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Part 4 of the Ubisoft Profile, Tom Clancy Franchise


00:00:00so another one of ubisoft’s really

00:00:03popular franchises is the Tom Clancy

00:00:06series of games now they have Tom Clancy

00:00:08games ranging from the Ghost Recon

00:00:10series to the Rainbow six series to my

00:00:13personal favorite the Splinter Cell

00:00:15series one of the things that you can

00:00:17note about each series is really this

00:00:19the Tom Clancy rainbow 6 series is more

00:00:22based on sort of team-based squad-based

00:00:24semi counter-strike like objectives and

00:00:27action whereas the player is rewarded

00:00:29for not just rushing into the

00:00:30battlefield and gunning off a bunch of

00:00:32guys we’re really strategically finding

00:00:34out every situation almost like a chess

00:00:36game before you actually enter the

00:00:37gaming arena secondly the Ghost Recon

00:00:40series actually focused on going in

00:00:43there and really just blasting away at

00:00:45the bad guys but as of recent iterations

00:00:48like rainbow 63 for the Xbox we saw that

00:00:50they actually incorporated that Xbox

00:00:52Live land sort of feeling with the other

00:00:55players so you’re interacting with and

00:00:57coordinating strategies on the fly with

00:00:59your other players those games tended to

00:01:01be really focused on gunplay and and

00:01:04just that overall visceral action

00:01:05experience and my personal favorite is

00:01:08actually the Splinter Cell series in the

00:01:10Tom Clancy series of Ubisoft games

00:01:12splinter cell was really in my opinion

00:01:14one of those first games that took

00:01:16graphics out of simply just being you

00:01:18know a picture show to something that

00:01:20you really interacted with and was

00:01:22integral to the gameplay for example you

00:01:25had scenarios where you’d be in a

00:01:26warehouse and you’d be hiding in the

00:01:29shadows the objective being not to be

00:01:30seen and there’d be really pretty

00:01:32lighting effects sort of streaming

00:01:34through the windows and whatnot but if

00:01:36you were to actually step into the

00:01:37lighting you would cause alarm to

00:01:39yourself and eventually be killed by the

00:01:41enemy you know forces so what it did is

00:01:44it actually found a way of causing you

00:01:46to pay attention and focus on the

00:01:48beautiful visuals

00:01:49but actually making an integral part of

00:01:51the gameplay experience

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