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Top 10 Most Influential Video Game Mechanics


these are the things that everyone else

these are the things that everyone else copied welcome to watchmojo.com and

copied welcome to watchmojo.com and

copied welcome to watchmojo.com and today we’ll be counting down our picks

today we’ll be counting down our picks

today we’ll be counting down our picks for the top 10 most influential gameplay

for the top 10 most influential gameplay

for the top 10 most influential gameplay mechanics you’re going up there yes

mechanics you’re going up there yes

mechanics you’re going up there yes readings that lab suggests the

readings that lab suggests the

readings that lab suggests the temperature malfunction could affect

temperature malfunction could affect

temperature malfunction could affect your viability you need to adjust

your viability you need to adjust

your viability you need to adjust settings manually mechanics we’ll be

settings manually mechanics we’ll be

settings manually mechanics we’ll be looking at four today are the ones that

looking at four today are the ones that

looking at four today are the ones that created a genre unto themselves or

created a genre unto themselves or

created a genre unto themselves or change to play style forever we’re not

change to play style forever we’re not

change to play style forever we’re not looking at specific rules that make up a

looking at specific rules that make up a

looking at specific rules that make up a game with this in mind we won’t be

game with this in mind we won’t be

game with this in mind we won’t be discussing save points brand new ideas

discussing save points brand new ideas

discussing save points brand new ideas like the Nemesis system which haven’t

like the Nemesis system which haven’t

like the Nemesis system which haven’t had a chance to be adopted by other

had a chance to be adopted by other

had a chance to be adopted by other games or the ability to control camera

games or the ability to control camera

games or the ability to control camera angles in 3d environments we’re not

angles in 3d environments we’re not

angles in 3d environments we’re not saying that these mechanics are good or

saying that these mechanics are good or

saying that these mechanics are good or bad or whether we like them or not we’re

bad or whether we like them or not we’re

bad or whether we like them or not we’re simply saying that they were extremely

simply saying that they were extremely

simply saying that they were extremely influential on future games with all

influential on future games with all

influential on future games with all that out of the way let’s dive into our

that out of the way let’s dive into our

that out of the way let’s dive into our list

designing for failure can be tough too

designing for failure can be tough too many checkpoints will make your

many checkpoints will make your

many checkpoints will make your adventurer feel too safe but if the

adventurer feel too safe but if the

adventurer feel too safe but if the punishment for dying is too severe

punishment for dying is too severe

punishment for dying is too severe frustration can sit in RPGs in the late

frustration can sit in RPGs in the late

frustration can sit in RPGs in the late 90s and early 2000s introduced the idea

90s and early 2000s introduced the idea

90s and early 2000s introduced the idea that dying isn’t the end instead when

that dying isn’t the end instead when

that dying isn’t the end instead when your hero falls in battle their body

your hero falls in battle their body

your hero falls in battle their body lies in place waiting for you to return

lies in place waiting for you to return

lies in place waiting for you to return if you make it back to your corpse

if you make it back to your corpse

if you make it back to your corpse unscathed you can pick up where you left

unscathed you can pick up where you left

unscathed you can pick up where you left off with all your loot in tow

for a modern example look no farther

for a modern example look no farther that Dark Souls is infamous soul system

number nine morality system we all make

number nine morality system we all make choices within the end our choices thank

in 2015 branching narratives are a dime

in 2015 branching narratives are a dime a dozen but it’s taking videogames a

a dozen but it’s taking videogames a

a dozen but it’s taking videogames a long time to get there when the original

long time to get there when the original

long time to get there when the original fable debuted it took the binary

fable debuted it took the binary

fable debuted it took the binary decision-making of vintage role-playing

decision-making of vintage role-playing

decision-making of vintage role-playing games and let your behavior in game

games and let your behavior in game

games and let your behavior in game shape your appearance as well as the

shape your appearance as well as the

shape your appearance as well as the world around you you have three clear

world around you you have three clear

world around you you have three clear choices your majesty one lower the tax

choices your majesty one lower the tax

choices your majesty one lower the tax range which one could argue would help

range which one could argue would help

range which one could argue would help the poor and the hungry

the poor and the hungry

the poor and the hungry this established what we consider to be

this established what we consider to be

this established what we consider to be a morality system today and is the

a morality system today and is the

a morality system today and is the foundation for games like tell tales

foundation for games like tell tales

foundation for games like tell tales Walking Dead or Bioware’s Mass Effect

Walking Dead or Bioware’s Mass Effect

Walking Dead or Bioware’s Mass Effect trilogy however you know it karma

trilogy however you know it karma

trilogy however you know it karma Paragon slash renegade for plain old

Paragon slash renegade for plain old

Paragon slash renegade for plain old good versus evil the morality system has

good versus evil the morality system has

good versus evil the morality system has influenced a lot of major franchises now

