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Breaking the game | Jonatan Van Hove | TEDxReykjavik


I want to tell you a few stories about

I want to tell you a few stories about videogames the first one is about a game

videogames the first one is about a game

videogames the first one is about a game called Skyrim in this game you play as

called Skyrim in this game you play as

called Skyrim in this game you play as an adventurer given the task to kill a

an adventurer given the task to kill a

an adventurer given the task to kill a mighty dragon

mighty dragon

mighty dragon now Skyrim is a role-playing game which

now Skyrim is a role-playing game which

now Skyrim is a role-playing game which means you can choose who you want to

means you can choose who you want to

means you can choose who you want to become a wizard a rogue or barbarian and

become a wizard a rogue or barbarian and

become a wizard a rogue or barbarian and by going on quests and doing battle you

by going on quests and doing battle you

by going on quests and doing battle you become stronger until you’re a hero who

become stronger until you’re a hero who

become stronger until you’re a hero who is strong enough to fight dragons

is strong enough to fight dragons

is strong enough to fight dragons developers and critics often talk to

developers and critics often talk to

developers and critics often talk to game talk about games as having verbs to

game talk about games as having verbs to

game talk about games as having verbs to describe what players can do in a game

describe what players can do in a game

describe what players can do in a game and in Skyrim most of those verbs are

and in Skyrim most of those verbs are

and in Skyrim most of those verbs are combat related to shoot to kill the

combat related to shoot to kill the

combat related to shoot to kill the fight to dodge that’s what most people

fight to dodge that’s what most people

fight to dodge that’s what most people would agree the game Skyrim is but

would agree the game Skyrim is but

would agree the game Skyrim is but there’s some players who play Skyrim

there’s some players who play Skyrim

there’s some players who play Skyrim differently one player in particular

differently one player in particular

differently one player in particular decided to play Skyrim as a pacifist and

decided to play Skyrim as a pacifist and

decided to play Skyrim as a pacifist and complete the game that way they figured

complete the game that way they figured

complete the game that way they figured out that every challenge every encounter

out that every challenge every encounter

out that every challenge every encounter a request has a peaceful solution and

a request has a peaceful solution and

a request has a peaceful solution and acted accordingly and while the game’s

acted accordingly and while the game’s

acted accordingly and while the game’s experience was crafted and tailored for

experience was crafted and tailored for

experience was crafted and tailored for combats to acquire weapons and slay

combats to acquire weapons and slay

combats to acquire weapons and slay enemies they decided to ignore the

enemies they decided to ignore the

enemies they decided to ignore the game’s systemic encouragement for

game’s systemic encouragement for

game’s systemic encouragement for violence and overcame it second story is

violence and overcame it second story is

violence and overcame it second story is about The Sims in a normal game of The

about The Sims in a normal game of The

about The Sims in a normal game of The Sims you create a family he moved him

Sims you create a family he moved him

Sims you create a family he moved him into a neighborhood and you build a

into a neighborhood and you build a

into a neighborhood and you build a house for them you watched him go to

house for them you watched him go to

house for them you watched him go to school watch them go to work help them

school watch them go to work help them

school watch them go to work help them make decisions

make decisions

make decisions sort of like playing with a digital ball

sort of like playing with a digital ball

sort of like playing with a digital ball house but instead you could decide to

house but instead you could decide to

house but instead you could decide to waste their life savings and leave them

waste their life savings and leave them

waste their life savings and leave them with nothing but a park bench instead of

with nothing but a park bench instead of

with nothing but a park bench instead of a house this experiment resulted in a

a house this experiment resulted in a

a house this experiment resulted in a blog named Alison keV where a player

blog named Alison keV where a player

blog named Alison keV where a player documented the life of these the lives

documented the life of these the lives

documented the life of these the lives of these two homeless Sims through

of these two homeless Sims through

of these two homeless Sims through photographs and narration so this

photographs and narration so this

photographs and narration so this included pictures of keV digging through

included pictures of keV digging through

included pictures of keV digging through the garbage looking for food with Alice

the garbage looking for food with Alice

