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Inside Look at F.E.A.R 2: Project Origin


hello again everyone this is Chris with

hello again everyone this is Chris with watchmojo.com though I have a luck of

watchmojo.com though I have a luck of

watchmojo.com though I have a luck of being joined today with the Associate

being joined today with the Associate

being joined today with the Associate Producer for fear to his name is Eric’s

Producer for fear to his name is Eric’s

Producer for fear to his name is Eric’s tutor and he’s going to be talking about

tutor and he’s going to be talking about

tutor and he’s going to be talking about a little bit about this upcoming game so

a little bit about this upcoming game so

a little bit about this upcoming game so thank you very much for joining me of

thank you very much for joining me of

thank you very much for joining me of course it’s butter so so what’s what’s

course it’s butter so so what’s what’s

course it’s butter so so what’s what’s going on what’s this morning in fear to

going on what’s this morning in fear to

going on what’s this morning in fear to what can you tell us about the skin so

what can you tell us about the skin so

what can you tell us about the skin so this is a game that’s about three years

this is a game that’s about three years

this is a game that’s about three years in the making now it’s the sequel to the

in the making now it’s the sequel to the

in the making now it’s the sequel to the 2005 game fear this time out you play as

2005 game fear this time out you play as

2005 game fear this time out you play as Michael Beckett he’s a member about

Michael Beckett he’s a member about

Michael Beckett he’s a member about Special Forces Squadron sent to retrieve

Special Forces Squadron sent to retrieve

Special Forces Squadron sent to retrieve the president of army camp technology

the president of army camp technology

the president of army camp technology corporation which fans of the first game

corporation which fans of the first game

corporation which fans of the first game will recognize as the the creators of

will recognize as the the creators of

will recognize as the the creators of Alma one of the hallmarks of the

Alma one of the hallmarks of the

Alma one of the hallmarks of the original fear was the incredible AI I

original fear was the incredible AI I

original fear was the incredible AI I know you guys really got a lot of praise

know you guys really got a lot of praise

know you guys really got a lot of praise for that and you guys brought anything

for that and you guys brought anything

for that and you guys brought anything new to the table in terms of that the

new to the table in terms of that the

new to the table in terms of that the enemy AI we were consistently constantly

enemy AI we were consistently constantly

enemy AI we were consistently constantly enhancing try to make better try to make

enhancing try to make better try to make

enhancing try to make better try to make it more aware of its environment some of

it more aware of its environment some of

it more aware of its environment some of the things that you’re going to see this

the things that you’re going to see this

the things that you’re going to see this time are there going to be objects in

time are there going to be objects in

time are there going to be objects in the world that they can flip over and

the world that they can flip over and

the world that they can flip over and use as cover you can set them on fire

use as cover you can set them on fire

use as cover you can set them on fire and they’re aware of that if they see

and they’re aware of that if they see

and they’re aware of that if they see water they’re going to run to the water

water they’re going to run to the water

water they’re going to run to the water to try to put themselves out if they

to try to put themselves out if they

to try to put themselves out if they survive it they’re going to get up there

survive it they’re going to get up there

survive it they’re going to get up there going to find another weapon it start

going to find another weapon it start

going to find another weapon it start attacking you again if you are a bit of

attacking you again if you are a bit of

attacking you again if you are a bit of a turtle someone who just kind of praise

a turtle someone who just kind of praise

a turtle someone who just kind of praise to the environment very slowly they’re

to the environment very slowly they’re

to the environment very slowly they’re going to be a lot more aggressive

going to be a lot more aggressive

going to be a lot more aggressive they’re going to come at you they’re

they’re going to come at you they’re

they’re going to come at you they’re going to try to flush you out but if you

going to try to flush you out but if you

going to try to flush you out but if you go running into this space they’re going

go running into this space they’re going

go running into this space they’re going to try to flank you they’re going to get

to try to flank you they’re going to get

to try to flank you they’re going to get around you and they’re going to try to

around you and they’re going to try to

around you and they’re going to try to take advantage of your blind spots as

take advantage of your blind spots as

take advantage of your blind spots as you brush blindly through the world the

you brush blindly through the world the

you brush blindly through the world the way we like to describe it is it’s kind

way we like to describe it is it’s kind

way we like to describe it is it’s kind of a sandbox combat space you kind of

of a sandbox combat space you kind of

of a sandbox combat space you kind of know where the enemies are coming from

know where the enemies are coming from

know where the enemies are coming from but because they react differently every

but because they react differently every

but because they react differently every time you play the game the experience is

time you play the game the experience is

time you play the game the experience is different every time you guys have been

different every time you guys have been

different every time you guys have been working on fear 24 for quite some time

working on fear 24 for quite some time

working on fear 24 for quite some time now what sort of challenges did you face

now what sort of challenges did you face

now what sort of challenges did you face when making this specific game one of

when making this specific game one of

when making this specific game one of the things that we got a lot of comments

the things that we got a lot of comments

the things that we got a lot of comments on from fear was that the spaces over

on from fear was that the spaces over

on from fear was that the spaces over time tended to get a bit repetitive

time tended to get a bit repetitive

time tended to get a bit repetitive always just to see if cubicles no matter

always just to see if cubicles no matter

always just to see if cubicles no matter where you’re going so when the

where you’re going so when the

where you’re going so when the developers when model is sat down to

developers when model is sat down to

developers when model is sat down to start working on this game the

start working on this game the

start working on this game the first thing that they did is they wanted

first thing that they did is they wanted

first thing that they did is they wanted to create a varied space with more

to create a varied space with more

to create a varied space with more variety so you’re not going to just see

variety so you’re not going to just see

variety so you’re not going to just see nothing but office building this time

nothing but office building this time

nothing but office building this time and we wanted to create a space that was

and we wanted to create a space that was

and we wanted to create a space that was more visually interesting and try to get

more visually interesting and try to get

more visually interesting and try to get the players constantly wondering where

the players constantly wondering where

the players constantly wondering where we’re going to take them next

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