influenced a lot of major franchises now

influenced a lot of major franchises now that you’re properly informed on good

that you’re properly informed on good

that you’re properly informed on good decision-making we’re going to revisit a

decision-making we’re going to revisit a

decision-making we’re going to revisit a choice you made just a few minutes ago

choice you made just a few minutes ago

choice you made just a few minutes ago and see what the correct thing to do

and see what the correct thing to do

and see what the correct thing to do would have been number eight climbing

as long as games have been around

as long as games have been around platforms have existed things to bounce

platforms have existed things to bounce

platforms have existed things to bounce off spaces on which to land but with 3d

off spaces on which to land but with 3d

off spaces on which to land but with 3d games ground needed to be held up and

games ground needed to be held up and

games ground needed to be held up and buildings needed to have walls all these

buildings needed to have walls all these

buildings needed to have walls all these things weren’t factored into gameplay

things weren’t factored into gameplay

things weren’t factored into gameplay until the early 2000s when Prince of

until the early 2000s when Prince of

until the early 2000s when Prince of Persia at the sands of time debuted its

Persia at the sands of time debuted its

Persia at the sands of time debuted its wall running mechanic this idea of using

wall running mechanic this idea of using

wall running mechanic this idea of using every side of a structure truly found

every side of a structure truly found

every side of a structure truly found its footing pun intended with Assassin’s

its footing pun intended with Assassin’s

its footing pun intended with Assassin’s Creed whose parkour gameplay animated

Creed whose parkour gameplay animated

Creed whose parkour gameplay animated altair using every crack crevice and

altair using every crack crevice and

altair using every crack crevice and protruding surface of the city’s many

protruding surface of the city’s many

protruding surface of the city’s many many structures alright where are you

number 7 wait X number of hours or pay

number 7 wait X number of hours or pay real money

say what you will about

say what you will about microtransactions and aggressive mobile

microtransactions and aggressive mobile

microtransactions and aggressive mobile notifications but there’s no denying

notifications but there’s no denying

notifications but there’s no denying that the idea of speeding up gameplay

that the idea of speeding up gameplay

that the idea of speeding up gameplay with real money has profoundly impacted

with real money has profoundly impacted

with real money has profoundly impacted the video game industry games like

the video game industry games like

the video game industry games like Farmville and simpsons tapped-out

Farmville and simpsons tapped-out

Farmville and simpsons tapped-out prove that there’s a demand for short

prove that there’s a demand for short

prove that there’s a demand for short form gaming on the go these titles have

form gaming on the go these titles have

form gaming on the go these titles have been breakout hits proving that the

been breakout hits proving that the

been breakout hits proving that the controversial notion of spending your

controversial notion of spending your

controversial notion of spending your hard-earned real-world money cash for

hard-earned real-world money cash for

hard-earned real-world money cash for sped up gameplay certainly isn’t going

sped up gameplay certainly isn’t going

sped up gameplay certainly isn’t going anywhere anytime soon your lust for

anywhere anytime soon your lust for

anywhere anytime soon your lust for power is admirable keeper number 6

power is admirable keeper number 6

power is admirable keeper number 6 QuickTime events another one of gaming’s

QuickTime events another one of gaming’s

QuickTime events another one of gaming’s feverishly debated mechanics the first

feverishly debated mechanics the first

feverishly debated mechanics the first mainstream game to make use of this was

mainstream game to make use of this was

mainstream game to make use of this was technically dragon’s lair although most

technically dragon’s lair although most

technically dragon’s lair although most people credit Shenmue II for

people credit Shenmue II for

people credit Shenmue II for popularizing it

these button prompts show off when you

these button prompts show off when you least expect them usually during

least expect them usually during

least expect them usually during cinematics and ask you for quick

cinematics and ask you for quick

cinematics and ask you for quick reflexes typically completely separating

reflexes typically completely separating

reflexes typically completely separating you from the basic flow of gameplay God

you from the basic flow of gameplay God