the garbage looking for food with Alice on the background trying to do her

on the background trying to do her

on the background trying to do her homework

homework

homework on a bench but it also included touching

on a bench but it also included touching

on a bench but it also included touching moments of charity as the neighbors

moments of charity as the neighbors

moments of charity as the neighbors allow Ellis to spend the night in the

allow Ellis to spend the night in the

allow Ellis to spend the night in the guest room my next story is about

guest room my next story is about

guest room my next story is about fighting games in fighting games

fighting games in fighting games

fighting games in fighting games characters characters are given the

characters characters are given the

characters characters are given the personality they have through their move

personality they have through their move

personality they have through their move sets and animations so in Soul Calibur

sets and animations so in Soul Calibur

sets and animations so in Soul Calibur there’s a character named divaldo whose

there’s a character named divaldo whose

there’s a character named divaldo whose moves flow together smoothly almost

moves flow together smoothly almost

moves flow together smoothly almost erotic Lee well normally in a fighting

erotic Lee well normally in a fighting

erotic Lee well normally in a fighting game two players would fight until one

game two players would fight until one

game two players would fight until one is knocked out it’s just like how it

is knocked out it’s just like how it

is knocked out it’s just like how it works in boxing a group of people

works in boxing a group of people

works in boxing a group of people figured out that if two of them play

figured out that if two of them play

figured out that if two of them play volto at the same time they can learn to

volto at the same time they can learn to

volto at the same time they can learn to time their movements and create a

time their movements and create a

time their movements and create a beautiful choreography

beautiful choreography

beautiful choreography if one lashes out and the other steps to

if one lashes out and the other steps to

if one lashes out and the other steps to the side or one moves forward and the

the side or one moves forward and the

the side or one moves forward and the other moves back it’s reminiscent of

other moves back it’s reminiscent of

other moves back it’s reminiscent of tango or a contemporary duet this wasn’t

tango or a contemporary duet this wasn’t

tango or a contemporary duet this wasn’t easy it required many days of research

easy it required many days of research

easy it required many days of research design study practice but eventually

design study practice but eventually

design study practice but eventually they pulled it off and it became a viral

they pulled it off and it became a viral

they pulled it off and it became a viral internet video named dance folded dance

my last story is about Minecraft in

my last story is about Minecraft in Minecraft you mined for resources you

Minecraft you mined for resources you

Minecraft you mined for resources you build a house to protect yourselves from

build a house to protect yourselves from

build a house to protect yourselves from the monsters that come at night you can

the monsters that come at night you can

the monsters that come at night you can also tame cats who become your pets and

also tame cats who become your pets and

also tame cats who become your pets and they follow you around now put yourself

they follow you around now put yourself

they follow you around now put yourself in the mind of a game developer for a

in the mind of a game developer for a

in the mind of a game developer for a second how would you create a virtual

second how would you create a virtual

second how would you create a virtual cats

cats

cats how would you codify the rules of

how would you codify the rules of

how would you codify the rules of behavior that make a cats who act like a

behavior that make a cats who act like a

behavior that make a cats who act like a cat well first of all a cat should

cat well first of all a cat should

cat well first of all a cat should always move towards the player so that

always move towards the player so that

always move towards the player so that it doesn’t get lost secondly if you tame

it doesn’t get lost secondly if you tame

it doesn’t get lost secondly if you tame many cats you probably don’t want them

many cats you probably don’t want them

many cats you probably don’t want them to exist inside of each other so we give

to exist inside of each other so we give

to exist inside of each other so we give them some mass have them bump into each

them some mass have them bump into each

them some mass have them bump into each other just like real cats and lastly if

other just like real cats and lastly if

other just like real cats and lastly if we get too far away we’re just gonna

we get too far away we’re just gonna

we get too far away we’re just gonna teleport the cats to a free space near

teleport the cats to a free space near

teleport the cats to a free space near where we are again sort of how cats work

where we are again sort of how cats work

where we are again sort of how cats work in the real world players probably won’t

