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Buy or Rent: Gaming Checklist – Game Play


arguably the most important factor when

arguably the most important factor when looking at a game is gameplay gameplay

looking at a game is gameplay gameplay

looking at a game is gameplay gameplay is sort of a wide sort of field if you

is sort of a wide sort of field if you

is sort of a wide sort of field if you think about it because it’s more than

think about it because it’s more than

think about it because it’s more than just you know what do the controls do

just you know what do the controls do

just you know what do the controls do but it actually lends towards the idea

but it actually lends towards the idea

but it actually lends towards the idea of what did the designers of the game

of what did the designers of the game

of what did the designers of the game figure the player should have to worry

figure the player should have to worry

figure the player should have to worry about now an example of that if it’s a

about now an example of that if it’s a

about now an example of that if it’s a little confusing is camera movement one

little confusing is camera movement one

little confusing is camera movement one game that comes to mind was mario 64

game that comes to mind was mario 64

game that comes to mind was mario 64 where mario 64 was one of the first

where mario 64 was one of the first

where mario 64 was one of the first games that really gave the player to

games that really gave the player to

games that really gave the player to control of the camera you would use your

control of the camera you would use your

control of the camera you would use your analog stick to manipulate mario but you

analog stick to manipulate mario but you

analog stick to manipulate mario but you spend some time adjusting the camera

spend some time adjusting the camera

spend some time adjusting the camera with you know your c buttons and that

with you know your c buttons and that

with you know your c buttons and that actually became part of the experience

actually became part of the experience

actually became part of the experience now from there other companies pretty

now from there other companies pretty

now from there other companies pretty much took the idea and ran with it so

much took the idea and ran with it so

much took the idea and ran with it so the point where now usually the right

the point where now usually the right

the point where now usually the right analog stick in the game is devoted to

analog stick in the game is devoted to

analog stick in the game is devoted to camera control now this is arguably a

camera control now this is arguably a

camera control now this is arguably a good and a bad thing it’s a good thing

good and a bad thing it’s a good thing

good and a bad thing it’s a good thing because the player has the ultimate

because the player has the ultimate

because the player has the ultimate control of the vantage point I would

control of the vantage point I would

control of the vantage point I would argue though on the same token it’s

argue though on the same token it’s

argue though on the same token it’s maybe a bad thing because i don’t think

maybe a bad thing because i don’t think

maybe a bad thing because i don’t think the player should really have to worry

the player should really have to worry

the player should really have to worry too much about camera an example of

too much about camera an example of

too much about camera an example of camera sort of being executed well is

camera sort of being executed well is

camera sort of being executed well is the game of god of war on the

the game of god of war on the

the game of god of war on the playstation 2 now god of war could

playstation 2 now god of war could

playstation 2 now god of war could easily have gone for sort of free

easily have gone for sort of free

easily have gone for sort of free roaming you know player-controlled

roaming you know player-controlled

roaming you know player-controlled camera but because they had a certain

camera but because they had a certain

camera but because they had a certain vision about how they wanted the game to

vision about how they wanted the game to

vision about how they wanted the game to look at any given moment they decided to

look at any given moment they decided to

look at any given moment they decided to fix the camera to certain points the

fix the camera to certain points the

fix the camera to certain points the player would always be treated to a

player would always be treated to a

player would always be treated to a really nice experience and visual and

really nice experience and visual and

really nice experience and visual and put the extra trouble into making sure

put the extra trouble into making sure

put the extra trouble into making sure that whatever was going on on screen was

that whatever was going on on screen was

that whatever was going on on screen was always clear

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