
hello again everyone this is Chris with watchmojo.com though I have a luck of
watchmojo.com though I have a luck of
watchmojo.com though I have a luck of being joined today with the Associate
being joined today with the Associate
being joined today with the Associate Producer for fear to his name is Eric’s
Producer for fear to his name is Eric’s
Producer for fear to his name is Eric’s tutor and he’s going to be talking about
tutor and he’s going to be talking about
tutor and he’s going to be talking about a little bit about this upcoming game so
a little bit about this upcoming game so
a little bit about this upcoming game so thank you very much for joining me of
thank you very much for joining me of
thank you very much for joining me of course it’s butter so so what’s what’s
course it’s butter so so what’s what’s
course it’s butter so so what’s what’s going on what’s this morning in fear to
going on what’s this morning in fear to
going on what’s this morning in fear to what can you tell us about the skin so
what can you tell us about the skin so
what can you tell us about the skin so this is a game that’s about three years
this is a game that’s about three years
this is a game that’s about three years in the making now it’s the sequel to the
in the making now it’s the sequel to the
in the making now it’s the sequel to the 2005 game fear this time out you play as
2005 game fear this time out you play as
2005 game fear this time out you play as Michael Beckett he’s a member about
Michael Beckett he’s a member about
Michael Beckett he’s a member about Special Forces Squadron sent to retrieve
Special Forces Squadron sent to retrieve
Special Forces Squadron sent to retrieve the president of army camp technology
the president of army camp technology
the president of army camp technology corporation which fans of the first game
corporation which fans of the first game
corporation which fans of the first game will recognize as the the creators of
will recognize as the the creators of
will recognize as the the creators of Alma one of the hallmarks of the
Alma one of the hallmarks of the
Alma one of the hallmarks of the original fear was the incredible AI I
original fear was the incredible AI I
original fear was the incredible AI I know you guys really got a lot of praise
know you guys really got a lot of praise
know you guys really got a lot of praise for that and you guys brought anything
for that and you guys brought anything
for that and you guys brought anything new to the table in terms of that the
new to the table in terms of that the
new to the table in terms of that the enemy AI we were consistently constantly
enemy AI we were consistently constantly
enemy AI we were consistently constantly enhancing try to make better try to make
enhancing try to make better try to make
enhancing try to make better try to make it more aware of its environment some of
it more aware of its environment some of
it more aware of its environment some of the things that you’re going to see this
the things that you’re going to see this
the things that you’re going to see this time are there going to be objects in
time are there going to be objects in
time are there going to be objects in the world that they can flip over and
the world that they can flip over and
the world that they can flip over and use as cover you can set them on fire
use as cover you can set them on fire
use as cover you can set them on fire and they’re aware of that if they see
and they’re aware of that if they see
and they’re aware of that if they see water they’re going to run to the water
water they’re going to run to the water
water they’re going to run to the water to try to put themselves out if they
to try to put themselves out if they
to try to put themselves out if they survive it they’re going to get up there
survive it they’re going to get up there
survive it they’re going to get up there going to find another weapon it start
going to find another weapon it start
going to find another weapon it start attacking you again if you are a bit of
attacking you again if you are a bit of
attacking you again if you are a bit of a turtle someone who just kind of praise
a turtle someone who just kind of praise
a turtle someone who just kind of praise to the environment very slowly they’re
to the environment very slowly they’re
to the environment very slowly they’re going to be a lot more aggressive
going to be a lot more aggressive
going to be a lot more aggressive they’re going to come at you they’re
they’re going to come at you they’re
they’re going to come at you they’re going to try to flush you out but if you
going to try to flush you out but if you
going to try to flush you out but if you go running into this space they’re going
go running into this space they’re going
go running into this space they’re going to try to flank you they’re going to get
to try to flank you they’re going to get
to try to flank you they’re going to get around you and they’re going to try to
around you and they’re going to try to
around you and they’re going to try to take advantage of your blind spots as
take advantage of your blind spots as
take advantage of your blind spots as you brush blindly through the world the
you brush blindly through the world the
you brush blindly through the world the way we like to describe it is it’s kind
way we like to describe it is it’s kind
way we like to describe it is it’s kind of a sandbox combat space you kind of
of a sandbox combat space you kind of
of a sandbox combat space you kind of know where the enemies are coming from
know where the enemies are coming from
know where the enemies are coming from but because they react differently every
but because they react differently every
but because they react differently every time you play the game the experience is
time you play the game the experience is
time you play the game the experience is different every time you guys have been
different every time you guys have been
different every time you guys have been working on fear 24 for quite some time
working on fear 24 for quite some time
working on fear 24 for quite some time now what sort of challenges did you face
now what sort of challenges did you face
now what sort of challenges did you face when making this specific game one of
when making this specific game one of
when making this specific game one of the things that we got a lot of comments
the things that we got a lot of comments
the things that we got a lot of comments on from fear was that the spaces over
on from fear was that the spaces over
on from fear was that the spaces over time tended to get a bit repetitive
time tended to get a bit repetitive
time tended to get a bit repetitive always just to see if cubicles no matter
always just to see if cubicles no matter
always just to see if cubicles no matter where you’re going so when the
where you’re going so when the
where you’re going so when the developers when model is sat down to
developers when model is sat down to
developers when model is sat down to start working on this game the
start working on this game the
start working on this game the first thing that they did is they wanted
first thing that they did is they wanted
first thing that they did is they wanted to create a varied space with more
to create a varied space with more
to create a varied space with more variety so you’re not going to just see
variety so you’re not going to just see
variety so you’re not going to just see nothing but office building this time
nothing but office building this time
nothing but office building this time and we wanted to create a space that was
and we wanted to create a space that was
and we wanted to create a space that was more visually interesting and try to get
more visually interesting and try to get
more visually interesting and try to get the players constantly wondering where
the players constantly wondering where
the players constantly wondering where we’re going to take them next
”
Be First to Comment