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The Art of Death and Dying in Video Games


hi I’m Lee copal Pinto and I’m a

hi I’m Lee copal Pinto and I’m a developer for artificial mountain

developer for artificial mountain

developer for artificial mountain movement I basically am a programmer I

movement I basically am a programmer I

movement I basically am a programmer I write code and I’m specialized into a

write code and I’m specialized into a

write code and I’m specialized into a physics and special effects he tell us a

physics and special effects he tell us a

physics and special effects he tell us a bit about programming the actual act of

bit about programming the actual act of

bit about programming the actual act of dying what we did for which the game in

dying what we did for which the game in

dying what we did for which the game in for artificial mind movement was a

for artificial mind movement was a

for artificial mind movement was a approach where we’d have part of it

approach where we’d have part of it

approach where we’d have part of it being taken care by programs and the

being taken care by programs and the

being taken care by programs and the other part is an input by artist and of

other part is an input by artist and of

other part is an input by artist and of course or artist or trained into moving

course or artist or trained into moving

course or artist or trained into moving people around in a very realistic way

people around in a very realistic way

people around in a very realistic way and some of it is a mocap actually so it

and some of it is a mocap actually so it

and some of it is a mocap actually so it comes from people actually trying to

comes from people actually trying to

comes from people actually trying to fall on the ground and die but most of

fall on the ground and die but most of

fall on the ground and die but most of it was authored by artists how do you

it was authored by artists how do you

it was authored by artists how do you study the movement of people and trying

study the movement of people and trying

study the movement of people and trying to create a death scene no usually you

to create a death scene no usually you

to create a death scene no usually you would have some sort of idea let’s say

would have some sort of idea let’s say

would have some sort of idea let’s say you want to slash through the belly with

you want to slash through the belly with

you want to slash through the belly with a sword you would have an animator

a sword you would have an animator

a sword you would have an animator somebody who would take a character and

somebody who would take a character and

somebody who would take a character and move it in a very realistic way but then

move it in a very realistic way but then

move it in a very realistic way but then if you only have that animation and it

if you only have that animation and it

if you only have that animation and it won’t take into account the environment

won’t take into account the environment

won’t take into account the environment so you’re going to need to interact with

so you’re going to need to interact with

so you’re going to need to interact with your environment that’s where the

your environment that’s where the

your environment that’s where the physics comes in do you strive for dream

physics comes in do you strive for dream

physics comes in do you strive for dream a reality when doing the programming it

a reality when doing the programming it

a reality when doing the programming it really depends on the project

really depends on the project

really depends on the project I mean animating that can be like in

I mean animating that can be like in

I mean animating that can be like in Mario Bros you know you just like jump

Mario Bros you know you just like jump

Mario Bros you know you just like jump on the mushroom and squish it and that

on the mushroom and squish it and that

on the mushroom and squish it and that is killing it but in or game we wanted

is killing it but in or game we wanted

is killing it but in or game we wanted something very close to the movie Kill

something very close to the movie Kill

something very close to the movie Kill Bill so we wanted something that was

Bill so we wanted something that was

Bill so we wanted something that was very be serie movies you know like

very be serie movies you know like

very be serie movies you know like slashing and the arm going playing

slashing and the arm going playing

slashing and the arm going playing around with a lot of life and people

around with a lot of life and people

around with a lot of life and people clutching their guts because they’ve

clutching their guts because they’ve

clutching their guts because they’ve been slashed and so forth and having a

been slashed and so forth and having a

been slashed and so forth and having a lot of very strong reaction to being hit

lot of very strong reaction to being hit

lot of very strong reaction to being hit or damaged there’s a company put a lot

or damaged there’s a company put a lot

or damaged there’s a company put a lot of resources into the death scenes and

of resources into the death scenes and

of resources into the death scenes and their video games usually death is a

their video games usually death is a

their video games usually death is a very small team in our case we wear to

very small team in our case we wear to

very small team in our case we wear to like an artist and our programmer paired

like an artist and our programmer paired

like an artist and our programmer paired together it takes quite a time to nail

together it takes quite a time to nail

together it takes quite a time to nail that style because I mean a lot of video

that style because I mean a lot of video

that style because I mean a lot of video games especially a game like wet 80% of

games especially a game like wet 80% of

games especially a game like wet 80% of time you’ll be killing people so if that

time you’ll be killing people so if that

time you’ll be killing people so if that doesn’t look good well the rest of the

doesn’t look good well the rest of the

doesn’t look good well the rest of the game won’t look good no matter how much

game won’t look good no matter how much

game won’t look good no matter how much money you draw did he tell us a bit

money you draw did he tell us a bit

money you draw did he tell us a bit about the evolution of death in video

about the evolution of death in video

about the evolution of death in video games at first we had a lot of animated

games at first we had a lot of animated

games at first we had a lot of animated death like in Mario Bross and as we go

death like in Mario Bross and as we go

death like in Mario Bross and as we go into a realistic game then we started

into a realistic game then we started

into a realistic game then we started adding a lot of simulation physics

adding a lot of simulation physics

adding a lot of simulation physics because these stuff are really hard to

because these stuff are really hard to

because these stuff are really hard to animate and you don’t get the

animate and you don’t get the

animate and you don’t get the interaction with your environment and

interaction with your environment and

interaction with your environment and and I guess now we’re work to a point

and I guess now we’re work to a point

and I guess now we’re work to a point that the behavioral death where

that the behavioral death where

that the behavioral death where now we don’t just kill people we could

now we don’t just kill people we could

now we don’t just kill people we could actually you know hurt them they fall to

actually you know hurt them they fall to

actually you know hurt them they fall to the ground that would get back up and so

the ground that would get back up and so

the ground that would get back up and so forth a lot of people are doing that

forth a lot of people are doing that

forth a lot of people are doing that right now does your boss ever come up to

right now does your boss ever come up to

right now does your boss ever come up to you and say hey that’s too gross or not

you and say hey that’s too gross or not

you and say hey that’s too gross or not gross enough and tweak the way you’re

gross enough and tweak the way you’re

gross enough and tweak the way you’re programming a dead scene so if you

programming a dead scene so if you

programming a dead scene so if you publish a game in Germany let’s say they

publish a game in Germany let’s say they

publish a game in Germany let’s say they don’t they don’t want blood unless it’s

don’t they don’t want blood unless it’s

don’t they don’t want blood unless it’s green and from an alien so you have to

green and from an alien so you have to

green and from an alien so you have to remove all the blood from your game and

remove all the blood from your game and

remove all the blood from your game and that’s an aspect that you have to think

that’s an aspect that you have to think

that’s an aspect that you have to think about first as some people will say okay

about first as some people will say okay

about first as some people will say okay well if you have this much violence then

well if you have this much violence then

well if you have this much violence then you get the 18 plus rating let’s say and

you get the 18 plus rating let’s say and

you get the 18 plus rating let’s say and then you can’t sell in Walmart and all

then you can’t sell in Walmart and all

then you can’t sell in Walmart and all impact on your on your cells globally so

impact on your on your cells globally so

impact on your on your cells globally so yeah you do have to think about certain

yeah you do have to think about certain

yeah you do have to think about certain limit thank you very much it’s been

limit thank you very much it’s been

limit thank you very much it’s been quite a pleasure no problem

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