you from the basic flow of gameplay God of War improved the mechanic by

of War improved the mechanic by

of War improved the mechanic by approximating Kratos his action with the

approximating Kratos his action with the

approximating Kratos his action with the highlighted button and this paved the

highlighted button and this paved the

highlighted button and this paved the way for more scripted video games like

way for more scripted video games like

way for more scripted video games like heavy rain to use QuickTime events as

heavy rain to use QuickTime events as

heavy rain to use QuickTime events as the central element of their stories say

the central element of their stories say

the central element of their stories say what you want about QuickTime events

what you want about QuickTime events

what you want about QuickTime events they’re still the best way to pay your

they’re still the best way to pay your

they’re still the best way to pay your respects

number five aiming down the sights there

number five aiming down the sights there was a time when the only truly accurate

was a time when the only truly accurate

was a time when the only truly accurate firearm in a first-person shooter was

firearm in a first-person shooter was

firearm in a first-person shooter was the sniper rifle most popular shooters

the sniper rifle most popular shooters

the sniper rifle most popular shooters including the likes of half-life didn’t

including the likes of half-life didn’t

including the likes of half-life didn’t expect players to zoom in before

expect players to zoom in before

expect players to zoom in before blasting off a few rounds now thanks to

blasting off a few rounds now thanks to

blasting off a few rounds now thanks to games like Vietcong and call of duty

games like Vietcong and call of duty

games like Vietcong and call of duty modern warfare almost every modern

modern warfare almost every modern

modern warfare almost every modern first-person shooter has players

first-person shooter has players

first-person shooter has players aiming down the sights for increased

aiming down the sights for increased

aiming down the sights for increased accuracy now I am your rifle downrange

accuracy now I am your rifle downrange

accuracy now I am your rifle downrange each time this dramatic shift in

each time this dramatic shift in

each time this dramatic shift in shooting mechanics has brought a whole

shooting mechanics has brought a whole

shooting mechanics has brought a whole new meaning to the idea of the headshot

number four cover mechanics did you like

number four cover mechanics did you like aiming down the sights cover mechanics

aiming down the sights cover mechanics

aiming down the sights cover mechanics are so prolific it’s hard to imagine a

are so prolific it’s hard to imagine a

are so prolific it’s hard to imagine a new third-person action game without

new third-person action game without

new third-person action game without them hiding behind a wall to avoid

them hiding behind a wall to avoid

them hiding behind a wall to avoid gunfire may seem like second nature

gunfire may seem like second nature

gunfire may seem like second nature today but it wasn’t until wind back

today but it wasn’t until wind back

today but it wasn’t until wind back covert offs in 1999 that the feature

covert offs in 1999 that the feature

covert offs in 1999 that the feature first showed up in a shooter

after the breakout success of Gears of

after the breakout success of Gears of War whose core shooting is built around

War whose core shooting is built around

War whose core shooting is built around hiding behind cover the mechanic became

hiding behind cover the mechanic became

hiding behind cover the mechanic became so popular that it even showed up in

so popular that it even showed up in

so popular that it even showed up in series like grand theft auto for the

series like grand theft auto for the

series like grand theft auto for the better and Resident Evil for the not so

better and Resident Evil for the not so

better and Resident Evil for the not so better number 3z targeting with ocarina

better number 3z targeting with ocarina

better number 3z targeting with ocarina of time in 1998 Nintendo had designed

of time in 1998 Nintendo had designed

of time in 1998 Nintendo had designed the most ambitious game world to date

the most ambitious game world to date

the most ambitious game world to date but they had a problem how does the

but they had a problem how does the

but they had a problem how does the player keep what they need to see in

player keep what they need to see in

player keep what they need to see in focus the solution was of course Z

focus the solution was of course Z

focus the solution was of course Z targeting a mechanic that let players

targeting a mechanic that let players

targeting a mechanic that let players zero in on one subject at a time this

zero in on one subject at a time this

zero in on one subject at a time this lock-on maneuver was such an effective

lock-on maneuver was such an effective

