
but where am I what am I supposed to do [Music]
[Music]
[Music] welcome to watchmojo.com actually we’ll
welcome to watchmojo.com actually we’ll
welcome to watchmojo.com actually we’ll be counting down our picks for the top
be counting down our picks for the top
be counting down our picks for the top 10 most confusing videogame levels
10 most confusing videogame levels
10 most confusing videogame levels before we begin we publish new videos
before we begin we publish new videos
before we begin we publish new videos every day so be sure to subscribe for
every day so be sure to subscribe for
every day so be sure to subscribe for more great content for this list we
more great content for this list we
more great content for this list we looked at video games with levels or
looked at video games with levels or
looked at video games with levels or areas that left us completely baffled or
areas that left us completely baffled or
areas that left us completely baffled or lost due to the layout progression and
lost due to the layout progression and
lost due to the layout progression and possible goal of the stage being
possible goal of the stage being
possible goal of the stage being abstract or unclear number 10 the great
abstract or unclear number 10 the great
abstract or unclear number 10 the great maze Super Smash Brothers Brawl the
maze Super Smash Brothers Brawl the
maze Super Smash Brothers Brawl the final level before a boss is usually a
final level before a boss is usually a
final level before a boss is usually a test of what the player had learned up
test of what the player had learned up
test of what the player had learned up until that point but this is taking it
until that point but this is taking it
until that point but this is taking it too far in the penultimate level to the
too far in the penultimate level to the
too far in the penultimate level to the game’s Subspace Emissary mode in order
game’s Subspace Emissary mode in order
game’s Subspace Emissary mode in order to reach the end goal the player has to
to reach the end goal the player has to
to reach the end goal the player has to search multiple sections of this giant
search multiple sections of this giant
search multiple sections of this giant maze in order to defeat specific boss
maze in order to defeat specific boss
maze in order to defeat specific boss characters in order to unlock the door
characters in order to unlock the door
characters in order to unlock the door to the final boss
these range from shadow versions of
these range from shadow versions of certain fighters to repeats of exclusive
certain fighters to repeats of exclusive
certain fighters to repeats of exclusive bosses found earlier in the game and a
bosses found earlier in the game and a
bosses found earlier in the game and a lot of them are very hard to find it’s
lot of them are very hard to find it’s
lot of them are very hard to find it’s also a very long level so long in fact
also a very long level so long in fact
also a very long level so long in fact the Nintendo actually put save spots and
the Nintendo actually put save spots and
the Nintendo actually put save spots and warp points throughout the area
warp points throughout the area
warp points throughout the area [Music]
number nine Silph company pokemon red
number nine Silph company pokemon red and pokemon blue
and pokemon blue
and pokemon blue [Music]
[Music]
[Music] gotta catch’em all that’s a simple goal
gotta catch’em all that’s a simple goal
gotta catch’em all that’s a simple goal right well you know what’s not so simple
right well you know what’s not so simple
right well you know what’s not so simple traversing a maze-like level by stepping
traversing a maze-like level by stepping
traversing a maze-like level by stepping into teleportation devices with no clear
into teleportation devices with no clear
into teleportation devices with no clear indication of where you’re gonna end up
indication of where you’re gonna end up
indication of where you’re gonna end up the only true method or strategy and
the only true method or strategy and
the only true method or strategy and this one is trial and error
this one is trial and error
this one is trial and error testing out each teleporter and
testing out each teleporter and
testing out each teleporter and memorizing where each one brings yet
memorizing where each one brings yet
memorizing where each one brings yet unfortunately your memory and patience
unfortunately your memory and patience
unfortunately your memory and patience might be tested as your trek to each
might be tested as your trek to each
might be tested as your trek to each teleporter is often interrupted by a
teleporter is often interrupted by a
teleporter is often interrupted by a Pokemon battle with a member of Team
Pokemon battle with a member of Team
Pokemon battle with a member of Team Rocket okay cool the battles are kind of
Rocket okay cool the battles are kind of
Rocket okay cool the battles are kind of fun but once they’re done it’s right
fun but once they’re done it’s right
fun but once they’re done it’s right back to battling the stage itself
number eight limbo
number eight limbo doom let’s recap here this is a level
doom let’s recap here this is a level
doom let’s recap here this is a level called limbo in a game called doom you
called limbo in a game called doom you
called limbo in a game called doom you know you’re basically screwed buddy
know you’re basically screwed buddy
