
arguably the most important factor when looking at a game is gameplay gameplay
looking at a game is gameplay gameplay
looking at a game is gameplay gameplay is sort of a wide sort of field if you
is sort of a wide sort of field if you
is sort of a wide sort of field if you think about it because it’s more than
think about it because it’s more than
think about it because it’s more than just you know what do the controls do
just you know what do the controls do
just you know what do the controls do but it actually lends towards the idea
but it actually lends towards the idea
but it actually lends towards the idea of what did the designers of the game
of what did the designers of the game
of what did the designers of the game figure the player should have to worry
figure the player should have to worry
figure the player should have to worry about now an example of that if it’s a
about now an example of that if it’s a
about now an example of that if it’s a little confusing is camera movement one
little confusing is camera movement one
little confusing is camera movement one game that comes to mind was mario 64
game that comes to mind was mario 64
game that comes to mind was mario 64 where mario 64 was one of the first
where mario 64 was one of the first
where mario 64 was one of the first games that really gave the player to
games that really gave the player to
games that really gave the player to control of the camera you would use your
control of the camera you would use your
control of the camera you would use your analog stick to manipulate mario but you
analog stick to manipulate mario but you
analog stick to manipulate mario but you spend some time adjusting the camera
spend some time adjusting the camera
spend some time adjusting the camera with you know your c buttons and that
with you know your c buttons and that
with you know your c buttons and that actually became part of the experience
actually became part of the experience
actually became part of the experience now from there other companies pretty
now from there other companies pretty
now from there other companies pretty much took the idea and ran with it so
much took the idea and ran with it so
much took the idea and ran with it so the point where now usually the right
the point where now usually the right
the point where now usually the right analog stick in the game is devoted to
analog stick in the game is devoted to
analog stick in the game is devoted to camera control now this is arguably a
camera control now this is arguably a
camera control now this is arguably a good and a bad thing it’s a good thing
good and a bad thing it’s a good thing
good and a bad thing it’s a good thing because the player has the ultimate
because the player has the ultimate
because the player has the ultimate control of the vantage point I would
control of the vantage point I would
control of the vantage point I would argue though on the same token it’s
argue though on the same token it’s
argue though on the same token it’s maybe a bad thing because i don’t think
maybe a bad thing because i don’t think
maybe a bad thing because i don’t think the player should really have to worry
the player should really have to worry
the player should really have to worry too much about camera an example of
too much about camera an example of
too much about camera an example of camera sort of being executed well is
camera sort of being executed well is
camera sort of being executed well is the game of god of war on the
the game of god of war on the
the game of god of war on the playstation 2 now god of war could
playstation 2 now god of war could
playstation 2 now god of war could easily have gone for sort of free
easily have gone for sort of free
easily have gone for sort of free roaming you know player-controlled
roaming you know player-controlled
roaming you know player-controlled camera but because they had a certain
camera but because they had a certain
camera but because they had a certain vision about how they wanted the game to
vision about how they wanted the game to
vision about how they wanted the game to look at any given moment they decided to
look at any given moment they decided to
look at any given moment they decided to fix the camera to certain points the
fix the camera to certain points the
fix the camera to certain points the player would always be treated to a
player would always be treated to a
player would always be treated to a really nice experience and visual and
really nice experience and visual and
really nice experience and visual and put the extra trouble into making sure
put the extra trouble into making sure
put the extra trouble into making sure that whatever was going on on screen was
that whatever was going on on screen was
that whatever was going on on screen was always clear
”
Be First to Comment