Press "Enter" to skip to content

Halo Reach Interview: The Appeal of The Franchise


the most recent installment of the Halo

the most recent installment of the Halo franchise is also one of the most highly

franchise is also one of the most highly

franchise is also one of the most highly anticipated

hi I’m Rebecca Braden and welcome to

hi I’m Rebecca Braden and welcome to watchmojo.com and today we’re speaking

watchmojo.com and today we’re speaking

watchmojo.com and today we’re speaking with the studio creative director of

with the studio creative director of

with the studio creative director of Microsoft Studios 343 industries josh

Microsoft Studios 343 industries josh

Microsoft Studios 343 industries josh holmes about Halo Reach Halo Reach is

holmes about Halo Reach Halo Reach is

holmes about Halo Reach Halo Reach is the culmination of bungees 10 years

the culmination of bungees 10 years

the culmination of bungees 10 years working on the Halo universe it’s the

working on the Halo universe it’s the

working on the Halo universe it’s the biggest and most amazing halo experience

biggest and most amazing halo experience

biggest and most amazing halo experience today it tells one of the most important

today it tells one of the most important

today it tells one of the most important moments in the human covenant war which

moments in the human covenant war which

moments in the human covenant war which is the invasion of reach which is

is the invasion of reach which is

is the invasion of reach which is humanity’s most important outpost other

humanity’s most important outpost other

humanity’s most important outpost other than Earth it really centers on the

than Earth it really centers on the

than Earth it really centers on the story of noble team and their heroic

story of noble team and their heroic

story of noble team and their heroic actions and sacrifices to try and keep

actions and sacrifices to try and keep

actions and sacrifices to try and keep hope alive for Humanity

how would you say that reach compares to

how would you say that reach compares to the other games in the franchise it’s

the other games in the franchise it’s

the other games in the franchise it’s the biggest halo experience today when

the biggest halo experience today when

the biggest halo experience today when you take both the campaign and the

you take both the campaign and the

you take both the campaign and the multiplayer side and then add into that

multiplayer side and then add into that

multiplayer side and then add into that all the work that bungees put in to

all the work that bungees put in to

all the work that bungees put in to forge and forge world it’s just a

forge and forge world it’s just a

forge and forge world it’s just a massive game it’s incredibly epic in

massive game it’s incredibly epic in

massive game it’s incredibly epic in terms of scale it’s the first Halo game

terms of scale it’s the first Halo game

terms of scale it’s the first Halo game to really deliver planetary scale

to really deliver planetary scale

to really deliver planetary scale battles but also do that from the

battles but also do that from the

battles but also do that from the perspective and campaign of a really

perspective and campaign of a really

perspective and campaign of a really intimate story and the story of noble

intimate story and the story of noble

intimate story and the story of noble team

there’s apparently a level in the game

there’s apparently a level in the game that features ship-to-ship combat can

that features ship-to-ship combat can

that features ship-to-ship combat can you tell us more about that level this

you tell us more about that level this

you tell us more about that level this is from a campaign standpoint that the

is from a campaign standpoint that the

is from a campaign standpoint that the types of experiences that you have in

types of experiences that you have in

types of experiences that you have in reach are unlike anything that you’ve

reach are unlike anything that you’ve

reach are unlike anything that you’ve experienced before in Halo and it really

experienced before in Halo and it really

experienced before in Halo and it really speaks to that epic scale that bungees

speaks to that epic scale that bungees

speaks to that epic scale that bungees managed to deliver on it so there is a

managed to deliver on it so there is a

managed to deliver on it so there is a mission in long night of Solace where

mission in long night of Solace where

mission in long night of Solace where you fight to a saber launch facility and

you fight to a saber launch facility and

you fight to a saber launch facility and you sir strapped into a saber and you

you sir strapped into a saber and you

you sir strapped into a saber and you launch into space and you have this

launch into space and you have this

launch into space and you have this colossal space battle are there any

colossal space battle are there any

colossal space battle are there any other gameplay features that kind of up

other gameplay features that kind of up

other gameplay features that kind of up the ante for the game definitely the

the ante for the game definitely the

the ante for the game definitely the armor abilities are new for reach and

armor abilities are new for reach and

armor abilities are new for reach and they really change the entirety of the

they really change the entirety of the

they really change the entirety of the gameplay sandbox these sort of take the

gameplay sandbox these sort of take the

gameplay sandbox these sort of take the equipment that we’ve had in past halos

equipment that we’ve had in past halos

equipment that we’ve had in past halos and really expand upon that and make

and really expand upon that and make

and really expand upon that and make strategic elements that you can use

strategic elements that you can use

strategic elements that you can use throughout the game and they’re

throughout the game and they’re

throughout the game and they’re rechargeable abilities that really

rechargeable abilities that really

rechargeable abilities that really change up gameplay things like the

change up gameplay things like the

change up gameplay things like the jetpack and armor lock would make a huge

jetpack and armor lock would make a huge

jetpack and armor lock would make a huge addition to the halo sandbox what do you

addition to the halo sandbox what do you

addition to the halo sandbox what do you think it is about the halo story

think it is about the halo story

think it is about the halo story mythology that makes it so appealing I

mythology that makes it so appealing I

mythology that makes it so appealing I think the universe of halo is so deep

think the universe of halo is so deep

think the universe of halo is so deep and rich and multi-layered and there’s

and rich and multi-layered and there’s

and rich and multi-layered and there’s so much mystery that sort of permeates

so much mystery that sort of permeates

so much mystery that sort of permeates everything whether it’s in the games or

everything whether it’s in the games or

everything whether it’s in the games or in the other elements like the comics

in the other elements like the comics

in the other elements like the comics and the novels I think fans really

and the novels I think fans really

and the novels I think fans really appreciate the painstaking detail that

appreciate the painstaking detail that

appreciate the painstaking detail that has gone into crafting that and I think

has gone into crafting that and I think

has gone into crafting that and I think that it really touches on some sort of

that it really touches on some sort of

that it really touches on some sort of deep human elements these ideals of

deep human elements these ideals of

deep human elements these ideals of heroism and that humanity is something

heroism and that humanity is something

heroism and that humanity is something worth fighting for

”

Be First to Comment

Leave a Reply

Your email address will not be published. Required fields are marked *