know you’re basically screwed buddy while old-school first-person shooters
while old-school first-person shooters
while old-school first-person shooters were far less linear than they are today
were far less linear than they are today
were far less linear than they are today with more open-ended level design limbo
with more open-ended level design limbo
with more open-ended level design limbo takes things a bit too far the level is
takes things a bit too far the level is
takes things a bit too far the level is excessively large within way too many
excessively large within way too many
excessively large within way too many corridors to explore go – with the fact
corridors to explore go – with the fact
corridors to explore go – with the fact that the graphics of the time were far
that the graphics of the time were far
that the graphics of the time were far more primitive than they are today and
more primitive than they are today and
more primitive than they are today and everything looks kind of the same this
everything looks kind of the same this
everything looks kind of the same this can obviously lead to confusion as the
can obviously lead to confusion as the
can obviously lead to confusion as the player is unable to differentiate one
player is unable to differentiate one
player is unable to differentiate one area from another eventually going in
area from another eventually going in
area from another eventually going in circles trying to find the exit and
circles trying to find the exit and
circles trying to find the exit and ultimately finding themselves stuck in a
ultimately finding themselves stuck in a
ultimately finding themselves stuck in a limbo
number seven subterranean hideout Star
number seven subterranean hideout Star Wars dark forces if the goal here was to
Wars dark forces if the goal here was to
Wars dark forces if the goal here was to accurately recreate the dank unpleasant
accurately recreate the dank unpleasant
accurately recreate the dank unpleasant and winding structure of navigating
and winding structure of navigating
and winding structure of navigating sewers well mission accomplished I guess
sewers well mission accomplished I guess
sewers well mission accomplished I guess for starters this level is way too big
for starters this level is way too big
for starters this level is way too big for its own good add to this the
for its own good add to this the
for its own good add to this the aforementioned limited graphics
aforementioned limited graphics
aforementioned limited graphics capabilities at the time to render 3d
capabilities at the time to render 3d
capabilities at the time to render 3d environment and you have everything
environment and you have everything
environment and you have everything looking mighty similar it’s just one
looking mighty similar it’s just one
looking mighty similar it’s just one dark winding Gracie wood field corridor
dark winding Gracie wood field corridor
dark winding Gracie wood field corridor after another the worst part is the
after another the worst part is the
after another the worst part is the tunnel sequence in which you have to
tunnel sequence in which you have to
tunnel sequence in which you have to ride a filthy water current but one
ride a filthy water current but one
ride a filthy water current but one wrong turn and you’ll have to start the
wrong turn and you’ll have to start the
wrong turn and you’ll have to start the old thing over again may the force be
old thing over again may the force be
old thing over again may the force be with you number 6 world 8 fortress Super
with you number 6 world 8 fortress Super
with you number 6 world 8 fortress Super Mario Brothers 3 naturally you’d expect
Mario Brothers 3 naturally you’d expect
Mario Brothers 3 naturally you’d expect the final world of a game to provide a
the final world of a game to provide a
the final world of a game to provide a hefty challenge but this is just too
hefty challenge but this is just too
hefty challenge but this is just too much this late-game level shifts away
much this late-game level shifts away
much this late-game level shifts away from a standard linear design to a
from a standard linear design to a
from a standard linear design to a maze-like structure with countless doors
maze-like structure with countless doors
maze-like structure with countless doors all containing a very specific route
all containing a very specific route
all containing a very specific route that the player must traverse in order
that the player must traverse in order
that the player must traverse in order to move forward
to move forward
to move forward [Music]
[Music]
[Music] Wow that’s already quite a bit to handle
Wow that’s already quite a bit to handle
Wow that’s already quite a bit to handle that’s not even the real kicker here in
that’s not even the real kicker here in
that’s not even the real kicker here in order to successfully finish the level
order to successfully finish the level
order to successfully finish the level the player has to hit a p-switch to
the player has to hit a p-switch to
the player has to hit a p-switch to activate a hidden door but the problem
activate a hidden door but the problem
activate a hidden door but the problem is that the switch actually activates
is that the switch actually activates
is that the switch actually activates two doors and because they’re on a
two doors and because they’re on a
two doors and because they’re on a short-timer it’s very easy to miss that
