
from the sound of running water and footsteps around the corner sound
footsteps around the corner sound
footsteps around the corner sound effects in a videogame are key to the
effects in a videogame are key to the
effects in a videogame are key to the interactive experience hi I’m Joyce
interactive experience hi I’m Joyce
interactive experience hi I’m Joyce ritzy and welcome to watchmojo.com today
ritzy and welcome to watchmojo.com today
ritzy and welcome to watchmojo.com today we’ll be learning about the production
we’ll be learning about the production
we’ll be learning about the production and use of authentic and ambient sounds
and use of authentic and ambient sounds
and use of authentic and ambient sounds in Ubisoft’s Splinter Cell Conviction as
in Ubisoft’s Splinter Cell Conviction as
in Ubisoft’s Splinter Cell Conviction as lead audio designer what exactly was
lead audio designer what exactly was
lead audio designer what exactly was your role in developing the game Morrow
your role in developing the game Morrow
your role in developing the game Morrow basically is to manage all the audio
basically is to manage all the audio
basically is to manage all the audio assets starting from the design of the
assets starting from the design of the
assets starting from the design of the systems that are going to play the
systems that are going to play the
systems that are going to play the sounds having also to clarify the voice
sounds having also to clarify the voice
sounds having also to clarify the voice recordings all that stuff the Foley also
recordings all that stuff the Foley also
recordings all that stuff the Foley also what importance that sound effects and
what importance that sound effects and
what importance that sound effects and ambience play within the gaming
ambience play within the gaming
ambience play within the gaming experience some sounds like ambiences
experience some sounds like ambiences
experience some sounds like ambiences are going to be more for the immersion
are going to be more for the immersion
are going to be more for the immersion so the player feels really in the
so the player feels really in the
so the player feels really in the location the voices gives a lot of
location the voices gives a lot of
location the voices gives a lot of indication to the players so where are
indication to the players so where are
indication to the players so where are the bad guys if I hear it in the in the
the bad guys if I hear it in the in the
the bad guys if I hear it in the in the rear speaker I know someone bad is
rear speaker I know someone bad is
rear speaker I know someone bad is coming there
what would you say sets conviction apart
what would you say sets conviction apart from other games conviction is a really
from other games conviction is a really
from other games conviction is a really realistic game so we treated the voices
realistic game so we treated the voices
realistic game so we treated the voices in that way we didn’t want to sound a
in that way we didn’t want to sound a
in that way we didn’t want to sound a cartoony or exaggerated so we had a
cartoony or exaggerated so we had a
cartoony or exaggerated so we had a balance between your very stress you
balance between your very stress you
balance between your very stress you need to shout elite soldiers really
need to shout elite soldiers really
need to shout elite soldiers really professionals and so they need to be a
professionals and so they need to be a
professionals and so they need to be a little bit more calm it’s gotta be the
little bit more calm it’s gotta be the
little bit more calm it’s gotta be the spot where the tunnel runs close to the
spot where the tunnel runs close to the
spot where the tunnel runs close to the old bugger and some of the in pieces
old bugger and some of the in pieces
old bugger and some of the in pieces which are more thugs or bums get more
which are more thugs or bums get more
which are more thugs or bums get more excited and panic more what is the
excited and panic more what is the
excited and panic more what is the process like when sinking the voice over
process like when sinking the voice over
process like when sinking the voice over dialogue with the animation most of the
dialogue with the animation most of the
dialogue with the animation most of the voices are in the AI category basically
voices are in the AI category basically
voices are in the AI category basically NPCs that are looking for you so there’s
NPCs that are looking for you so there’s
NPCs that are looking for you so there’s just one sentence or just what we call a
just one sentence or just what we call a
just one sentence or just what we call a bark so for that it will be no sing to
bark so for that it will be no sing to
bark so for that it will be no sing to the image because they’re too far away
the image because they’re too far away
the image because they’re too far away so we have basic animations for there
so we have basic animations for there
so we have basic animations for there the sync the synchronization process is
the sync the synchronization process is
the sync the synchronization process is more implied in the scripted events or
more implied in the scripted events or
more implied in the scripted events or the cinematics who film or ignore where
the cinematics who film or ignore where
the cinematics who film or ignore where we have to wait usually for the
we have to wait usually for the
we have to wait usually for the animations to be there so the actor can
animations to be there so the actor can
animations to be there so the actor can look at the screen and sync what were
look at the screen and sync what were
look at the screen and sync what were some of the technical challenges that
some of the technical challenges that
some of the technical challenges that you encounter with this game the first
you encounter with this game the first
you encounter with this game the first one was the voices we recorded during
one was the voices we recorded during
one was the voices we recorded during mocap that was a test and internet to be
mocap that was a test and internet to be
mocap that was a test and internet to be very very good even if you lose a little
very very good even if you lose a little
very very good even if you lose a little bit of sound quality during the
bit of sound quality during the
bit of sound quality during the recording process the realistic feeling
recording process the realistic feeling
recording process the realistic feeling is so much more there than if you record
is so much more there than if you record
is so much more there than if you record an actor alone
an actor alone
an actor alone that’s what you always say and I’ve
that’s what you always say and I’ve
that’s what you always say and I’ve never run thank you very much
never run thank you very much
never run thank you very much you have come
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