if there’s one thing that usually can’t be argued by many is that when you hold
be argued by many is that when you hold
be argued by many is that when you hold a nintendo controller in your hand
a nintendo controller in your hand
a nintendo controller in your hand whether it be the gamecube for example
whether it be the gamecube for example
whether it be the gamecube for example really the controller’s seem to sort of
really the controller’s seem to sort of
really the controller’s seem to sort of melt into your hand there’s one thing
melt into your hand there’s one thing
melt into your hand there’s one thing that can be said about controls is that
that can be said about controls is that
that can be said about controls is that it has a lot to do with an individual’s
it has a lot to do with an individual’s
it has a lot to do with an individual’s preference often what game designers do
preference often what game designers do
preference often what game designers do is they’ll map a certain control scheme
is they’ll map a certain control scheme
is they’ll map a certain control scheme for controller and and sort of give you
for controller and and sort of give you
for controller and and sort of give you a couple variations of it but you know
a couple variations of it but you know
a couple variations of it but you know you often don’t see full on you know
you often don’t see full on you know
you often don’t see full on you know totally customizable controls that’s
totally customizable controls that’s
totally customizable controls that’s something i really wish would change
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