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Top 10 Video Game Graphics Engines


time to take a look at what’s going on

time to take a look at what’s going on underneath the hood of your favorite

underneath the hood of your favorite

underneath the hood of your favorite games come on Nate let’s get the hell

games come on Nate let’s get the hell

games come on Nate let’s get the hell out of here you’re not really in a

out of here you’re not really in a

out of here you’re not really in a position to negotiate

position to negotiate

position to negotiate welcome to watchmojo.com and today we’ll

welcome to watchmojo.com and today we’ll

welcome to watchmojo.com and today we’ll be counting down our picks for the top

be counting down our picks for the top

be counting down our picks for the top 10 video game engines everyone and their

10 video game engines everyone and their

10 video game engines everyone and their mother had the same damn idea for this

mother had the same damn idea for this

mother had the same damn idea for this list we ranked the best video game

list we ranked the best video game

list we ranked the best video game engines based on how they perform in a

engines based on how they perform in a

engines based on how they perform in a variety of games number 10 and valencian

variety of games number 10 and valencian

variety of games number 10 and valencian well this is not the glad welcome I was

well this is not the glad welcome I was

well this is not the glad welcome I was expecting versions of this engine have

expecting versions of this engine have

expecting versions of this engine have also been known as scimitar and

also been known as scimitar and

also been known as scimitar and anvilnext but it’s fantastic framework

anvilnext but it’s fantastic framework

anvilnext but it’s fantastic framework for a game under any name supporting

for a game under any name supporting

for a game under any name supporting everything you need for an open-world

everything you need for an open-world

everything you need for an open-world like dynamic whether physically based

like dynamic whether physically based

like dynamic whether physically based rendering and global illumination

rendering and global illumination

rendering and global illumination lighting it’s been used by Ubisoft and

lighting it’s been used by Ubisoft and

lighting it’s been used by Ubisoft and games like Assassin’s Creed 2 where it

games like Assassin’s Creed 2 where it

games like Assassin’s Creed 2 where it was upgraded to depict an entire 24-hour

was upgraded to depict an entire 24-hour

was upgraded to depict an entire 24-hour day/night cycle I’m afraid I know

day/night cycle I’m afraid I know

day/night cycle I’m afraid I know nothing of these documents he’s lying

nothing of these documents he’s lying

nothing of these documents he’s lying under the anvil next name starting in

under the anvil next name starting in

under the anvil next name starting in Assassin’s Creed 3 it featured an

Assassin’s Creed 3 it featured an

Assassin’s Creed 3 it featured an amazing weather system which depicted

amazing weather system which depicted

amazing weather system which depicted automatic cycling – wow that was

automatic cycling – wow that was

automatic cycling – wow that was interesting

interesting

interesting number 9 Fox engine one of the most

number 9 Fox engine one of the most

number 9 Fox engine one of the most mind-blowing stealth action series needs

mind-blowing stealth action series needs

mind-blowing stealth action series needs an equally mind-blowing graphics engine

an equally mind-blowing graphics engine

an equally mind-blowing graphics engine and the Fox engine has got snake cover

and the Fox engine has got snake cover

and the Fox engine has got snake cover speak the cross-platform engine was

speak the cross-platform engine was

speak the cross-platform engine was designed by Kojima Productions and it

designed by Kojima Productions and it

designed by Kojima Productions and it was their first move towards developing

was their first move towards developing

was their first move towards developing for multiple platforms

given that it’s named for a military

given that it’s named for a military unit in the Metal Gear series it’s only

unit in the Metal Gear series it’s only

unit in the Metal Gear series it’s only natural that the engine showed its

natural that the engine showed its

natural that the engine showed its greatness in Metal Gear Solid 5 Ground

greatness in Metal Gear Solid 5 Ground

greatness in Metal Gear Solid 5 Ground zeroes and will continue to wow gamers

zeroes and will continue to wow gamers

zeroes and will continue to wow gamers in the phantom pain our guests are right

in the phantom pain our guests are right

in the phantom pain our guests are right on time

on time

on time document destruction and hangar

document destruction and hangar

