
good afternoon
I know that many of you
they will ask how a lawyer like
someone who studied law laws
he ended up developing videogames
well it turns out that in my passion for
entrepreneurship and technology took me out
of the comfort zone and it took me to
to undertake but to undertake is not nothing
it’s not easy
In fact, a series of
failed technological ventures
for married people it led me to accumulate
debt of a little over 40 thousand dollars
and it left me a very difficult situation
where the only thing I had left was
keep risking and keep learning
and that led me to make a
entrepreneurship and perhaps the
most risky venture of all
develop a video game and just
of the lessons learned from this
process of undertaking a venture
very risky that I come to talk to you
I want to share with you the
lessons learned during this
process can discover and that is
identify and very common mistakes
during the five stages of a process
of development that many of us
we have committed and many of us
we are going to commit during the first stage
in the stage where we have the desire
to undertake a project but not
we are sure that we want to do
we started to visualize or conceptualize
that we want to undertake in this stage
we can commit two very common mistakes
one of them is to set a goal very
unrealistic and say I imagine
in our mind and we believe in our
mind a fabulous product with all the
functions a product that is very
far from our creative ability
short medium term as they say
popularly we build castles in the
air and this eventually we can
lead to frustration and failure
because we set ourselves a goal that does not
Can we make it
at the other end another very common mistake
what are the entrepreneurs that are
the youngest
they study some kind of technology
they want to make a website they want
make an unap application and fix it
a very unambitious goal and believe that
by the fact that they can
schedule for example they are going to create a
plaza they will go up to the store and they go to
be millionaires do it and realize
that the product does not have the acceptance
that those that they had and they
discourage and ended up abandoning it
also in my particular case when I
I defined what kind of enterprise I was going
to do I tried to focus on
what was the best product that I
I could do within the reach of my
possibilities so that I chose
a graphic adventure game because
I knew it was possible that only one
person did he had already read in
forums and I focused on making a game
for mobile because I knew it was
much easier than making a game
for mobile and for tablets
in fact to validate this idea that I
had to make a game believe what
later I discovered that it is called product
minimum viable
I created a little game for me
Ten-year-old niece in which she
I had to rescue the dog from our
home because he had been kidnapped by
the cat
this helped me a lot to
motivate me she loved the game
he liked what he played and I realized that
this was something possible that was inside
of the scope of my possibilities that was
something that I could achieve and that I
it could be then unintentionally without
know how to define very well the vision that
I wanted
in the second stage in the stage of the
planning another very common mistake that
in noticed in the entrepreneurs is that
there are many entrepreneurs who plan
eternally many of them plan
they plan they plan and they never start
constantly make excuses that
they do not have time that they do not have money
and is dedicated to nothing more than planning
at the other end are the
Entrepreneurs that starts without
planning can take us to
situations like this
in fact there are many myths in this field
why
there’s even a saying that says the
entrepreneur is the one who throws himself
empty without a parachute because it can
build the parachute
during the fall but if you
analyze that carries a great risk of
death not because if we do not achieve it
obviously we are going to fail then
this is a myth that I do not share and
in my particular case I dedicated myself to
plan for a month each and every
one of the stages or parts or components
of the game
this of not having money to make a
technological entrepreneurship is a myth
completely because the progress of the
technology we can create a
prototype with very very little money from
done I made a budget with money
he did not have 500 dollars
that cost the development of my first
game
then in the next in the next
stage
an error that many commit
entrepreneurs is that when they go to
prepare because they already defined what
product they wanted to do they already planned
many times as in my particular case
headquarters they realize that it has to is
learn some discipline that does not
they knew in my particular case that I had
that learn to make video game
complete program redesigning them there’s no
no formal offer in the country for
do it and in noticed that there are people who are
very negative think that this kind of
discipline are reserved for
people who are geniuses for people
who have some kind of skill
special and that they are self-limiting is
the I will never learn for example to
program at the other end are
those who are very confident that
they say I can learn to program
reading a tutorial I can learn to
design is watching a video on
Youtube
this one we myth and the truth
everything is that if it is possible it will not be
easy requires dedication work
effort and perseverance to achieve it
in the case of my first venture
I taught myself to program
design and write in four months
during the creation of the same first
project and I am a lawyer I knew this from
laws and I’m no genius and I can
schedule well enough to
finish the logic of a game can
write what I am
just fine to make a story
attractive and I can teach what
well enough for my game
They look attractive then but I ‘m not
designer and professional programmer and
Writer
then it is a myth because many times
we limit ourselves then when
we are developing the project
there are two big mistakes is maybe the
people who are very technological commit the
mistake of wanting to try too hard
they want to use the most
difficult to show that they can
use them for example or want
build everything from scratch because
they consider that that is going to be the best and
the most efficient and they are going to make a
application for cell phones the
they want to do four times once for
iphone once for android once for
all platforms
when in reality this is also
bad because there are many tools
that can make us much more
productive and much less time
at the other extreme are the people who
he believes that by trying very little he can
get a good result and many times
We are those who believe that we can
buy a prefabricated game only
change a couple of things and throw it to
market that eventually is going to
lead also to failure because that
product will not have any value
added we will not see and has
added or incorporated any
characteristic that makes it different and
that makes it stand out over others
in my case I made sure
integrate incorporate in development
this something that what would identify him that
it will differentiate it and as emotional gotés
your work very hard i worked days
12 hours from Monday to Sunday without
rest for at least six months
to be able to create this this first game
then when we are finishing
here we can find 12
characteristics error is very common is
that one of them is that we do not close before
criticism and we believe that everyone who
It tells us that our product does not have
some that we have to change something that
That’s wrong
we think he is not attacking and
We decided many times not
brown but that can not also be
to commit another robbery at the other end
of being very sensitive and deflating before
the criticism say no I do not think that that
this will not work this will
fail in what we have to do in
this case is to be selective before the
criticism every time we start
a project we will find that there
positive people negative people
we have to know who does
constructive criticism and who does
critical because he wants to help us and
who simply makes empty criticism
in my particular case the criticism more
common
This is my best friend and he told me
the same thing that many others told me
do not kid yourself, you will never achieve it
you can make a game it’s not going to
achieve that is impossible those for
other people
I fortunately decided to ignore it and
I will eventually complete this first
game that has left me three big
satisfactions that I want
share to motivate you
one of them is the great satisfaction of
have finished the project I fixed a
pretty ambitious goal but a goal
It is requiring much effort and managed
finish the second great satisfaction
the recognition because the two
they achieved commercial success and
unprecedented critic
this game has been downloaded in more than
120 different countries and has had this
a lot of recognition a lot of success
all of them now and three of them in the
market and finally managed to pay
debt that is a very
important so I just want
leave with the question that if not
they want to die trying
you can risk just follow these
five tips
I did it and you can also
achieve many thanks
to
”
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