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EA Games – Introduction


00:00:03hello everyone this is Chris your fellow

00:00:05geek speaker here again today today

00:00:07we’re doing our next company in our

00:00:10segment on what I think are the five

00:00:11most influential companies in the

00:00:12industry today and I’ve chosen to speak

00:00:14about electronic arts electronic arts

00:00:17was conceived and created in 1982 and

00:00:20since then they become one of the

00:00:21strongest powerhouse franchises in the

00:00:23gaming industry today one of the

00:00:25Electronic Arts is most significant sort

00:00:28of contribution to the industry is they

00:00:30actually created the concept of

00:00:32releasing a game franchise every year

00:00:34forcing for most the one that most

00:00:36people are very familiar with is the

00:00:37John Madden series which has been out

00:00:39for at least a decade now and has

00:00:41enjoyed Multi multi multi millions of

00:00:44dollars in revenue for the company

00:00:45Electronic Arts has been known lately to

00:00:48be a little bit more aggressive on the

00:00:49corporate end of things it’s just sort

00:00:51of why I have a love-hate relationship

00:00:53with the company but other than that

00:00:54they are a strong developer and that

00:00:56cannot be denied