short-timer it’s very easy to miss that
short-timer it’s very easy to miss that second correct door Oh Nintendo you and
second correct door Oh Nintendo you and
second correct door Oh Nintendo you and your old sadistic shenanigans
your old sadistic shenanigans
your old sadistic shenanigans [Music]
[Music]
[Music] number five the gutter Dark Souls –
number five the gutter Dark Souls –
number five the gutter Dark Souls – [Music]
prepare to die
prepare to die well more like prepare to have no idea
well more like prepare to have no idea
well more like prepare to have no idea where to go the gutter lives up to its
where to go the gutter lives up to its
where to go the gutter lives up to its name as a deep dark and wildly
name as a deep dark and wildly
name as a deep dark and wildly unpleasant cesspool of despair it’s
unpleasant cesspool of despair it’s
unpleasant cesspool of despair it’s impossible to see basically anything in
impossible to see basically anything in
impossible to see basically anything in the darkness without turning up the
the darkness without turning up the
the darkness without turning up the brightness on your TV monitor something
brightness on your TV monitor something
brightness on your TV monitor something which doesn’t really make navigating the
which doesn’t really make navigating the
which doesn’t really make navigating the treacherous area any easier as is the
treacherous area any easier as is the
treacherous area any easier as is the case with most confusing levels nearly
case with most confusing levels nearly
case with most confusing levels nearly all of it looks the same with very few
all of it looks the same with very few
all of it looks the same with very few details or landmarks available to
details or landmarks available to
details or landmarks available to differentiate between where you are and
differentiate between where you are and
differentiate between where you are and where you be granted it’s much easier if
where you be granted it’s much easier if
where you be granted it’s much easier if you bring a torch and light fires as you
you bring a torch and light fires as you
you bring a torch and light fires as you go but even still this makes Blighttown
go but even still this makes Blighttown
go but even still this makes Blighttown look easy number four vivix City the
look easy number four vivix City the
look easy number four vivix City the Elder Scrolls 3 morrowind for its time
Elder Scrolls 3 morrowind for its time
Elder Scrolls 3 morrowind for its time morrowind was a mind-blowing technical
morrowind was a mind-blowing technical
morrowind was a mind-blowing technical achievement the landscape is massive and
achievement the landscape is massive and
achievement the landscape is massive and ready for you to freely pillage and
ready for you to freely pillage and
ready for you to freely pillage and explore of course nothing is perfect and
explore of course nothing is perfect and
explore of course nothing is perfect and this sweeping scope can occasionally be
this sweeping scope can occasionally be
this sweeping scope can occasionally be too bit case in point
too bit case in point
too bit case in point vivix City vivek seems to stretch on
vivix City vivek seems to stretch on
vivix City vivek seems to stretch on forever with an overwhelming number of
forever with an overwhelming number of
forever with an overwhelming number of buildings or Canton’s for you to explore
buildings or Canton’s for you to explore
buildings or Canton’s for you to explore of course the biggest issue is that
of course the biggest issue is that
of course the biggest issue is that altogether now everything looks the same
altogether now everything looks the same
altogether now everything looks the same even more frustrating is the fact that
even more frustrating is the fact that
even more frustrating is the fact that vivek is a city and not a dungeon with
vivek is a city and not a dungeon with
vivek is a city and not a dungeon with one clear direction to go so finding the
one clear direction to go so finding the
one clear direction to go so finding the armorer or the fighters guild makes the
armorer or the fighters guild makes the
armorer or the fighters guild makes the expression finding a needle in a
expression finding a needle in a
expression finding a needle in a haystack
haystack
haystack seem pretty easy by comparison number
seem pretty easy by comparison number
seem pretty easy by comparison number three the Atlantean stronghold Tomb
three the Atlantean stronghold Tomb
three the Atlantean stronghold Tomb Raider gold
who doesn’t love some extra content for
who doesn’t love some extra content for their favorite games the original tomb
their favorite games the original tomb
their favorite games the original tomb raider received an enhanced version two
raider received an enhanced version two
raider received an enhanced version two years later including brand spankin new
years later including brand spankin new
years later including brand spankin new levels was too bad that the Atlantean
levels was too bad that the Atlantean
levels was too bad that the Atlantean stronghold level that they added was
stronghold level that they added was
stronghold level that they added was claustrophobic unclear and basically a
claustrophobic unclear and basically a
claustrophobic unclear and basically a disaster
it suffers from that age-old feeling of
it suffers from that age-old feeling of how do I go and what do I do