document destruction and hangar decontamination are complete a Breit

decontamination are complete a Breit

decontamination are complete a Breit unity engine although most of the

unity engine although most of the

unity engine although most of the entries on our list focus on triple-a

entries on our list focus on triple-a

entries on our list focus on triple-a titles we certainly care about indie

titles we certainly care about indie

titles we certainly care about indie games – and this engine powers many of

games – and this engine powers many of

games – and this engine powers many of them it’s perfect for just about any

them it’s perfect for just about any

them it’s perfect for just about any platform any developers hope to work in

platform any developers hope to work in

platform any developers hope to work in since its focus on portability allows it

since its focus on portability allows it

since its focus on portability allows it to be supported by PC Mac Linux mobile

to be supported by PC Mac Linux mobile

to be supported by PC Mac Linux mobile or consoles

or consoles

or consoles wherever they use it they get its

wherever they use it they get its

wherever they use it they get its dynamic shadows thanks in part due to

dynamic shadows thanks in part due to

dynamic shadows thanks in part due to its built-in shadow mapping technology

its built-in shadow mapping technology

its built-in shadow mapping technology but you’ll probably be too focused on

but you’ll probably be too focused on

but you’ll probably be too focused on its pretty colors number 7 Naughty Dog

its pretty colors number 7 Naughty Dog

its pretty colors number 7 Naughty Dog game engine you won’t explain this this

game engine you won’t explain this this

game engine you won’t explain this this engine was designed specifically for the

engine was designed specifically for the

engine was designed specifically for the ps3 and his creators used the focus to

ps3 and his creators used the focus to

ps3 and his creators used the focus to showcase just how much that console was

showcase just how much that console was

showcase just how much that console was capable of

it filled the beautiful environments of

it filled the beautiful environments of the in charted series and the zombie

the in charted series and the zombie

the in charted series and the zombie masterpiece The Last of Us with tons of

masterpiece The Last of Us with tons of

masterpiece The Last of Us with tons of dynamic objects with independent physics

dynamic objects with independent physics

dynamic objects with independent physics and proved equally adept at showcasing

and proved equally adept at showcasing

and proved equally adept at showcasing cinematics and gameplay did you get the

cinematics and gameplay did you get the

cinematics and gameplay did you get the money for this drugs I sell hardcore

money for this drugs I sell hardcore

money for this drugs I sell hardcore drugs pixel shaders with a big new

drugs pixel shaders with a big new

drugs pixel shaders with a big new technology here which color eise’s every

technology here which color eise’s every

technology here which color eise’s every individual pixel on an object based on

individual pixel on an object based on

individual pixel on an object based on the environment around it creating some

the environment around it creating some

the environment around it creating some of the most visually realistic games of

of the most visually realistic games of

of the most visually realistic games of the seventh generation I see great

the seventh generation I see great

the seventh generation I see great things in our future kid great things

things in our future kid great things

things in our future kid great things number six frostbite engine some engines

number six frostbite engine some engines

number six frostbite engine some engines work equally well in a variety of games

work equally well in a variety of games

work equally well in a variety of games and this EA exclusive entry is a perfect

and this EA exclusive entry is a perfect

and this EA exclusive entry is a perfect example whether you’re caught up in the

example whether you’re caught up in the

example whether you’re caught up in the destructible evolution of battlefield 4

destructible evolution of battlefield 4

destructible evolution of battlefield 4 or exploring the lush wilderness of

or exploring the lush wilderness of

or exploring the lush wilderness of Dragon Age Inquisition this engine

Dragon Age Inquisition this engine

Dragon Age Inquisition this engine supports dynamic worlds with constantly

supports dynamic worlds with constantly

supports dynamic worlds with constantly changing environments water and weather

it’s incredible lighting courtesy of

it’s incredible lighting courtesy of beautiful volumetric effects and ambient

beautiful volumetric effects and ambient

beautiful volumetric effects and ambient occlusion only add to the gorgeous photo

