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Top 10 Most CONFUSING Video Game Levels!


but where am I what am I supposed to do

but where am I what am I supposed to do [Music]

[Music]

[Music] welcome to watchmojo.com actually we’ll

welcome to watchmojo.com actually we’ll

welcome to watchmojo.com actually we’ll be counting down our picks for the top

be counting down our picks for the top

be counting down our picks for the top 10 most confusing videogame levels

10 most confusing videogame levels

10 most confusing videogame levels before we begin we publish new videos

before we begin we publish new videos

before we begin we publish new videos every day so be sure to subscribe for

every day so be sure to subscribe for

every day so be sure to subscribe for more great content for this list we

more great content for this list we

more great content for this list we looked at video games with levels or

looked at video games with levels or

looked at video games with levels or areas that left us completely baffled or

areas that left us completely baffled or

areas that left us completely baffled or lost due to the layout progression and

lost due to the layout progression and

lost due to the layout progression and possible goal of the stage being

possible goal of the stage being

possible goal of the stage being abstract or unclear number 10 the great

abstract or unclear number 10 the great

abstract or unclear number 10 the great maze Super Smash Brothers Brawl the

maze Super Smash Brothers Brawl the

maze Super Smash Brothers Brawl the final level before a boss is usually a

final level before a boss is usually a

final level before a boss is usually a test of what the player had learned up

test of what the player had learned up

test of what the player had learned up until that point but this is taking it

until that point but this is taking it

until that point but this is taking it too far in the penultimate level to the

too far in the penultimate level to the

too far in the penultimate level to the game’s Subspace Emissary mode in order

game’s Subspace Emissary mode in order

game’s Subspace Emissary mode in order to reach the end goal the player has to

to reach the end goal the player has to

to reach the end goal the player has to search multiple sections of this giant

search multiple sections of this giant

search multiple sections of this giant maze in order to defeat specific boss

maze in order to defeat specific boss

maze in order to defeat specific boss characters in order to unlock the door

characters in order to unlock the door

characters in order to unlock the door to the final boss

these range from shadow versions of

these range from shadow versions of certain fighters to repeats of exclusive

certain fighters to repeats of exclusive

certain fighters to repeats of exclusive bosses found earlier in the game and a

bosses found earlier in the game and a

bosses found earlier in the game and a lot of them are very hard to find it’s

lot of them are very hard to find it’s

lot of them are very hard to find it’s also a very long level so long in fact

also a very long level so long in fact

also a very long level so long in fact the Nintendo actually put save spots and

the Nintendo actually put save spots and

the Nintendo actually put save spots and warp points throughout the area

warp points throughout the area

warp points throughout the area [Music]

number nine Silph company pokemon red

number nine Silph company pokemon red and pokemon blue

and pokemon blue

and pokemon blue [Music]

[Music]

[Music] gotta catch’em all that’s a simple goal

gotta catch’em all that’s a simple goal

gotta catch’em all that’s a simple goal right well you know what’s not so simple

right well you know what’s not so simple

right well you know what’s not so simple traversing a maze-like level by stepping

traversing a maze-like level by stepping

traversing a maze-like level by stepping into teleportation devices with no clear