lock-on maneuver was such an effective means of managing situational awareness

means of managing situational awareness

means of managing situational awareness that games from a wide variety of genres

that games from a wide variety of genres

that games from a wide variety of genres make use of it these days everything

make use of it these days everything

make use of it these days everything from RPGs like Kingdom Hearts to action

from RPGs like Kingdom Hearts to action

from RPGs like Kingdom Hearts to action games like Bayonetta have you locking on

number two regenerating health was that

number two regenerating health was that surprising surprising that it was

surprising surprising that it was

surprising surprising that it was surprising that it didn’t kill you the

surprising that it didn’t kill you the

surprising that it didn’t kill you the idea of regenerating health came into

idea of regenerating health came into

idea of regenerating health came into popularity along with the original halos

popularity along with the original halos

popularity along with the original halos regenerating shield and it completely

regenerating shield and it completely

regenerating shield and it completely revamped modern shooter design being

revamped modern shooter design being

revamped modern shooter design being able to take risks without worrying

able to take risks without worrying

able to take risks without worrying about keeping your health up puts

about keeping your health up puts

about keeping your health up puts players in charge of their play style

players in charge of their play style

players in charge of their play style advocates of the system say that

advocates of the system say that

advocates of the system say that regenerating health keeps you in the

regenerating health keeps you in the

regenerating health keeps you in the moment and it reminds you that you can

moment and it reminds you that you can

moment and it reminds you that you can die in every second but still have a

die in every second but still have a

die in every second but still have a chance for a comeback we have to say the

chance for a comeback we have to say the

chance for a comeback we have to say the true brilliance of regenerating health

true brilliance of regenerating health

true brilliance of regenerating health is too full it also impacts multiplayer

is too full it also impacts multiplayer

is too full it also impacts multiplayer design by giving revives teammates a

design by giving revives teammates a

design by giving revives teammates a window to bring themselves to safety

before we name our number one pick how

before we name our number one pick how about taking a look at some honorable

about taking a look at some honorable

about taking a look at some honorable mentions

number one jumping on an enemy’s head it

number one jumping on an enemy’s head it seems so simple now landing on top of an

seems so simple now landing on top of an

seems so simple now landing on top of an enemy’s head squishes them super Mario’s

enemy’s head squishes them super Mario’s

enemy’s head squishes them super Mario’s world-famous technique proved that a

world-famous technique proved that a

world-famous technique proved that a game mechanic should always have

game mechanic should always have

game mechanic should always have multiple uses

multiple uses

multiple uses if jumping from one platform to another

if jumping from one platform to another

if jumping from one platform to another is how you keep yourself alive why not

is how you keep yourself alive why not

is how you keep yourself alive why not have it be your primary means of defense

have it be your primary means of defense

have it be your primary means of defense to the iconic mechanic has been

to the iconic mechanic has been

to the iconic mechanic has been referenced in achievements spoofed in

referenced in achievements spoofed in

referenced in achievements spoofed in film and most of all changed the way we

film and most of all changed the way we

film and most of all changed the way we think about gameplay forever it is

think about gameplay forever it is

think about gameplay forever it is definitely an easy pick for the number

definitely an easy pick for the number

definitely an easy pick for the number one most influential game mechanic

what’s your favorite gameplay mechanic

what’s your favorite gameplay mechanic did we miss one someone else might have

did we miss one someone else might have

did we miss one someone else might have gotten it wrong let us know in the

gotten it wrong let us know in the

gotten it wrong let us know in the comments and for more great top 10s

comments and for more great top 10s

comments and for more great top 10s published every day be sure to subscribe

published every day be sure to subscribe

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to watchmojo.com I shall take your

to watchmojo.com I shall take your position into consideration

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