occlusion only add to the gorgeous photo

occlusion only add to the gorgeous photo realism haven’t gotten around today yet

realism haven’t gotten around today yet

realism haven’t gotten around today yet pack what am I suppose to say number 5

pack what am I suppose to say number 5

pack what am I suppose to say number 5 rage engine

Rockstar is one of the most well known

Rockstar is one of the most well known developers amongst gamers and non-gamers

developers amongst gamers and non-gamers

developers amongst gamers and non-gamers alike and their in-house engine powers

alike and their in-house engine powers

alike and their in-house engine powers many of their recent successes it’s

many of their recent successes it’s

many of their recent successes it’s played a crucial role in the creation of

played a crucial role in the creation of

played a crucial role in the creation of their detailed worlds like the gritty

their detailed worlds like the gritty

their detailed worlds like the gritty Los Angeles underworld of LA noire or

Los Angeles underworld of LA noire or

Los Angeles underworld of LA noire or the fictionalized version of Los Angeles

the fictionalized version of Los Angeles

the fictionalized version of Los Angeles in Grand Theft Auto 5 it also uses

in Grand Theft Auto 5 it also uses

in Grand Theft Auto 5 it also uses euphoria for character animation and

euphoria for character animation and

euphoria for character animation and bullet for physics both of which help to

bullet for physics both of which help to

bullet for physics both of which help to make their worlds into reactive and

make their worlds into reactive and

make their worlds into reactive and believable places too late car number 4

believable places too late car number 4

believable places too late car number 4 in tech 3 this engine has been seen in a

in tech 3 this engine has been seen in a

in tech 3 this engine has been seen in a variety of iterations but none of them

variety of iterations but none of them

variety of iterations but none of them were quite as successful as this one

were quite as successful as this one

were quite as successful as this one assuming we get back to battalion in

assuming we get back to battalion in

assuming we get back to battalion in this role and junkyard what do I tell

this role and junkyard what do I tell

this role and junkyard what do I tell them it made an impressive debut in the

them it made an impressive debut in the

them it made an impressive debut in the FPS quake 3 arena where it showcased

FPS quake 3 arena where it showcased

FPS quake 3 arena where it showcased nicer curves than anything else that

nicer curves than anything else that

nicer curves than anything else that could be produced at the time

it loads beautiful 3d models in the md3

it loads beautiful 3d models in the md3 format using vertex movements which

format using vertex movements which

format using vertex movements which allows for more complex and less shaky

allows for more complex and less shaky

allows for more complex and less shaky animations then it’s MD to predecessor

animations then it’s MD to predecessor

animations then it’s MD to predecessor but it wasn’t all about the frags though

but it wasn’t all about the frags though

but it wasn’t all about the frags though as it also powers the earliest version

as it also powers the earliest version

as it also powers the earliest version of Call of Duty and some of the best

of Call of Duty and some of the best

of Call of Duty and some of the best Star Wars games ever made number three

Star Wars games ever made number three

Star Wars games ever made number three CryEngine series prime tech made a big

CryEngine series prime tech made a big

CryEngine series prime tech made a big splash among gamers with their debut far

splash among gamers with their debut far

splash among gamers with their debut far cry and their engine certainly helped

cry and their engine certainly helped

cry and their engine certainly helped yes yes sir meow

yes yes sir meow

yes yes sir meow used for its famed visuals it brought

used for its famed visuals it brought

used for its famed visuals it brought the terrains of the games South Pacific

the terrains of the games South Pacific

the terrains of the games South Pacific archipelago setting to life even better

archipelago setting to life even better

archipelago setting to life even better its ability to function without

its ability to function without

its ability to function without third-party middleware allows it to

third-party middleware allows it to

third-party middleware allows it to produce equally incredible physics sound

produce equally incredible physics sound

produce equally incredible physics sound and animations CryEngine 2 was almost

and animations CryEngine 2 was almost

and animations CryEngine 2 was almost too much for most pcs to handle but cry

too much for most pcs to handle but cry