in the real world players probably won’t

in the real world players probably won’t players probably won’t notice all right

players probably won’t notice all right

players probably won’t notice all right but a one player figured out something

but a one player figured out something

but a one player figured out something very creative you can do with cats

very creative you can do with cats

very creative you can do with cats and the rules are just described what if

and the rules are just described what if

and the rules are just described what if I build a very tall narrow Tower

I build a very tall narrow Tower

I build a very tall narrow Tower of tamely cats I’m flying near it so I’m

of tamely cats I’m flying near it so I’m

of tamely cats I’m flying near it so I’m not occupying any space my tat is

not occupying any space my tat is

not occupying any space my tat is teleported to the top of this tower

teleported to the top of this tower

teleported to the top of this tower but now I’ve tamed a bunch of cats it

but now I’ve tamed a bunch of cats it

but now I’ve tamed a bunch of cats it all teleports to the same space pushing

all teleports to the same space pushing

all teleports to the same space pushing each other off of the little platform

each other off of the little platform

each other off of the little platform eventually a falling cat will be far

eventually a falling cat will be far

eventually a falling cat will be far enough away to trigger another teleports

enough away to trigger another teleports

enough away to trigger another teleports and there we go by creatively

and there we go by creatively

and there we go by creatively reinterpreting the rules of the game

reinterpreting the rules of the game

reinterpreting the rules of the game I’ve created something new I just

I’ve created something new I just

I’ve created something new I just created a cat fountain so these are just

created a cat fountain so these are just

created a cat fountain so these are just some of my personal favorite stories

some of my personal favorite stories

some of my personal favorite stories about games and their players I like to

about games and their players I like to

about games and their players I like to refer to it as players breaking the game

refer to it as players breaking the game

refer to it as players breaking the game and they might sound out of the ordinary

and they might sound out of the ordinary

and they might sound out of the ordinary but they’re actually not they’re hugely

but they’re actually not they’re hugely

but they’re actually not they’re hugely popular online and they’ve been

popular online and they’ve been

popular online and they’ve been replicated and modified by others and

replicated and modified by others and

replicated and modified by others and new ways to break games are being

new ways to break games are being

new ways to break games are being discovered all the time but there’s two

discovered all the time but there’s two

discovered all the time but there’s two things I would like you to take away

things I would like you to take away

things I would like you to take away from these stories the first one that I

from these stories the first one that I

from these stories the first one that I think they are examples of a new form of

think they are examples of a new form of

think they are examples of a new form of media and it’s not the medium of video

media and it’s not the medium of video

media and it’s not the medium of video games but it’s the medium of performance

games but it’s the medium of performance

games but it’s the medium of performance arts that uses video games as a platform

arts that uses video games as a platform

arts that uses video games as a platform or a material we can see from the

or a material we can see from the

or a material we can see from the stories that this takes many different

stories that this takes many different

stories that this takes many different shapes in Alison Thames diary of the

shapes in Alison Thames diary of the

shapes in Alison Thames diary of the homeless we see elements of storytelling

homeless we see elements of storytelling

homeless we see elements of storytelling and photography while the skyrim

and photography while the skyrim

and photography while the skyrim pacifist requires the adoption of

pacifist requires the adoption of

pacifist requires the adoption of self-imposed constraints much like we do

self-imposed constraints much like we do

self-imposed constraints much like we do in sports and the Minecraft cat fountain