into teleportation devices with no clear

into teleportation devices with no clear indication of where you’re gonna end up

indication of where you’re gonna end up

indication of where you’re gonna end up the only true method or strategy and

the only true method or strategy and

the only true method or strategy and this one is trial and error

this one is trial and error

this one is trial and error testing out each teleporter and

testing out each teleporter and

testing out each teleporter and memorizing where each one brings yet

memorizing where each one brings yet

memorizing where each one brings yet unfortunately your memory and patience

unfortunately your memory and patience

unfortunately your memory and patience might be tested as your trek to each

might be tested as your trek to each

might be tested as your trek to each teleporter is often interrupted by a

teleporter is often interrupted by a

teleporter is often interrupted by a Pokemon battle with a member of Team

Pokemon battle with a member of Team

Pokemon battle with a member of Team Rocket okay cool the battles are kind of

Rocket okay cool the battles are kind of

Rocket okay cool the battles are kind of fun but once they’re done it’s right

fun but once they’re done it’s right

fun but once they’re done it’s right back to battling the stage itself

number eight limbo

number eight limbo doom let’s recap here this is a level

doom let’s recap here this is a level

doom let’s recap here this is a level called limbo in a game called doom you

called limbo in a game called doom you

called limbo in a game called doom you know you’re basically screwed buddy

know you’re basically screwed buddy

know you’re basically screwed buddy while old-school first-person shooters

while old-school first-person shooters

while old-school first-person shooters were far less linear than they are today

were far less linear than they are today

were far less linear than they are today with more open-ended level design limbo

with more open-ended level design limbo

with more open-ended level design limbo takes things a bit too far the level is

takes things a bit too far the level is

takes things a bit too far the level is excessively large within way too many

excessively large within way too many

excessively large within way too many corridors to explore go – with the fact

corridors to explore go – with the fact

corridors to explore go – with the fact that the graphics of the time were far

that the graphics of the time were far

that the graphics of the time were far more primitive than they are today and

more primitive than they are today and

more primitive than they are today and everything looks kind of the same this

everything looks kind of the same this

everything looks kind of the same this can obviously lead to confusion as the

can obviously lead to confusion as the

can obviously lead to confusion as the player is unable to differentiate one

player is unable to differentiate one

player is unable to differentiate one area from another eventually going in

area from another eventually going in

area from another eventually going in circles trying to find the exit and

circles trying to find the exit and

circles trying to find the exit and ultimately finding themselves stuck in a

ultimately finding themselves stuck in a

ultimately finding themselves stuck in a limbo

number seven subterranean hideout Star

number seven subterranean hideout Star Wars dark forces if the goal here was to

Wars dark forces if the goal here was to

Wars dark forces if the goal here was to accurately recreate the dank unpleasant

accurately recreate the dank unpleasant

accurately recreate the dank unpleasant and winding structure of navigating

and winding structure of navigating

and winding structure of navigating sewers well mission accomplished I guess

sewers well mission accomplished I guess

sewers well mission accomplished I guess for starters this level is way too big

for starters this level is way too big

for starters this level is way too big for its own good add to this the

for its own good add to this the

for its own good add to this the aforementioned limited graphics

aforementioned limited graphics

aforementioned limited graphics capabilities at the time to render 3d

capabilities at the time to render 3d

capabilities at the time to render 3d environment and you have everything

environment and you have everything

environment and you have everything looking mighty similar it’s just one

looking mighty similar it’s just one

looking mighty similar it’s just one dark winding Gracie wood field corridor

dark winding Gracie wood field corridor

dark winding Gracie wood field corridor after another the worst part is the

after another the worst part is the

after another the worst part is the tunnel sequence in which you have to

tunnel sequence in which you have to

tunnel sequence in which you have to ride a filthy water current but one

ride a filthy water current but one

ride a filthy water current but one wrong turn and you’ll have to start the

wrong turn and you’ll have to start the

wrong turn and you’ll have to start the old thing over again may the force be

old thing over again may the force be

old thing over again may the force be with you number 6 world 8 fortress Super

with you number 6 world 8 fortress Super

with you number 6 world 8 fortress Super Mario Brothers 3 naturally you’d expect

Mario Brothers 3 naturally you’d expect

Mario Brothers 3 naturally you’d expect the final world of a game to provide a

the final world of a game to provide a

the final world of a game to provide a hefty challenge but this is just too

hefty challenge but this is just too

hefty challenge but this is just too much this late-game level shifts away

much this late-game level shifts away

much this late-game level shifts away from a standard linear design to a

from a standard linear design to a

from a standard linear design to a maze-like structure with countless doors

maze-like structure with countless doors

maze-like structure with countless doors all containing a very specific route

all containing a very specific route

all containing a very specific route that the player must traverse in order

that the player must traverse in order

that the player must traverse in order to move forward

to move forward

to move forward [Music]

[Music]

[Music] Wow that’s already quite a bit to handle

Wow that’s already quite a bit to handle

Wow that’s already quite a bit to handle that’s not even the real kicker here in

that’s not even the real kicker here in

that’s not even the real kicker here in order to successfully finish the level

order to successfully finish the level

order to successfully finish the level the player has to hit a p-switch to

the player has to hit a p-switch to

the player has to hit a p-switch to activate a hidden door but the problem

activate a hidden door but the problem

activate a hidden door but the problem is that the switch actually activates

is that the switch actually activates

is that the switch actually activates two doors and because they’re on a

two doors and because they’re on a

two doors and because they’re on a short-timer it’s very easy to miss that

short-timer it’s very easy to miss that

short-timer it’s very easy to miss that second correct door Oh Nintendo you and

second correct door Oh Nintendo you and

second correct door Oh Nintendo you and your old sadistic shenanigans

your old sadistic shenanigans

your old sadistic shenanigans [Music]

