
00:00:03popular franchises is the Tom Clancy
00:00:06series of games now they have Tom Clancy
00:00:08games ranging from the Ghost Recon
00:00:10series to the Rainbow six series to my
00:00:13personal favorite the Splinter Cell
00:00:15series one of the things that you can
00:00:17note about each series is really this
00:00:19the Tom Clancy rainbow 6 series is more
00:00:22based on sort of team-based squad-based
00:00:24semi counter-strike like objectives and
00:00:27action whereas the player is rewarded
00:00:29for not just rushing into the
00:00:30battlefield and gunning off a bunch of
00:00:32guys we’re really strategically finding
00:00:34out every situation almost like a chess
00:00:36game before you actually enter the
00:00:37gaming arena secondly the Ghost Recon
00:00:40series actually focused on going in
00:00:43there and really just blasting away at
00:00:45the bad guys but as of recent iterations
00:00:48like rainbow 63 for the Xbox we saw that
00:00:50they actually incorporated that Xbox
00:00:52Live land sort of feeling with the other
00:00:55players so you’re interacting with and
00:00:57coordinating strategies on the fly with
00:00:59your other players those games tended to
00:01:01be really focused on gunplay and and
00:01:04just that overall visceral action
00:01:05experience and my personal favorite is
00:01:08actually the Splinter Cell series in the
00:01:10Tom Clancy series of Ubisoft games
00:01:12splinter cell was really in my opinion
00:01:14one of those first games that took
00:01:16graphics out of simply just being you
00:01:18know a picture show to something that
00:01:20you really interacted with and was
00:01:22integral to the gameplay for example you
00:01:25had scenarios where you’d be in a
00:01:26warehouse and you’d be hiding in the
00:01:29shadows the objective being not to be
00:01:30seen and there’d be really pretty
00:01:32lighting effects sort of streaming
00:01:34through the windows and whatnot but if
00:01:36you were to actually step into the
00:01:37lighting you would cause alarm to
00:01:39yourself and eventually be killed by the
00:01:41enemy you know forces so what it did is
00:01:44it actually found a way of causing you
00:01:46to pay attention and focus on the
00:01:48beautiful visuals
00:01:49but actually making an integral part of
00:01:51the gameplay experience
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