in sports and the Minecraft cat fountain

in sports and the Minecraft cat fountain is a skilled performance by a player

is a skilled performance by a player

is a skilled performance by a player with a deep understanding of a physics

with a deep understanding of a physics

with a deep understanding of a physics simulation I’ll be cat physics in this

simulation I’ll be cat physics in this

simulation I’ll be cat physics in this case and what ties them together what

case and what ties them together what

case and what ties them together what ties these stories together is that they

ties these stories together is that they

ties these stories together is that they are all performed by a player inside a

are all performed by a player inside a

are all performed by a player inside a video game in front of an audience and

video game in front of an audience and

video game in front of an audience and later consumed and enjoyed by millions

later consumed and enjoyed by millions

later consumed and enjoyed by millions online there’s a mistake I think we

online there’s a mistake I think we

online there’s a mistake I think we still make too often where we think that

still make too often where we think that

still make too often where we think that real and virtual are opposites something

real and virtual are opposites something

real and virtual are opposites something virtual is not real and while the games

virtual is not real and while the games

virtual is not real and while the games take place

take place

take place in virtual worlds it’s easy to forget

in virtual worlds it’s easy to forget

in virtual worlds it’s easy to forget that those virtual worlds exist inside

that those virtual worlds exist inside

that those virtual worlds exist inside the real world if I manipulates my

the real world if I manipulates my

the real world if I manipulates my avatar to kill my virtual avatar to kill

avatar to kill my virtual avatar to kill

avatar to kill my virtual avatar to kill a virtual dragon is that actions somehow

a virtual dragon is that actions somehow

a virtual dragon is that actions somehow not real that not just happen did I just