[Music]

[Music] number five the gutter Dark Souls –

number five the gutter Dark Souls –

number five the gutter Dark Souls – [Music]

prepare to die

prepare to die well more like prepare to have no idea

well more like prepare to have no idea

well more like prepare to have no idea where to go the gutter lives up to its

where to go the gutter lives up to its

where to go the gutter lives up to its name as a deep dark and wildly

name as a deep dark and wildly

name as a deep dark and wildly unpleasant cesspool of despair it’s

unpleasant cesspool of despair it’s

unpleasant cesspool of despair it’s impossible to see basically anything in

impossible to see basically anything in

impossible to see basically anything in the darkness without turning up the

the darkness without turning up the

the darkness without turning up the brightness on your TV monitor something

brightness on your TV monitor something

brightness on your TV monitor something which doesn’t really make navigating the

which doesn’t really make navigating the

which doesn’t really make navigating the treacherous area any easier as is the

treacherous area any easier as is the

treacherous area any easier as is the case with most confusing levels nearly

case with most confusing levels nearly

case with most confusing levels nearly all of it looks the same with very few

all of it looks the same with very few

all of it looks the same with very few details or landmarks available to

details or landmarks available to

details or landmarks available to differentiate between where you are and

differentiate between where you are and

differentiate between where you are and where you be granted it’s much easier if

where you be granted it’s much easier if

where you be granted it’s much easier if you bring a torch and light fires as you

