
welcome to watchmojo.com i’m your host ashcan carbs Lucien and today we take a
ashcan carbs Lucien and today we take a
ashcan carbs Lucien and today we take a look at video game companies first up
look at video game companies first up
look at video game companies first up Electronic Arts Electronic Arts is a
Electronic Arts Electronic Arts is a
Electronic Arts Electronic Arts is a publicly traded video game developer
publicly traded video game developer
publicly traded video game developer trading on the nasdaq with the ticker
trading on the nasdaq with the ticker
trading on the nasdaq with the ticker symbol ERT s the company was founded in
symbol ERT s the company was founded in
symbol ERT s the company was founded in nineteen eighty-two by trip hawkins who
nineteen eighty-two by trip hawkins who
nineteen eighty-two by trip hawkins who went on to devices on master’s program
went on to devices on master’s program
went on to devices on master’s program at Harvard University called strategy
at Harvard University called strategy
at Harvard University called strategy and applied game theory he also went on
and applied game theory he also went on
and applied game theory he also went on to receive an MBA from Stanford
to receive an MBA from Stanford
to receive an MBA from Stanford University in February of 1982 trip
University in February of 1982 trip
University in February of 1982 trip hawkins met up with legendary vc don
hawkins met up with legendary vc don
hawkins met up with legendary vc don valentine of sequoia capital shortly
valentine of sequoia capital shortly
valentine of sequoia capital shortly thereafter he invested two hundred
thereafter he invested two hundred
thereafter he invested two hundred thousand dollars of his own money to
thousand dollars of his own money to
thousand dollars of his own money to incorporate the precursor to Electronic
incorporate the precursor to Electronic
incorporate the precursor to Electronic Arts a company called amazing software
Arts a company called amazing software
Arts a company called amazing software it wasn’t until December of 1982 that he
it wasn’t until December of 1982 that he
it wasn’t until December of 1982 that he finally raised two million dollars from
finally raised two million dollars from
finally raised two million dollars from sequoia as well as kleiner perkins and
sequoia as well as kleiner perkins and
sequoia as well as kleiner perkins and seven rows and funds in october of that
seven rows and funds in october of that
seven rows and funds in october of that year Hawkins and his team decided to
year Hawkins and his team decided to
year Hawkins and his team decided to change the name of the company from
change the name of the company from
change the name of the company from amazing software to Electronic Arts the
amazing software to Electronic Arts the
amazing software to Electronic Arts the company then grew a reputation for
company then grew a reputation for
company then grew a reputation for promoting the developers or artists were
promoting the developers or artists were
promoting the developers or artists were designed and created the games in 1990
designed and created the games in 1990
designed and created the games in 1990 Electronic Arts filed for an IPO and
Electronic Arts filed for an IPO and
Electronic Arts filed for an IPO and when public at eight dollars a share by
when public at eight dollars a share by
when public at eight dollars a share by the end of the year the stock was
the end of the year the stock was
the end of the year the stock was trading at $35 by 1991 trip hawkins
trading at $35 by 1991 trip hawkins
trading at $35 by 1991 trip hawkins decided to leave the company and it was
decided to leave the company and it was
decided to leave the company and it was vice president of sales Larry pros who
vice president of sales Larry pros who
vice president of sales Larry pros who stepped in and SEO took Electronic Arts
stepped in and SEO took Electronic Arts
stepped in and SEO took Electronic Arts to the mythical and giant status that
to the mythical and giant status that
to the mythical and giant status that now commands in the video game industry
now commands in the video game industry
now commands in the video game industry while competitor take-two interactive
while competitor take-two interactive
while competitor take-two interactive embraced m rated games think grand theft
embraced m rated games think grand theft
embraced m rated games think grand theft auto EA tion such games and that’s
auto EA tion such games and that’s
auto EA tion such games and that’s something that Wall Street never really
something that Wall Street never really
something that Wall Street never really forgave Prost for arguing that
forgave Prost for arguing that
forgave Prost for arguing that Electronic Arts could be far more
Electronic Arts could be far more
Electronic Arts could be far more profitable and valuable had it done so
profitable and valuable had it done so
profitable and valuable had it done so but Main Street didn’t really care as EA
but Main Street didn’t really care as EA
but Main Street didn’t really care as EA built successful franchises around
built successful franchises around
built successful franchises around sports games madden fifa NHL Tiger Woods
sports games madden fifa NHL Tiger Woods
sports games madden fifa NHL Tiger Woods and NBA live just to name a few
and NBA live just to name a few
and NBA live just to name a few Electronic Arts success also comes from
Electronic Arts success also comes from
Electronic Arts success also comes from a myriad of acquisitions for example
a myriad of acquisitions for example
a myriad of acquisitions for example after buying max’s the company got the
after buying max’s the company got the
after buying max’s the company got the right to the sins today CEO john
right to the sins today CEO john
right to the sins today CEO john riccitiello who succeeded liar pro says
riccitiello who succeeded liar pro says
riccitiello who succeeded liar pro says that this acquisition binge that
that this acquisition binge that
that this acquisition binge that basically forced da to impose their way
basically forced da to impose their way
basically forced da to impose their way in their manner of operating for example
in their manner of operating for example
in their manner of operating for example with hundred our work
with hundred our work
with hundred our work was probably not the best way to
was probably not the best way to
was probably not the best way to approach embracing these younger and
approach embracing these younger and
approach embracing these younger and smaller development teams that being
smaller development teams that being
smaller development teams that being said anyway you’d I said these are just
said anyway you’d I said these are just
said anyway you’d I said these are just some of the ways that Electronic Arts
some of the ways that Electronic Arts
some of the ways that Electronic Arts has gone on to become the giant player
has gone on to become the giant player
has gone on to become the giant player in the video game industry which today
in the video game industry which today
in the video game industry which today is a bigger industry than Hollywood
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