not real that not just happen did I just

not real that not just happen did I just do nothing to truly appreciate these

do nothing to truly appreciate these

do nothing to truly appreciate these stories we need to stop equating the

stories we need to stop equating the

stories we need to stop equating the real with the physical and accept that

real with the physical and accept that

real with the physical and accept that actions taken in virtual worlds are real

actions taken in virtual worlds are real

actions taken in virtual worlds are real actions they’re not void of meaning by

actions they’re not void of meaning by

actions they’re not void of meaning by default I’m not saying they’re the same

default I’m not saying they’re the same

default I’m not saying they’re the same either a virtual and a physical action

either a virtual and a physical action

either a virtual and a physical action I’m just saying that choosing to value

I’m just saying that choosing to value

I’m just saying that choosing to value your physical agency higher than your

your physical agency higher than your

your physical agency higher than your virtual agency is arbitrary and to

virtual agency is arbitrary and to

virtual agency is arbitrary and to coming generations of people who spent

coming generations of people who spent

coming generations of people who spent who grew up spending so much time in

who grew up spending so much time in

who grew up spending so much time in virtual worlds this distinction will

virtual worlds this distinction will

virtual worlds this distinction will start to make less and less sense a real

start to make less and less sense a real

start to make less and less sense a real dance sorry a physical dance and a

dance sorry a physical dance and a

dance sorry a physical dance and a virtual dance really aren’t all that

virtual dance really aren’t all that

virtual dance really aren’t all that different in a physical dance a dancer

different in a physical dance a dancer

different in a physical dance a dancer will use their whole body while in a

will use their whole body while in a

will use their whole body while in a virtual dance the dancer might only use

virtual dance the dancer might only use

virtual dance the dancer might only use their hands the physical layer is

their hands the physical layer is

their hands the physical layer is reduced from body to hands on a

reduced from body to hands on a

reduced from body to hands on a controller if you think that that’s

controller if you think that that’s

controller if you think that that’s somehow a deal breaker that because of

somehow a deal breaker that because of

somehow a deal breaker that because of this that’s not true performance arts

this that’s not true performance arts

this that’s not true performance arts you’d be ignoring and erasing the role

you’d be ignoring and erasing the role

you’d be ignoring and erasing the role of the choreographer and the timing

of the choreographer and the timing

of the choreographer and the timing memorization and synchronization

memorization and synchronization

memorization and synchronization required by the dancers to perform this

required by the dancers to perform this

required by the dancers to perform this dance what I think is standing in the

dance what I think is standing in the

dance what I think is standing in the way of a wider adoption of this

way of a wider adoption of this

way of a wider adoption of this phenomenon is a lack of literacy game

phenomenon is a lack of literacy game

phenomenon is a lack of literacy game literacy to be more specific and many

literacy to be more specific and many

literacy to be more specific and many people don’t play games by default

people don’t play games by default

people don’t play games by default because they think they’re not

because they think they’re not

because they think they’re not interesting or not accessible to them

interesting or not accessible to them

interesting or not accessible to them but I hope my stories will encourage you

but I hope my stories will encourage you

but I hope my stories will encourage you to give them another chance if you

to give them another chance if you

to give them another chance if you haven’t already or to at least be open

haven’t already or to at least be open

haven’t already or to at least be open to the cultural products that games are

to the cultural products that games are

to the cultural products that games are and especially to the cultural products

and especially to the cultural products

and especially to the cultural products that they enable if you value art and

that they enable if you value art and

that they enable if you value art and culture in general in other forms the

culture in general in other forms the

culture in general in other forms the benefits are obvious but what’s specific

benefits are obvious but what’s specific

benefits are obvious but what’s specific to this is that the current appreciation

to this is that the current appreciation

to this is that the current appreciation of it is happening almost entirely in

of it is happening almost entirely in

of it is happening almost entirely in younger generations

younger generations

younger generations so there’s an additional benefit in in

so there’s an additional benefit in in

so there’s an additional benefit in in starting to care about this culture and

starting to care about this culture and

starting to care about this culture and their stories and their work in closing

their stories and their work in closing

their stories and their work in closing an otherwise growing generational gap

an otherwise growing generational gap

an otherwise growing generational gap now the second thing I want to leave you

now the second thing I want to leave you

now the second thing I want to leave you with is that I think the people who are

with is that I think the people who are

with is that I think the people who are doing this are showing a great

doing this are showing a great

doing this are showing a great dedication to critical thinking and

dedication to critical thinking and

dedication to critical thinking and creativity the game developers like

creativity the game developers like

creativity the game developers like myself imbue the games with intentions

myself imbue the games with intentions

myself imbue the games with intentions and expectations for the players like to

and expectations for the players like to

and expectations for the players like to experience a narrative or experience an

experience a narrative or experience an

experience a narrative or experience an aesthetic or to overcome a skill

aesthetic or to overcome a skill

aesthetic or to overcome a skill challenge but players are constantly

challenge but players are constantly

challenge but players are constantly subverting reinterpreting and building

subverting reinterpreting and building

subverting reinterpreting and building on top of these expectations they’re

on top of these expectations they’re

on top of these expectations they’re rewriting the narrative of the games

rewriting the narrative of the games

rewriting the narrative of the games they play the games we make and taking

they play the games we make and taking

they play the games we make and taking control of the story and while their

control of the story and while their

control of the story and while their motivations can vary from curiosity to

motivations can vary from curiosity to

motivations can vary from curiosity to creative expression to bragging rights

creative expression to bragging rights

creative expression to bragging rights all of these require a deep

all of these require a deep

all of these require a deep understanding and a deconstruction of

understanding and a deconstruction of

understanding and a deconstruction of games as a set of rules and a dedication

games as a set of rules and a dedication

games as a set of rules and a dedication and creativity to pursue something new

and creativity to pursue something new

and creativity to pursue something new now a lot of the systems in our society

now a lot of the systems in our society

now a lot of the systems in our society are also codified much like the virtual

are also codified much like the virtual

are also codified much like the virtual ITAT in Minecraft what we’ve learned to

ITAT in Minecraft what we’ve learned to

ITAT in Minecraft what we’ve learned to just accept them live with them although

just accept them live with them although

just accept them live with them although I think I hope you would agree a lot of

I think I hope you would agree a lot of

I think I hope you would agree a lot of them can be improved upon by a specific

them can be improved upon by a specific

them can be improved upon by a specific mindset of critical thinking and

mindset of critical thinking and

mindset of critical thinking and creativity the creativity of a player

creativity the creativity of a player

creativity the creativity of a player who knows how to break the game

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