how do I go and what do I do
how do I go and what do I do with tons of cramped environments and
with tons of cramped environments and
with tons of cramped environments and uncertainty in terms of where the player
uncertainty in terms of where the player
uncertainty in terms of where the player is supposed to be going in order to
is supposed to be going in order to
is supposed to be going in order to progress you’ll have to move slowly to
progress you’ll have to move slowly to
progress you’ll have to move slowly to boot as there are a bunch of jumps that
boot as there are a bunch of jumps that
boot as there are a bunch of jumps that are tricky to pull off which can set you
are tricky to pull off which can set you
are tricky to pull off which can set you back big-time if you miss Tomb Raider
back big-time if you miss Tomb Raider
back big-time if you miss Tomb Raider was golden enough without this
was golden enough without this
was golden enough without this infuriating addition number two water
infuriating addition number two water
infuriating addition number two water temple The Legend of Zelda Ocarina of
temple The Legend of Zelda Ocarina of
temple The Legend of Zelda Ocarina of Time ask any gamer and they’ll probably
Time ask any gamer and they’ll probably
Time ask any gamer and they’ll probably tell you that ocarina of time is a
tell you that ocarina of time is a
tell you that ocarina of time is a masterpiece save for that water temple
masterpiece save for that water temple
masterpiece save for that water temple part two which they will probably be in
part two which they will probably be in
part two which they will probably be in to share some of their repressed
to share some of their repressed
to share some of their repressed memories on the hours they spent there
memories on the hours they spent there
memories on the hours they spent there the constant shift of raising and
the constant shift of raising and
the constant shift of raising and lowering the water restricts access to
lowering the water restricts access to
lowering the water restricts access to some of the doors in the temple forcing
some of the doors in the temple forcing
some of the doors in the temple forcing constant backtracking there is also the
constant backtracking there is also the
constant backtracking there is also the rare chance of players getting stuck
rare chance of players getting stuck
rare chance of players getting stuck permanently as some routes in the temple
permanently as some routes in the temple
permanently as some routes in the temple require multiple keys to clear through
require multiple keys to clear through
require multiple keys to clear through but don’t offer you enough keys to try
but don’t offer you enough keys to try
but don’t offer you enough keys to try other doors that are available
other doors that are available
other doors that are available luckily the 3ds remaster fixed most of
luckily the 3ds remaster fixed most of
luckily the 3ds remaster fixed most of these problems and added some helpful
these problems and added some helpful
these problems and added some helpful color coding but it’s still pretty tough
number one mode Ron Mays Planescape
number one mode Ron Mays Planescape torment the preceding entries are
torment the preceding entries are
torment the preceding entries are confusing but at least they prepared you
confusing but at least they prepared you
confusing but at least they prepared you well enough to try and overcome their
well enough to try and overcome their
well enough to try and overcome their obstacles the mode Ron Mays on the other
obstacles the mode Ron Mays on the other
obstacles the mode Ron Mays on the other hand feels completely random when
hand feels completely random when
hand feels completely random when compared to everything else that came
compared to everything else that came
compared to everything else that came before hence all the confusion I’m gone
before hence all the confusion I’m gone
before hence all the confusion I’m gone the maze is procedurally generated which
the maze is procedurally generated which
the maze is procedurally generated which means that the area is being rendered in
means that the area is being rendered in
means that the area is being rendered in real time so there’s no warning or
real time so there’s no warning or
real time so there’s no warning or anticipation as to how things will
anticipation as to how things will
anticipation as to how things will actually play out it won’t take long
actually play out it won’t take long
actually play out it won’t take long before that sense of utter hopelessness
before that sense of utter hopelessness
before that sense of utter hopelessness takes over the player as they struggle
takes over the player as they struggle
takes over the player as they struggle to find some clear path through a maze
to find some clear path through a maze
to find some clear path through a maze that’s just making itself up as they go
that’s just making itself up as they go
that’s just making itself up as they go the sad part is the rest of the game is
the sad part is the rest of the game is
the sad part is the rest of the game is really good you just have to figure out
really good you just have to figure out
really good you just have to figure out some way to get there first
some way to get there first
some way to get there first [Music]
[Music]
[Music] do you agree with our picks check out
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