
hi I’m Lee copal Pinto and I’m a developer for artificial mountain
developer for artificial mountain
developer for artificial mountain movement I basically am a programmer I
movement I basically am a programmer I
movement I basically am a programmer I write code and I’m specialized into a
write code and I’m specialized into a
write code and I’m specialized into a physics and special effects he tell us a
physics and special effects he tell us a
physics and special effects he tell us a bit about programming the actual act of
bit about programming the actual act of
bit about programming the actual act of dying what we did for which the game in
dying what we did for which the game in
dying what we did for which the game in for artificial mind movement was a
for artificial mind movement was a
for artificial mind movement was a approach where we’d have part of it
approach where we’d have part of it
approach where we’d have part of it being taken care by programs and the
being taken care by programs and the
being taken care by programs and the other part is an input by artist and of
other part is an input by artist and of
other part is an input by artist and of course or artist or trained into moving
course or artist or trained into moving
course or artist or trained into moving people around in a very realistic way
people around in a very realistic way
people around in a very realistic way and some of it is a mocap actually so it
and some of it is a mocap actually so it
and some of it is a mocap actually so it comes from people actually trying to
comes from people actually trying to
comes from people actually trying to fall on the ground and die but most of
fall on the ground and die but most of
fall on the ground and die but most of it was authored by artists how do you
it was authored by artists how do you
it was authored by artists how do you study the movement of people and trying
study the movement of people and trying
study the movement of people and trying to create a death scene no usually you
to create a death scene no usually you
to create a death scene no usually you would have some sort of idea let’s say
would have some sort of idea let’s say
would have some sort of idea let’s say you want to slash through the belly with
you want to slash through the belly with
you want to slash through the belly with a sword you would have an animator
a sword you would have an animator
a sword you would have an animator somebody who would take a character and
somebody who would take a character and
somebody who would take a character and move it in a very realistic way but then
move it in a very realistic way but then
move it in a very realistic way but then if you only have that animation and it
if you only have that animation and it
if you only have that animation and it won’t take into account the environment
won’t take into account the environment
won’t take into account the environment so you’re going to need to interact with
so you’re going to need to interact with
so you’re going to need to interact with your environment that’s where the
your environment that’s where the
your environment that’s where the physics comes in do you strive for dream
physics comes in do you strive for dream
physics comes in do you strive for dream a reality when doing the programming it
a reality when doing the programming it
a reality when doing the programming it really depends on the project
really depends on the project
really depends on the project I mean animating that can be like in
I mean animating that can be like in
I mean animating that can be like in Mario Bros you know you just like jump
Mario Bros you know you just like jump
Mario Bros you know you just like jump on the mushroom and squish it and that
on the mushroom and squish it and that
on the mushroom and squish it and that is killing it but in or game we wanted
is killing it but in or game we wanted
is killing it but in or game we wanted something very close to the movie Kill
something very close to the movie Kill
something very close to the movie Kill Bill so we wanted something that was
Bill so we wanted something that was
Bill so we wanted something that was very be serie movies you know like
very be serie movies you know like
very be serie movies you know like slashing and the arm going playing
slashing and the arm going playing
slashing and the arm going playing around with a lot of life and people
around with a lot of life and people
around with a lot of life and people clutching their guts because they’ve
clutching their guts because they’ve
clutching their guts because they’ve been slashed and so forth and having a
been slashed and so forth and having a
been slashed and so forth and having a lot of very strong reaction to being hit
lot of very strong reaction to being hit
lot of very strong reaction to being hit or damaged there’s a company put a lot
or damaged there’s a company put a lot
or damaged there’s a company put a lot of resources into the death scenes and
of resources into the death scenes and
of resources into the death scenes and their video games usually death is a
their video games usually death is a
their video games usually death is a very small team in our case we wear to
very small team in our case we wear to
very small team in our case we wear to like an artist and our programmer paired
like an artist and our programmer paired
like an artist and our programmer paired together it takes quite a time to nail
together it takes quite a time to nail
together it takes quite a time to nail that style because I mean a lot of video
that style because I mean a lot of video
that style because I mean a lot of video games especially a game like wet 80% of
games especially a game like wet 80% of
games especially a game like wet 80% of time you’ll be killing people so if that
time you’ll be killing people so if that
time you’ll be killing people so if that doesn’t look good well the rest of the
doesn’t look good well the rest of the
doesn’t look good well the rest of the game won’t look good no matter how much
game won’t look good no matter how much
game won’t look good no matter how much money you draw did he tell us a bit
money you draw did he tell us a bit
money you draw did he tell us a bit about the evolution of death in video
about the evolution of death in video
about the evolution of death in video games at first we had a lot of animated
games at first we had a lot of animated
games at first we had a lot of animated death like in Mario Bross and as we go
death like in Mario Bross and as we go
death like in Mario Bross and as we go into a realistic game then we started
into a realistic game then we started
into a realistic game then we started adding a lot of simulation physics
adding a lot of simulation physics
adding a lot of simulation physics because these stuff are really hard to
because these stuff are really hard to
because these stuff are really hard to animate and you don’t get the
animate and you don’t get the
animate and you don’t get the interaction with your environment and
interaction with your environment and
interaction with your environment and and I guess now we’re work to a point
and I guess now we’re work to a point
and I guess now we’re work to a point that the behavioral death where
that the behavioral death where
that the behavioral death where now we don’t just kill people we could
now we don’t just kill people we could
now we don’t just kill people we could actually you know hurt them they fall to
actually you know hurt them they fall to
actually you know hurt them they fall to the ground that would get back up and so
the ground that would get back up and so
the ground that would get back up and so forth a lot of people are doing that
forth a lot of people are doing that
forth a lot of people are doing that right now does your boss ever come up to
right now does your boss ever come up to
right now does your boss ever come up to you and say hey that’s too gross or not
you and say hey that’s too gross or not
you and say hey that’s too gross or not gross enough and tweak the way you’re
gross enough and tweak the way you’re
gross enough and tweak the way you’re programming a dead scene so if you
programming a dead scene so if you
programming a dead scene so if you publish a game in Germany let’s say they
publish a game in Germany let’s say they
publish a game in Germany let’s say they don’t they don’t want blood unless it’s
don’t they don’t want blood unless it’s
don’t they don’t want blood unless it’s green and from an alien so you have to
green and from an alien so you have to
green and from an alien so you have to remove all the blood from your game and
remove all the blood from your game and
remove all the blood from your game and that’s an aspect that you have to think
that’s an aspect that you have to think
that’s an aspect that you have to think about first as some people will say okay
about first as some people will say okay
about first as some people will say okay well if you have this much violence then
well if you have this much violence then
well if you have this much violence then you get the 18 plus rating let’s say and
you get the 18 plus rating let’s say and
you get the 18 plus rating let’s say and then you can’t sell in Walmart and all
then you can’t sell in Walmart and all
then you can’t sell in Walmart and all impact on your on your cells globally so
impact on your on your cells globally so
impact on your on your cells globally so yeah you do have to think about certain
yeah you do have to think about certain
yeah you do have to think about certain limit thank you very much it’s been
limit thank you very much it’s been
limit thank you very much it’s been quite a pleasure no problem
”
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