too much for most pcs to handle but cry 3 scaled the requirements back a bit

3 scaled the requirements back a bit

3 scaled the requirements back a bit while still pushing the shiny new tech

while still pushing the shiny new tech

while still pushing the shiny new tech to its limits achieved with CryEngine 3

to its limits achieved with CryEngine 3

to its limits achieved with CryEngine 3 number 2 source engine valve is

number 2 source engine valve is

number 2 source engine valve is responsible for some of the most unique

responsible for some of the most unique

responsible for some of the most unique and creative titles seen in gaming

and creative titles seen in gaming

and creative titles seen in gaming recently and they also created one of

recently and they also created one of

recently and they also created one of the most useful engines it first showed

the most useful engines it first showed

the most useful engines it first showed its capabilities in the action of

its capabilities in the action of

its capabilities in the action of counter-strike source and half-life 2

counter-strike source and half-life 2

counter-strike source and half-life 2 where it allowed for realistic

where it allowed for realistic

where it allowed for realistic interactions with environments as well

interactions with environments as well

interactions with environments as well as lifelike depictions of skeletal

as lifelike depictions of skeletal

as lifelike depictions of skeletal structures localizable lip-sync and

structures localizable lip-sync and

structures localizable lip-sync and groundbreaking physics Gordon Freeman

groundbreaking physics Gordon Freeman

groundbreaking physics Gordon Freeman it’s incredible you made it even better

it’s incredible you made it even better

it’s incredible you made it even better its scalability allowed it to produce

its scalability allowed it to produce

its scalability allowed it to produce these features on less powerful pcs and

these features on less powerful pcs and

these features on less powerful pcs and the Xbox 360 good before we get to our

the Xbox 360 good before we get to our

the Xbox 360 good before we get to our number one pick let’s take a look at

number one pick let’s take a look at

number one pick let’s take a look at some honorable mentions

it’s a kind of justice number one Unreal

it’s a kind of justice number one Unreal Engine 3 let’s go this engine has become

Engine 3 let’s go this engine has become

Engine 3 let’s go this engine has become among the most used in games for good

among the most used in games for good

among the most used in games for good reason just as it fully deserves its

reason just as it fully deserves its

reason just as it fully deserves its place on the top of our list not what I

place on the top of our list not what I

place on the top of our list not what I was expecting that’s the idea

was expecting that’s the idea

was expecting that’s the idea effectively simulating soft body objects

effectively simulating soft body objects

effectively simulating soft body objects such as hair and cloth or using its

such as hair and cloth or using its

such as hair and cloth or using its rendering capabilities for soft shadows

rendering capabilities for soft shadows

rendering capabilities for soft shadows it’s practically peerless and it’s C++

it’s practically peerless and it’s C++

it’s practically peerless and it’s C++ coding makes it highly portable you’ll

coding makes it highly portable you’ll

coding makes it highly portable you’ll want to see this some of the best game

want to see this some of the best game

want to see this some of the best game series of the last generation were on

series of the last generation were on

series of the last generation were on the Unreal Engine including the Arkham

the Unreal Engine including the Arkham

the Unreal Engine including the Arkham games the Bioshock games and Gears of

games the Bioshock games and Gears of

games the Bioshock games and Gears of War chances are you’ve played an Unreal

War chances are you’ve played an Unreal

War chances are you’ve played an Unreal Engine 3 series and you didn’t even know

Engine 3 series and you didn’t even know

Engine 3 series and you didn’t even know it you were such an interesting specimen

it you were such an interesting specimen

it you were such an interesting specimen raid reah

raid reah

raid reah do you realize that do you agree with

do you realize that do you agree with

do you realize that do you agree with our list yes sir which video game engine

our list yes sir which video game engine

our list yes sir which video game engine brought your favorite games to life for

brought your favorite games to life for

brought your favorite games to life for more pretty job 10s published every day

more pretty job 10s published every day

more pretty job 10s published every day be sure to subscribe to watchmojo.com

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