you bring a torch and light fires as you

you bring a torch and light fires as you go but even still this makes Blighttown

go but even still this makes Blighttown

go but even still this makes Blighttown look easy number four vivix City the

look easy number four vivix City the

look easy number four vivix City the Elder Scrolls 3 morrowind for its time

Elder Scrolls 3 morrowind for its time

Elder Scrolls 3 morrowind for its time morrowind was a mind-blowing technical

morrowind was a mind-blowing technical

morrowind was a mind-blowing technical achievement the landscape is massive and

achievement the landscape is massive and

achievement the landscape is massive and ready for you to freely pillage and

ready for you to freely pillage and

ready for you to freely pillage and explore of course nothing is perfect and

explore of course nothing is perfect and

explore of course nothing is perfect and this sweeping scope can occasionally be

this sweeping scope can occasionally be

this sweeping scope can occasionally be too bit case in point

too bit case in point

too bit case in point vivix City vivek seems to stretch on

vivix City vivek seems to stretch on

vivix City vivek seems to stretch on forever with an overwhelming number of

forever with an overwhelming number of

forever with an overwhelming number of buildings or Canton’s for you to explore

buildings or Canton’s for you to explore

buildings or Canton’s for you to explore of course the biggest issue is that

of course the biggest issue is that

of course the biggest issue is that altogether now everything looks the same

altogether now everything looks the same

altogether now everything looks the same even more frustrating is the fact that

even more frustrating is the fact that

even more frustrating is the fact that vivek is a city and not a dungeon with

vivek is a city and not a dungeon with

vivek is a city and not a dungeon with one clear direction to go so finding the

one clear direction to go so finding the

one clear direction to go so finding the armorer or the fighters guild makes the

armorer or the fighters guild makes the

armorer or the fighters guild makes the expression finding a needle in a

expression finding a needle in a

expression finding a needle in a haystack

haystack

haystack seem pretty easy by comparison number

seem pretty easy by comparison number

seem pretty easy by comparison number three the Atlantean stronghold Tomb

three the Atlantean stronghold Tomb

three the Atlantean stronghold Tomb Raider gold

who doesn’t love some extra content for

who doesn’t love some extra content for their favorite games the original tomb

their favorite games the original tomb

their favorite games the original tomb raider received an enhanced version two

raider received an enhanced version two

raider received an enhanced version two years later including brand spankin new

years later including brand spankin new

years later including brand spankin new levels was too bad that the Atlantean

levels was too bad that the Atlantean

levels was too bad that the Atlantean stronghold level that they added was

stronghold level that they added was

stronghold level that they added was claustrophobic unclear and basically a

claustrophobic unclear and basically a

claustrophobic unclear and basically a disaster

it suffers from that age-old feeling of

it suffers from that age-old feeling of how do I go and what do I do

how do I go and what do I do

how do I go and what do I do with tons of cramped environments and

with tons of cramped environments and

with tons of cramped environments and uncertainty in terms of where the player

uncertainty in terms of where the player

uncertainty in terms of where the player is supposed to be going in order to

is supposed to be going in order to

is supposed to be going in order to progress you’ll have to move slowly to

progress you’ll have to move slowly to

progress you’ll have to move slowly to boot as there are a bunch of jumps that

boot as there are a bunch of jumps that

boot as there are a bunch of jumps that are tricky to pull off which can set you

are tricky to pull off which can set you

are tricky to pull off which can set you back big-time if you miss Tomb Raider

back big-time if you miss Tomb Raider

back big-time if you miss Tomb Raider was golden enough without this

was golden enough without this

was golden enough without this infuriating addition number two water

infuriating addition number two water

infuriating addition number two water temple The Legend of Zelda Ocarina of

temple The Legend of Zelda Ocarina of

temple The Legend of Zelda Ocarina of Time ask any gamer and they’ll probably

Time ask any gamer and they’ll probably

Time ask any gamer and they’ll probably tell you that ocarina of time is a

tell you that ocarina of time is a

tell you that ocarina of time is a masterpiece save for that water temple

masterpiece save for that water temple

masterpiece save for that water temple part two which they will probably be in

part two which they will probably be in

part two which they will probably be in to share some of their repressed

to share some of their repressed

to share some of their repressed memories on the hours they spent there

memories on the hours they spent there

memories on the hours they spent there the constant shift of raising and

the constant shift of raising and

the constant shift of raising and lowering the water restricts access to

lowering the water restricts access to

lowering the water restricts access to some of the doors in the temple forcing

some of the doors in the temple forcing

some of the doors in the temple forcing constant backtracking there is also the

constant backtracking there is also the

constant backtracking there is also the rare chance of players getting stuck

rare chance of players getting stuck

rare chance of players getting stuck permanently as some routes in the temple

permanently as some routes in the temple

permanently as some routes in the temple require multiple keys to clear through

require multiple keys to clear through

require multiple keys to clear through but don’t offer you enough keys to try

but don’t offer you enough keys to try

but don’t offer you enough keys to try other doors that are available

other doors that are available

other doors that are available luckily the 3ds remaster fixed most of

luckily the 3ds remaster fixed most of

luckily the 3ds remaster fixed most of these problems and added some helpful

these problems and added some helpful

these problems and added some helpful color coding but it’s still pretty tough

number one mode Ron Mays Planescape

number one mode Ron Mays Planescape torment the preceding entries are

torment the preceding entries are

torment the preceding entries are confusing but at least they prepared you

confusing but at least they prepared you

confusing but at least they prepared you well enough to try and overcome their

well enough to try and overcome their

well enough to try and overcome their obstacles the mode Ron Mays on the other

obstacles the mode Ron Mays on the other

obstacles the mode Ron Mays on the other hand feels completely random when

hand feels completely random when

hand feels completely random when compared to everything else that came

compared to everything else that came

compared to everything else that came before hence all the confusion I’m gone

before hence all the confusion I’m gone

before hence all the confusion I’m gone the maze is procedurally generated which

the maze is procedurally generated which

the maze is procedurally generated which means that the area is being rendered in

means that the area is being rendered in

means that the area is being rendered in real time so there’s no warning or

real time so there’s no warning or

real time so there’s no warning or anticipation as to how things will

anticipation as to how things will

anticipation as to how things will actually play out it won’t take long

actually play out it won’t take long

actually play out it won’t take long before that sense of utter hopelessness

before that sense of utter hopelessness

before that sense of utter hopelessness takes over the player as they struggle

takes over the player as they struggle

takes over the player as they struggle to find some clear path through a maze

to find some clear path through a maze

to find some clear path through a maze that’s just making itself up as they go

that’s just making itself up as they go

that’s just making itself up as they go the sad part is the rest of the game is

the sad part is the rest of the game is

the sad part is the rest of the game is really good you just have to figure out

really good you just have to figure out

really good you just have to figure out some way to get there first

some way to get there first

some way to get there first [Music]

[Music]

[Music] do you agree with our picks check out

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